www.pudn.com > Five_QT_by_CT.rar > server.h
#ifndef SERVER_HEAD #define SERVER_HEAD #include "defs.h" #include "pub.h" #include#include #include #include #include #include #include #include #include #include #include #include #define BACKLOG 100 class Master { PlayerTableNode mPlayerTable[MAX_PLAYER];//游戏者信息表,记录了所有游戏者的信息; DeskTableNode mDeskTable[MAX_DESK]; char mRevBuf[BUF_LEN]; char mSndBuf[BUF_LEN]; int mSockFD; Message mMsgToSend; Message mMsgRecvd; struct sockaddr_in mCliaddr; PackDisposer mPackDisposer; int Disposer(); int HandleLogin(); int HandleQuit(); void HandleChangeseat(); int UpdateHall(); bool ConvertQStrToSockaddr(QString addr, QString port, struct sockaddr_in &dstaddr); int IDAllocator(); int Sender(Message, struct sockaddr_in dstaddr); void AddPlayerTableEntry(QString ID, QString IP, QString Port); void AddPlayerChangeseatEntry(QString ID, QString dsknum, QString side, QString curdesk, QString curside); void AddPlayerStandupEntry(QString ID, QString dsknum, QString side); void AddPlayerQuitEntry(QString ID); public: Master(); void Receiver(); }; #endif