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#ifndef	_ANSI_H_ 
#define	_ANSI_H_ 
 
/* 
 * Types which are fundamental to the implementation and may appear in 
 * more than one standard header are defined here.  Standard headers 
 * then use: 
 *	#ifdef	_BSD_SIZE_T_ 
 *	typedef	_BSD_SIZE_T_ size_t; 
 *	#undef	_BSD_SIZE_T_ 
 *	#endif 
 */ 
#define	_BSD_CLOCK_T_	unsigned long		/* clock() */ 
#define	_BSD_PTRDIFF_T_	int			/* ptr1 - ptr2 */ 
#define	_BSD_SIZE_T_	unsigned int		/* sizeof() */ 
#define	_BSD_SSIZE_T_	int			/* byte count or error */ 
#define	_BSD_TIME_T_	int			/* time() */ 
struct __va_list_tag; 
#define _BSD_VA_LIST_   struct __va_list_tag * /* va_list */ 
#define _BSD_CLOCKID_T_	int 
#define _BSD_TIMER_T_	int 
 
/* 
 * Runes (wchar_t) is declared to be an ``int'' instead of the more natural 
 * ``unsigned long'' or ``long''.  Two things are happening here.  It is not 
 * unsigned so that EOF (-1) can be naturally assigned to it and used.  Also, 
 * it looks like 10646 will be a 31 bit standard.  This means that if your 
 * ints cannot hold 32 bits, you will be in trouble.  The reason an int was 
 * chosen over a long is that the is*() and to*() routines take ints (says 
 * ANSI C), but they use _RUNE_T_ instead of int.  By changing it here, you 
 * lose a bit of ANSI conformance, but your programs will still work. 
 *     
 * Note that _WCHAR_T_ and _RUNE_T_ must be of the same type.  When wchar_t 
 * and rune_t are typedef'd, _WCHAR_T_ will be undef'd, but _RUNE_T remains 
 * defined for ctype.h. 
 */ 
#define	_BSD_WCHAR_T_	int			/* wchar_t */ 
#define	_BSD_RUNE_T_	int			/* rune_t */ 
 
#endif	/* _ANSI_H_ */