www.pudn.com > bitmapsave.rar > gl2.h, change:2005-11-23,size:1323b


// gl2.h : main header file for the GL2 application 
// 
 
#if !defined(AFX_GL2_H__C875A6CA_1F79_4B16_BCE2_E5E37066673B__INCLUDED_) 
#define AFX_GL2_H__C875A6CA_1F79_4B16_BCE2_E5E37066673B__INCLUDED_ 
 
#if _MSC_VER > 1000 
#pragma once 
#endif // _MSC_VER > 1000 
 
#ifndef __AFXWIN_H__ 
	#error include 'stdafx.h' before including this file for PCH 
#endif 
 
#include "resource.h"       // main symbols 
 
///////////////////////////////////////////////////////////////////////////// 
// CGl2App: 
// See gl2.cpp for the implementation of this class 
// 
 
class CGl2App : public CWinApp 
{ 
public: 
	CGl2App(); 
 
// Overrides 
	// ClassWizard generated virtual function overrides 
	//{{AFX_VIRTUAL(CGl2App) 
	public: 
	virtual BOOL InitInstance(); 
	//}}AFX_VIRTUAL 
 
// Implementation 
	//{{AFX_MSG(CGl2App) 
	afx_msg void OnAppAbout(); 
		// NOTE - the ClassWizard will add and remove member functions here. 
		//    DO NOT EDIT what you see in these blocks of generated code ! 
	//}}AFX_MSG 
	DECLARE_MESSAGE_MAP() 
}; 
 
 
///////////////////////////////////////////////////////////////////////////// 
 
//{{AFX_INSERT_LOCATION}} 
// Microsoft Visual C++ will insert additional declarations immediately before the previous line. 
 
#endif // !defined(AFX_GL2_H__C875A6CA_1F79_4B16_BCE2_E5E37066673B__INCLUDED_)