www.pudn.com > h263_.rar > PropertyDlg.h


#if !defined(AFX_PROPERTYDLG_H__9CACB5A2_876F_4AEE_B1D2_E6A1A1004A75__INCLUDED_) 
#define AFX_PROPERTYDLG_H__9CACB5A2_876F_4AEE_B1D2_E6A1A1004A75__INCLUDED_ 
 
#include "EncodeDlg.h" 
#include "RateControlDlg.h" 
#include "MotionDlg.h" 
#include "EncodeDlg.h" 
 
#if _MSC_VER > 1000 
#pragma once 
#endif // _MSC_VER > 1000 
// PropertyDlg.h : header file 
// 
 
///////////////////////////////////////////////////////////////////////////// 
// CPropertyDlg 
 
class CPropertyDlg : public CPropertySheet 
{ 
	DECLARE_DYNAMIC(CPropertyDlg) 
 
// Construction 
public: 
	CPropertyDlg(UINT nIDCaption, CWnd* pParentWnd = NULL, UINT iSelectPage = 0); 
	CPropertyDlg(LPCTSTR pszCaption, CWnd* pParentWnd = NULL, UINT iSelectPage = 0); 
 
// Attributes 
public: 
	CRateControlDlg m_page1; 
	CMotionDlg m_page2; 
	CEncodeDlg encodeDlg; 
 
// Operations 
public: 
 
// Overrides 
	// ClassWizard generated virtual function overrides 
	//{{AFX_VIRTUAL(CPropertyDlg) 
	//}}AFX_VIRTUAL 
 
// Implementation 
public: 
	virtual ~CPropertyDlg(); 
 
	// Generated message map functions 
protected: 
	//{{AFX_MSG(CPropertyDlg) 
		// NOTE - the ClassWizard will add and remove member functions here. 
	//}}AFX_MSG 
	DECLARE_MESSAGE_MAP() 
}; 
 
///////////////////////////////////////////////////////////////////////////// 
 
//{{AFX_INSERT_LOCATION}} 
// Microsoft Visual C++ will insert additional declarations immediately before the previous line. 
 
#endif // !defined(AFX_PROPERTYDLG_H__9CACB5A2_876F_4AEE_B1D2_E6A1A1004A75__INCLUDED_)