www.pudn.com > G729_Talk.rar > RecSocket.h
#if !defined(AFX_RECSOCKET_H__456028CD_6393_4A53_BB42_40AA90A06F58__INCLUDED_) #define AFX_RECSOCKET_H__456028CD_6393_4A53_BB42_40AA90A06F58__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // RecSocket.h : header file // #include#include "SortData.h" // Added by ClassView ///////////////////////////////////////////////////////////////////////////// // CRecSocket command target class CRecSocket : public CSocket { // Attributes public: // Operations public: CRecSocket(); virtual ~CRecSocket(); // Overrides public: void Play(char *pBuffer, int iLen); BOOL CloseSocket(); BOOL Ini(); // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CRecSocket) public: virtual void OnReceive(int nErrorCode); //}}AFX_VIRTUAL // Generated message map functions //{{AFX_MSG(CRecSocket) // NOTE - the ClassWizard will add and remove member functions here. //}}AFX_MSG // Implementation public: CSortData m_sort; protected: BOOL m_bIni; struct Frame *m_pFrame; char m_cBuffer[1024]; int m_iLen; char m_cOut[1024]; }; ///////////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_RECSOCKET_H__456028CD_6393_4A53_BB42_40AA90A06F58__INCLUDED_)