www.pudn.com > G729_Talk.rar > RecSocket.cpp


// RecSocket.cpp : implementation file 
// 
 
#include "stdafx.h" 
#include "RecSocket.h" 
#include "head.h" 
#include "AudioCode.h" 
#include "WaveOut.h" 
 
#ifdef _DEBUG 
#define new DEBUG_NEW 
#undef THIS_FILE 
static char THIS_FILE[] = __FILE__; 
#endif 
 
///////////////////////////////////////////////////////////////////////////// 
// CRecSocket 
 
extern CAudioCode g_ACode; 
extern CWaveOut *g_pOut; 
CRecSocket::CRecSocket() 
{ 
	m_bIni = FALSE; 
	m_pFrame = (struct Frame *)m_cBuffer; 
} 
 
CRecSocket::~CRecSocket() 
{ 
 
} 
 
 
// Do not edit the following lines, which are needed by ClassWizard. 
#if 0 
BEGIN_MESSAGE_MAP(CRecSocket, CSocket) 
	//{{AFX_MSG_MAP(CRecSocket) 
	//}}AFX_MSG_MAP 
END_MESSAGE_MAP() 
#endif	// 0 
 
///////////////////////////////////////////////////////////////////////////// 
// CRecSocket member functions 
 
BOOL CRecSocket::Ini() 
{ 
	if (m_bIni) 
		return FALSE; 
 
	if (!Create (TALK_REC_PORT,SOCK_DGRAM)) 
		return FALSE; 
	m_bIni = TRUE; 
	return TRUE; 
} 
 
void CRecSocket::OnReceive(int nErrorCode) 
{ 
	// TODO: Add your specialized code here and/or call the base class 
	m_iLen = sizeof(m_cBuffer); 
	m_iLen = this->Receive (m_pFrame,m_iLen); 
	m_sort .ReceiveData ((char *)m_pFrame,m_iLen); 
	//paly now 
//	Play(m_cBuffer + sizeof(struct Frame),60); 
 
	static int i = 0; 
	i++; 
 
	CSocket::OnReceive(nErrorCode); 
} 
 
BOOL CRecSocket::CloseSocket() 
{ 
	if (!m_bIni) 
		return FALSE; 
	m_bIni = FALSE; 
	CSocket::Close (); 
	return TRUE; 
} 
 
 
void CRecSocket::Play(char *pBuffer, int iLen) 
{ 
	int iOut; 
	iOut = sizeof(m_cOut); 
	g_ACode.DecodeAudioData (pBuffer,iLen,m_cOut,&iOut); 
	g_pOut->Play (m_cOut,iOut); 
}