www.pudn.com > ucosv2(GUI).rar > GUI.H


/*
*********************************************************************************************************
*                                                uC/GUI
*                        Universal graphic software for embedded applications
*
*                       (c) Copyright 2002, Micrium Inc., Weston, FL
*                       (c) Copyright 2002, SEGGER Microcontroller Systeme GmbH
*
*              µC/GUI is protected by international copyright laws. Knowledge of the
*              source code may not be used to write a similar product. This file may
*              only be used in accordance with a license and should not be redistributed
*              in any way. We appreciate your understanding and fairness.
*
----------------------------------------------------------------------
File        : GUI.H
Purpose     : Include file for 2DGL incl. character related routines.
---------------------------END-OF-HEADER------------------------------

Attention : Do not modify this file ! If you do, you will not
            be able do update to a later version of emWin !

*/

#ifndef  GUI_H
#define  GUI_H
#define __EMWIN_GSC__   /* Allow "C" to find out that emWin GSC is used */

#if defined(__cplusplus)
extern "C" {     /* Make sure we have C-declarations in C++ programs */
#endif

#include "GUITYPE.H"
#include "GUICONF.H"
#if GUI_WINSUPPORT
  #include "WM.h"
#endif
#define GUI_VERSION 32404


/**********************************************************************
*
*                        Defaults for config switches
*
***********************************************************************
*/

#ifndef GUI_SUPPORT_TOUCH
  #define GUI_SUPPORT_TOUCH   0
#endif

#ifndef GUI_SUPPORT_MOUSE
  #define GUI_SUPPORT_MOUSE   0
#endif

#ifndef GUI_SUPPORT_MEMDEV
  #define GUI_SUPPORT_MEMDEV  0
#endif

#ifndef GUI_SUPPORT_CURSOR
  #define GUI_SUPPORT_CURSOR  GUI_SUPPORT_MOUSE
#endif

#ifndef GUI_OS
  #define GUI_OS              0
#endif

#ifndef GUI_DEFAULT_FONT
  #define GUI_DEFAULT_FONT    &GUI_Font6x8
#endif

#ifndef GUI_DEFAULT_BKCOLOR
  #define GUI_DEFAULT_BKCOLOR GUI_BLACK
#endif

#ifndef GUI_DEFAULT_COLOR
  #define GUI_DEFAULT_COLOR   GUI_WHITE
#endif

#ifndef GUI_SUPPORT_UNICODE
  #define GUI_SUPPORT_UNICODE 0
#endif

/* In order to avoid warnings for undefined parameters */
#ifndef GUI_USE_PARA
  #ifdef __BORLANDC__
    #define GUI_USE_PARA(para)
  #else
    #define GUI_USE_PARA(para) para=para;
  #endif
#endif

/* GUI_FLASH allows to put constants into a special memory area
   For most CPUs, this is not necessary hence the default is "".
   (This makes sense for CPUs like ATMEL AT90 or 8051, where
   default pointers are unable to reach ROM/FLASH memory in some
   memory models)
*/
#ifndef GUI_FLASH
  #define GUI_FLASH
#endif

#ifndef GUI_FAR
  #define GUI_FAR
#endif

/* Default for types */
#ifndef GUI_TIMER_TIME
  #define GUI_TIMER_TIME int  /* default is to use 16 bits for 16 bit CPUs,
	                           32 bits on 32 bit CPUs for timing */
#endif

#ifndef GUI_COMPATIBLE_MODE
  #define GUI_COMPATIBLE_MODE 1
#endif

/*********************************************************************
*
*        Limitations for certain C51 Keil  (__C51__)
*
**********************************************************************
*/
#if defined (__C51__) && GUI_SUPPORT_MEMDEV
  #error __C51__ (Keil) can not support function pointers sufficiently !  -> Disable memory devices  -> GUI_SUPPORT_MEMDEV 0
#endif

/*********************************************************************
*
*        macros, function replacement
*
**********************************************************************
*/
#define GUI_COUNTOF(a) (sizeof(a) / sizeof(a[0]))

/************************************************************
*
*                    GUI_KEY_...
*
*************************************************************
These ID values are basically meant to be used with widgets

*/

#define GUI_KEY_BACKSPACE         8         /* ASCII: BACKSPACE Crtl-H */
#define GUI_KEY_TAB               9         /* ASCII: TAB       Crtl-I */
#define GUI_KEY_ENTER             13        /* ASCII: ENTER     Crtl-M */
#define GUI_KEY_LEFT              16
#define GUI_KEY_UP                17
#define GUI_KEY_RIGHT             18
#define GUI_KEY_DOWN              19
#define GUI_KEY_HOME              23
#define GUI_KEY_END               24
#define GUI_KEY_SHIFT             25
#define GUI_KEY_CONTROL           26
#define GUI_KEY_ESCAPE            27        /* ASCII: ESCAPE    0x1b   */
#define GUI_KEY_INSERT            29
#define GUI_KEY_DELETE            30


/*********************************************************************
*
*       Dialog item IDs
*
*  The IDs below are arbitrary values. They just have to be unique
*  within the dialog.
*
*  If you use your own Ids, we recommend to use values above GUI_ID_USER.
*/

#define GUI_ID_OK                1
#define GUI_ID_CANCEL            2
#define GUI_ID_YES               3
#define GUI_ID_NO                4
#define GUI_ID_CLOSE             5
#define GUI_ID_HELP              6

#define GUI_ID_VSCROLL  0xFE
#define GUI_ID_HSCROLL  0xFF

#define GUI_ID_EDIT0    0x100
#define GUI_ID_EDIT1    0x101
#define GUI_ID_EDIT2    0x102
#define GUI_ID_EDIT3    0x103
#define GUI_ID_EDIT4    0x104
#define GUI_ID_EDIT5    0x105
#define GUI_ID_EDIT6    0x106
#define GUI_ID_EDIT7    0x107
#define GUI_ID_EDIT8    0x108
#define GUI_ID_EDIT9    0x109

#define GUI_ID_LISTBOX0 0x110
#define GUI_ID_LISTBOX1 0x111
#define GUI_ID_LISTBOX2 0x112
#define GUI_ID_LISTBOX3 0x113
#define GUI_ID_LISTBOX4 0x114
#define GUI_ID_LISTBOX5 0x115
#define GUI_ID_LISTBOX6 0x116
#define GUI_ID_LISTBOX7 0x117
#define GUI_ID_LISTBOX8 0x118
#define GUI_ID_LISTBOX9 0x119

#define GUI_ID_CHECK0   0x120
#define GUI_ID_CHECK1   0x121
#define GUI_ID_CHECK2   0x122
#define GUI_ID_CHECK3   0x123
#define GUI_ID_CHECK4   0x124
#define GUI_ID_CHECK5   0x125
#define GUI_ID_CHECK6   0x126
#define GUI_ID_CHECK7   0x127
#define GUI_ID_CHECK8   0x128

#define GUI_ID_SLIDER0  0x130
#define GUI_ID_SLIDER1  0x131
#define GUI_ID_SLIDER2  0x132
#define GUI_ID_SLIDER3  0x133
#define GUI_ID_SLIDER4  0x134
#define GUI_ID_SLIDER5  0x135
#define GUI_ID_SLIDER6  0x136
#define GUI_ID_SLIDER7  0x137
#define GUI_ID_SLIDER8  0x138
#define GUI_ID_SLIDER9  0x139

#define GUI_ID_SCROLLBAR0 0x140
#define GUI_ID_SCROLLBAR1 0x141
#define GUI_ID_SCROLLBAR2 0x142
#define GUI_ID_SCROLLBAR3 0x142

#define GUI_ID_RADIO0 0x150
#define GUI_ID_RADIO1 0x151
#define GUI_ID_RADIO2 0x152
#define GUI_ID_RADIO3 0x152

#define GUI_ID_USER     0x800

/*********************************************************************
*
*               Constants  needed for GL
*
**********************************************************************
*/

/*      *********************************
        *
        *      Linestyles
        *
        *********************************
*/

#define GUI_LS_SOLID        (0)
#define GUI_LS_DASH         (1)
#define GUI_LS_DOT          (2)
#define GUI_LS_DASHDOT      (3)
#define GUI_LS_DASHDOTDOT   (4)


/*      *********************************
        *
        *      Pen shapes
        *
        *********************************
*/

#define GUI_PS_ROUND        (0)
#define GUI_PS_FLAT         (1)
#define GUI_PS_SQUARE       (2)



/*      *********************************
        *
        *      Standard colors
        *
        *********************************
*/


#define GUI_BLACK         0x000000
#define GUI_BLUE          0xFF0000
#define GUI_GREEN         0x00ff00
#define GUI_CYAN          0xffff00
#define GUI_RED           0x0000FF
#define GUI_MAGENTA       0x8b008b
#define GUI_BROWN         0x2a2aa5
#define GUI_DARKGRAY      0x404040
#define GUI_GRAY          0x808080
#define GUI_LIGHTGRAY     0xd3d3d3
#define GUI_LIGHTBLUE     0xff8080
#define GUI_LIGHTGREEN    0x80ff80
#define GUI_LIGHTCYAN     0x80ffff
#define GUI_LIGHTRED      0x8080ff
#define GUI_LIGHTMAGENTA  0xff80ff
#define GUI_YELLOW        0x00ffff
#define GUI_WHITE         0xffffff
#define GUI_INVALID_COLOR 0xfffffff      /* Invalid color - more than 24 bits */

/*      *********************************
        *
        *      Coordinates
        *
        *********************************
*/
#define GUI_COORD_X 0
#define GUI_COORD_Y 1

/*      *********************************
        *
        *      UNICODE support macros
        *
        *********************************
*/
#define GUI_UC_STARTCHAR     0x1a
#define GUI_UC_ENDCHAR       0xe2
#define GUI_UC_STARTSTRING   "\x1a"
#define GUI_UC_ENDSTRING     "\xe2"
#define GUI_UC_START         GUI_UC_STARTSTRING
#define GUI_UC_END           GUI_UC_ENDSTRING
#define GUI_UC_NL            "\xe0\x0a"


/*********************************************************************
*
*            Standard Fonts supplied with emWin
*
**********************************************************************

Note: The external declarations for the fonts are now also included in
      this file.
*/


/* Proportional fonts */
extern const GUI_FONT GUI_Font8_ASCII,        GUI_Font8_1;
extern const GUI_FONT GUI_Font10S_ASCII,      GUI_Font10S_1;
extern const GUI_FONT GUI_Font10_ASCII,       GUI_Font10_1;
extern const GUI_FONT GUI_Font13_ASCII,       GUI_Font13_1;
extern const GUI_FONT GUI_Font13B_ASCII,      GUI_Font13B_1;
extern const GUI_FONT GUI_Font13H_ASCII,      GUI_Font13H_1;
extern const GUI_FONT GUI_Font13HB_ASCII,     GUI_Font13HB_1;
extern const GUI_FONT GUI_Font16_ASCII,       GUI_Font16_1,       GUI_Font16_HK,    GUI_Font16_1HK;
extern const GUI_FONT GUI_Font16B_ASCII,      GUI_Font16B_1;
extern const GUI_FONT GUI_Font24_ASCII,       GUI_Font24_1;
extern const GUI_FONT GUI_Font24B_ASCII,      GUI_Font24B_1;
extern const GUI_FONT GUI_Font32_ASCII,       GUI_Font32_1;
extern const GUI_FONT GUI_Font32B_ASCII,      GUI_Font32B_1;

/* Monospaced */
extern const GUI_FONT GUI_Font4x6;
extern const GUI_FONT GUI_Font6x8,            GUI_Font6x9;
extern const GUI_FONT GUI_Font8x8,            GUI_Font8x9;
extern const GUI_FONT GUI_Font8x10_ASCII;
extern const GUI_FONT GUI_Font8x12_ASCII;
extern const GUI_FONT GUI_Font8x13_ASCII,     GUI_Font8x13_1;
extern const GUI_FONT GUI_Font8x15B_ASCII,    GUI_Font8x15B_1;
extern const GUI_FONT GUI_Font8x16,           GUI_Font8x17,       GUI_Font8x18;
extern const GUI_FONT GUI_Font8x16x1x2,       GUI_Font8x16x2x2,   GUI_Font8x16x3x3;

/* Digits */
extern const GUI_FONT GUI_FontD24x32;
extern const GUI_FONT GUI_FontD32;

/* Comic fonts */
extern const GUI_FONT GUI_FontComic18B_ASCII, GUI_FontComic18B_1;
extern const GUI_FONT GUI_FontComic24B_ASCII, GUI_FontComic24B_1;


/*
      *********************************
      *                               *
      * Text and drawing mode defines *
      *                               *
      *********************************

These defines come in two flavors: the long version (.._DRAWMODE_..)
and the short ones (.._DM_..). They are identical, feel free to use
which ever one you like best.

*/

#define GUI_DRAWMODE_NORMAL  LCD_DRAWMODE_NORMAL
#define GUI_DRAWMODE_XOR     LCD_DRAWMODE_XOR
#define GUI_DRAWMODE_TRANS   LCD_DRAWMODE_TRANS
#define GUI_DRAWMODE_REV     LCD_DRAWMODE_REV
#define GUI_DM_NORMAL        LCD_DRAWMODE_NORMAL
#define GUI_DM_XOR           LCD_DRAWMODE_XOR
#define GUI_DM_TRANS         LCD_DRAWMODE_TRANS
#define GUI_DM_REV           LCD_DRAWMODE_REV

#define GUI_TEXTMODE_NORMAL  LCD_DRAWMODE_NORMAL
#define GUI_TEXTMODE_XOR     LCD_DRAWMODE_XOR
#define GUI_TEXTMODE_TRANS   LCD_DRAWMODE_TRANS
#define GUI_TEXTMODE_REV     LCD_DRAWMODE_REV
#define GUI_TM_NORMAL        LCD_DRAWMODE_NORMAL
#define GUI_TM_XOR           LCD_DRAWMODE_XOR
#define GUI_TM_TRANS         LCD_DRAWMODE_TRANS
#define GUI_TM_REV           LCD_DRAWMODE_REV

/* Text alignment flags, horizontal */
#define GUI_TA_HORIZONTAL  (3<<0)
#define GUI_TA_LEFT        (0<<0)
#define GUI_TA_RIGHT	     (1<<0)
#define GUI_TA_CENTER	     (2<<0)
#define GUI_TA_HCENTER	   GUI_TA_CENTER  /* easier to remember :-)  */

/* Text alignment flags, vertical */
#define GUI_TA_VERTICAL   (3<<2)
#define GUI_TA_TOP	      (0<<2)
#define GUI_TA_BOTTOM	    (1<<2)
#define GUI_TA_BASELINE   (2<<2)
#define GUI_TA_VCENTER    (3<<2)

/*    *********************************
      *
      *     Min/Max coordinates
      *
      *********************************
*/
/* Define minimum and maximum coordinates in x and y */
#define GUI_XMIN -4095
#define GUI_XMAX  4095
#define GUI_YMIN -4095
#define GUI_YMAX  4095

/*********************************************************************
*
*             GUI_CONTEXT
*
**********************************************************************

  This structure is public for one reason only:
  To allow the application to save and restore the context.
*/

typedef union {
  U8  aColorIndex8[2];
  U16 aColorIndex16[2];
} LCD_COLORINDEX_UNION;

typedef struct GUI_Context_struct GUI_CONTEXT;

#if !defined (__C51__) /* To bypass Keil-compiler bug */
  typedef struct tLCDDEV_APIList_struct tLCDDEV_APIList;
#endif

struct GUI_Context_struct {
/* Variables in LCD module */
  LCD_COLORINDEX_UNION LCD;
  LCD_RECT       ClipRect;
  const tLCD_HL_APIList* pLCD_HL;
  U8             DrawMode;
/* Variables in GL module */
  GUI_RECT* pClipRect_HL;
  U8        PenSize;
  U8        PenShape;
  U8        LineStyle;
  U8        FillStyle;
/* Variables in GUICHAR module */
  const GUI_FONT* pAFont;
  I16P LBorder;
  I16P DispPosX, DispPosY;
  I16P DrawPosX, DrawPosY;
  I16P TextMode;
  I16P TextAlign;
/* Variables in WM module */
  #if GUI_WINSUPPORT
    const GUI_RECT* WM__pUserClipRect;
    GUI_HWIN hAWin;
  #endif
/* Variables in MEMDEV module (with memory devices only) */
  #if GUI_SUPPORT_MEMDEV
    const tLCDDEV_APIList* pDeviceAPI;  /* function pointers only */
    GUI_HMEM    hDevData;
    GUI_RECT    ClipRectPrev;
  #endif
/* Variables Anitaliasing module */
  U8 AA_Factor;
  U8 AA_HiResEnable;
};

/*********************************************************************
*
*             General routines
*
**********************************************************************
*/
int  GUI_Init(void);
void GUI_SetDefault(void);
GUI_DRAWMODE GUI_SetDrawMode(GUI_DRAWMODE dm);
const char * GUI_GetVersionString(void);
void GUI_SaveContext   (      GUI_CONTEXT* pContext);
void GUI_RestoreContext(const GUI_CONTEXT* pContext);


/*********************************************************************
*
*           Rectangle helper functions
*
***********************************************************************
*/

int  GUI_RectsIntersect(const GUI_RECT* pr0, const GUI_RECT* pr1);
void GUI_MoveRect       (GUI_RECT *pRect, int x, int y);
void GUI_MergeRect      (GUI_RECT* pDest, const GUI_RECT* pr0, const GUI_RECT* pr1);
int  GUI__IntersectRects(GUI_RECT* pDest, const GUI_RECT* pr0, const GUI_RECT* pr1);
void GUI__IntersectRect (GUI_RECT* pDest, const GUI_RECT* pr0);
void GUI__ReduceRect    (GUI_RECT* pDest, const GUI_RECT *pRect, int Dist);

/*********************************************************************
*
*       Misc helper functions
*
***********************************************************************
*/

int  GUI__DivideRound   (int a, int b);


/*********************************************************************
*
*      Get / Set Attributes
*
**********************************************************************
*/
 
GUI_COLOR GUI_GetBkColor     (void);
GUI_COLOR GUI_GetColor       (void);
int       GUI_GetBkColorIndex(void);
int       GUI_GetColorIndex  (void);
U8        GUI_GetPenSize     (void);
U8        GUI_GetLineStyle   (void);
U8        GUI_GetFillStyle   (void);

void      GUI_SetBkColor   (GUI_COLOR);
void      GUI_SetColor     (GUI_COLOR);
void      GUI_SetBkColorIndex(int Index);
void      GUI_SetColorIndex(int Index);

U8        GUI_SetPenSize   (U8 Size);
U8        GUI_SetPenShape  (U8 Shape);
U8        GUI_SetLineStyle (U8 Style);
U8        GUI_SetFillStyle (U8 Style);

/* Get/Set Character used as decimal point (usually '.' or ',') */
char      GUI_GetDecChar(void);
char      GUI_SetDecChar(char c);

/*********************************************************************
*
*             Color / Index related functions
*
**********************************************************************
*/

int       GUI_Color2Index(GUI_COLOR color);
GUI_COLOR GUI_Color2VisColor(GUI_COLOR color);
char      GUI_ColorIsAvailable(GUI_COLOR color);
GUI_COLOR GUI_Index2Color(int Index);
void      GUI_InitLUT(void);
void      GUI_SetLUTEntry (U8 Pos, GUI_COLOR Color);
void      GUI_SetLUTColor (U8 Pos, GUI_COLOR Color);
void      GUI_SetPhysColor(U8 Pos, GUI_COLOR Color);

/*********************************************************************
*
*       Logging
*
**********************************************************************
*/
void GUI_Log      (const char *s);
void GUI_Log1     (const char *s, int p0);
void GUI_Log2     (const char *s, int p0, int p1);
void GUI_Log3     (const char *s, int p0, int p1, int p2);
void GUI_Log4     (const char *s, int p0, int p1, int p2,int p3);
void GUI_Warn     (const char *s);
void GUI_Warn1    (const char *s, int p0);
void GUI_Warn2    (const char *s, int p0, int p1);
void GUI_Warn3    (const char *s, int p0, int p1, int p2);
void GUI_Warn4    (const char *s, int p0, int p1, int p2, int p3);
void GUI_ErrorOut (const char *s);
void GUI_ErrorOut1(const char *s, int p0);
void GUI_ErrorOut2(const char *s, int p0, int p1);
void GUI_ErrorOut3(const char *s, int p0, int p1, int p2);
void GUI_ErrorOut4(const char *s, int p0, int p1, int p2, int p3);

/*********************************************************************
*
*             2d - GUI
*
**********************************************************************
*/

void GUI_Clear            (void);
void GUI_ClearRect        (int x0, int y0, int x1, int y1);
void GUI_DrawArc          (int x0, int y0, int rx, int ry, int a0, int a1);
void GUI_DrawBitmap       (const GUI_BITMAP* pBM, int x0, int y0);
void GUI_DrawBitmapMag    (const GUI_BITMAP* pBM, int x0, int y0, int XMul, int YMul);
void GUI_DrawBitmapExp    (int x0, int y0, int XSize, int YSize, int XMul,  int YMul, 
                           int BitsPerPixel, int BytesPerLine, 
                           const U8* pData, const GUI_LOGPALETTE* pPal);
void GUI_DrawCircle       (int x0, int y0, int r);
void GUI_DrawEllipse      (int x0, int y0, int rx, int ry);
void GUI_DrawGraph        (I16 *pay, int NumPoints, int x0, int y0);
void GUI_DrawHLine        (int y0, int x0, int x1);
void GUI_DrawLine         (int x0, int y0, int x1, int y1);
void GUI_DrawLineRel      (int dx, int dy);
void GUI_DrawLineTo       (int x, int y);
void GUI_DrawPie          (int x0, int y0, int r, int a0, int a1, int Type);
void GUI_DrawPixel        (int x, int y);
void GUI_DrawPoint        (int x, int y);
void GUI_DrawPolygon      (const GUI_POINT*, int NumPoints, int x0, int y0);
void GUI_DrawPolyLine     (const GUI_POINT*, int NumPoints, int x0, int y0);
void GUI_DrawFocusRect    (const GUI_RECT *pRect, int Dist);
void GUI_DrawRect         (int x0, int y0, int x1, int y1);
void GUI_DrawRectEx       (const GUI_RECT *pRect);
void GUI_DrawVLine        (int x0, int y0, int y1);
void GUI_FillCircle       (int x0, int y0, int r);
void GUI_FillEllipse      (int x0, int y0, int rx, int ry);
void GUI_FillPolygon      (const GUI_POINT*, int NumPoints, int x0, int y0);
void GUI_FillRect         (int x0, int y0, int x1, int y1);
void GUI_FillRectEx       (const GUI_RECT* pRect);
void GUI_GetClientRect    (GUI_RECT* pRect);
void GUI_InvertRect       (int x0, int y0, int x1, int y1);
void GUI_MoveRel          (int dx, int dy);
void GUI_MoveTo           (int x, int y);

/*********************************************************************
*
*              Cursor routines
*
**********************************************************************
*/

#if GUI_SUPPORT_CURSOR
  void GUI_CURSOR_Activate(void);
  void GUI_CURSOR_Deactivate(void);
  void GUI_CURSOR_Clear(void);
  void GUI_CURSOR_SetXor(const GUI_BITMAP* pBM, int x, int y);
  void GUI_CURSOR_SetPosition(int x, int y);
  void GUI_CURSOR_TempHide  (const GUI_RECT* pRect);
  void GUI_CURSOR_TempUnhide(const GUI_RECT* pRect);
  void GUI_CURSOR_Show(void);
#else
  #define GUI_CURSOR_Show()
#endif
extern const GUI_BITMAP GUI_MouseArrow;

/*********************************************************************
*
*              Text related routines
*
**********************************************************************
*/

void  GUI_DispChar  (U16 c);
void  GUI_DispChars (U16 c, int Cnt);
void  GUI_DispCharAt(U16 c, I16P x, I16P y);
void  GUI_DispString(const char GUI_FAR *s);
void  GUI_DispStringAt(const char GUI_FAR *s, int x, int y);
void  GUI_DispStringAtCEOL(const char GUI_FAR *s, int x, int y);
void  GUI_DispStringInRect(const char GUI_FAR *s, GUI_RECT* pRect, int Flags);
void  GUI_DispStringLen(const char GUI_FAR *s, int Len);
void  GUI_GetTextExtend(GUI_RECT* pRect, const char* s, int Len);
int   GUI_GetYAdjust(void);
int   GUI_GetDispPosX(void);
int   GUI_GetDispPosY(void);
const GUI_FONT* GUI_GetFont(void);
int   GUI_GetCharDistX(U16 c);
int   GUI_GetStringDistX(const char GUI_FAR *s);
int   GUI_GetFontDistY(void);
int   GUI_GetFontSizeY(void);
int   GUI_GetFontSizeYOf(const GUI_FONT* pFont);
void  GUI_GetFontInfo(const GUI_FONT*pFont, GUI_FONTINFO* pfi);
int   GUI_GetYSizeOfFont(const GUI_FONT* pFont);
int   GUI_GetYDistOfFont(const GUI_FONT* pFont);
int   GUI_GetTextAlign(void);
int   GUI_GetTextMode(void);
char  GUI_IsInFont(const GUI_FONT*pFont, U16 c);
void  GUI_ScrollWin(int Win, int xDiff, int yDiff);
int   GUI_SetTextAlign(int Align);
int   GUI_SetTextMode(int Mode);
int   GUI_SetLBorder(int x);
void  GUI_SetOrg(int x, int y);
void  GUI_SetCursor(int x, int y, int xlen);
void  GUI_DispFatal(char*s);
const GUI_FONT* GUI_SetFont(const GUI_FONT* pNewFont);
char  GUI_GotoXY(int x, int y);
char  GUI_GotoX(int x);
char  GUI_GotoY(int y);
void  GUI_Scroll(int x, int y);
void  GUI_DispNextLine(void);

#if GUI_SUPPORT_UNICODE
  void GUI_DispString_UC(const U16 GUI_FAR *s);
  void GUI_UC2DB (U16 Code, U8* pOut);
  U16  GUI_DB2UC (U8 Byte0, U8 Byte1);
#endif

/*    *********************************
      *                               *
      *         GUISTR.C              *
      *                               *
      *********************************

String functions.

*/
void GUI_DispStringHCenterAt(const char GUI_FAR *s, int x, int y);


/*    *********************************
      *                               *
      *         GUIVAL.C              *
      *                               *
      *********************************
*/

void GUI_AddHex(U32 v, U8 Len, char**ps);
void GUI_AddDec(I32 v, U8 Len, char**ps);
void GUI_AddDecMin(I32 v, char**ps);
void GUI_AddDecShift(I32 v, U8 Len, U8 Shift, char**ps);

void GUI_DispBin  (U32  v, U8 Len);
void GUI_DispBinAt(U32  v, I16P x, I16P y, U8 Len);
void GUI_DispCEOL (void);
void GUI_DispDec  (I32 v, U8 Len);
void GUI_DispDecMin(I32 v);
void GUI_DispDecAt (I32 v, I16P x, I16P y, U8 Len);
void GUI_DispDecShift(I32 v, U8 Len, U8 Shift);
void GUI_DispDecSpace(I32 v, U8 MaxDigits);
void GUI_DispHex  (U32 v, U8 Len);
void GUI_DispHexAt(U32 v, I16P x, I16P y, U8 Len);
void GUI_DispSDec(I32 v, U8 Len);
void GUI_DispSDecShift(I32 v, U8 Len, U8 Shift);
int  GUI_Long2Len(I32 v);

/*    *********************************
      *                               *
      *         GUIVALF.C             *
      *                               *
      *********************************

Routines to display floating point values. These routines use the routines
defined in the module GUIVAL.C as base routines.

*/

void GUI_DispFloat    (float v, char Len);
void GUI_DispFloatFix (float v, char Len, char Fract);
void GUI_DispFloatMin (float v, char Fract);
void GUI_DispSFloatFix(float v, char Len, char Fract);
void GUI_DispSFloatMin(float v, char Fract);


/*********************************************************************
*
*         Dynamic memory management
*
**********************************************************************
*/

#if !defined(GUI_ALLOC_ALLOC)
  void        GUI_ALLOC_Init(void);
  void*       GUI_ALLOC_h2p     (GUI_HMEM  hMem);
  void        GUI_ALLOC_Free    (GUI_HMEM  hMem);
  void        GUI_ALLOC_FreePtr (GUI_HMEM *phMem);
  GUI_HMEM    GUI_ALLOC_Alloc(int size);
  /* diagnostics */
  int         GUI_ALLOC_GetUsed(void);
  int         GUI_ALLOC_GetNumFreeBytes(void);
  int         GUI_ALLOC_GetMaxSize(void);
  /* macros */
  #define GUI_ALLOC_ALLOC(size)     GUI_ALLOC_Alloc(size)
  #define GUI_ALLOC_H2P(h)          GUI_ALLOC_h2p(h)
  #define GUI_ALLOC_FREE(handle)    GUI_ALLOC_Free(handle)
  #define GUI_ALLOC_LOCK(handle)    GUI_ALLOC_h2p(handle)
  #define GUI_ALLOC_UNLOCK(handle)
#endif


/*********************************************************************
*
*      Memory device: GUI_MEMDEV
*
**********************************************************************
*/

#define GUI_MEMDEV_HASTRANS       0
#define GUI_MEMDEV_NOTRANS    (1<<0)

#if GUI_SUPPORT_MEMDEV
  typedef GUI_HMEM GUI_MEMDEV_Handle;
  typedef void GUI_CALLBACK_VOID_P(void* p);

  typedef struct {
    GUI_RECT rView, rPrev;
    char FirstCall;
  } GUI_AUTODEV;

  typedef struct {
    char DrawFixed;
  } GUI_AUTODEV_INFO;

  int  GUI_MEMDEV_CreateAuto(GUI_AUTODEV * pAutoDev);
  void GUI_MEMDEV_DeleteAuto(GUI_AUTODEV * pAutoDev);
  int  GUI_MEMDEV_DrawAuto  (GUI_AUTODEV * pAutoDev, GUI_AUTODEV_INFO * pAutoDevInfo, GUI_CALLBACK_VOID_P * pfDraw, void * pData);

  /* Create a memory device which is compatible to the selected LCD */
  GUI_MEMDEV_Handle GUI_MEMDEV_Create  ( int x0, int y0, int XSize, int YSize);
  GUI_MEMDEV_Handle GUI_MEMDEV_CreateEx( int x0, int y0, int XSize, int YSize, int Flags);
  void GUI_MEMDEV_Clear         (GUI_MEMDEV_Handle hMem);
  void GUI_MEMDEV_CopyFromLCD   (GUI_MEMDEV_Handle hMem);
  void GUI_MEMDEV_CopyFromLCDAA (GUI_MEMDEV_Handle hMem);
  void GUI_MEMDEV_CopyToLCD     (GUI_MEMDEV_Handle hMem);
  void GUI_MEMDEV_CopyToLCDAA   (GUI_MEMDEV_Handle hMem);
  void GUI_MEMDEV_CopyToLCDAt   (GUI_MEMDEV_Handle hMem, int x, int y);
  int  GUI_MEMDEV_CompareWithLCD(GUI_MEMDEV_Handle hMem, int*px, int*py, int *pExp, int*pAct);
  void GUI_MEMDEV_Delete        (GUI_MEMDEV_Handle MemDev);
  int  GUI_MEMDEV_GetYSize      (GUI_MEMDEV_Handle hMem);
  void GUI_MEMDEV_ReduceYSize   (GUI_MEMDEV_Handle hMem, int YSize);
  void GUI_MEMDEV_Select        (GUI_MEMDEV_Handle hMem);  /* Select (activate) a particular memory device. */
  void GUI_MEMDEV_SetOrg        (GUI_MEMDEV_Handle hMem, int x0, int y0);
  void GUI_SelectLCD(void);
  unsigned int GUI_SelLCD(unsigned int Index);
  int  GUI_MEMDEV_Draw(GUI_RECT* pRect, GUI_CALLBACK_VOID_P* pfDraw, void* pData, int MemSize, int Flags);
#else
  #define GUI_SelectLCD()
#endif

/**************************************************************
*
*      Measure device: GUI_MEASDEV
*
***************************************************************
*/

typedef GUI_HMEM GUI_MEASDEV_Handle;

GUI_MEASDEV_Handle GUI_MEASDEV_Create (void);
void               GUI_MEASDEV_Delete (GUI_MEASDEV_Handle hMemDev);
void               GUI_MEASDEV_Select (GUI_MEASDEV_Handle hMem);
void               GUI_MEASDEV_GetRect(GUI_MEASDEV_Handle hMem, GUI_RECT *pRect);
void               GUI_MEASDEV_ClearRect(GUI_MEASDEV_Handle hMem);

/************************************************************
*
*                 Polygon helpers
*
*************************************************************
*/
void GUI_RotatePolygon(GUI_POINT* pDest, const GUI_POINT* pSrc, int NumPoints, float Angle);
void GUI_MagnifyPolygon(GUI_POINT* pDest, const GUI_POINT* pSrc, int NumPoints, int Mag);
void GUI_EnlargePolygon(GUI_POINT* pDest, const GUI_POINT* pSrc, int NumPoints, int Len);

/************************************************************
*
*                 Streamed bitmap
*
*************************************************************
*/
typedef void GUI_CALLBACK_VOID_U8_P(U8 Data, void* p);

void GUI_DrawStreamedBitmap(const GUI_BITMAP_STREAM *pBitmapStream, int x, int y);
void GUI_StreamBMP (GUI_RECT* pRect, GUI_CALLBACK_VOID_U8_P* pfStream, void*p);

/*********************************************************************
*
*      Time / execution related routines
*
**********************************************************************
*/
void GUI_Delay  (int Period);
int  GUI_GetTime(void);
int  GUI_Exec(void);         /* Execute all jobs ... Return 0 if nothing was done. */
int  GUI_Exec1(void);        /* Execute one job  ... Return 0 if nothing was done. */

/*********************************************************************
*
*                 MessageBox
*
**********************************************************************
*/
int GUI_MessageBox(const char* sMessage, const char*sCaption, int Flags);
#define GUI_MESSAGEBOX_CF_MOVEABLE (1<<4)

#define GUI_MB_OK                20
#define GUI_MB_WARNING           21

/*********************************************************************
*
*                 GUI_TIMER module
*
**********************************************************************
*/

typedef struct GUI_TIMER_Message GUI_TIMER_MESSAGE;
struct GUI_TIMER_Message {
  GUI_TIMER_TIME Time;
	U32        Context;
};

typedef GUI_HMEM GUI_TIMER_Handle;
typedef void GUI_TIMER_CALLBACK(/*const*/ GUI_TIMER_MESSAGE* pTM);

GUI_TIMER_Handle GUI_TIMER_Create      (    GUI_TIMER_CALLBACK* cb, int Time,  U32 Context, int Flags);
void         GUI_TIMER_Delete      (GUI_TIMER_Handle pObj);

/* Methods changing properties */
void GUI_TIMER_SetPeriod (GUI_TIMER_Handle hObj, GUI_TIMER_TIME Period);
void GUI_TIMER_SetTime   (GUI_TIMER_Handle hObj, GUI_TIMER_TIME Period);
void GUI_TIMER_SetDelay  (GUI_TIMER_Handle hObj, GUI_TIMER_TIME Delay);
void GUI_TIMER_Restart   (GUI_TIMER_Handle hObj);
int  GUI_TIMER_Exec(void);


/******************************************************************
*
*                 Anti Aliasing
*
*******************************************************************
*/

void GUI_AA_DisableHiRes   (void);
void GUI_AA_EnableHiRes    (void);
int  GUI_AA_GetFactor      (void);
void GUI_AA_SetFactor      (int Factor);
void GUI_AA_DrawArc        (int x0, int y0, int rx, int ry, int a0, int a1);
void GUI_AA_DrawLine       (int x0, int y0, int x1, int y1);
void GUI_AA_DrawPolyOutline(const GUI_POINT* pSrc, int NumPoints, int Thickness, int x, int y);
void GUI_AA_FillCircle     (int x0, int y0, int r);
void GUI_AA_FillPolygon    (GUI_POINT* pPoints, int NumPoints, int x0, int y0);

/* Defines for compatibility with older versins*/
#if GUI_COMPATIBLE_MODE
  #define GUI_DrawArcAA             GUI_AA_DrawArc
  #define GUI_DrawPolyOutlineAA     GUI_AA_DrawPolyOutline
  #define GUI_FillCircleAA          GUI_AA_FillCircle
  #define GUI_FillPolygonAA         GUI_AA_FillPolygon
  #define GUI_MEMDEV_Load()
#endif

/******************************************************************
*
*                 Keyboard
*
*******************************************************************
*/
int  GUI_GetKey(void);
int  GUI_WaitKey(void);
void GUI_StoreKey(int c);
void GUI_ClearKeyBuffer(void);
void GUI_StoreKeyMsg(int Key, int Pressed);
void GUI_SendKeyMsg (int Key, int Pressed);
int  GUI_PollKeyMsg(void);

/*********************************************************************
*
*          HID 
*
**********************************************************************
*/
typedef struct {
  int x,y;
  unsigned char Pressed;
} GUI_HID_STATE;

void GUI_HID_StoreState(const GUI_HID_STATE *pState);
int  GUI_HID_GetState   (      GUI_HID_STATE *pState);

/*********************************************************************
*
*        Mouse, generic
*/
void GUI_MOUSE_StoreState(const GUI_HID_STATE *pState);


/*********************************************************************
*
*        Mouse, PS2 driver
*/
void GUI_MOUSE_DRIVER_PS2_Init(void);               /* optional */
void GUI_MOUSE_DRIVER_PS2_OnRx(unsigned char Data);

/*********************************************************************
*
*          TOUCH screen, generic (any kind of hardware)
*/

int  GUI_TOUCH_GetState(GUI_HID_STATE *pState);
void GUI_TOUCH_StoreState(int x, int y);


/*********************************************************************
*
*          TOUCH screen, analog driver
*/
void GUI_TOUCH_Exec(void);
int  GUI_TOUCH_Calibrate(int Coord, int Log0, int Log1, int Phys0, int Phys1);
void GUI_TOUCH_SetDefaultCalibration(void);
int  GUI_TOUCH_GetxPhys(void);    /* for diagnostics only */
int  GUI_TOUCH_GetyPhys(void);    /* for diagnostics only */


/*********************************************************************
*
*          TOUCH
*
*          imports
*
**********************************************************************

Please note: The following functions are required by the module.
They need to be part of your application software (or rather, part
of the hardware-layer of your software). If you do not like the names
of these routines, you may rename them easily by defining them in
the Configuration file GUITouch.conf.h
Example:
#define TOUCH_X_MeasureY HARDWARE_ReadY

This will rename the routine TOUCH_X_MeasureY into HARDWARE_ReadY.
*/

void TOUCH_X_ActivateX(void);
void TOUCH_X_ActivateY(void);
void TOUCH_X_Disable(void);
int  TOUCH_X_MeasureX(void);
int  TOUCH_X_MeasureY(void);


/**************************************************************
*
*   Constants for fonts and bitmaps
*
***************************************************************
*/

#define GUI_COMPRESS_RLE4 0
#define GUI_COMPRESS_RLE8 0
#define GUI_DRAW_RLE4 LCD_DrawBitmap_RLE4  /* Function pointer ! */
#define GUI_DRAW_RLE8 LCD_DrawBitmap_RLE8  /* Function pointer ! */

/**************************************************************
*
*   Heap public
*
***************************************************************
  The main reason why the heap is declared public here is that
  an application can perform additional error checking on
  pointers. The variable itself is defined in the allocation
  module and will only be linke if required.
*/

typedef union {
  int aintHeap[GUI_ALLOC_SIZE/4];     /* required for proper alignement */
  U8  abHeap[GUI_ALLOC_SIZE];
} GUI_HEAP;

extern GUI_HEAP GUI_Heap;     /* Public for debugging only */


/**************************************************************
*
*      Defines for constants
*
***************************************************************
*/

#define	________	0x0
#define	_______X	0x1
#define	______X_	0x2
#define	______XX	0x3
#define	_____X__	0x4
#define	_____X_X	0x5
#define	_____XX_	0x6
#define	_____XXX	0x7
#define	____X___	0x8
#define	____X__X	0x9
#define	____X_X_	0xa
#define	____X_XX	0xb
#define	____XX__	0xc
#define	____XX_X	0xd
#define	____XXX_	0xe
#define	____XXXX	0xf
#define	___X____	0x10
#define	___X___X	0x11
#define	___X__X_	0x12
#define	___X__XX	0x13
#define	___X_X__	0x14
#define	___X_X_X	0x15
#define	___X_XX_	0x16
#define	___X_XXX	0x17
#define	___XX___	0x18
#define	___XX__X	0x19
#define	___XX_X_	0x1a
#define	___XX_XX	0x1b
#define	___XXX__	0x1c
#define	___XXX_X	0x1d
#define	___XXXX_	0x1e
#define	___XXXXX	0x1f
#define	__X_____	0x20
#define	__X____X	0x21
#define	__X___X_	0x22
#define	__X___XX	0x23
#define	__X__X__	0x24
#define	__X__X_X	0x25
#define	__X__XX_	0x26
#define	__X__XXX	0x27
#define	__X_X___	0x28
#define	__X_X__X	0x29
#define	__X_X_X_	0x2a
#define	__X_X_XX	0x2b
#define	__X_XX__	0x2c
#define	__X_XX_X	0x2d
#define	__X_XXX_	0x2e
#define	__X_XXXX	0x2f
#define	__XX____	0x30
#define	__XX___X	0x31
#define	__XX__X_	0x32
#define	__XX__XX	0x33
#define	__XX_X__	0x34
#define	__XX_X_X	0x35
#define	__XX_XX_	0x36
#define	__XX_XXX	0x37
#define	__XXX___	0x38
#define	__XXX__X	0x39
#define	__XXX_X_	0x3a
#define	__XXX_XX	0x3b
#define	__XXXX__	0x3c
#define	__XXXX_X	0x3d
#define	__XXXXX_	0x3e
#define	__XXXXXX	0x3f
#define	_X______	0x40
#define	_X_____X	0x41
#define	_X____X_	0x42
#define	_X____XX	0x43
#define	_X___X__	0x44
#define	_X___X_X	0x45
#define	_X___XX_	0x46
#define	_X___XXX	0x47
#define	_X__X___	0x48
#define	_X__X__X	0x49
#define	_X__X_X_	0x4a
#define	_X__X_XX	0x4b
#define	_X__XX__	0x4c
#define	_X__XX_X	0x4d
#define	_X__XXX_	0x4e
#define	_X__XXXX	0x4f
#define	_X_X____	0x50
#define	_X_X___X	0x51
#define	_X_X__X_	0x52
#define	_X_X__XX	0x53
#define	_X_X_X__	0x54
#define	_X_X_X_X	0x55
#define	_X_X_XX_	0x56
#define	_X_X_XXX	0x57
#define	_X_XX___	0x58
#define	_X_XX__X	0x59
#define	_X_XX_X_	0x5a
#define	_X_XX_XX	0x5b
#define	_X_XXX__	0x5c
#define	_X_XXX_X	0x5d
#define	_X_XXXX_	0x5e
#define	_X_XXXXX	0x5f
#define	_XX_____	0x60
#define	_XX____X	0x61
#define	_XX___X_	0x62
#define	_XX___XX	0x63
#define	_XX__X__	0x64
#define	_XX__X_X	0x65
#define	_XX__XX_	0x66
#define	_XX__XXX	0x67
#define	_XX_X___	0x68
#define	_XX_X__X	0x69
#define	_XX_X_X_	0x6a
#define	_XX_X_XX	0x6b
#define	_XX_XX__	0x6c
#define	_XX_XX_X	0x6d
#define	_XX_XXX_	0x6e
#define	_XX_XXXX	0x6f
#define	_XXX____	0x70
#define	_XXX___X	0x71
#define	_XXX__X_	0x72
#define	_XXX__XX	0x73
#define	_XXX_X__	0x74
#define	_XXX_X_X	0x75
#define	_XXX_XX_	0x76
#define	_XXX_XXX	0x77
#define	_XXXX___	0x78
#define	_XXXX__X	0x79
#define	_XXXX_X_	0x7a
#define	_XXXX_XX	0x7b
#define	_XXXXX__	0x7c
#define	_XXXXX_X	0x7d
#define	_XXXXXX_	0x7e
#define	_XXXXXXX	0x7f
#define	X_______	0x80
#define	X______X	0x81
#define	X_____X_	0x82
#define	X_____XX	0x83
#define	X____X__	0x84
#define	X____X_X	0x85
#define	X____XX_	0x86
#define	X____XXX	0x87
#define	X___X___	0x88
#define	X___X__X	0x89
#define	X___X_X_	0x8a
#define	X___X_XX	0x8b
#define	X___XX__	0x8c
#define	X___XX_X	0x8d
#define	X___XXX_	0x8e
#define	X___XXXX	0x8f
#define	X__X____	0x90
#define	X__X___X	0x91
#define	X__X__X_	0x92
#define	X__X__XX	0x93
#define	X__X_X__	0x94
#define	X__X_X_X	0x95
#define	X__X_XX_	0x96
#define	X__X_XXX	0x97
#define	X__XX___	0x98
#define	X__XX__X	0x99
#define	X__XX_X_	0x9a
#define X__XX_XX	0x9b
#define X__XXX__	0x9c
#define X__XXX_X	0x9d
#define	X__XXXX_	0x9e
#define	X__XXXXX	0x9f
#define	X_X_____	0xa0
#define	X_X____X	0xa1
#define	X_X___X_	0xa2
#define	X_X___XX	0xa3
#define	X_X__X__	0xa4
#define	X_X__X_X	0xa5
#define	X_X__XX_	0xa6
#define	X_X__XXX	0xa7
#define	X_X_X___	0xa8
#define	X_X_X__X	0xa9
#define	X_X_X_X_	0xaa
#define	X_X_X_XX	0xab
#define	X_X_XX__	0xac
#define	X_X_XX_X	0xad
#define	X_X_XXX_	0xae
#define	X_X_XXXX	0xaf
#define	X_XX____	0xb0
#define X_XX___X	0xb1
#define	X_XX__X_	0xb2
#define	X_XX__XX	0xb3
#define	X_XX_X__	0xb4
#define	X_XX_X_X	0xb5
#define	X_XX_XX_	0xb6
#define	X_XX_XXX	0xb7
#define	X_XXX___	0xb8
#define	X_XXX__X	0xb9
#define	X_XXX_X_	0xba
#define	X_XXX_XX	0xbb
#define	X_XXXX__	0xbc
#define	X_XXXX_X	0xbd
#define	X_XXXXX_	0xbe
#define	X_XXXXXX	0xbf
#define	XX______	0xc0
#define	XX_____X	0xc1
#define	XX____X_	0xc2
#define	XX____XX	0xc3
#define	XX___X__	0xc4
#define	XX___X_X	0xc5
#define	XX___XX_	0xc6
#define	XX___XXX	0xc7
#define	XX__X___	0xc8
#define	XX__X__X	0xc9
#define	XX__X_X_	0xca
#define	XX__X_XX	0xcb
#define	XX__XX__	0xcc
#define	XX__XX_X	0xcd
#define	XX__XXX_	0xce
#define XX__XXXX	0xcf
#define	XX_X____	0xd0
#define	XX_X___X	0xd1
#define	XX_X__X_	0xd2
#define	XX_X__XX	0xd3
#define	XX_X_X__	0xd4
#define	XX_X_X_X	0xd5
#define	XX_X_XX_	0xd6
#define	XX_X_XXX	0xd7
#define	XX_XX___	0xd8
#define	XX_XX__X	0xd9
#define	XX_XX_X_	0xda
#define	XX_XX_XX	0xdb
#define	XX_XXX__	0xdc
#define	XX_XXX_X	0xdd
#define	XX_XXXX_	0xde
#define	XX_XXXXX	0xdf
#define	XXX_____	0xe0
#define	XXX____X	0xe1
#define	XXX___X_	0xe2
#define	XXX___XX	0xe3
#define	XXX__X__	0xe4
#define	XXX__X_X	0xe5
#define	XXX__XX_	0xe6
#define	XXX__XXX	0xe7
#define	XXX_X___	0xe8
#define	XXX_X__X	0xe9
#define	XXX_X_X_	0xea
#define	XXX_X_XX	0xeb
#define	XXX_XX__	0xec
#define	XXX_XX_X	0xed
#define	XXX_XXX_	0xee
#define	XXX_XXXX	0xef
#define	XXXX____	0xf0
#define	XXXX___X	0xf1
#define	XXXX__X_	0xf2
#define	XXXX__XX	0xf3
#define	XXXX_X__	0xf4
#define	XXXX_X_X	0xf5
#define	XXXX_XX_	0xf6
#define	XXXX_XXX	0xf7
#define	XXXXX___	0xf8
#define	XXXXX__X	0xf9
#define	XXXXX_X_	0xfa
#define	XXXXX_XX	0xfb
#define	XXXXXX__	0xfc
#define	XXXXXX_X	0xfd
#define	XXXXXXX_	0xfe
#define	XXXXXXXX	0xff

/**************************************************************
*
*      Compatibility with older version
*
***************************************************************
*/

#define GUI_DrawBitMap(x,y,pBM)   GUI_DrawBitmap(pBM,x,y)
#define GUI_TOUCH_tState          GUI_HID_STATE


#define GUI_ID_BACKSPACE         GUI_KEY_BACKSPACE
#define GUI_ID_TAB               GUI_KEY_TAB
#define GUI_ID_ENTER             GUI_KEY_ENTER
#define GUI_ID_LEFT              GUI_KEY_LEFT
#define GUI_ID_UP                GUI_KEY_UP
#define GUI_ID_RIGHT             GUI_KEY_RIGHT
#define GUI_ID_DOWN              GUI_KEY_DOWN
#define GUI_ID_HOME              GUI_KEY_HOME
#define GUI_ID_END               GUI_KEY_END
#define GUI_ID_SHIFT             GUI_KEY_SHIFT
#define GUI_ID_CONTROL           GUI_KEY_CONTROL
#define GUI_ID_ESCAPE            GUI_KEY_ESCAPE
#define GUI_ID_INSERT            GUI_KEY_INSERT
#define GUI_ID_DELETE            GUI_KEY_DELETE


#if defined(__cplusplus)
}
#endif 

#endif   /* ifdef GUI_H */