www.pudn.com > WinGOS.rar > WinGOS.dsp


# Microsoft Developer Studio Project File - Name="WinGOS" - Package Owner=<4> 
# Microsoft Developer Studio Generated Build File, Format Version 6.00 
# ** DO NOT EDIT ** 
 
# TARGTYPE "Win32 (x86) Application" 0x0101 
 
CFG=WinGOS - Win32 Debug 
!MESSAGE This is not a valid makefile. To build this project using NMAKE, 
!MESSAGE use the Export Makefile command and run 
!MESSAGE  
!MESSAGE NMAKE /f "WinGOS.mak". 
!MESSAGE  
!MESSAGE You can specify a configuration when running NMAKE 
!MESSAGE by defining the macro CFG on the command line. For example: 
!MESSAGE  
!MESSAGE NMAKE /f "WinGOS.mak" CFG="WinGOS - Win32 Debug" 
!MESSAGE  
!MESSAGE Possible choices for configuration are: 
!MESSAGE  
!MESSAGE "WinGOS - Win32 Release" (based on "Win32 (x86) Application") 
!MESSAGE "WinGOS - Win32 Debug" (based on "Win32 (x86) Application") 
!MESSAGE  
 
# Begin Project 
# PROP AllowPerConfigDependencies 0 
# PROP Scc_ProjName "" 
# PROP Scc_LocalPath "" 
CPP=cl.exe 
MTL=midl.exe 
RSC=rc.exe 
 
!IF  "$(CFG)" == "WinGOS - Win32 Release" 
 
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# PROP BASE Use_Debug_Libraries 0 
# PROP BASE Output_Dir "Release" 
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# PROP Use_Debug_Libraries 0 
# PROP Output_Dir "Release" 
# PROP Intermediate_Dir "Release" 
# PROP Target_Dir "" 
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /Yu"stdafx.h" /FD /c 
# ADD CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /Yu"stdafx.h" /FD /c 
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 
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BSC32=bscmake.exe 
# ADD BASE BSC32 /nologo 
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LINK32=link.exe 
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 
 
!ELSEIF  "$(CFG)" == "WinGOS - Win32 Debug" 
 
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# PROP Use_Debug_Libraries 1 
# PROP Output_Dir "Debug" 
# PROP Intermediate_Dir "Debug" 
# PROP Ignore_Export_Lib 0 
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /Yu"stdafx.h" /FD /GZ /c 
# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "Win32" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /FR /FD /GZ /c 
# SUBTRACT CPP /YX /Yc /Yu 
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 
# ADD BASE RSC /l 0x804 /d "_DEBUG" 
# ADD RSC /l 0x804 /d "_DEBUG" 
BSC32=bscmake.exe 
# ADD BASE BSC32 /nologo 
# ADD BSC32 /nologo 
LINK32=link.exe 
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept 
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept 
 
!ENDIF  
 
# Begin Target 
 
# Name "WinGOS - Win32 Release" 
# Name "WinGOS - Win32 Debug" 
# Begin Group "Source Files" 
 
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SOURCE=.\Array.cpp 
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SOURCE=.\bitmap.cpp 
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SOURCE=.\DC.cpp 
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SOURCE=.\Display.cpp 
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SOURCE=.\Kernel.cpp 
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SOURCE=.\Rop2.cpp 
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SOURCE=.\Screen.cpp 
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SOURCE=.\Win32\SimDisplay.cpp 
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SOURCE=.\Win32\StdAfx.cpp 
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SOURCE=.\SyncObject.cpp 
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SOURCE=.\Win32\WinGOS.cpp 
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SOURCE=.\Win32\WinHAL.cpp 
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SOURCE=.\Wnd.cpp 
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SOURCE=.\bitmap.h 
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SOURCE=.\Win32\CPUDEF.H 
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SOURCE=.\DC.h 
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SOURCE=.\GOSDEF.h 
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SOURCE=.\GosTypes.h 
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SOURCE=.\Graphic.h 
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# Begin Source File 
 
SOURCE=.\Win32\small.ico 
# End Source File 
# Begin Source File 
 
SOURCE=.\Win32\WinGOS.ico 
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# Begin Source File 
 
SOURCE=.\Win32\WinGOS.rc 
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# Begin Source File 
 
SOURCE=.\ReadMe.txt 
# End Source File 
# End Target 
# End Project