www.pudn.com > GOS.rar > WMainFrm.cpp


// WMainFrm.cpp : implementation of the WMainFrame class 
// 
 
#include "wstdafx.h" 
#include "WGOS.h" 
 
#include "WMainFrm.h" 
 
#ifdef _DEBUG 
#define new DEBUG_NEW 
#undef THIS_FILE 
static char THIS_FILE[] = __FILE__; 
#endif 
 
///////////////////////////////////////////////////////////////////////////// 
// WMainFrame 
 
IMPLEMENT_DYNAMIC(WMainFrame, CFrameWnd) 
 
BEGIN_MESSAGE_MAP(WMainFrame, CFrameWnd) 
	//{{AFX_MSG_MAP(WMainFrame) 
		// NOTE - the ClassWizard will add and remove mapping macros here. 
		//    DO NOT EDIT what you see in these blocks of generated code ! 
	ON_WM_CREATE() 
	ON_WM_SETFOCUS() 
	//}}AFX_MSG_MAP 
END_MESSAGE_MAP() 
 
static UINT indicators[] = 
{ 
	ID_SEPARATOR,           // status line indicator 
	ID_INDICATOR_CAPS, 
	ID_INDICATOR_NUM, 
	ID_INDICATOR_SCRL, 
}; 
 
///////////////////////////////////////////////////////////////////////////// 
// WMainFrame construction/destruction 
 
WMainFrame::WMainFrame() 
{ 
	// TODO: add member initialization code here 
	 
} 
 
WMainFrame::~WMainFrame() 
{ 
} 
 
int WMainFrame::OnCreate(LPCREATESTRUCT lpCreateStruct) 
{ 
	if (CFrameWnd::OnCreate(lpCreateStruct) == -1) 
		return -1; 
	// create a view to occupy the client area of the frame 
	if (!m_wndView.Create(NULL, NULL, AFX_WS_DEFAULT_VIEW, 
		CRect(0, 0, 0, 0), this, AFX_IDW_PANE_FIRST, NULL)) 
	{ 
		TRACE0("Failed to create view window\n"); 
		return -1; 
	} 
	 
	return 0; 
} 
 
BOOL WMainFrame::PreCreateWindow(CREATESTRUCT& cs) 
{ 
	if( !CFrameWnd::PreCreateWindow(cs) ) 
		return FALSE; 
	// TODO: Modify the Window class or styles here by modifying 
	//  the CREATESTRUCT cs 
 
	cs.dwExStyle &= ~WS_EX_CLIENTEDGE; 
	cs.lpszClass = AfxRegisterWndClass(0); 
	return TRUE; 
} 
 
///////////////////////////////////////////////////////////////////////////// 
// WMainFrame diagnostics 
 
#ifdef _DEBUG 
void WMainFrame::AssertValid() const 
{ 
	CFrameWnd::AssertValid(); 
} 
 
void WMainFrame::Dump(CDumpContext& dc) const 
{ 
	CFrameWnd::Dump(dc); 
} 
 
#endif //_DEBUG 
 
///////////////////////////////////////////////////////////////////////////// 
// WMainFrame message handlers 
void WMainFrame::OnSetFocus(CWnd* pOldWnd) 
{ 
	// forward focus to the view window 
	m_wndView.SetFocus(); 
} 
 
BOOL WMainFrame::OnCmdMsg(UINT nID, int nCode, void* pExtra, AFX_CMDHANDLERINFO* pHandlerInfo) 
{ 
	// let the view have first crack at the command 
	if (m_wndView.OnCmdMsg(nID, nCode, pExtra, pHandlerInfo)) 
		return TRUE; 
 
	// otherwise, do default handling 
	return CFrameWnd::OnCmdMsg(nID, nCode, pExtra, pHandlerInfo); 
}