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=========================[ Invisibility on NT boxes ]=========================== 
 
                      How to become unseen on Windows NT 
                      ---------------------------------- 
 
                       Author:  Holy_Father  
                       Version: 1.2 english 
                       Date:    05.08.2003 
 
 
=====[ 1. Contents ]============================================================ 
 
 1. Contents 
 2. Introduction 
 3. Files 
	3.1 NtQueryDirectoryFile 
	3.2 NtVdmControl 
 4. Processes 
 5. Registry 
	5.1 NtEnumerateKey 
	5.2 NtEnumerateValueKey 
 6. System services and drivers 
 7. Hooking and spreading 
	7.1 Rights 
	7.2 Global hook 
	7.3 New processes 
	7.4 DLL 
 8. Memory 
 9. Handle 
	9.1 Naming handle and getting type 
10. Ports 
	10.1 Netstat, OpPorts on WinXP, FPort on WinXP 
	10.2 OpPorts on Win2k and NT4, FPort on Win2k 
11. Ending 
 
 
 
=====[ 2. Introduction ]======================================================== 
 
	This document is about technics	of hiding objects, files, services,  
processes etc. on OS Windows NT. These methods are based on hooking Windows API  
functions which are described in my document "Hooking Windows API". 
        Everything here was get from my own research during writing rootkit  
code, so there is a chance it can be written more effectively or it can be  
written much more easily. This also involve my implementation. 
        Hiding arbitrary object in this document mean to change some system  
functions which name this object in the way they would skip its naming. In  
the case this object is only return value of that function we would return  
value as the object does not exist. 
        Basic method (excluding cases of telling different) is that we would  
call original function with original arguments and then we would change its  
output. 
        In this version of this text are described methods of hiding files,  
processes, keys and values in registry, system services and drivers, allocated  
memory and handles. 
 
 
 
=====[ 3. Files ]=============================================================== 
 
        There are serveral possibilities of hiding files in the way OS would  
not see it. We would aim only changing API and leave out technics like those 
which play on features of filesystem. It also is much easier because we dont  
need to know how particular filesystem works. 
 
 
=====[ 3.1 NtQueryDirectoryFile ]=============================================== 
 
        Looking for a file on wNT in some directory is based on searching in  
all its files and files in all its subdirectories. For file enumeration is used  
function NtQueryDirectoryFile. 
 
	NTSTATUS NtQueryDirectoryFile( 
		IN HANDLE FileHandle, 
		IN HANDLE Event OPTIONAL, 
		IN PIO_APC_ROUTINE ApcRoutine OPTIONAL, 
		IN PVOID ApcContext OPTIONAL, 
		OUT PIO_STATUS_BLOCK IoStatusBlock, 
		OUT PVOID FileInformation, 
		IN ULONG FileInformationLength, 
		IN FILE_INFORMATION_CLASS FileInformationClass, 
		IN BOOLEAN ReturnSingleEntry, 
		IN PUNICODE_STRING FileName OPTIONAL, 
		IN BOOLEAN RestartScan 
	); 
 
 
        Important parameters for us are FileHandle, FileInformation  
and FileInformationClass. FileHandle is a handle of directory object which  
can be get from NtOpenFile. FileInformation is a pointer on allocated memory,  
where this function write wanted data to. FileInformationClass determines type  
of record written in FileInformation. 
        FileInformationClass is varied enumerative type, but we need only  
four values which are used for enumerating directory content: 
  
	#define FileDirectoryInformation 1 
	#define FileFullDirectoryInformation 2 
	#define FileBothDirectoryInformation 3 
	#define FileNamesInformation 12 
 
 
structure of recoed written in FileInformation for FileDirectoryInformation: 
 
	typedef struct _FILE_DIRECTORY_INFORMATION {  
		ULONG NextEntryOffset; 
		ULONG Unknown; 
		LARGE_INTEGER CreationTime; 
		LARGE_INTEGER LastAccessTime; 
		LARGE_INTEGER LastWriteTime; 
		LARGE_INTEGER ChangeTime; 
		LARGE_INTEGER EndOfFile; 
		LARGE_INTEGER AllocationSize;  
		ULONG FileAttributes; 
		ULONG FileNameLength; 
		WCHAR FileName[1]; 
	} FILE_DIRECTORY_INFORMATION, *PFILE_DIRECTORY_INFORMATION; 
 
 
for FileFullDirectoryInformation: 
 
	typedef struct _FILE_FULL_DIRECTORY_INFORMATION { 
		ULONG NextEntryOffset; 
		ULONG Unknown; 
		LARGE_INTEGER CreationTime; 
		LARGE_INTEGER LastAccessTime; 
		LARGE_INTEGER LastWriteTime; 
		LARGE_INTEGER ChangeTime; 
		LARGE_INTEGER EndOfFile; 
		LARGE_INTEGER AllocationSize; 
		ULONG FileAttributes; 
		ULONG FileNameLength; 
		ULONG EaInformationLength; 
		WCHAR FileName[1]; 
	} FILE_FULL_DIRECTORY_INFORMATION, *PFILE_FULL_DIRECTORY_INFORMATION; 
 
 
for FileBothDirectoryInformation: 
 
	typedef struct _FILE_BOTH_DIRECTORY_INFORMATION {  
		ULONG NextEntryOffset; 
		ULONG Unknown; 
		LARGE_INTEGER CreationTime; 
		LARGE_INTEGER LastAccessTime; 
		LARGE_INTEGER LastWriteTime; 
		LARGE_INTEGER ChangeTime; 
		LARGE_INTEGER EndOfFile; 
		LARGE_INTEGER AllocationSize; 
		ULONG FileAttributes; 
		ULONG FileNameLength; 
		ULONG EaInformationLength; 
		UCHAR AlternateNameLength; 
		WCHAR AlternateName[12]; 
		WCHAR FileName[1]; 
	} FILE_BOTH_DIRECTORY_INFORMATION, *PFILE_BOTH_DIRECTORY_INFORMATION;  
 
 
and for FileNamesInformation: 
 
	typedef struct _FILE_NAMES_INFORMATION { 
		ULONG NextEntryOffset; 
		ULONG Unknown; 
		ULONG FileNameLength; 
		WCHAR FileName[1]; 
	} FILE_NAMES_INFORMATION, *PFILE_NAMES_INFORMATION; 
 
 
        This function writes a list of these structures in FileInformation.  
Only three vairiables are important for us in any of these structure types. 
        NextEntryOffset is the length of particular list item. First item  
can be found on address FileInformation + 0. So the second item is on address  
FileInformation + NextEntryOffset of first one. Last item has NextEntryOffset  
set on zero. 
        FileName is a full name of the file. 
        FileNameLength is a length of file name. 
 
        If we want to hide a file, we need to tell apart these four types  
and for each returned record we need to compare its name with the one which  
we want to hide. If we want to hide first record, we have to move following  
structures by the size of the first. This will cause the first record would  
be rewritten. If we want to hide another record, we can easily change the value  
of NextEntryOffset of previous record. New value of NextEntryOffset would be  
zero if we want to hide the last record, otherwise the value would be the sum  
of NextEntryOffset of the record we want to hide and of previous record. 
Then we should change the value of Unknown of previous record which is prolly  
an index for next search. The value of Unknown of previous record should have  
a value of Unknown of the record we want hide. 
        If no record which should be seen was found, we will return error  
STATUS_NO_SUCH_FILE. 
 
	#define STATUS_NO_SUCH_FILE 0xC000000F 
 
 
=====[ 3.2 NtVdmControl ]======================================================= 
 
	From unknown reason DOS emulation NTVDM can get a list of files also  
with function NtVdmContol. 
 
	NTSTATUS NtVdmControl(         
		IN ULONG ControlCode, 
		IN PVOID ControlData 
	); 
 
	ControlCode specifies the subfunction which is applied on data in  
ControlData buffer. If ControlCode equals to VdmDirectoryFile this function  
does the same as NtQueryDirectoryFile with FileInformationClass set on  
FileBothDirectoryInformation. 
 
	#define VdmDirectoryFile 6 
 
	Then ControlData is used like FileInformation. The only difference here  
is that we do not know the length of this buffer. So we have to count it  
manually. We have to add NextEntryOffset of all records and FileNameLength  
of the last record and 0x5E as a length of the last record excluding the name  
of the file. Hiding methods are the same as in NtQueryDirectoryFile then. 
 
 
 
=====[ 4. Processes ]=========================================================== 
 
	Various system info is available using NtQuerySystemInformation. 
 
	NTSTATUS NtQuerySystemInformation( 
		IN SYSTEM_INFORMATION_CLASS SystemInformationClass, 
		IN OUT PVOID SystemInformation, 
		IN ULONG SystemInformationLength, 
		OUT PULONG ReturnLength OPTIONAL 
	); 
 
	 
	SystemInformationClass specifies the type of information which we want  
to get, SystemInformation is a pointer to the function output buffer,  
SystemInformationLength is the length of this buffer and ReturnLength is  
number of written bytes. 
	For the enumeration of running processes we use SystemInformationClass  
set on SystemProcessesAndThreadsInformation. 
 
	#define SystemInformationClass 5 
 
 
	Returned structure in SystemInformation buffer is: 
 
	typedef struct _SYSTEM_PROCESSES {  
		ULONG NextEntryDelta; 
		ULONG ThreadCount; 
		ULONG Reserved1[6]; 
		LARGE_INTEGER CreateTime; 
		LARGE_INTEGER UserTime; 
		LARGE_INTEGER KernelTime; 
		UNICODE_STRING ProcessName;  
		KPRIORITY BasePriority; 
		ULONG ProcessId; 
		ULONG InheritedFromProcessId; 
		ULONG HandleCount; 
		ULONG Reserved2[2]; 
		VM_COUNTERS VmCounters; 
		IO_COUNTERS IoCounters;  // Windows 2000 only 
		SYSTEM_THREADS Threads[1]; 
	} SYSTEM_PROCESSES, *PSYSTEM_PROCESSES; 
 
 
	Hiding processes is similiar as in the case of hiding files. 
We have to change NextEntryDelta of previous record of that we want to hide.  
Usually we will not want to hide the first record here because it is Idle  
process. 
 
 
 
=====[ 5. Registry ]============================================================ 
 
	Windows registry is quite big tree structure containing two important  
types of records for us which we could want to hide. First type is registry  
keys, second is values. Owing to registry structure hiding registry keys is  
not as trivial as hiding file or process. 
 
 
=====[ 5.1 NtEnumerateKey ]===================================================== 
 
	Owing to its structure we are not able to ask for a list of all keys  
in the specific part of registry. We can get only information about one key  
specified by its index in some part of registry. This provides NtEnumerateKey. 
 
	NTSTATUS NtEnumerateKey( 
		IN HANDLE KeyHandle, 
		IN ULONG Index, 
		IN KEY_INFORMATION_CLASS KeyInformationClass,  
		OUT PVOID KeyInformation, 
		IN ULONG KeyInformationLength, 
		OUT PULONG ResultLength 
	); 
 
 
	KeyHandle is a handle to a key in which we want to get information  
about a subkey specified by Index. Type of returned information is specified  
by KeyInformationClass. Data are written to KeyInformation buffer which length  
is KeyInformationLength. Number of written bytes is returned in ResultLength. 
	The most important think we need to perceive is that if we hide a key,  
indexes of all following keys woould be shifted. And because we are able to get  
information about a key with higher index with asking for key with lower index  
we always have to count how many records before were hidden and then return  
the right one. 
	Let's have a look on the example. Assume we have some keys called A, B,  
C, D, E and F in any part of registry. Indexing starts from zero which mean  
index 4 match E key. Now if we want to hide B key and the hooked application  
call NtEnumerateKey with Index 4 we should return information about F key  
because there is an index shift. The problem is that we don't know that there  
is a shift. And if we didn't care about shifting and return E instead of F when  
asking for key with index 4 we would return nothing when asking for key with  
index 1 or we would return C. Both cases are errors. This is why we have to  
care about shifting. 
	Now if we counted the shift by recalling the function for each index  
from 0 to Index we would sometimes wait for ages (on 1GHz processor it could  
take up to 10 seconds with standard registry which is too much). So we have to  
think out more sophisticated method. 
	We know that keys are (except of references) sorted alphabetically. 
If we neglect references (which we don't want to hide) we can count the shift  
by following method. We will sort alphabetically our list of key names which we  
want to hide (RtlCompareUnicodeString can be used), then when application calls  
NtEnumerateKey we will not recall it with unchanged arguments but we will find  
out the name of the record specified by Index.  
 
	NTSTATUS RtlCompareUnicodeString(        
		IN PUNICODE_STRING String1,  
		IN PUNICODE_STRING String2,  
		IN BOOLEAN  CaseInSensitive   
	); 
 
	String1 and String2 are strings which will be compared, CaseInSensitive  
is True if we want to compare with neglecting character case.  
	Function result describes relation between String1 and String2: 
 
		result > 0:	String1 > String2 
		result = 0:	String1 = String2 
		result < 0:	String1 < String2 
 
 
Now we have to find a border. We will compare alphabetically the name of  
the key specified by Index with the names in our list. The border would be  
the last lesser name from our list. We know that the shift is at most  
the number of the border in our list. But not all items from our list have to  
be a valid key in the part of registry we are in. So we have to ask for all  
items from our list up to border if they are in this part of the registry.  
This can be done using NtOpenKey. 
 
	NTSTATUS NtOpenKey( 
		OUT PHANDLE KeyHandle, 
		IN ACCESS_MASK DesiredAccess, 
		IN POBJECT_ATTRIBUTES ObjectAttributes 
	); 
 
	KeyHandle is a handle of superordinate key. We will use the value from  
NtEnumerateKey for it. DesiredAccess are access rights. KEY_ENUMERATE_SUB_KEYS  
is the right value for it. ObjectAttributes describes subkey which we want to  
open (including its name). 
 
	#define KEY_ENUMERATE_SUB_KEYS 8 
 
	If the result of NtOpenKey is 0 opening was successful which mean this  
key from our list exists. Opened key should be closed via NtClose. 
 
	NTSTATUS NtClose( 
		IN HANDLE Handle 
	); 
 
	 
	For each call of NtEnumareteKey we will count the shift as a number of  
keys from our list which exist in the given part of registry. Then we will add  
this shift to Index argument and finally call the original NtEnumerateKey. 
	For getting name of the key specified by Index we will use the value  
KeyBasicInformation as a KeyInformationClass. 
 
	#define KeyBasicInformation 0 
 
	NtEnumerateKey returns this structure in KeyInformation: 
 
	typedef struct _KEY_BASIC_INFORMATION { 
		LARGE_INTEGER LastWriteTime; 
		ULONG TitleIndex; 
		ULONG NameLength; 
		WCHAR Name[1];             
	} KEY_BASIC_INFORMATION, *PKEY_BASIC_INFORMATION; 
 
	Only thing we need here is Name and its length NameLength. 
	If there is no entry for shifted Index we will return error  
STATUS_EA_LIST_INCONSISTENT. 
 
	#define STATUS_EA_LIST_INCONSISTENT 0x80000014 
 
 
=====[ 5.2 NtEnumerateValueKey ]================================================ 
 
	Registry values are not alphabetically sorted. Luckily the number  
of values in one key is quite small, so we can use recall method to get  
the shift. API for getting info about one value is called NtEnumerateValueKey. 
 
	NTSTATUS NtEnumerateValueKey( 
		IN HANDLE KeyHandle, 
		IN ULONG Index, 
		IN KEY_VALUE_INFORMATION_CLASS KeyValueInformationClass, 
		OUT PVOID KeyValueInformation, 
		IN ULONG KeyValueInformationLength, 
		OUT PULONG ResultLength 
	); 
 
	KeyHandle is again a handle of superordinate key. Index is an index  
to the list of values in given key. KeyValueInformationClass describes a type  
of information which will be stored into KeyValueInformation buffer which  
is long KeyValueInformationLength bytes. Number of written bytes is returned  
in ResultLength. 
	Again we have to count the shift but according to the number of values  
in one key we can recall this function for all indexes from 0 to Index.  
The name of the value can be get when KeyValueInformationClass is set to  
KeyValueBasicInformation. 
	 
	#define KeyValueBasicInformation 0 
 
 
	Then we will get following structure in KeyValueInformation buffer:  
 
	typedef struct _KEY_VALUE_BASIC_INFORMATION { 
		ULONG TitleIndex; 
		ULONG Type; 
		ULONG NameLength; 
		WCHAR Name[1]; 
	} KEY_VALUE_BASIC_INFORMATION, *PKEY_VALUE_BASIC_INFORMATION; 
 
	Again we are interested only in Name and NameLength. 
 
	 
	If there is no entry for shifted Index we will return error  
STATUS_NO_MORE_ENTRIES. 
 
	#define STATUS_NO_MORE_ENTRIES 0x8000001A 
 
 
 
=====[ 6. System services and drivers ]========================================= 
 
	System services and drivers are enumerated by four independent API 
functions. Their connections is different in each Windows version. That's why  
we have to hook all four functions.  
 
	BOOL EnumServicesStatusA( 
		SC_HANDLE hSCManager, 
		DWORD dwServiceType, 
		DWORD dwServiceState, 
		LPENUM_SERVICE_STATUS lpServices, 
		DWORD cbBufSize, 
		LPDWORD pcbBytesNeeded, 
		LPDWORD lpServicesReturned, 
		LPDWORD lpResumeHandle 
	); 
 
	BOOL EnumServiceGroupW( 
		SC_HANDLE hSCManager, 
		DWORD dwServiceType, 
		DWORD dwServiceState, 
		LPBYTE lpServices, 
		DWORD cbBufSize, 
		LPDWORD pcbBytesNeeded, 
		LPDWORD lpServicesReturned, 
		LPDWORD lpResumeHandle, 
		DWORD dwUnknown 
	); 
 
	BOOL EnumServicesStatusExA( 
		SC_HANDLE hSCManager, 
		SC_ENUM_TYPE InfoLevel, 
		DWORD dwServiceType, 
		DWORD dwServiceState, 
		LPBYTE lpServices, 
		DWORD cbBufSize, 
		LPDWORD pcbBytesNeeded, 
		LPDWORD lpServicesReturned, 
		LPDWORD lpResumeHandle, 
		LPCTSTR pszGroupName 
	); 
 
	BOOL EnumServicesStatusExW( 
		SC_HANDLE hSCManager, 
		SC_ENUM_TYPE InfoLevel, 
		DWORD dwServiceType, 
		DWORD dwServiceState, 
		LPBYTE lpServices, 
		DWORD cbBufSize, 
		LPDWORD pcbBytesNeeded, 
		LPDWORD lpServicesReturned, 
		LPDWORD lpResumeHandle, 
		LPCTSTR pszGroupName 
	); 
 
 
	The most important here is lpServices which points on the buffer where  
the list of services would be stored. And also lpServicesReturned pointing on  
the number of records in result is important. Structure of data in the output  
buffer depends on the type of function. For functions EnumServicesStatusA  
and EnumServicesGroupW is returned structure  
 
	typedef struct _ENUM_SERVICE_STATUS { 
		LPTSTR lpServiceName; 
		LPTSTR lpDisplayName; 
		SERVICE_STATUS ServiceStatus; 
	} ENUM_SERVICE_STATUS, *LPENUM_SERVICE_STATUS; 
 
	typedef struct _SERVICE_STATUS { 
		DWORD dwServiceType; 
		DWORD dwCurrentState; 
		DWORD dwControlsAccepted; 
		DWORD dwWin32ExitCode; 
		DWORD dwServiceSpecificExitCode; 
		DWORD dwCheckPoint; 
		DWORD dwWaitHint; 
	} SERVICE_STATUS, *LPSERVICE_STATUS; 
 
for EnumServicesStatusExA a EnumServicesStatusExW it it 
 
	typedef struct _ENUM_SERVICE_STATUS_PROCESS { 
		LPTSTR lpServiceName; 
		LPTSTR lpDisplayName; 
		SERVICE_STATUS_PROCESS ServiceStatusProcess; 
	} ENUM_SERVICE_STATUS_PROCESS, *LPENUM_SERVICE_STATUS_PROCESS; 
 
	typedef struct _SERVICE_STATUS_PROCESS { 
		DWORD dwServiceType; 
		DWORD dwCurrentState; 
		DWORD dwControlsAccepted; 
		DWORD dwWin32ExitCode; 
		DWORD dwServiceSpecificExitCode; 
		DWORD dwCheckPoint; 
		DWORD dwWaitHint; 
		DWORD dwProcessId; 
		DWORD dwServiceFlags; 
	} SERVICE_STATUS_PROCESS, *LPSERVICE_STATUS_PROCESS; 
 
 
	We are interested only in lpServiceName which is the name of system  
service. Records have static size, so if we want to hide one we will move all  
following records by its size. Here we have to differentiate between the size  
of SERVICE_STATUS and SERVICE_STATUS_PROCESS. 
 
 
 
=====[ 7. Hooking and spreading ]=============================================== 
 
	To get the desiderative efect we have to hook all running processes  
and also all processes which would be created later. New processes should be  
hooked before running their first instruction of their own code otherwise  
they would be able to see our hidden objects in the time before they would be  
hooked. 
	 
 
=====[ 7.1 Rights ]============================================================= 
 
	At first it is good to know that we need at least administrators rights 
to get access to all running processes. The best possibility is to run our  
process as system service which run on user SYSTEM. To install the service we  
also need special rights.  
	Also getting SeDebugPrivilege is very useful. This can be done using  
API OpenProcessToken, LookupPrivilegeValue and AdjustTokenPrivileges. 
 
	BOOL OpenProcessToken( 
		HANDLE ProcessHandle, 
		DWORD DesiredAccess, 
		PHANDLE TokenHandle 
	); 
 
	BOOL LookupPrivilegeValue( 
		LPCTSTR lpSystemName, 
		LPCTSTR lpName, 
		PLUID lpLuid 
	); 
 
	BOOL AdjustTokenPrivileges( 
		HANDLE TokenHandle, 
		BOOL DisableAllPrivileges, 
		PTOKEN_PRIVILEGES NewState, 
		DWORD BufferLength, 
		PTOKEN_PRIVILEGES PreviousState, 
		PDWORD ReturnLength 
	); 
 
 
	Neglecting errors the code can look like this: 
 
	#define SE_PRIVILEGE_ENABLED	0x0002 
	#define TOKEN_QUERY		0x0008 
	#define TOKEN_ADJUST_PRIVILEGES	0x0020 
 
	HANDLE hToken; 
	LUID DebugNameValue; 
	TOKEN_PRIVILEGES Privileges; 
	DWORD dwRet; 
 
	OpenProcessToken(GetCurrentProcess(), 
			 TOKEN_ADJUST_PRIVILEGES | TOKEN_QUERY,hToken); 
	LookupPrivilegeValue(NULL,"SeDebugPrivilege",&DebugNameValue); 
	Privileges.PrivilegeCount=1; 
	Privileges.Privileges[0].Luid=DebugNameValue; 
	Privileges.Privileges[0].Attributes=SE_PRIVILEGE_ENABLED; 
	AdjustTokenPrivileges(hToken,FALSE,&Privileges,sizeof(Privileges), 
			      NULL,&dwRet); 
	CloseHandle(hToken); 
 
 
=====[ 7.2 Global hook ]======================================================== 
 
	Enumeration of processes is done by already metioned API function  
NtQuerySystemInformation. There are few native processes in the system, so we  
will use the method of rewriting first instructions of the function to hook  
them. For each running process we will do the same. We will allocate a part  
of memory in target process where we will write our new code for functions  
we want to hook. Then we will change the first five bytes of these functions  
with jmp instruction. This jump will redirect the execution to our code.  
So the jmp instruction will be executed immediately when the hooked function is  
called. We have to save first instructions of each function which is rewritten.  
We need them to call original code of the hooked function. Saving instructions  
is described in chapter 3.2.3 in the document "Hooking Windows API". 
	At first we have to open target process via NtOpenProcess and get  
the handle. This will fail if we don't have enough rights.  
 
	NTSTATUS NtOpenProcess( 
		OUT PHANDLE ProcessHandle, 
		IN ACCESS_MASK DesiredAccess, 
		IN POBJECT_ATTRIBUTES ObjectAttributes, 
		IN PCLIENT_ID ClientId OPTIONAL 
	); 
 
	ProcessHandle is a pointer on a handle where the result will be stored.  
DesiredAccess should be set on PROCESS_ALL_ACCESS. We will set PID of target  
process to UniqueProcess part of ClientId structure, UniqueThread should be 0. 
Open handle can be always closed via NtClose. 
 
	#define PROCESS_ALL_ACCESS 0x001F0FFF 
 
	Now we are going to allocate the part of memory for our code. This can  
be done using NtAllocateVirtualMemory. 
 
	NTSTATUS NtAllocateVirtualMemory( 
		IN HANDLE ProcessHandle, 
		IN OUT PVOID BaseAddress, 
		IN ULONG ZeroBits, 
		IN OUT PULONG AllocationSize, 
		IN ULONG AllocationType, 
		IN ULONG Protect 
	); 
 
	ProcessHandle is the one from NtOpenProcess. BaseAddress is a pointer  
on a pointer on the beginning where we want to allocate. Here will be stored  
the address of the allocated memory. Input value can be NULL. AllocationSize  
is a pointer on number of bytes we want to allocate. And again it is also used  
as output value for the real number of allocated bytes. It is good to set  
AllocationType to MEM_TOP_DOWN in addition to MEM_COMMIT because the memory  
would be allocated on the highest possible address near DLLs. 
 
	#define MEM_COMMIT	0x00001000 
	#define MEM_TOP_DOWN	0x00100000	 
 
 
	Then we can write our code there using NtWriteVirtualMemory. 
 
	NTSTATUS NtWriteVirtualMemory( 
		IN HANDLE ProcessHandle, 
		IN PVOID BaseAddress, 
		IN PVOID Buffer, 
		IN ULONG BufferLength, 
		OUT PULONG ReturnLength OPTIONAL 
	); 
 
	BaseAddress will be that address returned by NtAllocateVirtualMemory.  
Buffer points on bytes we want to write, BufferLength is number of bytes we  
want to write. 
 
	Now we have to hook single functions. Only library which is loaded to  
all processes is ntdll.dll. So we have to check if function we want to hook is  
imported to the process if it is not from ntdll.dll. But the memory where would  
this function (from another DLL) be could be allocated, so rewriting bytes on  
its address could easily cause error in target process. This is why we have to  
check whether library (where function we want to hook is) is loaded to target  
process. 
        We need to get PEB (Process Environment Block) of target process via  
NtQueryInformationProcess. 
 
	NTSTATUS NtQueryInformationProcess( 
		IN HANDLE ProcessHandle, 
		IN PROCESSINFOCLASS ProcessInformationClass, 
		OUT PVOID ProcessInformation, 
		IN ULONG ProcessInformationLength, 
		OUT PULONG ReturnLength OPTIONAL 
	); 
 
	We will set ProcessInfromationClass to ProcessBasicInformation. Then  
the PROCESS_BASIC_INFORMATION structure would be returned to ProcessInformation  
buffer which size is given by ProcessInformationLength. 
 
	#define ProcessBasicInformation 0 
 
	typedef struct _PROCESS_BASIC_INFORMATION { 
		NTSTATUS ExitStatus; 
		PPEB PebBaseAddress; 
		KAFFINITY AffinityMask; 
		KPRIORITY BasePriority; 
		ULONG UniqueProcessId; 
		ULONG InheritedFromUniqueProcessId; 
	} PROCESS_BASIC_INFORMATION, *PPROCESS_BASIC_INFORMATION; 
 
	PebBaseAddress is what we were looking for. On PebBaseAddress+0x0C is  
address PPEB_LDR_DATA. This would be get calling NtReadVirtualMemory. 
 
	NTSTATUS NtReadVirtualMemory( 
		IN HANDLE ProcessHandle, 
		IN PVOID BaseAddress, 
		OUT PVOID Buffer, 
		IN ULONG BufferLength, 
		OUT PULONG ReturnLength OPTIONAL 
	); 
 
	Parameters are similar like in NtWriteVirtualMemory.  
	On PPEB_LDR_DATA+0x1C is address InInitializationOrderModuleList. It is  
the list of libraries loaded to the process. We are interested only in a part  
of this structure. 
 
	typedef struct _IN_INITIALIZATION_ORDER_MODULE_LIST { 
		PVOID Next, 
		PVOID Prev, 
		DWORD ImageBase, 
		DWORD ImageEntry, 
		DWORD ImageSize, 
		... 
	); 
 
	Next is a pointer on next record, Prev on previous, last record points  
on first. ImageBase is an address of module in the memory, ImageEntry is  
the EntryPoint of the module, ImageSize is its size. 
	 
	For all libraries in which we want to hook we will get their ImageBase  
(e.g. using GetModuleHandle or LoadLibrary). This ImageBase we will compare  
with ImageBase of each entry in InInitializationOrderModuleList. 
	Now we are ready for hooking. Because we are hooking running processes  
there is a possibility that the code we would be executed in the moment we will  
be rewriting it. This can cause error, so at first we will stop all threads  
in target process. The list of its threads can get via NtQuerySystemInformation  
with SystemProcessesAndThreadsInformation class. Result of this function is  
described in chapter 4. But we have to add the description of SYSTEM_THREADS  
structure where the information about thread is. 
 
	typedef struct _SYSTEM_THREADS { 
		LARGE_INTEGER KernelTime; 
		LARGE_INTEGER UserTime; 
		LARGE_INTEGER CreateTime; 
		ULONG WaitTime; 
		PVOID StartAddress; 
		CLIENT_ID ClientId; 
		KPRIORITY Priority; 
		KPRIORITY BasePriority; 
		ULONG ContextSwitchCount; 
		THREAD_STATE State; 
		KWAIT_REASON WaitReason; 
	} SYSTEM_THREADS, *PSYSTEM_THREADS;  
 
	For each thread we have to get its handle using NtOpenThread. We will  
use ClientId for it. 
 
	NTSTATUS NtOpenThread( 
		OUT PHANDLE ThreadHandle, 
		IN ACCESS_MASK DesiredAccess, 
		IN POBJECT_ATTRIBUTES ObjectAttributes, 
		IN PCLIENT_ID ClientId 
	); 
 
	The handle we want will be stored to ThreadHandle. We will set  
DesiredAccess to THREAD_SUSPEND_RESUME. 
 
	#define THREAD_SUSPEND_RESUME 2 
 
	ThreadHandle will be used for calling NtSuspendThread. 
 
	NTSTATUS NtSuspendThread( 
		IN HANDLE ThreadHandle, 
		OUT PULONG PreviousSuspendCount OPTIONAL 
	); 
 
 
	Suspended process is ready for rewriting. We will proceed as it is  
described in chapter 3.2.2 in "Hooking Windows API". Only difference will be  
in using functions for other processes. 
 
	After a hook we will revive all process threads calling NtResumeThread. 
 
	NTSTATUS NtResumeThread( 
		IN HANDLE ThreadHandle, 
		OUT PULONG PreviousSuspendCount OPTIONAL 
	); 
 
 
=====[ 7.3 New processes ]====================================================== 
 
	Infection of all running processes does not affect processes which  
would be run later. We could get the process list and after a while get a new  
one and compare them and then infect those processes which are in second list  
but not in first. But this method is very unreliable. 
	Much better is to hook function which is always called when new process  
starts. Because of hooking all running processes on the system we can't miss  
any new with this method. We can hook NtCreateThread but it is not the easiest  
way. We will hook NtResumeThread which is also called everytime after the new  
process is created. It is called after NtCreateThread. 
	The only problem with NtResumeThread is that it is called not only when  
new process starts. But we can easily get over this. NtQueryInformationThread  
will give us an information about which process owns the specific thread.  
The last thing we have to do is to check whether this process is already hooked  
or not. This can be done by reading first byte of any function we are hooking. 
 
	NTSTATUS NtQueryInformationThread( 
		IN HANDLE ThreadHandle, 
		IN THREADINFOCLASS ThreadInformationClass, 
		OUT PVOID ThreadInformation, 
		IN ULONG ThreadInformationLength,  
		OUT PULONG ReturnLength OPTIONAL 
	); 
 
	ThreadInformationClass is information class and it should be set in our  
case to ThreadBasicInformation. ThreadInformation is the buffer for result  
which size is ThreadInformationLength bytes. 
 
	#define ThreadBasicInformation 0 
 
	For class ThreadBasicInformation is this structure returned:  
 
	typedef struct _THREAD_BASIC_INFORMATION { 
		NTSTATUS ExitStatus; 
		PNT_TIB TebBaseAddress; 
		CLIENT_ID ClientId; 
		KAFFINITY AffinityMask; 
		KPRIORITY Priority; 
		KPRIORITY BasePriority; 
	} THREAD_BASIC_INFORMATION, *PTHREAD_BASIC_INFORMATION; 
 
	In ClientId is the PID of which owns the thread. 
 
	Now we have to infect the new process. The problem is that the new  
process has only ntdll.dll in its memory. All others modules are loaded  
immediately after calling NtResumeThread. There are several ways how to handle  
this problem. E.g. we can hook API called LdrInitializeThunk which is called  
during process init. 
 
	NTSTATUS LdrInitializeThunk( 
		DWORD Unknown1, 
		DWORD Unknown2, 
		DWORD Unknown3 
	); 
 
	At first we will run original code and then we will hook all functions  
we want in this new process. But it will be better to unhook LdrInitializeThunk  
because it is called many times later and we don't want to rehook all functions  
again. Everything here is done before execution of the first instruction of  
hooked application. That's why there is no chance it would call any of hooked  
functions before we hook it. 
	The hooking in itself is the same as when hooking running process  
but here we don't care about running threads. 
 
 
=====[ 7.4 DLL ]================================================================ 
 
	In each process in the system is the copy of ntdll.dll. That mean we  
can hook any function from this module in the process init. But how about  
functions from other modules like kernel32.dll or advapi32.dll? And there are  
also several processes which has only ntdll.dll. All other modules can be  
loaded dynamically in the middle of the code after the process hook. That's why  
we have to hook LdrLoadDll which loades new modules. 
	 
	NTSTATUS LdrLoadDll(  
		PWSTR szcwPath, 
		PDWORD pdwLdrErr,       
		PUNICODE_STRING pUniModuleName, 
		PHINSTANCE pResultInstance 
	); 
 
	The most important for us here is pUniModuleName which is the name of  
the module. pResultInstance will be filled with its address if the call is  
successful. 
	We will call original LdrLoadDll and then hook all functions in loaded  
module. 
 
 
 
=====[ 8. Memory ]============================================================== 
 
	When we are hooking a function we modify its first bytes. Via calling  
NtReadVirtualMemory anyone can detect that a function is hooked. So we have to  
hook NtReadVirtualMemory to prevent detecting. 
 
	NTSTATUS NtReadVirtualMemory( 
		IN HANDLE ProcessHandle, 
		IN PVOID BaseAddress, 
		OUT PVOID Buffer, 
		IN ULONG BufferLength, 
		OUT PULONG ReturnLength OPTIONAL 
	); 
 
	We have changed bytes on the begining of all functions we hooked and  
we have also allocated memory for our new code. We should check whether caller  
reads some of these bytes. If we have our bytes in the range from BaseAddress  
to BaseAddress + BufferLength we have to change some bytes in Buffer. 
	If one ask for bytes from our allocated memory we should return empty  
Buffer and an error STATUS_PARTIAL_COPY. This value says not all requested  
bytes were copied to the Buffer. It is also used when asking for unallocated  
memory. ReturnLength should be set to 0 in this case. 
 
	#define STATUS_PARTIAL_COPY 0x8000000D 
 
	If one ask for first bytes of hooked function we have to call original  
code and than we should copy original bytes (we have saved them for original  
calls) to Buffer.  
	Now the process is not able to detect he is hooked via reading its  
memory. Also if you debug hooked process debugger will have a problem. It will  
show original bytes but it will execute our code. 
 
	To make hiding perfect we can also hook NtQueryVirtualMemory. This  
function is used to get information about virtual memory. We can hook it to  
prevent detecting our allocated memory. 
 
	NTSTATUS NtQueryVirtualMemory( 
		IN HANDLE ProcessHandle, 
		IN PVOID BaseAddress, 
		IN MEMORY_INFORMATION_CLASS MemoryInformationClass, 
		OUT PVOID MemoryInformation, 
		IN ULONG MemoryInformationLength, 
		OUT PULONG ReturnLength OPTIONAL 
	); 
 
	MemoryInformationClass specifies the class of data which are returned.  
First two types are interesting for us. 
 
	#define MemoryBasicInformation 0 
	#define MemoryWorkingSetList 1 
 
	For class MemoryBasicInformation is returned this structure: 
 
	typedef struct _MEMORY_BASIC_INFORMATION { 
		PVOID BaseAddress; 
		PVOID AllocationBase; 
		ULONG AllocationProtect; 
		ULONG RegionSize; 
		ULONG State; 
		ULONG Protect; 
		ULONG Type; 
	} MEMORY_BASIC_INFORMATION, *PMEMORY_BASIC_INFORMATION; 
 
	Each memory section has its size RegionSize and its type Type. Free  
memory has type MEM_FREE. 
 
	#define MEM_FREE 0x10000 
 
	If a section before ours has type MEM_FREE we should add the size of  
ours section to its RegionSize. If the following section is also MEM_FREE we  
should add following section size again that RegionSize. 
	If a section before ours has another type we will return MEM_FREE  
for our section. Its size is counted again according to following section. 
 
	For class MemoryWorkingSetList is returned structure: 
 
	typedef struct _MEMORY_WORKING_SET_LIST {  
		ULONG NumberOfPages; 
		ULONG WorkingSetList[1]; 
	} MEMORY_WORKING_SET_LIST, *PMEMORY_WORKING_SET_LIST; 
 
	NumberOfPages is the number of items in WorkingSetList. This number  
should be decreased. We should find ours section in WorkingSetList and move  
following records over ours. WorkingSetList is an array of DWORDs where higher  
20 bits specifies higher 20 bits of section address and lower 12 bits specifies  
flags. 
 
 
 
=====[ 9. Handle ]============================================================== 
 
	Calling NtQuerySystemInformation with SystemHandleInformation class 
gives us array of all open handles in _SYSTEM_HANDLE_INFORMATION_EX strucure. 
 
	#define SystemHandleInformation 0x10 
 
	typedef struct _SYSTEM_HANDLE_INFORMATION { 
		ULONG ProcessId; 
		UCHAR ObjectTypeNumber; 
		UCHAR Flags; 
		USHORT Handle; 
		PVOID Object; 
		ACCESS_MASK GrantedAccess; 
	} SYSTEM_HANDLE_INFORMATION, *PSYSTEM_HANDLE_INFORMATION; 
 
	typedef struct _SYSTEM_HANDLE_INFORMATION_EX { 
		ULONG NumberOfHandles; 
		SYSTEM_HANDLE_INFORMATION Information[1]; 
	} SYSTEM_HANDLE_INFORMATION_EX, *PSYSTEM_HANDLE_INFORMATION_EX; 
 
	ProcessId specifies the process which owns the handle. ObjectTypeNumber  
is handle type. NumberOfHandles is number of records in Information array.  
Hiding one item is trivial. We have to remove all following records by one  
and decrease NumberOfHandles. Removing all following is needed because handles  
in array are grouped by ProcessId. That mean all handles from one single  
process are together. And for one process the number Handle is growing. 
	Now remember structure _SYSTEM_PROCESSES which is returned by this  
function with SystemProcessesAndThreadsInformation class. Here we can see that  
each process has an information about its number of handles in HandleCount.  
If we want to be perfect we should modify HandleCount owing to how many handles  
we hide when calling this function with SystemProcessesAndThreadsInformation 
class. But this correction would be very time-consuming. There are many handles  
opening and closing in very short time during normal system running. So it can  
easily happend that number of handles is changed in between two calls of this  
function and we don't need to change HandleCount. 
 
 
=====[ 9.1 Naming handle and getting type ]===================================== 
 
	Handle hiding is trivial but find out which handle to hide is little  
bit harder. If we have e.g. hidden process we should hide all its handles and  
all handles which are connected with it. Hiding handles of this process is  
again trivial. We are only comparing ProcessId of handle and PID of our process  
and when they equals we hide it. But handles of other processes have to be  
named before we can compare something. The number of handles in the system is  
usually very big, so the best we can do is to compare handle type first before  
trying to name it. Naming types will save a lot of time for handles we are not  
interested in.  
	Naming handle and handle type can be done via calling NtQueryObject. 
 
	NTSTATUS ZwQueryObject( 
		IN HANDLE ObjectHandle, 
		IN OBJECT_INFORMATION_CLASS ObjectInformationClass, 
		OUT PVOID ObjectInformation, 
		IN ULONG ObjectInformationLength, 
		OUT PULONG ReturnLength OPTIONAL 
	); 
 
	ObjectHandle is a handle we want to get info about,  
ObjectInformationClass is the type of information which will be stored into  
ObjectInformation buffer which is ObjectInformationLength bytes long. 
	We will use class ObjectNameInformation and ObjectAllTypesInformation. 
ObjectNameInfromation class will fill the buffer with OBJECT_NAME_INFORMATION  
structure, ObjectAllTypesInformation class with OBJECT_ALL_TYPES_INFORMATION  
structure then. 
 
	#define ObjectNameInformation 1 
	#define ObjectAllTypesInformation 3 
 
	typedef struct _OBJECT_NAME_INFORMATION { 
		UNICODE_STRING Name; 
	} OBJECT_NAME_INFORMATION, *POBJECT_NAME_INFORMATION; 
 
	Name determines the name of the handle. 
 
 
	typedef struct _OBJECT_TYPE_INFORMATION { 
		UNICODE_STRING Name; 
		ULONG ObjectCount; 
		ULONG HandleCount; 
		ULONG Reserved1[4]; 
		ULONG PeakObjectCount; 
		ULONG PeakHandleCount; 
		ULONG Reserved2[4]; 
		ULONG InvalidAttributes; 
		GENERIC_MAPPING GenericMapping; 
		ULONG ValidAccess; 
		UCHAR Unknown; 
		BOOLEAN MaintainHandleDatabase; 
		POOL_TYPE PoolType; 
		ULONG PagedPoolUsage; 
		ULONG NonPagedPoolUsage; 
	} OBJECT_TYPE_INFORMATION, *POBJECT_TYPE_INFORMATION; 
 
	typedef struct _OBJECT_ALL_TYPES_INFORMATION { 
		ULONG NumberOfTypes; 
		OBJECT_TYPE_INFORMATION TypeInformation; 
	} OBJECT_ALL_TYPES_INFORMATION, *POBJECT_ALL_TYPES_INFORMATION; 
 
	Name determines the name of type object which immediately follows  
each OBJECT_TYPE_INFORMATION structure. The next OBJECT_TYPE_INFORMATION  
structure follows this Name, starting on the first four-byte boundary. 
	 
	ObjectTypeNumber from SYSTEM_HANDLE_INFORMATION structure is an index  
to TypeInformation array. 
 
	Harder is to get the name of handle from other process. There are two  
possibilities how to name it. First is to copy the handle via NtDuplicateObject  
to our process and then to name it. This method will fail for some specific  
types of handles. But it will fail only for few, so we can stay calm and use  
this. 
 
	NtDuplicateObject( 
		IN HANDLE SourceProcessHandle, 
		IN HANDLE SourceHandle, 
		IN HANDLE TargetProcessHandle, 
		OUT PHANDLE TargetHandle OPTIONAL, 
		IN ACCESS_MASK DesiredAccess, 
		IN ULONG Attributes, 
		IN ULONG Options 
	); 
 
	SourceProcessHandle is a handle of process which owns SourceHandle  
which is the handle we want to copy. TargetProcessHandle is handle of process  
where to copy. This will be handle to our process in our case. TargetHandle  
is the pointer on handle where to save a copy of original handle. DesiredAccess  
should be set to PROCESS_QUERY_INFORMATION, Attribures and Options to 0. 
 
	Second naming method which works with any handle is to use system  
driver. Source code for this is available in OpHandle project on my site  
http://rootkit.host.sk. 
 
 
 
=====[ 10. Ports ]============================================================== 
 
	The easiest way to enumarate open ports is to use functions called  
AllocateAndGetTcpTableFromStack and AllocateAndGetUdpTableFromStack, and or 
AllocateAndGetTcpExTableFromStack and AllocateAndGetUdpExTableFromStack from 
iphlpapi.dll. The Ex functions are available since Windows XP. 
 
 
	typedef struct _MIB_TCPROW { 
		DWORD dwState; 
		DWORD dwLocalAddr; 
		DWORD dwLocalPort; 
		DWORD dwRemoteAddr; 
		DWORD dwRemotePort; 
	} MIB_TCPROW, *PMIB_TCPROW; 
 
	typedef struct _MIB_TCPTABLE { 
		DWORD dwNumEntries; 
		MIB_TCPROW table[ANY_SIZE]; 
	} MIB_TCPTABLE, *PMIB_TCPTABLE; 
 
	typedef struct _MIB_UDPROW { 
		DWORD dwLocalAddr; 
		DWORD dwLocalPort; 
	} MIB_UDPROW, *PMIB_UDPROW; 
 
	typedef struct _MIB_UDPTABLE { 
		DWORD dwNumEntries; 
		MIB_UDPROW table[ANY_SIZE]; 
	} MIB_UDPTABLE, *PMIB_UDPTABLE; 
 
	typedef struct _MIB_TCPROW_EX 
	{ 
		DWORD dwState; 
		DWORD dwLocalAddr; 
		DWORD dwLocalPort; 
		DWORD dwRemoteAddr; 
		DWORD dwRemotePort; 
		DWORD dwProcessId; 
	} MIB_TCPROW_EX, *PMIB_TCPROW_EX; 
 
	typedef struct _MIB_TCPTABLE_EX 
	{ 
		DWORD dwNumEntries; 
		MIB_TCPROW_EX table[ANY_SIZE]; 
	} MIB_TCPTABLE_EX, *PMIB_TCPTABLE_EX; 
 
	typedef struct _MIB_UDPROW_EX 
	{ 
		DWORD dwLocalAddr; 
		DWORD dwLocalPort; 
		DWORD dwProcessId; 
	} MIB_UDPROW_EX, *PMIB_UDPROW_EX; 
 
	typedef struct _MIB_UDPTABLE_EX 
	{ 
		DWORD dwNumEntries; 
		MIB_UDPROW_EX table[ANY_SIZE]; 
	} MIB_UDPTABLE_EX, *PMIB_UDPTABLE_EX; 
 
	DWORD WINAPI AllocateAndGetTcpTableFromStack( 
		OUT PMIB_TCPTABLE *pTcpTable, 
		IN BOOL bOrder, 
		IN HANDLE hAllocHeap, 
		IN DWORD dwAllocFlags, 
		IN DWORD dwProtocolVersion; 
	); 
 
	DWORD WINAPI AllocateAndGetUdpTableFromStack( 
		OUT PMIB_UDPTABLE *pUdpTable, 
		IN BOOL bOrder, 
		IN HANDLE hAllocHeap, 
		IN DWORD dwAllocFlags, 
		IN DWORD dwProtocolVersion; 
	); 
 
	DWORD WINAPI AllocateAndGetTcpExTableFromStack( 
		OUT PMIB_TCPTABLE_EX *pTcpTableEx, 
		IN BOOL bOrder, 
		IN HANDLE hAllocHeap, 
		IN DWORD dwAllocFlags, 
		IN DWORD dwProtocolVersion; 
	); 
 
	DWORD WINAPI AllocateAndGetUdpExTableFromStack( 
		OUT PMIB_UDPTABLE_EX *pUdpTableEx, 
		IN BOOL bOrder, 
		IN HANDLE hAllocHeap, 
		IN DWORD dwAllocFlags, 
		IN DWORD dwProtocolVersion; 
	); 
 
	 
 
	There is another way to do this stuff. When program creates a socket 
and starts listening it surely has an open handle for it and for open port. 
We can enumerate all open handles in the system and send them special buffer  
via NtDeviceIoControlFile to find out whether the handle is for open port  
or not. This will also give us information about the port. Because there are  
a lot of open handles we will test only handles which type is File and name  
is \Device\Tcp or \Device\Udp. Open ports have only this type and name. 
 
	When we look to the code of iphlpapi.dll functions above we find out  
that these functions also calls NtDeviceIoControlFile and sends special buffer  
to get a list of all open ports in the system. That mean only functions we  
need to hook for hiding ports is NtDeviceIoControlFile. 
 
	NTSTATUS NtDeviceIoControlFile( 
		IN HANDLE FileHandle 
		IN HANDLE Event OPTIONAL, 
		IN PIO_APC_ROUTINE ApcRoutine OPTIONAL, 
		IN PVOID ApcContext OPTIONAL, 
		OUT PIO_STATUS_BLOCK IoStatusBlock, 
		IN ULONG IoControlCode, 
		IN PVOID InputBuffer OPTIONAL, 
		IN ULONG InputBufferLength, 
		OUT PVOID OutputBuffer OPTIONAL, 
		IN ULONG OutputBufferLength 
	);	 
 
	Interesting agruments for us now are FileHandle which specify a handle  
of device to communicate with, IoStatusBlock which points to a variable that  
receives the final completion status and information about the requested  
operation, IoControlCode that is a number specifying type of the device,  
method, file access and a function. InputBuffer contains input data that are  
InputBufferLength bytes long and similarly OutputBuffer and OutputbufferLength. 
 
        
=====[ 10.1 Netstat, OpPorts on WinXP, FPort on WinXP ]========================= 
 
	Getting a list of all open ports is the first way which is used by e.g.  
OpPorts and FPort on Windows XP and also Netstat. 
	Programs calls here NtDeviceIoControlFile twice with IoControlCode  
0x000120003. OutputBuffer is filled after a second call. Name of FileHandle is  
here alwats \Device\Tcp. InputBuffer differs for different types of call: 
 
	1) To get an array of MIB_TCPROW InputBuffer looks as follows: 
 
first call: 
0x00 0x04 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x02 0x00 0x00 0x00 0x01 0x00 0x00  
0x01 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00  
0x00 0x00 0x00 0x00  
 
second call: 
0x00 0x04 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x02 0x00 0x00 0x00 0x01 0x00 0x00  
0x01 0x01 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00  
0x00 0x00 0x00 0x00  
 
 
	2) To get an array of MIB_UDPROW: 
 
first call: 
0x01 0x04 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x02 0x00 0x00 0x00 0x01 0x00 0x00  
0x01 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00  
0x00 0x00 0x00 0x00  
 
second call: 
0x01 0x04 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x02 0x00 0x00 0x00 0x01 0x00 0x00  
0x01 0x01 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00  
0x00 0x00 0x00 0x00  
 
 
	3) To get an array of MIB_TCPROW_EX: 
 
first call: 
0x00 0x04 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x02 0x00 0x00 0x00 0x01 0x00 0x00  
0x01 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00  
0x00 0x00 0x00 0x00  
 
second call: 
0x00 0x04 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x02 0x00 0x00 0x00 0x01 0x00 0x00  
0x02 0x01 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00  
0x00 0x00 0x00 0x00  
 
 
	4) To get an array of MIB_UDPROW_EX: 
 
first call: 
0x01 0x04 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x02 0x00 0x00 0x00 0x01 0x00 0x00  
0x01 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00  
0x00 0x00 0x00 0x00  
 
second call: 
0x01 0x04 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x02 0x00 0x00 0x00 0x01 0x00 0x00  
0x02 0x01 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00  
0x00 0x00 0x00 0x00  
 
 
	You can see the buffers are different in few bytes only. We can lucidly 
recapitulate these: 
	 
	Calls we are interested in have InputBuffer[1] set to 0x04 and mainly  
InputBuffer[17] on 0x01. Only after these input data we get filled OutputBuffer 
with desiderative tables. If we want to get info about TCP ports we set  
InputBuffer[0] on 0x00, or on 0x01 for information about UDP. If we want  
extended output tables (MIB_TCPROW_EX or MIB_UDPROW_EX) we use Inputbuffer[16] 
in second call set to 0x02. 
 
	If we find out the call with these parameters we can change the output  
buffer. To get number of rows in output buffer simply divide Information from  
IoStatusBlock by size of the row. Hiding of one row is easy then. Just rewrite  
it with following rows and delete last row. Don't forget to change  
OutputBufferLength and IoStatusBlock. 
 
 
=====[ 10.2 OpPorts on Win2k and NT4, FPort on Win2k ]========================== 
 
	We use NtDeviceIoControlFile with IoControlCode 0x00210012 to determine  
if the handle of File type and name \Device\Tcp or \Device\Udp is the handle of  
open port. 
 
	So at first we compare IoControlCode and then a type and the name of  
the handle. If it is still interesting then we compare the length of input  
buffer which should be equal to the length of struct TDI_CONNECTION_IN. This  
length is 0x18. OutputBuffer is TDI_CONNETION_OUT. 
 
	typedef struct _TDI_CONNETION_IN 
	{ 
		ULONG UserDataLength, 
		PVOID UserData, 
		ULONG OptionsLength, 
		PVOID Options, 
		ULONG RemoteAddressLength, 
		PVOID RemoteAddress 
	} TDI_CONNETION_IN, *PTDI_CONNETION_IN; 
 
	typedef struct _TDI_CONNETION_OUT 
	{ 
		ULONG State, 
		ULONG Event, 
		ULONG TransmittedTsdus, 
		ULONG ReceivedTsdus, 
		ULONG TransmissionErrors, 
		ULONG ReceiveErrors, 
		LARGE_INTEGER Throughput 
		LARGE_INTEGER Delay, 
		ULONG SendBufferSize, 
		ULONG ReceiveBufferSize, 
		ULONG Unreliable, 
		ULONG Unknown1[5], 
		USHORT Unknown2 
	} TDI_CONNETION_OUT, *PTDI_CONNETION_OUT; 
 
 
	Concrete implementation of how to determine the handle is open port  
is available in source code of OpPorts on http://rootkit.host.sk. We are  
interested in hiding specific port now. We already compared InputBufferLength  
and IoControlCode. Now we have to compare RemoteAddressLength. This is always  
3 or 4 for open port. The last we have to do is to compare ReceivedTsdus from  
OutputBuffer which contains the port in network form and our list of ports we  
want to hide. Differentiate between TCP and UDP is done according to the name  
of the handle. By deleting OutputBuffer, changing IoStatusBlock and returning  
the value of STATUS_INVALID_ADDRESS we will hide this port. 
 
 
        
=====[ 11. Ending ]============================================================= 
 
	Concrete implementation of described techniques will be available with  
the source code of Hander defender rootkit in version 1.0.0 on its homepage  
http://rootkit.host.sk and on http://www.rootkit.com. 
	It is possible I will add some more information about invisibility on  
Windows NT in the future. New versions of this document could also contain   
improvement of described methods or new comments.  
	Special thanks to Ratter who give me a lot of knowhow which was  
necessary to write this document and to code project Hacker defender.  
	Send all remarks to holy_father@phreaker.net or to the board on 
http://rootkit.host.sk. 
 
===================================[ End ]======================================