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// MainFrm.cpp : implementation of the CMainFrame class
//
#include "stdafx.h"
#include "TrdDemo.h"
#include "MainFrm.h"
#include "counterthread.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CMainFrame
IMPLEMENT_DYNCREATE(CMainFrame, CFrameWnd)
BEGIN_MESSAGE_MAP(CMainFrame, CFrameWnd)
//{{AFX_MSG_MAP(CMainFrame)
ON_WM_CREATE()
ON_COMMAND(ID_COUNTER_START, OnCounterStart)
ON_UPDATE_COMMAND_UI(ID_COUNTER_START, OnUpdateCounterStart)
ON_COMMAND(ID_COUNTER_STOP, OnCounterStop)
ON_UPDATE_COMMAND_UI(ID_COUNTER_STOP, OnUpdateCounterStop)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
static UINT indicators[] =
{
ID_SEPARATOR, // status line indicator
ID_INDICATOR_CAPS,
ID_INDICATOR_NUM,
ID_INDICATOR_SCRL,
};
/////////////////////////////////////////////////////////////////////////////
// CMainFrame construction/destruction
CMainFrame::CMainFrame()
{
m_bThreadStart = FALSE;
m_bThreadStop = TRUE;
// TODO: add member initialization code here
}
CMainFrame::~CMainFrame()
{
}
int CMainFrame::OnCreate(LPCREATESTRUCT lpCreateStruct)
{
if (CFrameWnd::OnCreate(lpCreateStruct) == -1)
return -1;
if (!m_wndToolBar.CreateEx(this, TBSTYLE_FLAT, WS_CHILD | WS_VISIBLE | CBRS_TOP
| CBRS_GRIPPER | CBRS_TOOLTIPS | CBRS_FLYBY | CBRS_SIZE_DYNAMIC) ||
!m_wndToolBar.LoadToolBar(IDR_MAINFRAME))
{
TRACE0("Failed to create toolbar\n");
return -1; // fail to create
}
if (!m_wndStatusBar.Create(this) ||
!m_wndStatusBar.SetIndicators(indicators,
sizeof(indicators)/sizeof(UINT)))
{
TRACE0("Failed to create status bar\n");
return -1; // fail to create
}
// TODO: Delete these three lines if you don't want the toolbar to
// be dockable
m_wndToolBar.EnableDocking(CBRS_ALIGN_ANY);
EnableDocking(CBRS_ALIGN_ANY);
DockControlBar(&m_wndToolBar);
return 0;
}
BOOL CMainFrame::PreCreateWindow(CREATESTRUCT& cs)
{
if( !CFrameWnd::PreCreateWindow(cs) )
return FALSE;
// TODO: Modify the Window class or styles here by modifying
// the CREATESTRUCT cs
return TRUE;
}
/////////////////////////////////////////////////////////////////////////////
// CMainFrame diagnostics
#ifdef _DEBUG
void CMainFrame::AssertValid() const
{
CFrameWnd::AssertValid();
}
void CMainFrame::Dump(CDumpContext& dc) const
{
CFrameWnd::Dump(dc);
}
#endif //_DEBUG
/////////////////////////////////////////////////////////////////////////////
// CMainFrame message handlers
void CMainFrame::OnCounterStart()
{
StartThread();
m_bThreadStart = TRUE;
m_bThreadStop = FALSE;
// TODO: Add your command handler code here
}
void CMainFrame::OnUpdateCounterStart(CCmdUI* pCmdUI)
{
pCmdUI->Enable(!m_bThreadStart);
// TODO: Add your command update UI handler code here
}
void CMainFrame::OnCounterStop()
{
StopThread();
m_bThreadStop = TRUE;
m_bThreadStart = FALSE;
// TODO: Add your command handler code here
}
void CMainFrame::OnUpdateCounterStop(CCmdUI* pCmdUI)
{
pCmdUI->Enable(!m_bThreadStop);
// TODO: Add your command update UI handler code here
}
void CMainFrame::StartThread()
{
CBaseThread* pThread;
for (UINT i = 0; i < 13; i++)
{
pThread = new CCounterThread(i);
if (pThread == NULL)
return;
ASSERT_VALID(pThread);
pThread->m_pThreadParams = NULL;
if (!pThread->CreateThread(CREATE_SUSPENDED))
{
delete pThread;
return;
}
m_ThreadsList.AddTail(pThread);
VERIFY(pThread->SetThreadPriority(THREAD_PRIORITY_BELOW_NORMAL));
pThread->ResumeThread();
}
}
void CMainFrame::StopThread()
{
for (POSITION pos = m_ThreadsList.GetHeadPosition(); pos != NULL; )
{
CBaseThread* pThread = m_ThreadsList.GetNext(pos);
VERIFY(SetEvent(pThread->m_hEventKill));
}
for (int nThreadsLeft = m_ThreadsList.GetCount(); nThreadsLeft != 0; )
{
WaitForSingleObject(CBaseThread::m_hAnotherDead, INFINITE);
Sleep(nThreadsLeft*2);
nThreadsLeft = 0;
for (pos = m_ThreadsList.GetHeadPosition(); pos != NULL; )
{
CBaseThread* pThread = m_ThreadsList.GetNext(pos);
if (WaitForSingleObject(pThread->m_hEventDead, 0) == WAIT_TIMEOUT)
++nThreadsLeft;
}
}
while (!m_ThreadsList.IsEmpty())
{
CBaseThread* pThread = m_ThreadsList.RemoveHead();
VERIFY(WaitForSingleObject(pThread->m_hThread, INFINITE) == WAIT_OBJECT_0);
delete pThread;
}
}
BOOL CMainFrame::DestroyWindow()
{
// TODO: Add your specialized code here and/or call the base class
StopThread();
return CFrameWnd::DestroyWindow();
}