www.pudn.com > MoviePlay.zip > MainFrame.h


// MainFrame.h : interface of the CMainFrame class 
// aze 
// (c) Stephane Rodriguez 98 
///////////////////////////////////////////////////////////////////////////// 
 
#if !defined(AFX_MAINFRAME_H__8F3E6669_3B66_11D2_92F7_00104B498E9D__INCLUDED_) 
#define AFX_MAINFRAME_H__8F3E6669_3B66_11D2_92F7_00104B498E9D__INCLUDED_ 
 
#if _MSC_VER >= 1000 
#pragma once 
#endif // _MSC_VER >= 1000 
 
class CMainFrame : public CFrameWnd 
{ 
protected: // create from serialization only 
	CMainFrame(); 
	DECLARE_DYNCREATE(CMainFrame) 
 
// Attributes 
public: 
 
// Operations 
public: 
 
// Overrides 
	// ClassWizard generated virtual function overrides 
	//{{AFX_VIRTUAL(CMainFrame) 
	virtual BOOL PreCreateWindow(CREATESTRUCT& cs); 
	//}}AFX_VIRTUAL 
 
// Implementation 
public: 
	virtual ~CMainFrame(); 
#ifdef _DEBUG 
	virtual void AssertValid() const; 
	virtual void Dump(CDumpContext& dc) const; 
#endif 
 
protected:  // control bar embedded members 
	CStatusBar  m_wndStatusBar; 
	CToolBar    m_wndToolBar; 
 
// Generated message map functions 
protected: 
	//{{AFX_MSG(CMainFrame) 
	afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct); 
	//afx_msg void OnKeyDown( UINT nChar, UINT nRepCnt, UINT nFlags ); 
		// NOTE - the ClassWizard will add and remove member functions here. 
		//    DO NOT EDIT what you see in these blocks of generated code! 
	//}}AFX_MSG 
	DECLARE_MESSAGE_MAP() 
}; 
 
///////////////////////////////////////////////////////////////////////////// 
 
//{{AFX_INSERT_LOCATION}} 
// Microsoft Developer Studio will insert additional declarations immediately before the previous line. 
 
#endif // !defined(AFX_MAINFRAME_H__8F3E6669_3B66_11D2_92F7_00104B498E9D__INCLUDED_)