www.pudn.com > fhq_wav.rar > wavDlg.h


// wavDlg.h : header file 
// 
#include "sWave1.h" 
 
#if !defined(AFX_WAVDLG_H__57C95D8A_95A3_4C2B_A144_BB3E33DD4C07__INCLUDED_) 
#define AFX_WAVDLG_H__57C95D8A_95A3_4C2B_A144_BB3E33DD4C07__INCLUDED_ 
 
#if _MSC_VER > 1000 
#pragma once 
#endif // _MSC_VER > 1000 
 
///////////////////////////////////////////////////////////////////////////// 
// CWavDlg dialog 
 
class CWavDlg : public CDialog 
{ 
// Construction 
public: 
	sWave sw[30]; 
 
	CString GetRnd(); 
	void myPlaySound(CString sWaveNo); 
	CWavDlg(CWnd* pParent = NULL);	// standard constructor 
 
// Dialog Data 
	//{{AFX_DATA(CWavDlg) 
	enum { IDD = IDD_WAV_DIALOG }; 
	CEdit	m_s; 
	//}}AFX_DATA 
 
	// ClassWizard generated virtual function overrides 
	//{{AFX_VIRTUAL(CWavDlg) 
	protected: 
	virtual void DoDataExchange(CDataExchange* pDX);	// DDX/DDV support 
	//}}AFX_VIRTUAL 
 
// Implementation 
protected: 
	HICON m_hIcon; 
 
	// Generated message map functions 
	//{{AFX_MSG(CWavDlg) 
	virtual BOOL OnInitDialog(); 
	afx_msg void OnSysCommand(UINT nID, LPARAM lParam); 
	afx_msg void OnPaint(); 
	afx_msg HCURSOR OnQueryDragIcon(); 
	afx_msg void OnButton1(); 
	afx_msg void OnTimer(UINT nIDEvent); 
	//}}AFX_MSG 
	DECLARE_MESSAGE_MAP() 
}; 
 
//{{AFX_INSERT_LOCATION}} 
// Microsoft Visual C++ will insert additional declarations immediately before the previous line. 
 
#endif // !defined(AFX_WAVDLG_H__57C95D8A_95A3_4C2B_A144_BB3E33DD4C07__INCLUDED_)