www.pudn.com > fhq_wav.rar > wavDlg.h
// wavDlg.h : header file
//
#include "sWave1.h"
#if !defined(AFX_WAVDLG_H__57C95D8A_95A3_4C2B_A144_BB3E33DD4C07__INCLUDED_)
#define AFX_WAVDLG_H__57C95D8A_95A3_4C2B_A144_BB3E33DD4C07__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
/////////////////////////////////////////////////////////////////////////////
// CWavDlg dialog
class CWavDlg : public CDialog
{
// Construction
public:
sWave sw[30];
CString GetRnd();
void myPlaySound(CString sWaveNo);
CWavDlg(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CWavDlg)
enum { IDD = IDD_WAV_DIALOG };
CEdit m_s;
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CWavDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
HICON m_hIcon;
// Generated message map functions
//{{AFX_MSG(CWavDlg)
virtual BOOL OnInitDialog();
afx_msg void OnSysCommand(UINT nID, LPARAM lParam);
afx_msg void OnPaint();
afx_msg HCURSOR OnQueryDragIcon();
afx_msg void OnButton1();
afx_msg void OnTimer(UINT nIDEvent);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_WAVDLG_H__57C95D8A_95A3_4C2B_A144_BB3E33DD4C07__INCLUDED_)