www.pudn.com > BucklandSimpleSoccer.rar > TeamStates.h
#ifndef TEAMSTATES_H #define TEAMSTATES_H //------------------------------------------------------------------------ // // Name: TeamStates.h // // Desc: State prototypes for soccer team states // // Author: Mat Buckland 2003 (fup@ai-junkie.com) // //------------------------------------------------------------------------ #include#include "FSM/State.h" #include "Messaging/Telegram.h" class SoccerTeam; //------------------------------------------------------------------------ class Attacking : public State { private: Attacking(){} public: //this is a singleton static Attacking* Instance(); void Enter(SoccerTeam* team); void Execute(SoccerTeam* team); void Exit(SoccerTeam* team); bool OnMessage(SoccerTeam*, const Telegram&){return false;} }; //------------------------------------------------------------------------ class Defending : public State { private: Defending(){} public: //this is a singleton static Defending* Instance(); void Enter(SoccerTeam* team); void Execute(SoccerTeam* team); void Exit(SoccerTeam* team); bool OnMessage(SoccerTeam*, const Telegram&){return false;} }; //------------------------------------------------------------------------ class PrepareForKickOff : public State { private: PrepareForKickOff(){} public: //this is a singleton static PrepareForKickOff* Instance(); void Enter(SoccerTeam* team); void Execute(SoccerTeam* team); void Exit(SoccerTeam* team); bool OnMessage(SoccerTeam*, const Telegram&){return false;} }; #endif