www.pudn.com > LuckLottery.rar > LuckyLottery.cpp


// LuckyLottery.cpp : Defines the class behaviors for the application. 
// 
 
#include "stdafx.h" 
#include   
 
#include "LuckyLottery.h" 
#include "InputDialog.h" 
#include "OutputDialog.h" 
 
#include "MainFrm.h" 
 
#ifdef _DEBUG 
#define new DEBUG_NEW 
#undef THIS_FILE 
static char THIS_FILE[] = __FILE__; 
#endif 
 
///////////////////////////////////////////////////////////////////////////// 
// CLuckyLotteryApp 
 
BEGIN_MESSAGE_MAP(CLuckyLotteryApp, CWinApp) 
	//{{AFX_MSG_MAP(CLuckyLotteryApp) 
	ON_COMMAND(ID_APP_ABOUT, OnAppAbout) 
	ON_COMMAND(ID_INPUT_LOTTERY, OnInputLottery) 
	ON_COMMAND(ID_TRAIN_NETWORK, OnTrainNetwork) 
	ON_COMMAND(ID_OUTPUT_LOTTERY, OnOutputLottery) 
	ON_COMMAND(ID_WRITE_LOTTERY, OnWriteLottery) 
	//}}AFX_MSG_MAP 
END_MESSAGE_MAP() 
 
///////////////////////////////////////////////////////////////////////////// 
// CLuckyLotteryApp construction 
 
CLuckyLotteryApp::CLuckyLotteryApp() 
{ 
	// TODO: add construction code here, 
	// Place all significant initialization in InitInstance 
} 
 
///////////////////////////////////////////////////////////////////////////// 
// The one and only CLuckyLotteryApp object 
 
CLuckyLotteryApp theApp; 
 
///////////////////////////////////////////////////////////////////////////// 
// CLuckyLotteryApp initialization 
 
BOOL CLuckyLotteryApp::InitInstance() 
{ 
	// Standard initialization 
	// If you are not using these features and wish to reduce the size 
	//  of your final executable, you should remove from the following 
	//  the specific initialization routines you do not need. 
 
#ifdef _AFXDLL 
	Enable3dControls();			// Call this when using MFC in a shared DLL 
#else 
	Enable3dControlsStatic();	// Call this when linking to MFC statically 
#endif 
 
	// Change the registry key under which our settings are stored. 
	// TODO: You should modify this string to be something appropriate 
	// such as the name of your company or organization. 
	SetRegistryKey(_T("Local AppWizard-Generated Applications")); 
 
 
	// To create the main window, this code creates a new frame window 
	// object and then sets it as the application's main window object. 
 
	CMainFrame* pFrame = new CMainFrame; 
	m_pMainWnd = pFrame; 
 
	// create and load the frame with its resources 
 
	pFrame->LoadFrame(IDR_MAINFRAME, 
		WS_OVERLAPPEDWINDOW | FWS_ADDTOTITLE, NULL, 
		NULL); 
 
 
 
 
	// The one and only window has been initialized, so show and update it. 
	pFrame->ShowWindow(SW_SHOW); 
	pFrame->UpdateWindow(); 
 
	return TRUE; 
} 
 
///////////////////////////////////////////////////////////////////////////// 
// CLuckyLotteryApp message handlers 
 
 
 
 
 
///////////////////////////////////////////////////////////////////////////// 
// CAboutDlg dialog used for App About 
 
class CAboutDlg : public CDialog 
{ 
public: 
	CAboutDlg(); 
 
// Dialog Data 
	//{{AFX_DATA(CAboutDlg) 
	enum { IDD = IDD_ABOUTBOX }; 
	//}}AFX_DATA 
 
	// ClassWizard generated virtual function overrides 
	//{{AFX_VIRTUAL(CAboutDlg) 
	protected: 
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support 
	//}}AFX_VIRTUAL 
 
// Implementation 
protected: 
	//{{AFX_MSG(CAboutDlg) 
		// No message handlers 
	//}}AFX_MSG 
	DECLARE_MESSAGE_MAP() 
}; 
 
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD) 
{ 
	//{{AFX_DATA_INIT(CAboutDlg) 
	//}}AFX_DATA_INIT 
} 
 
void CAboutDlg::DoDataExchange(CDataExchange* pDX) 
{ 
	CDialog::DoDataExchange(pDX); 
	//{{AFX_DATA_MAP(CAboutDlg) 
	//}}AFX_DATA_MAP 
} 
 
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog) 
	//{{AFX_MSG_MAP(CAboutDlg) 
		// No message handlers 
	//}}AFX_MSG_MAP 
END_MESSAGE_MAP() 
 
// App command to run the dialog 
void CLuckyLotteryApp::OnAppAbout() 
{ 
	CAboutDlg aboutDlg; 
	aboutDlg.DoModal(); 
} 
 
///////////////////////////////////////////////////////////////////////////// 
// CLuckyLotteryApp message handlers 
 
void CLuckyLotteryApp::OnInputLottery()  
{ 
	// TODO: Add your command handler code here 
	InputDialog MyInputDlg; 
	MyInputDlg.DoModal(); 
} 
 
void CLuckyLotteryApp::OnTrainNetwork()  
{ 
	// TODO: Add your command handler code here 
	int i, j, loop=0, count=0 /*,same=0, aa, bb*/; 
//	short range; 
	double temp_value, wk, wkb; 
	CString finish; 
 
 
	BeginWaitCursor(); // display the hourglass cursor 
 
	GetData(); 
	InitNetwork(); 
 
//	CProgressCtrl pg; 
//	pg.Create(PBS_SMOOTH|WS_CHILD|WS_BORDER|WS_VISIBLE ,CRect(10,350,1000,370),AfxGetApp()->m_pMainWnd,0); 
//	range = 1000; 
//	pg.SetRange(0,range); 
 
	while(((count++)END_VALUE)) 
	{ 
		error_value = 0.0; 
		for(loop=0; loop 0.999) return(0.999); 
//	else  
//		if (RValue < 0.001) return(0.001); 
	return(RValue); 
} 
 
void CLuckyLotteryApp::GetData()  
{ 
	CStdioFile MyFile; 
	CString pFileName = _T("E:\\vc_work\\LOTTERY\\LotteryFile.txt"); 
	double out; 
	int i,j, pos; 
 
	MyFile.Open(pFileName, CFile::modeCreate | CFile::modeNoTruncate | CFile::modeReadWrite); 
//	i = MyFile.GetLength(); 
//	j = 9*(DATA_NUM + (IN_NUM / 7)); 
	if (MyFile.GetLength() < 9*(DATA_NUM + (IN_NUM / 7))) 
	{ 
		AfxMessageBox("彩票号码不够,请先输入彩票号码!"); 
		return; 
	} 
	else 
		MyFile.Seek(-9*(DATA_NUM+(IN_NUM / 7)), CFile::end); 
	memset(buffer, 0, 9*(DATA_NUM+(IN_NUM / 7))); 
	MyFile.Read(buffer, 9*(DATA_NUM+(IN_NUM / 7))); 
 
	for(i=0; i< DATA_NUM; i++) 
	{ 
		for (j=0; j < IN_NUM; j++) 
		{ 
			pos = (i*8)+j+(int)(j/7); 
			data_in[i][j] = ((double)buffer[pos] - 48.0)/10.0;		 
		} 
		for (j=0; j < OUT_NUM; j++) 
		{ 
//			pos = (i+(IN_NUM/7))*8+j+(int)(j/7); 
//			data_ot[i][j] = ((double)buffer[pos] - 48.0)/10.0;		 
			out = (double)buffer[(i*8+(8 * (IN_NUM / OUT_NUM)))+j] - 48.0; 
			data_ot[i][j] = out/10.0; 
		} 
	} 
 
	MyFile.Close(); 
} 
 
void CLuckyLotteryApp::InitNetwork()  
{ 
	int i,j; 
	 
	error_value = 100.0; 
	alpha = 0.2; 
	steplength = 0.8; 
	ru0 = 0.5; 
	srand((unsigned)time(NULL)); 
 
	for(i=0; i