www.pudn.com > gamedata.rar > msg.c
/*
消息处理 模块
*/
#include "stdafx.h"
// 系统消息发送
int sysmessage(SOCKET s, BYTE mode, char *buf, int distance, BOOL broadcast)
{
// 10 00 00 00 05 01 1D BB B6 D3 AD CA B9 D3 C3 20 BE F6 D5 BD B1 BF B1 BF 20 30 2E 30 37 20 B2 E2 CA D4 B0 E6
int i, t1, ret;
BYTE lpSource[512];
t1 = strlen(buf);
memset(lpSource, 0x00, sizeof(lpSource));
lpSource[0] = 0x00;
lpSource[1] = 0x00;
lpSource[2] = 0x00;
lpSource[3] = 0x00;
lpSource[4] = 0x05;
lpSource[5] = (BYTE)mode;
lpSource[6] = (BYTE)t1;
for(i=0;i