www.pudn.com > zfxcengine-0.1.0.zip > ceRenderSystem_D3D9.cpp
#include "Core/ceDebug.h"
#include "Render/RenderD3D9/ceRenderDevice_D3D9.h"
#include "Render/RenderD3D9/ceRenderSystem_D3D9.h"
#include "Core/ceMemManager.h"
namespace ZFXCE {
namespace Render {
//////////////////////////////////////////////////////////////////
ceRenderDevice* ceRenderSystemD3D9::CreateDevice()
{
PUSH_FUNCTION;
ceRenderDevice* Device = new ceRenderDeviceD3D9();
m_vDevices.push_back(Device);
return Device;
}
//////////////////////////////////////////////////////////////////
void ceRenderSystemD3D9::RemoveDevice(ceRenderDevice* Device)
{
PUSH_FUNCTION;
for (UINT d=0; d < m_vDevices.size(); d++)
{
if(m_vDevices[d] == Device)
{
delete m_vDevices[d];
Device = NULL;
return;
}
}
}
//////////////////////////////////////////////////////////////////
void ceRenderSystemD3D9::RemoveAllDevices(void)
{
for (UINT i=0; i < m_vDevices.size(); i++)
{
delete m_vDevices[i];
}
m_vDevices.clear();
}
} // namespace Render
} // namespace ZFXCE