www.pudn.com > CPoint3DCloud.rar > CPoint3DCloudView.cpp


// CPoint3DCloudView.cpp : implementation of the CCPoint3DCloudView class 
// 
 
#include "stdafx.h" 
#include "CPoint3DCloud.h" 
 
#include "CPoint3DCloudDoc.h" 
#include "CPoint3DCloudView.h" 
 
#ifdef _DEBUG 
#define new DEBUG_NEW 
#undef THIS_FILE 
static char THIS_FILE[] = __FILE__; 
#endif 
 
///////////////////////////////////////////////////////////////////////////// 
// CCPoint3DCloudView 
 
IMPLEMENT_DYNCREATE(CCPoint3DCloudView, CView) 
 
BEGIN_MESSAGE_MAP(CCPoint3DCloudView, CView) 
	//{{AFX_MSG_MAP(CCPoint3DCloudView) 
	ON_WM_DESTROY() 
	ON_WM_CREATE() 
	ON_WM_ERASEBKGND() 
	ON_WM_LBUTTONDOWN() 
	ON_WM_LBUTTONUP() 
	ON_WM_MOUSEMOVE() 
	ON_WM_MOUSEWHEEL() 
	ON_WM_RBUTTONDOWN() 
	ON_WM_RBUTTONUP() 
	ON_WM_SIZE() 
	ON_WM_MBUTTONDOWN() 
	ON_WM_MBUTTONUP() 
	//}}AFX_MSG_MAP 
	// Standard printing commands 
	ON_COMMAND(ID_FILE_PRINT, CView::OnFilePrint) 
	ON_COMMAND(ID_FILE_PRINT_DIRECT, CView::OnFilePrint) 
	ON_COMMAND(ID_FILE_PRINT_PREVIEW, CView::OnFilePrintPreview) 
END_MESSAGE_MAP() 
 
///////////////////////////////////////////////////////////////////////////// 
// CCPoint3DCloudView construction/destruction 
 
CCPoint3DCloudView::CCPoint3DCloudView() 
{ 
	// TODO: add construction code here 
	m_nViewOpenGL.SetProjectionMode(1); 
	m_nViewOpenGL.SetTwoView(false); 
} 
 
CCPoint3DCloudView::~CCPoint3DCloudView() 
{ 
} 
 
BOOL CCPoint3DCloudView::PreCreateWindow(CREATESTRUCT& cs) 
{ 
	// TODO: Modify the Window class or styles here by modifying 
	//  the CREATESTRUCT cs 
 
	return CView::PreCreateWindow(cs); 
} 
 
///////////////////////////////////////////////////////////////////////////// 
// CCPoint3DCloudView drawing 
 
void CCPoint3DCloudView::OnDraw(CDC* pDC) 
{ 
	CCPoint3DCloudDoc* pDoc = GetDocument(); 
	ASSERT_VALID(pDoc); 
	// TODO: add draw code for native data here 
	m_nViewOpenGL.OnInitRenderOpenGL(); 
      pDoc->OnDraw(); 
	m_nViewOpenGL.SwapBufferOpenGL(); 
} 
 
///////////////////////////////////////////////////////////////////////////// 
// CCPoint3DCloudView printing 
 
BOOL CCPoint3DCloudView::OnPreparePrinting(CPrintInfo* pInfo) 
{ 
	// default preparation 
	return DoPreparePrinting(pInfo); 
} 
 
void CCPoint3DCloudView::OnBeginPrinting(CDC* /*pDC*/, CPrintInfo* /*pInfo*/) 
{ 
	// TODO: add extra initialization before printing 
} 
 
void CCPoint3DCloudView::OnEndPrinting(CDC* /*pDC*/, CPrintInfo* /*pInfo*/) 
{ 
	// TODO: add cleanup after printing 
} 
 
///////////////////////////////////////////////////////////////////////////// 
// CCPoint3DCloudView diagnostics 
 
#ifdef _DEBUG 
void CCPoint3DCloudView::AssertValid() const 
{ 
	CView::AssertValid(); 
} 
 
void CCPoint3DCloudView::Dump(CDumpContext& dc) const 
{ 
	CView::Dump(dc); 
} 
 
CCPoint3DCloudDoc* CCPoint3DCloudView::GetDocument() // non-debug version is inline 
{ 
	ASSERT(m_pDocument->IsKindOf(RUNTIME_CLASS(CCPoint3DCloudDoc))); 
	return (CCPoint3DCloudDoc*)m_pDocument; 
} 
#endif //_DEBUG 
 
///////////////////////////////////////////////////////////////////////////// 
// CCPoint3DCloudView message handlers 
 
void CCPoint3DCloudView::OnDestroy()  
{ 
	CView::OnDestroy(); 
	 
	// TODO: Add your message handler code here 
	m_nViewOpenGL.OnDestroyOpenGL();	 
} 
 
int CCPoint3DCloudView::OnCreate(LPCREATESTRUCT lpCreateStruct)  
{ 
	if (CView::OnCreate(lpCreateStruct) == -1) 
		return -1; 
	 
	// TODO: Add your specialized creation code here 
	m_nViewOpenGL.OnInitOpenGL(GetSafeHwnd());	 
	return 0; 
} 
 
BOOL CCPoint3DCloudView::OnEraseBkgnd(CDC* pDC)  
{ 
	// TODO: Add your message handler code here and/or call default 
	return TRUE; 
//	return CView::OnEraseBkgnd(pDC); 
} 
 
void CCPoint3DCloudView::OnLButtonDown(UINT nFlags, CPoint point)  
{ 
	// TODO: Add your message handler code here and/or call default 
	m_nViewOpenGL.OnLButtonDown(nFlags,point);	 
	CView::OnLButtonDown(nFlags, point); 
} 
 
void CCPoint3DCloudView::OnLButtonUp(UINT nFlags, CPoint point)  
{ 
	// TODO: Add your message handler code here and/or call default 
	m_nViewOpenGL.OnLButtonUp(nFlags,point); 
	InvalidateRect(NULL,FALSE); 	 
	CView::OnLButtonUp(nFlags, point); 
} 
 
void CCPoint3DCloudView::OnMouseMove(UINT nFlags, CPoint point)  
{ 
	// TODO: Add your message handler code here and/or call default 
	m_nViewOpenGL.OnMouseMove(nFlags,point); 
	InvalidateRect(NULL,FALSE); 	 
	CView::OnMouseMove(nFlags, point); 
} 
 
BOOL CCPoint3DCloudView::OnMouseWheel(UINT nFlags, short zDelta, CPoint pt)  
{ 
	// TODO: Add your message handler code here and/or call default 
	m_nViewOpenGL.OnMouseWheel(nFlags, zDelta, pt); 
	InvalidateRect(NULL,FALSE);	 
	return CView::OnMouseWheel(nFlags, zDelta, pt); 
} 
 
 
 
void CCPoint3DCloudView::OnRButtonDown(UINT nFlags, CPoint point)  
{ 
	// TODO: Add your message handler code here and/or call default 
	m_nViewOpenGL.OnRButtonDown(nFlags, point);	 
	CView::OnRButtonDown(nFlags, point); 
} 
 
void CCPoint3DCloudView::OnRButtonUp(UINT nFlags, CPoint point)  
{ 
	// TODO: Add your message handler code here and/or call default 
	m_nViewOpenGL.OnRButtonUp(nFlags,point); 
	InvalidateRect(NULL,FALSE); 	 
	CView::OnRButtonUp(nFlags, point); 
} 
 
void CCPoint3DCloudView::OnSize(UINT nType, int cx, int cy)  
{ 
	CView::OnSize(nType, cx, cy); 
	 
	// TODO: Add your message handler code here 
    m_nViewOpenGL.OnSizeOpenGL(nType, cx, cy);	 
} 
 
void CCPoint3DCloudView::OnMButtonDown(UINT nFlags, CPoint point)  
{ 
	// TODO: Add your message handler code here and/or call default 
	m_nViewOpenGL.OnMButtonDown(nFlags,point);	 
	CView::OnMButtonDown(nFlags, point); 
} 
 
void CCPoint3DCloudView::OnMButtonUp(UINT nFlags, CPoint point)  
{ 
	// TODO: Add your message handler code here and/or call default 
	m_nViewOpenGL.OnMButtonUp(nFlags,point); 
	InvalidateRect(NULL,FALSE); 	 
	CView::OnMButtonUp(nFlags, point); 
}