www.pudn.com > EMplayer.rar > multimedia.dsp


# Microsoft Developer Studio Project File - Name="multimedia" - Package Owner=<4> 
# Microsoft Developer Studio Generated Build File, Format Version 6.00 
# ** DO NOT EDIT ** 
 
# TARGTYPE "Win32 (x86) Application" 0x0101 
 
CFG=multimedia - Win32 Debug 
!MESSAGE This is not a valid makefile. To build this project using NMAKE, 
!MESSAGE use the Export Makefile command and run 
!MESSAGE  
!MESSAGE NMAKE /f "multimedia.mak". 
!MESSAGE  
!MESSAGE You can specify a configuration when running NMAKE 
!MESSAGE by defining the macro CFG on the command line. For example: 
!MESSAGE  
!MESSAGE NMAKE /f "multimedia.mak" CFG="multimedia - Win32 Debug" 
!MESSAGE  
!MESSAGE Possible choices for configuration are: 
!MESSAGE  
!MESSAGE "multimedia - Win32 Release" (based on "Win32 (x86) Application") 
!MESSAGE "multimedia - Win32 Debug" (based on "Win32 (x86) Application") 
!MESSAGE  
 
# Begin Project 
# PROP AllowPerConfigDependencies 0 
# PROP Scc_ProjName "" 
# PROP Scc_LocalPath "" 
CPP=cl.exe 
MTL=midl.exe 
RSC=rc.exe 
 
!IF  "$(CFG)" == "multimedia - Win32 Release" 
 
# PROP BASE Use_MFC 6 
# PROP BASE Use_Debug_Libraries 0 
# PROP BASE Output_Dir "Release" 
# PROP BASE Intermediate_Dir "Release" 
# PROP BASE Target_Dir "" 
# PROP Use_MFC 6 
# PROP Use_Debug_Libraries 0 
# PROP Output_Dir "Release" 
# PROP Intermediate_Dir "Release" 
# PROP Target_Dir "" 
# ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /c 
# ADD CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /Yu"stdafx.h" /FD /c 
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 
# ADD BASE RSC /l 0x804 /d "NDEBUG" /d "_AFXDLL" 
# ADD RSC /l 0x804 /d "NDEBUG" /d "_AFXDLL" 
BSC32=bscmake.exe 
# ADD BASE BSC32 /nologo 
# ADD BSC32 /nologo 
LINK32=link.exe 
# ADD BASE LINK32 /nologo /subsystem:windows /machine:I386 
# ADD LINK32 /nologo /subsystem:windows /machine:I386 
 
!ELSEIF  "$(CFG)" == "multimedia - Win32 Debug" 
 
# PROP BASE Use_MFC 6 
# PROP BASE Use_Debug_Libraries 1 
# PROP BASE Output_Dir "Debug" 
# PROP BASE Intermediate_Dir "Debug" 
# PROP BASE Target_Dir "" 
# PROP Use_MFC 6 
# PROP Use_Debug_Libraries 1 
# PROP Output_Dir "Debug" 
# PROP Intermediate_Dir "Debug" 
# PROP Target_Dir "" 
# ADD BASE CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /GZ /c 
# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /Yu"stdafx.h" /FD /GZ /c 
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 
# ADD BASE RSC /l 0x804 /d "_DEBUG" /d "_AFXDLL" 
# ADD RSC /l 0x804 /d "_DEBUG" /d "_AFXDLL" 
BSC32=bscmake.exe 
# ADD BASE BSC32 /nologo 
# ADD BSC32 /nologo 
LINK32=link.exe 
# ADD BASE LINK32 /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept 
# ADD LINK32 /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept 
 
!ENDIF  
 
# Begin Target 
 
# Name "multimedia - Win32 Release" 
# Name "multimedia - Win32 Debug" 
# Begin Group "Source Files" 
 
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" 
# Begin Source File 
 
SOURCE=.\activemovie3.cpp 
# End Source File 
# Begin Source File 
 
SOURCE=.\ChildFrm.cpp 
# End Source File 
# Begin Source File 
 
SOURCE=.\MainFrm.cpp 
# End Source File 
# Begin Source File 
 
SOURCE=.\multimedia.cpp 
# End Source File 
# Begin Source File 
 
SOURCE=.\multimedia.rc 
# End Source File 
# Begin Source File 
 
SOURCE=.\multimediaDoc.cpp 
# End Source File 
# Begin Source File 
 
SOURCE=.\multimediaView.cpp 
# End Source File 
# Begin Source File 
 
SOURCE=.\MyMediaDlg.cpp 
# End Source File 
# Begin Source File 
 
SOURCE=.\StdAfx.cpp 
# ADD CPP /Yc"stdafx.h" 
# End Source File 
# End Group 
# Begin Group "Header Files" 
 
# PROP Default_Filter "h;hpp;hxx;hm;inl" 
# Begin Source File 
 
SOURCE=.\activemovie3.h 
# End Source File 
# Begin Source File 
 
SOURCE=.\ChildFrm.h 
# End Source File 
# Begin Source File 
 
SOURCE=.\MainFrm.h 
# End Source File 
# Begin Source File 
 
SOURCE=.\multimedia.h 
# End Source File 
# Begin Source File 
 
SOURCE=.\multimediaDoc.h 
# End Source File 
# Begin Source File 
 
SOURCE=.\multimediaView.h 
# End Source File 
# Begin Source File 
 
SOURCE=.\MyMediaDlg.h 
# End Source File 
# Begin Source File 
 
SOURCE=.\Resource.h 
# End Source File 
# Begin Source File 
 
SOURCE=.\StdAfx.h 
# End Source File 
# End Group 
# Begin Group "Resource Files" 
 
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" 
# Begin Source File 
 
SOURCE=.\res\multimedia.ico 
# End Source File 
# Begin Source File 
 
SOURCE=.\res\multimedia.rc2 
# End Source File 
# Begin Source File 
 
SOURCE=.\res\multimediaDoc.ico 
# End Source File 
# Begin Source File 
 
SOURCE=.\res\Toolbar.bmp 
# End Source File 
# End Group 
# Begin Source File 
 
SOURCE=.\ReadMe.txt 
# End Source File 
# End Target 
# End Project 
# Section multimedia : {265EC140-AE62-11D1-8500-00A0C91F9CA0} 
# 	2:5:Class:CActiveMovie3 
# 	2:10:HeaderFile:activemovie3.h 
# 	2:8:ImplFile:activemovie3.cpp 
# End Section 
# Section multimedia : {05589FA1-C356-11CE-BF01-00AA0055595A} 
# 	2:21:DefaultSinkHeaderFile:activemovie3.h 
# 	2:16:DefaultSinkClass:CActiveMovie3 
# End Section