www.pudn.com > ManyControl.rar > ModallessDlg.cpp
// ModallessDlg.cpp : implementation file
//
#include "stdafx.h"
#include "MyDialog.h"
#include "ModallessDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CModallessDlg dialog
CModallessDlg::CModallessDlg(CWnd* pParent /*=NULL*/)
: CDialog(CModallessDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CModallessDlg)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
}
void CModallessDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CModallessDlg)
// NOTE: the ClassWizard will add DDX and DDV calls here
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CModallessDlg, CDialog)
//{{AFX_MSG_MAP(CModallessDlg)
ON_BN_CLICKED(IDC_BUTTON_TEST, OnButtonTest)
ON_BN_CLICKED(IDC_RADIO_HELLO, OnRadioHello)
ON_BN_CLICKED(IDC_RADIO_WORLD, OnRadioWorld)
ON_BN_CLICKED(IDC_RADIO_HA, OnRadioHa)
ON_BN_CLICKED(IDC_CHECK_HELLO, OnCheckHello)
ON_BN_CLICKED(IDC_CHECK_HA, OnCheckHa)
ON_BN_CLICKED(IDC_CHECK_WORLD, OnCheckWorld)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CModallessDlg message handlers
void CModallessDlg::OnButtonTest()
{
// TODO: Add your control notification handler code here
AfxMessageBox("²âÊÔ°´Å¥¿Ø¼þ!");
}
void CModallessDlg::OnRadioHello()
{
// TODO: Add your control notification handler code here
AfxMessageBox("Hello");
}
void CModallessDlg::OnRadioWorld()
{
// TODO: Add your control notification handler code here
AfxMessageBox("World");
}
void CModallessDlg::OnRadioHa()
{
// TODO: Add your control notification handler code here
AfxMessageBox("Ha !");
}
void CModallessDlg::OnCheckHello()
{
// TODO: Add your control notification handler code here
}
void CModallessDlg::OnCheckHa()
{
// TODO: Add your control notification handler code here
}
void CModallessDlg::OnCheckWorld()
{
// TODO: Add your control notification handler code here
}