www.pudn.com > MeshProcess.rar > MeshProcess.cpp


// MeshProcess.cpp : Defines the class behaviors for the application. 
// 
 
#include "stdafx.h" 
#include "MeshProcess.h" 
 
#include "MainFrm.h" 
#include "MeshProcessDoc.h" 
#include "MeshProcessView.h" 
#include "Console.h" 
 
 
#ifdef _DEBUG 
#define new DEBUG_NEW 
#undef THIS_FILE 
static char THIS_FILE[] = __FILE__; 
#endif 
 
//Win32 Console  
#ifdef PLATFORM_ENABLE_CONSOLE 
extern void RedirectIOToConsole(const char title[]); 
#endif // PLATFORM_ENABLE_CONSOLE 
 
///////////////////////////////////////////////////////////////////////////// 
// CMeshProcessApp 
 
BEGIN_MESSAGE_MAP(CMeshProcessApp, CWinApp) 
	//{{AFX_MSG_MAP(CMeshProcessApp) 
	ON_COMMAND(ID_APP_ABOUT, OnAppAbout) 
		// NOTE - the ClassWizard will add and remove mapping macros here. 
		//    DO NOT EDIT what you see in these blocks of generated code! 
	//}}AFX_MSG_MAP 
	// Standard file based document commands 
	ON_COMMAND(ID_FILE_NEW, CWinApp::OnFileNew) 
	ON_COMMAND(ID_FILE_OPEN, CWinApp::OnFileOpen) 
	// Standard print setup command 
	ON_COMMAND(ID_FILE_PRINT_SETUP, CWinApp::OnFilePrintSetup) 
END_MESSAGE_MAP() 
 
///////////////////////////////////////////////////////////////////////////// 
// CMeshProcessApp construction 
 
CMeshProcessApp::CMeshProcessApp() 
{ 
	// TODO: add construction code here, 
	// Place all significant initialization in InitInstance 
} 
 
///////////////////////////////////////////////////////////////////////////// 
// The one and only CMeshProcessApp object 
 
CMeshProcessApp theApp; 
 
 
///////////////////////////////////////////////////////////////////////////// 
// CMeshProcessApp initialization 
 
BOOL CMeshProcessApp::InitInstance() 
{ 
	AfxEnableControlContainer(); 
 
	// Standard initialization 
	// If you are not using these features and wish to reduce the size 
	//  of your final executable, you should remove from the following 
	//  the specific initialization routines you do not need. 
 
#ifdef _AFXDLL 
	Enable3dControls();			// Call this when using MFC in a shared DLL 
#else 
	Enable3dControlsStatic();	// Call this when linking to MFC statically 
#endif 
 
	// Change the registry key under which our settings are stored. 
	// TODO: You should modify this string to be something appropriate 
	// such as the name of your company or organization. 
	SetRegistryKey(_T("HappyJimmy Zhejiang University!")); 
 
	LoadStdProfileSettings();  // Load standard INI file options (including MRU) 
 
	// Register the application's document templates.  Document templates 
	//  serve as the connection between documents, frame windows and views. 
 
	CSingleDocTemplate* pDocTemplate; 
	pDocTemplate = new CSingleDocTemplate( 
		IDR_MAINFRAME, 
		RUNTIME_CLASS(CMeshProcessDoc), 
		RUNTIME_CLASS(CMainFrame),       // main SDI frame window 
		RUNTIME_CLASS(CMeshProcessView)); 
	AddDocTemplate(pDocTemplate); 
 
	// Parse command line for standard shell commands, DDE, file open 
	CCommandLineInfo cmdInfo; 
	ParseCommandLine(cmdInfo); 
 
	// Dispatch commands specified on the command line 
	if (!ProcessShellCommand(cmdInfo)) 
		return FALSE; 
 
	// The one and only window has been initialized, so show and update it. 
	m_pMainWnd->ShowWindow(SW_SHOW); 
	m_pMainWnd->UpdateWindow(); 
	AfxGetMainWnd()->SetWindowText(" Mesh Process "); 
 
	//Win32 Console 	 
	#ifdef 	PLATFORM_ENABLE_CONSOLE 
	RedirectIOToConsole("Console"); 
    #endif //PLATFORM_ENABLE_CONSOLE 
 
	printf("Hello, Welcome to HappyJimmy!\n\n");  
 
 
	return TRUE; 
} 
 
 
///////////////////////////////////////////////////////////////////////////// 
// CAboutDlg dialog used for App About 
 
class CAboutDlg : public CDialog 
{ 
public: 
	CAboutDlg(); 
 
// Dialog Data 
	//{{AFX_DATA(CAboutDlg) 
	enum { IDD = IDD_ABOUTBOX }; 
	//}}AFX_DATA 
 
	// ClassWizard generated virtual function overrides 
	//{{AFX_VIRTUAL(CAboutDlg) 
	protected: 
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support 
	//}}AFX_VIRTUAL 
 
// Implementation 
protected: 
	//{{AFX_MSG(CAboutDlg) 
		// No message handlers 
	//}}AFX_MSG 
	DECLARE_MESSAGE_MAP() 
}; 
 
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD) 
{ 
	//{{AFX_DATA_INIT(CAboutDlg) 
	//}}AFX_DATA_INIT 
} 
 
void CAboutDlg::DoDataExchange(CDataExchange* pDX) 
{ 
	CDialog::DoDataExchange(pDX); 
	//{{AFX_DATA_MAP(CAboutDlg) 
	//}}AFX_DATA_MAP 
} 
 
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog) 
	//{{AFX_MSG_MAP(CAboutDlg) 
		// No message handlers 
	//}}AFX_MSG_MAP 
END_MESSAGE_MAP() 
 
// App command to run the dialog 
void CMeshProcessApp::OnAppAbout() 
{ 
	CAboutDlg aboutDlg; 
	aboutDlg.DoModal(); 
} 
 
 
 
///////////////////////////////////////////////////////////////////////////// 
// CMeshProcessApp message handlers 
 
 
BOOL CMeshProcessApp::LoadOptions() 
{ 
	unsigned int red,green,blue; 
 
	// Gl back color 
	red = GetProfileInt( "OpenGL back color", "Red", 0); 
	green = GetProfileInt( "OpenGL back color", "Green", 0); 
	blue = GetProfileInt( "OpenGL back color", "Blue", 0); 
	m_OptionColorGlBack = RGB( red, green, blue); 
 
	// Mesh model color 
	red = GetProfileInt( "Mesh model color", "Red", 200); 
	green = GetProfileInt( "Mesh model color", "Green", 200); 
	blue = GetProfileInt( "Mesh model color", "Blue", 200); 
	m_OptionColorMesh = RGB( red, green, blue); 
 
	// Mesh line color 
	red = GetProfileInt( "Mesh line color", "Red", 200); 
	green = GetProfileInt( "Mesh line color", "Green", 200); 
	blue = GetProfileInt( "Mesh line color", "Blue", 200); 
	m_OptionColorLine = RGB( red, green, blue); 
 
	 
	return TRUE; 
 
 
} 
 
BOOL CMeshProcessApp::SaveOptions() 
{ 
	unsigned char red,green,blue; 
 
	// Gl back color 
	red = GetRValue( m_OptionColorGlBack); 
	green = GetGValue( m_OptionColorGlBack); 
	blue = GetBValue( m_OptionColorGlBack); 
	WriteProfileInt( "OpenGL back color", "Red", red); 
	WriteProfileInt( "OpenGL back color", "Green", green); 
	WriteProfileInt( "OpenGL back color", "Blue", blue); 
	 
	// Mesh model color 
	red = GetRValue( m_OptionColorMesh); 
	green = GetGValue( m_OptionColorMesh); 
	blue = GetBValue( m_OptionColorMesh); 
	WriteProfileInt( "Mesh model color", "Red", red); 
	WriteProfileInt( "Mesh model color", "Green", green); 
	WriteProfileInt( "Mesh model color", "Blue", blue); 
 
	// Mesh line color 
	red = GetRValue( m_OptionColorLine); 
	green = GetGValue( m_OptionColorLine); 
	blue = GetBValue( m_OptionColorLine); 
	WriteProfileInt( "Mesh line color", "Red", red); 
	WriteProfileInt( "Mesh line color", "Green", green); 
	WriteProfileInt( "Mesh line color", "Blue", blue); 
 
	 
	return TRUE; 
 
 
}