www.pudn.com > FlashShow.rar > Flash_Test.cpp


// Flash_Test.cpp : Defines the class behaviors for the application. 
// 
 
#include "stdafx.h" 
#include "Flash_Test.h" 
#include "Flash_TestDlg.h" 
#include "CShockwaveFlash.h" 
 
#ifdef _DEBUG 
#define new DEBUG_NEW 
#endif 
 
 
// CFlash_TestApp 
 
BEGIN_MESSAGE_MAP(CFlash_TestApp, CWinApp) 
	ON_COMMAND(ID_HELP, &CWinApp::OnHelp) 
END_MESSAGE_MAP() 
 
 
// CFlash_TestApp construction 
 
CFlash_TestApp::CFlash_TestApp() 
{ 
	// TODO: add construction code here, 
	// Place all significant initialization in InitInstance 
} 
 
 
// The one and only CFlash_TestApp object 
 
CFlash_TestApp theApp; 
 
 
// CFlash_TestApp initialization 
 
BOOL CFlash_TestApp::InitInstance() 
{ 
	// InitCommonControlsEx() is required on Windows XP if an application 
	// manifest specifies use of ComCtl32.dll version 6 or later to enable 
	// visual styles.  Otherwise, any window creation will fail. 
	INITCOMMONCONTROLSEX InitCtrls; 
	InitCtrls.dwSize = sizeof(InitCtrls); 
	// Set this to include all the common control classes you want to use 
	// in your application. 
	InitCtrls.dwICC = ICC_WIN95_CLASSES; 
	InitCommonControlsEx(&InitCtrls); 
 
	CWinApp::InitInstance(); 
 
	AfxEnableControlContainer(); 
 
	// Standard initialization 
	// If you are not using these features and wish to reduce the size 
	// of your final executable, you should remove from the following 
	// the specific initialization routines you do not need 
	// Change the registry key under which our settings are stored 
	// TODO: You should modify this string to be something appropriate 
	// such as the name of your company or organization 
	SetRegistryKey(_T("Local AppWizard-Generated Applications")); 
     
	CFlash_TestDlg dlg; 
	m_pMainWnd = &dlg; 
	INT_PTR nResponse = dlg.DoModal(); 
/* 
	CString url( "e:///test1.swf" ); 
	CString name( "myPlay" ); 
	CShockwaveFlash m_FlashPlayer; 
    m_FlashPlayer.Create(url,) 
	m_FlashPlayer.LoadMovie(0, str); 
	m_FlashPlayer.Play(); 
 
	CShockwaveFlash::cr 
	 
 
	CString url( "e://test1.swf" ); 
	CShockwaveFlash m_FlashPlayer; 
	m_FlashPlayer.LoadMovie(0, str); 
	m_FlashPlayer.Play(); 
	*/ 
 
	if (nResponse == IDOK) 
	{ 
		// TODO: Place code here to handle when the dialog is 
		//  dismissed with OK 
	} 
	else if (nResponse == IDCANCEL) 
	{ 
		// TODO: Place code here to handle when the dialog is 
		//  dismissed with Cancel 
	} 
 
	// Since the dialog has been closed, return FALSE so that we exit the 
	//  application, rather than start the application's message pump. 
	return FALSE; 
}