www.pudn.com > FlashShow.rar > Flash_Test.cpp
// Flash_Test.cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include "Flash_Test.h"
#include "Flash_TestDlg.h"
#include "CShockwaveFlash.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#endif
// CFlash_TestApp
BEGIN_MESSAGE_MAP(CFlash_TestApp, CWinApp)
ON_COMMAND(ID_HELP, &CWinApp::OnHelp)
END_MESSAGE_MAP()
// CFlash_TestApp construction
CFlash_TestApp::CFlash_TestApp()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}
// The one and only CFlash_TestApp object
CFlash_TestApp theApp;
// CFlash_TestApp initialization
BOOL CFlash_TestApp::InitInstance()
{
// InitCommonControlsEx() is required on Windows XP if an application
// manifest specifies use of ComCtl32.dll version 6 or later to enable
// visual styles. Otherwise, any window creation will fail.
INITCOMMONCONTROLSEX InitCtrls;
InitCtrls.dwSize = sizeof(InitCtrls);
// Set this to include all the common control classes you want to use
// in your application.
InitCtrls.dwICC = ICC_WIN95_CLASSES;
InitCommonControlsEx(&InitCtrls);
CWinApp::InitInstance();
AfxEnableControlContainer();
// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need
// Change the registry key under which our settings are stored
// TODO: You should modify this string to be something appropriate
// such as the name of your company or organization
SetRegistryKey(_T("Local AppWizard-Generated Applications"));
CFlash_TestDlg dlg;
m_pMainWnd = &dlg;
INT_PTR nResponse = dlg.DoModal();
/*
CString url( "e:///test1.swf" );
CString name( "myPlay" );
CShockwaveFlash m_FlashPlayer;
m_FlashPlayer.Create(url,)
m_FlashPlayer.LoadMovie(0, str);
m_FlashPlayer.Play();
CShockwaveFlash::cr
CString url( "e://test1.swf" );
CShockwaveFlash m_FlashPlayer;
m_FlashPlayer.LoadMovie(0, str);
m_FlashPlayer.Play();
*/
if (nResponse == IDOK)
{
// TODO: Place code here to handle when the dialog is
// dismissed with OK
}
else if (nResponse == IDCANCEL)
{
// TODO: Place code here to handle when the dialog is
// dismissed with Cancel
}
// Since the dialog has been closed, return FALSE so that we exit the
// application, rather than start the application's message pump.
return FALSE;
}