www.pudn.com > QQ_Sniffer.rar > random.cpp


/* 
 * Copyright (c) 1983 Regents of the University of California. 
 * All rights reserved. 
 * 
 * Redistribution and use in source and binary forms, with or without 
 * modification, are permitted provided that the following conditions 
 * are met: 
 * 1. Redistributions of source code must retain the above copyright 
 *    notice, this list of conditions and the following disclaimer. 
 * 2. Redistributions in binary form must reproduce the above copyright 
 *    notice, this list of conditions and the following disclaimer in the 
 *    documentation and/or other materials provided with the distribution. 
 * 3. All advertising materials mentioning features or use of this software 
 *    must display the following acknowledgement: 
 *	This product includes software developed by the University of 
 *	California, Berkeley and its contributors. 
 * 4. Neither the name of the University nor the names of its contributors 
 *    may be used to endorse or promote products derived from this software 
 *    without specific prior written permission. 
 * 
 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND 
 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 
 * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE 
 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL 
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 */ 
#include "stdafx.h" 
 
#if defined(LIBC_SCCS) && !defined(lint) 
static char *rcsid = "$OpenBSD: random.c,v 1.9 2000/04/04 14:27:00 millert Exp $"; 
#endif /* LIBC_SCCS and not lint */ 
 
#include  
#ifdef WIN32 
	#include  
	#include  
	#include  
	#include  
	extern int gettimeofday(struct timeval *, struct timezone *); 
	typedef unsigned int ssize_t; 
#else 
#include  
#include  
#endif 
#include  
#include  
#include  
 
 
/* 
 * random.c: 
 * 
 * An improved random number generation package.  In addition to the standard 
 * rand()/srand() like interface, this package also has a special state info 
 * interface.  The initstate() routine is called with a seed, an array of 
 * bytes, and a count of how many bytes are being passed in; this array is 
 * then initialized to contain information for random number generation with 
 * that much state information.  Good sizes for the amount of state 
 * information are 32, 64, 128, and 256 bytes.  The state can be switched by 
 * calling the setstate() routine with the same array as was initiallized 
 * with initstate().  By default, the package runs with 128 bytes of state 
 * information and generates far better random numbers than a linear 
 * congruential generator.  If the amount of state information is less than 
 * 32 bytes, a simple linear congruential R.N.G. is used. 
 * 
 * Internally, the state information is treated as an array of longs; the 
 * zeroeth element of the array is the type of R.N.G. being used (small 
 * integer); the remainder of the array is the state information for the 
 * R.N.G.  Thus, 32 bytes of state information will give 7 longs worth of 
 * state information, which will allow a degree seven polynomial.  (Note: 
 * the zeroeth word of state information also has some other information 
 * stored in it -- see setstate() for details). 
 *  
 * The random number generation technique is a linear feedback shift register 
 * approach, employing trinomials (since there are fewer terms to sum up that 
 * way).  In this approach, the least significant bit of all the numbers in 
 * the state table will act as a linear feedback shift register, and will 
 * have period 2^deg - 1 (where deg is the degree of the polynomial being 
 * used, assuming that the polynomial is irreducible and primitive).  The 
 * higher order bits will have longer periods, since their values are also 
 * influenced by pseudo-random carries out of the lower bits.  The total 
 * period of the generator is approximately deg*(2**deg - 1); thus doubling 
 * the amount of state information has a vast influence on the period of the 
 * generator.  Note: the deg*(2**deg - 1) is an approximation only good for 
 * large deg, when the period of the shift register is the dominant factor. 
 * With deg equal to seven, the period is actually much longer than the 
 * 7*(2**7 - 1) predicted by this formula. 
 */ 
 
/* 
 * For each of the currently supported random number generators, we have a 
 * break value on the amount of state information (you need at least this 
 * many bytes of state info to support this random number generator), a degree 
 * for the polynomial (actually a trinomial) that the R.N.G. is based on, and 
 * the separation between the two lower order coefficients of the trinomial. 
 */ 
#define	TYPE_0		0		/* linear congruential */ 
#define	BREAK_0		8 
#define	DEG_0		0 
#define	SEP_0		0 
 
#define	TYPE_1		1		/* x**7 + x**3 + 1 */ 
#define	BREAK_1		32 
#define	DEG_1		7 
#define	SEP_1		3 
 
#define	TYPE_2		2		/* x**15 + x + 1 */ 
#define	BREAK_2		64 
#define	DEG_2		15 
#define	SEP_2		1 
 
#define	TYPE_3		3		/* x**31 + x**3 + 1 */ 
#define	BREAK_3		128 
#define	DEG_3		31 
#define	SEP_3		3 
 
#define	TYPE_4		4		/* x**63 + x + 1 */ 
#define	BREAK_4		256 
#define	DEG_4		63 
#define	SEP_4		1 
 
/* 
 * Array versions of the above information to make code run faster -- 
 * relies on fact that TYPE_i == i. 
 */ 
#define	MAX_TYPES	5		/* max number of types above */ 
 
static int degrees[MAX_TYPES] =	{ DEG_0, DEG_1, DEG_2, DEG_3, DEG_4 }; 
static int seps [MAX_TYPES] =	{ SEP_0, SEP_1, SEP_2, SEP_3, SEP_4 }; 
 
/* 
 * Initially, everything is set up as if from: 
 * 
 *	initstate(1, &randtbl, 128); 
 * 
 * Note that this initialization takes advantage of the fact that srandom() 
 * advances the front and rear pointers 10*rand_deg times, and hence the 
 * rear pointer which starts at 0 will also end up at zero; thus the zeroeth 
 * element of the state information, which contains info about the current 
 * position of the rear pointer is just 
 * 
 *	MAX_TYPES * (rptr - state) + TYPE_3 == TYPE_3. 
 */ 
 
static long randtbl[DEG_3 + 1] = { 
	TYPE_3, 
	0x991539b1, 0x16a5bce3, 0x6774a4cd, 0x3e01511e, 0x4e508aaa, 0x61048c05,  
	0xf5500617, 0x846b7115, 0x6a19892c, 0x896a97af, 0xdb48f936, 0x14898454,  
	0x37ffd106, 0xb58bff9c, 0x59e17104, 0xcf918a49, 0x09378c83, 0x52c7a471,  
	0x8d293ea9, 0x1f4fc301, 0xc3db71be, 0x39b44e1c, 0xf8a44ef9, 0x4c8b80b1,  
	0x19edc328, 0x87bf4bdd, 0xc9b240e5, 0xe9ee4b1b, 0x4382aee7, 0x535b6b41,  
	0xf3bec5da, 
}; 
 
/* 
 * fptr and rptr are two pointers into the state info, a front and a rear 
 * pointer.  These two pointers are always rand_sep places aparts, as they 
 * cycle cyclically through the state information.  (Yes, this does mean we 
 * could get away with just one pointer, but the code for random() is more 
 * efficient this way).  The pointers are left positioned as they would be 
 * from the call 
 * 
 *	initstate(1, randtbl, 128); 
 * 
 * (The position of the rear pointer, rptr, is really 0 (as explained above 
 * in the initialization of randtbl) because the state table pointer is set 
 * to point to randtbl[1] (as explained below). 
 */ 
static long *fptr = &randtbl[SEP_3 + 1]; 
static long *rptr = &randtbl[1]; 
 
/* 
 * The following things are the pointer to the state information table, the 
 * type of the current generator, the degree of the current polynomial being 
 * used, and the separation between the two pointers.  Note that for efficiency 
 * of random(), we remember the first location of the state information, not 
 * the zeroeth.  Hence it is valid to access state[-1], which is used to 
 * store the type of the R.N.G.  Also, we remember the last location, since 
 * this is more efficient than indexing every time to find the address of 
 * the last element to see if the front and rear pointers have wrapped. 
 */ 
static long *state = &randtbl[1]; 
static int rand_type = TYPE_3; 
static int rand_deg = DEG_3; 
static int rand_sep = SEP_3; 
static long *end_ptr = &randtbl[DEG_3 + 1]; 
 
/* 
 * random: 
 * 
 * If we are using the trivial TYPE_0 R.N.G., just do the old linear 
 * congruential bit.  Otherwise, we do our fancy trinomial stuff, which is 
 * the same in all the other cases due to all the global variables that have 
 * been set up.  The basic operation is to add the number at the rear pointer 
 * into the one at the front pointer.  Then both pointers are advanced to 
 * the next location cyclically in the table.  The value returned is the sum 
 * generated, reduced to 31 bits by throwing away the "least random" low bit. 
 * 
 * Note: the code takes advantage of the fact that both the front and 
 * rear pointers can't wrap on the same call by not testing the rear 
 * pointer if the front one has wrapped. 
 * 
 * Returns a 31-bit random number. 
 */ 
long 
random() 
{ 
	long i; 
 
	if (rand_type == TYPE_0) 
		i = state[0] = (state[0] * 1103515245 + 12345) & 0x7fffffff; 
	else { 
		*fptr += *rptr; 
		i = (*fptr >> 1) & 0x7fffffff;	/* chucking least random bit */ 
		if (++fptr >= end_ptr) { 
			fptr = state; 
			++rptr; 
		} else if (++rptr >= end_ptr) 
			rptr = state; 
	} 
	return(i); 
} 
 
/* 
 * srandom: 
 * 
 * Initialize the random number generator based on the given seed.  If the 
 * type is the trivial no-state-information type, just remember the seed. 
 * Otherwise, initializes state[] based on the given "seed" via a linear 
 * congruential generator.  Then, the pointers are set to known locations 
 * that are exactly rand_sep places apart.  Lastly, it cycles the state 
 * information a given number of times to get rid of any initial dependencies 
 * introduced by the L.C.R.N.G.  Note that the initialization of randtbl[] 
 * for default usage relies on values produced by this routine. 
 */ 
void 
srandom(u_int x) 
	 
{ 
	register long int test; 
	register int i; 
	ldiv_t val; 
 
	if (rand_type == TYPE_0) 
		state[0] = x; 
	else { 
		state[0] = x; 
		for (i = 1; i < rand_deg; i++) { 
			/* 
			 * Implement the following, without overflowing 31 bits: 
			 * 
			 *	state[i] = (16807 * state[i - 1]) % 2147483647; 
			 * 
			 *	2^31-1 (prime) = 2147483647 = 127773*16807+2836 
			 */ 
			val = ldiv(state[i-1], 127773); 
			test = 16807 * val.rem - 2836 * val.quot; 
			state[i] = test + (test < 0 ? 2147483647 : 0); 
		} 
		fptr = &state[rand_sep]; 
		rptr = &state[0]; 
		for (i = 0; i < 10 * rand_deg; i++) 
			(void)random(); 
	} 
} 
 
/* 
 * srandomdev: 
 * 
 * Many programs choose the seed value in a totally predictable manner. 
 * This often causes problems.  We seed the generator using the much more 
 * secure arandom(4) interface.  Note that this particular seeding 
 * procedure can generate states which are impossible to reproduce by 
 * calling srandom() with any value, since the succeeding terms in the 
 * state buffer are no longer derived from the LC algorithm applied to 
 * a fixed seed. 
 */ 
void 
srandomdev() 
{ 
	int fd; 
	size_t len; 
 
	if (rand_type == TYPE_0) 
		len = sizeof(state[0]); 
	else 
		len = rand_deg * sizeof(state[0]); 
 
	if ((fd = open("/dev/arandom", O_RDONLY, 0)) != -1 && 
	    read(fd, (void *) state, len) == (int) len) { 
		close(fd); 
	} else { 
		struct timeval tv; 
		u_int junk; 
 
		/* XXX - this could be better */ 
		gettimeofday(&tv, NULL); 
		srandom(getpid() ^ tv.tv_sec ^ tv.tv_usec ^ junk); 
		if (fd != -1) 
			close(fd); 
		return; 
	} 
 
	if (rand_type != TYPE_0) { 
		fptr = &state[rand_sep]; 
		rptr = &state[0]; 
	} 
} 
 
/* 
 * initstate: 
 * 
 * Initialize the state information in the given array of n bytes for future 
 * random number generation.  Based on the number of bytes we are given, and 
 * the break values for the different R.N.G.'s, we choose the best (largest) 
 * one we can and set things up for it.  srandom() is then called to 
 * initialize the state information. 
 *  
 * Note that on return from srandom(), we set state[-1] to be the type 
 * multiplexed with the current value of the rear pointer; this is so 
 * successive calls to initstate() won't lose this information and will be 
 * able to restart with setstate(). 
 *  
 * Note: the first thing we do is save the current state, if any, just like 
 * setstate() so that it doesn't matter when initstate is called. 
 * 
 * Returns a pointer to the old state. 
 */ 
char * 
initstate(u_int seed, char *arg_state, size_t n) 
	//u_int seed;			/* seed for R.N.G. */ 
	//char *arg_state;		/* pointer to state array */ 
	//size_t n;			/* # bytes of state info */ 
{ 
	register char *ostate = (char *)(&state[-1]); 
 
	if (rand_type == TYPE_0) 
		state[-1] = rand_type; 
	else 
		state[-1] = MAX_TYPES * (rptr - state) + rand_type; 
	if (n < BREAK_0) 
		return(NULL); 
	if (n < BREAK_1) { 
		rand_type = TYPE_0; 
		rand_deg = DEG_0; 
		rand_sep = SEP_0; 
	} else if (n < BREAK_2) { 
		rand_type = TYPE_1; 
		rand_deg = DEG_1; 
		rand_sep = SEP_1; 
	} else if (n < BREAK_3) { 
		rand_type = TYPE_2; 
		rand_deg = DEG_2; 
		rand_sep = SEP_2; 
	} else if (n < BREAK_4) { 
		rand_type = TYPE_3; 
		rand_deg = DEG_3; 
		rand_sep = SEP_3; 
	} else { 
		rand_type = TYPE_4; 
		rand_deg = DEG_4; 
		rand_sep = SEP_4; 
	} 
	state = &(((long *)arg_state)[1]);	/* first location */ 
	end_ptr = &state[rand_deg];	/* must set end_ptr before srandom */ 
	srandom(seed); 
	if (rand_type == TYPE_0) 
		state[-1] = rand_type; 
	else 
		state[-1] = MAX_TYPES*(rptr - state) + rand_type; 
	return(ostate); 
} 
 
/* 
 * setstate: 
 * 
 * Restore the state from the given state array. 
 * 
 * Note: it is important that we also remember the locations of the pointers 
 * in the current state information, and restore the locations of the pointers 
 * from the old state information.  This is done by multiplexing the pointer 
 * location into the zeroeth word of the state information. 
 * 
 * Note that due to the order in which things are done, it is OK to call 
 * setstate() with the same state as the current state. 
 * 
 * Returns a pointer to the old state information. 
 */ 
char * 
setstate(const char *arg_state) 
	//const char *arg_state; 
{ 
	register long *new_state = (long *)arg_state; 
	register int type = new_state[0] % MAX_TYPES; 
	register int rear = new_state[0] / MAX_TYPES; 
	char *ostate = (char *)(&state[-1]); 
 
	if (rand_type == TYPE_0) 
		state[-1] = rand_type; 
	else 
		state[-1] = MAX_TYPES * (rptr - state) + rand_type; 
	switch(type) { 
	case TYPE_0: 
	case TYPE_1: 
	case TYPE_2: 
	case TYPE_3: 
	case TYPE_4: 
		rand_type = type; 
		rand_deg = degrees[type]; 
		rand_sep = seps[type]; 
		break; 
	default: 
		return(NULL); 
	} 
	state = &new_state[1]; 
	if (rand_type != TYPE_0) { 
		rptr = &state[rear]; 
		fptr = &state[(rear + rand_sep) % rand_deg]; 
	} 
	end_ptr = &state[rand_deg];		/* set end_ptr too */ 
	return(ostate); 
}