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// dllDSPlayer.h : main header file for the DLLDSPLAYER DLL // #if !defined(AFX_DLLDSPLAYER_H__1C61008B_E4E5_4904_B949_BCE3C52CE2D0__INCLUDED_) #define AFX_DLLDSPLAYER_H__1C61008B_E4E5_4904_B949_BCE3C52CE2D0__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #ifndef __AFXWIN_H__ #error include 'stdafx.h' before including this file for PCH #endif #include "resource.h" // main symbols #include#include "DSPlayer.h" ///////////////////////////////////////////////////////////////////////////// // CDllDSPlayerApp // See dllDSPlayer.cpp for the implementation of this class // class CDllDSPlayerApp : public CWinApp { public: CDllDSPlayerApp(); // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CDllDSPlayerApp) public: virtual int ExitInstance(); virtual BOOL InitInstance(); //}}AFX_VIRTUAL //{{AFX_MSG(CDllDSPlayerApp) // NOTE - the ClassWizard will add and remove member functions here. // DO NOT EDIT what you see in these blocks of generated code ! //}}AFX_MSG DECLARE_MESSAGE_MAP() }; ///////////////////////////////////////////////////////////////////////////// __declspec( dllexport ) int hwprGetCDromDriver ( OUT CString &csCDROMDriver ); __declspec( dllexport ) int GetCDTrackNum ( LPCTSTR lpszCDROM ); //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_DLLDSPLAYER_H__1C61008B_E4E5_4904_B949_BCE3C52CE2D0__INCLUDED_)