www.pudn.com > dialogic_IVR.rar > BTNST.H


#ifndef _BTNST_H 
#define _BTNST_H 
 
#if _MSC_VER >= 1000 
#pragma once 
#endif // _MSC_VER >= 1000 
 
// CBtnST.h : header file 
// 
 
// Comment this if you don't want that CButtonST hilights itself 
// also when the window is inactive (like happens in Internet Explorer) 
#define ST_LIKEIE 
 
// Comment this if you don't want to use CMemDC class 
#define ST_USE_MEMDC 
 
///////////////////////////////////////////////////////////////////////////// 
// CButtonST window 
 
class CButtonST : public CButton 
{ 
// Construction 
public: 
    CButtonST(); 
	~CButtonST(); 
    enum {ST_ALIGN_HORIZ, ST_ALIGN_VERT}; 
 
// Attributes 
public: 
 
// Operations 
public: 
 
// Overrides 
	// ClassWizard generated virtual function overrides 
    //{{AFX_VIRTUAL(CButtonST) 
	public: 
	virtual void DrawItem(LPDRAWITEMSTRUCT lpDrawItemStruct); 
	protected: 
	virtual void PreSubclassWindow(); 
	//}}AFX_VIRTUAL 
 
// Implementation 
public: 
	BOOL SetBtnCursor(int nCursorId = -1); 
 
	void SetFlatFocus(BOOL bDrawFlatFocus, BOOL bRepaint = FALSE); 
	BOOL GetFlatFocus(); 
 
	void SetDefaultActiveFgColor(BOOL bRepaint = FALSE); 
	void SetActiveFgColor(COLORREF crNew, BOOL bRepaint = FALSE); 
	const COLORREF GetActiveFgColor(); 
	 
	void SetDefaultActiveBgColor(BOOL bRepaint = FALSE); 
	void SetActiveBgColor(COLORREF crNew, BOOL bRepaint = FALSE); 
	const COLORREF GetActiveBgColor(); 
	 
	void SetDefaultInactiveFgColor(BOOL bRepaint = FALSE); 
	void SetInactiveFgColor(COLORREF crNew, BOOL bRepaint = FALSE); 
	const COLORREF GetInactiveFgColor(); 
 
	void SetDefaultInactiveBgColor(BOOL bRepaint = FALSE); 
	void SetInactiveBgColor(COLORREF crNew, BOOL bRepaint = FALSE); 
	const COLORREF GetInactiveBgColor(); 
 
	void SetShowText(BOOL bShow = TRUE); 
	BOOL GetShowText(); 
 
	void SetAlign(int nAlign); 
	int GetAlign(); 
 
	void SetFlat(BOOL bState = TRUE); 
	BOOL GetFlat(); 
 
	void DrawBorder(BOOL bEnable = TRUE); 
	void SetIcon(int nIconInId, int nIconOutId = NULL, BYTE cx = 32, BYTE cy = 32); 
 
	static const short GetVersionI(); 
	static const char* GetVersionC(); 
 
protected: 
    //{{AFX_MSG(CButtonST) 
	afx_msg void OnCaptureChanged(CWnd *pWnd); 
	afx_msg BOOL OnSetCursor(CWnd* pWnd, UINT nHitTest, UINT message); 
	afx_msg void OnKillFocus(CWnd* pNewWnd); 
	afx_msg void OnMouseMove(UINT nFlags, CPoint point); 
	//}}AFX_MSG 
 
	DECLARE_MESSAGE_MAP() 
private: 
	void DrawTheIcon(CDC* pDC, CString* title, RECT* rcItem, CRect* captionRect, BOOL IsPressed, BOOL IsDisabled); 
 
	int m_nAlign; 
	BOOL m_bShowText; 
	BOOL m_bDrawBorder; 
	BOOL m_bIsFlat; 
	BOOL m_MouseOnButton; 
	BOOL m_bDrawFlatFocus; 
 
	HCURSOR m_hCursor; 
 
	HICON m_hIconIn; 
	HICON m_hIconOut; 
	BYTE m_cyIcon; 
	BYTE m_cxIcon; 
 
	COLORREF  m_crInactiveBg; 
    COLORREF  m_crInactiveFg; 
    COLORREF  m_crActiveBg; 
    COLORREF  m_crActiveFg; 
}; 
 
 
#ifdef ST_USE_MEMDC 
////////////////////////////////////////////////// 
// CMemDC - memory DC 
// 
// Author: Keith Rule 
// Email:  keithr@europa.com 
// Copyright 1996-1997, Keith Rule 
// 
// You may freely use or modify this code provided this 
// Copyright is included in all derived versions. 
// 
// History - 10/3/97 Fixed scrolling bug. 
//                   Added print support. 
//           25 feb 98 - fixed minor assertion bug 
// 
// This class implements a memory Device Context 
 
class CMemDC : public CDC 
{ 
public: 
 
    // constructor sets up the memory DC 
    CMemDC(CDC* pDC) : CDC() 
    { 
        ASSERT(pDC != NULL); 
 
        m_pDC = pDC; 
        m_pOldBitmap = NULL; 
        m_bMemDC = !pDC->IsPrinting(); 
               
        if (m_bMemDC)    // Create a Memory DC 
        { 
            pDC->GetClipBox(&m_rect); 
            CreateCompatibleDC(pDC); 
            m_bitmap.CreateCompatibleBitmap(pDC, m_rect.Width(), m_rect.Height()); 
            m_pOldBitmap = SelectObject(&m_bitmap); 
            SetWindowOrg(m_rect.left, m_rect.top); 
        } 
        else        // Make a copy of the relevent parts of the current DC for printing 
        { 
            m_bPrinting = pDC->m_bPrinting; 
            m_hDC       = pDC->m_hDC; 
            m_hAttribDC = pDC->m_hAttribDC; 
        } 
    } 
     
    // Destructor copies the contents of the mem DC to the original DC 
    ~CMemDC() 
    { 
        if (m_bMemDC)  
        {     
            // Copy the offscreen bitmap onto the screen. 
            m_pDC->BitBlt(m_rect.left, m_rect.top, m_rect.Width(), m_rect.Height(), 
                          this, m_rect.left, m_rect.top, SRCCOPY); 
 
            //Swap back the original bitmap. 
            SelectObject(m_pOldBitmap); 
        } else { 
            // All we need to do is replace the DC with an illegal value, 
            // this keeps us from accidently deleting the handles associated with 
            // the CDC that was passed to the constructor. 
            m_hDC = m_hAttribDC = NULL; 
        } 
    } 
 
    // Allow usage as a pointer 
    CMemDC* operator->() {return this;} 
         
    // Allow usage as a pointer 
    operator CMemDC*() {return this;} 
 
private: 
    CBitmap  m_bitmap;      // Offscreen bitmap 
    CBitmap* m_pOldBitmap;  // bitmap originally found in CMemDC 
    CDC*     m_pDC;         // Saves CDC passed in constructor 
    CRect    m_rect;        // Rectangle of drawing area. 
    BOOL     m_bMemDC;      // TRUE if CDC really is a Memory DC. 
}; 
 
#endif 
 
///////////////////////////////////////////////////////////////////////////// 
 
//{{AFX_INSERT_LOCATION}} 
// Microsoft Developer Studio will insert additional declarations immediately before the previous line. 
 
#endif