www.pudn.com > vc61667782466611111.rar > SS.cpp


// SS.cpp : Defines the class behaviors for the application. 
// 
 
#include "stdafx.h" 
#include "SS.h" 
 
#include "MainFrm.h" 
#include "SSDoc.h" 
#include "SSView.h" 
 
 
 
#ifdef _DEBUG 
#define new DEBUG_NEW 
#undef THIS_FILE 
static char THIS_FILE[] = __FILE__; 
#endif 
 
///////////////////////////////////////////////////////////////////////////// 
// CSSApp 
 
BEGIN_MESSAGE_MAP(CSSApp, CWinApp) 
	//{{AFX_MSG_MAP(CSSApp) 
		// NOTE - the ClassWizard will add and remove mapping macros here. 
		//    DO NOT EDIT what you see in these blocks of generated code! 
	//}}AFX_MSG_MAP 
	// Standard file based document commands 
	ON_COMMAND(ID_FILE_NEW, CWinApp::OnFileNew) 
	ON_COMMAND(ID_FILE_OPEN, CWinApp::OnFileOpen) 
	// Standard print setup command 
	ON_COMMAND(ID_FILE_PRINT_SETUP, CWinApp::OnFilePrintSetup) 
END_MESSAGE_MAP() 
 
///////////////////////////////////////////////////////////////////////////// 
// CSSApp construction 
 
CSSApp::CSSApp() 
{ 
	// TODO: add construction code here, 
	// Place all significant initialization in InitInstance 
} 
 
///////////////////////////////////////////////////////////////////////////// 
// The one and only CSSApp object 
 
CSSApp theApp; 
 
///////////////////////////////////////////////////////////////////////////// 
// CSSApp initialization 
 
BOOL CSSApp::InitInstance() 
{ 
 
	m_pLogoThread = (CLogoThread*)AfxBeginThread(RUNTIME_CLASS(CLogoThread), THREAD_PRIORITY_NORMAL, 0, 0); 
 
  
 
	AfxEnableControlContainer(); 
 
	// Standard initialization 
	// If you are not using these features and wish to reduce the size 
	//  of your final executable, you should remove from the following 
	//  the specific initialization routines you do not need. 
 
#ifdef _AFXDLL 
	Enable3dControls();			// Call this when using MFC in a shared DLL 
#else 
	Enable3dControlsStatic();	// Call this when linking to MFC statically 
#endif 
 
	// Change the registry key under which our settings are stored. 
	// TODO: You should modify this string to be something appropriate 
	// such as the name of your company or organization. 
	SetRegistryKey(_T("Local AppWizard-Generated Applications")); 
 
	LoadStdProfileSettings();  // Load standard INI file options (including MRU) 
 
	// Register the application's document templates.  Document templates 
	//  serve as the connection between documents, frame windows and views. 
 
	CSingleDocTemplate* pDocTemplate; 
	pDocTemplate = new CSingleDocTemplate( 
		IDR_MAINFRAME, 
		RUNTIME_CLASS(CSSDoc), 
		RUNTIME_CLASS(CMainFrame),       // main SDI frame window 
		RUNTIME_CLASS(CSSView)); 
	AddDocTemplate(pDocTemplate); 
 
	// Parse command line for standard shell commands, DDE, file open 
	CCommandLineInfo cmdInfo; 
	ParseCommandLine(cmdInfo); 
 
	// Dispatch commands specified on the command line 
	if (!ProcessShellCommand(cmdInfo)) 
		return FALSE; 
 
 
 
	CMenu* pMenu=m_pMainWnd->GetMenu(); 
	if(pMenu) 
		pMenu->DestroyMenu();   //销毁原来的菜单 
 
	m_menu.LoadMenu(IDR_MAINFRAME); //加载XP样式的菜单 
	m_menu.LoadToolbar(IDR_TOOLBAR1); 
	HMENU hXPMenu=m_menu.Detach();  //获得XP样式菜单的句柄 
 
	pMenu=CMenu::FromHandle(hXPMenu); //由句柄获得指针 
	m_pMainWnd->SetMenu(pMenu);     //设置新的菜单 
	((CMainFrame*)m_pMainWnd)->m_hMenuDefault=hXPMenu; 
 
 
 
	m_pMainWnd->SetWindowText("2002112105编译器"); 
	m_pMainWnd->ShowWindow(SW_SHOW); 
	m_pMainWnd->UpdateWindow(); 
 
	return TRUE; 
}