www.pudn.com > simple_fragment_program2.zip > gl.h


#ifndef __gl_h_ 
#define __gl_h_ 
 
#ifdef __cplusplus 
extern "C" { 
#endif 
 
/* 
** Copyright 1998-2002, NVIDIA Corporation. 
** All Rights Reserved. 
**  
** THE INFORMATION CONTAINED HEREIN IS PROPRIETARY AND CONFIDENTIAL TO 
** NVIDIA, CORPORATION.  USE, REPRODUCTION OR DISCLOSURE TO ANY THIRD PARTY 
** IS SUBJECT TO WRITTEN PRE-APPROVAL BY NVIDIA, CORPORATION. 
**  
**  
** Copyright 1992-1999, Silicon Graphics, Inc. 
** All Rights Reserved. 
**  
** Portions of this file are UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon 
** Graphics, Inc.; the contents of this file may not be disclosed to third 
** parties, copied or duplicated in any form, in whole or in part, without 
** the prior written permission of Silicon Graphics, Inc. 
**  
** RESTRICTED RIGHTS LEGEND: 
** Use, duplication or disclosure by the Government is subject to 
** restrictions as set forth in subdivision (c)(1)(ii) of the Rights in 
** Technical Data and Computer Software clause at DFARS 252.227-7013, 
** and/or in similar or successor clauses in the FAR, DOD or NASA FAR 
** Supplement.  Unpublished - rights reserved under the Copyright Laws of 
** the United States. 
*/ 
 
#ifndef APIENTRY 
#define APIENTRY 
#endif 
 
#ifndef WIN32 
#define WINGDIAPI 
#endif 
 
#ifndef GLAPI 
# ifdef _WIN32 
#  define GLAPI __stdcall 
# else 
#  define GLAPI 
# endif 
# define __DEFINED_GLAPI 
#endif 
 
/*************************************************************/ 
 
typedef unsigned int GLenum; 
typedef unsigned char GLboolean; 
typedef unsigned int GLbitfield; 
typedef signed char GLbyte; 
typedef short GLshort; 
typedef int GLint; 
typedef int GLsizei; 
typedef unsigned char GLubyte; 
typedef unsigned short GLushort; 
typedef unsigned int GLuint; 
typedef float GLfloat; 
typedef float GLclampf; 
typedef double GLdouble; 
typedef double GLclampd; 
typedef void GLvoid; 
 
 
/*************************************************************/ 
 
/* Version */ 
#define GL_VERSION_1_1                    1 
 
/* AttribMask */ 
#define GL_CURRENT_BIT                    0x00000001 
#define GL_POINT_BIT                      0x00000002 
#define GL_LINE_BIT                       0x00000004 
#define GL_POLYGON_BIT                    0x00000008 
#define GL_POLYGON_STIPPLE_BIT            0x00000010 
#define GL_PIXEL_MODE_BIT                 0x00000020 
#define GL_LIGHTING_BIT                   0x00000040 
#define GL_FOG_BIT                        0x00000080 
#define GL_DEPTH_BUFFER_BIT               0x00000100 
#define GL_ACCUM_BUFFER_BIT               0x00000200 
#define GL_STENCIL_BUFFER_BIT             0x00000400 
#define GL_VIEWPORT_BIT                   0x00000800 
#define GL_TRANSFORM_BIT                  0x00001000 
#define GL_ENABLE_BIT                     0x00002000 
#define GL_COLOR_BUFFER_BIT               0x00004000 
#define GL_HINT_BIT                       0x00008000 
#define GL_EVAL_BIT                       0x00010000 
#define GL_LIST_BIT                       0x00020000 
#define GL_TEXTURE_BIT                    0x00040000 
#define GL_SCISSOR_BIT                    0x00080000 
#define GL_ALL_ATTRIB_BITS                0xFFFFFFFF 
 
/* ClearBufferMask */ 
/*      GL_COLOR_BUFFER_BIT */ 
/*      GL_ACCUM_BUFFER_BIT */ 
/*      GL_STENCIL_BUFFER_BIT */ 
/*      GL_DEPTH_BUFFER_BIT */ 
 
/* ClientAttribMask */ 
#define GL_CLIENT_PIXEL_STORE_BIT         0x00000001 
#define GL_CLIENT_VERTEX_ARRAY_BIT        0x00000002 
#define GL_CLIENT_ALL_ATTRIB_BITS         0xFFFFFFFF 
 
/* Boolean */ 
#define GL_FALSE                          0 
#define GL_TRUE                           1 
 
/* BeginMode */ 
#define GL_POINTS                         0x0000 
#define GL_LINES                          0x0001 
#define GL_LINE_LOOP                      0x0002 
#define GL_LINE_STRIP                     0x0003 
#define GL_TRIANGLES                      0x0004 
#define GL_TRIANGLE_STRIP                 0x0005 
#define GL_TRIANGLE_FAN                   0x0006 
#define GL_QUADS                          0x0007 
#define GL_QUAD_STRIP                     0x0008 
#define GL_POLYGON                        0x0009 
 
/* AccumOp */ 
#define GL_ACCUM                          0x0100 
#define GL_LOAD                           0x0101 
#define GL_RETURN                         0x0102 
#define GL_MULT                           0x0103 
#define GL_ADD                            0x0104 
 
/* AlphaFunction */ 
#define GL_NEVER                          0x0200 
#define GL_LESS                           0x0201 
#define GL_EQUAL                          0x0202 
#define GL_LEQUAL                         0x0203 
#define GL_GREATER                        0x0204 
#define GL_NOTEQUAL                       0x0205 
#define GL_GEQUAL                         0x0206 
#define GL_ALWAYS                         0x0207 
 
/* BlendingFactorDest */ 
#define GL_ZERO                           0 
#define GL_ONE                            1 
#define GL_SRC_COLOR                      0x0300 
#define GL_ONE_MINUS_SRC_COLOR            0x0301 
#define GL_SRC_ALPHA                      0x0302 
#define GL_ONE_MINUS_SRC_ALPHA            0x0303 
#define GL_DST_ALPHA                      0x0304 
#define GL_ONE_MINUS_DST_ALPHA            0x0305 
 
/* BlendingFactorSrc */ 
/*      GL_ZERO */ 
/*      GL_ONE */ 
#define GL_DST_COLOR                      0x0306 
#define GL_ONE_MINUS_DST_COLOR            0x0307 
#define GL_SRC_ALPHA_SATURATE             0x0308 
/*      GL_SRC_ALPHA */ 
/*      GL_ONE_MINUS_SRC_ALPHA */ 
/*      GL_DST_ALPHA */ 
/*      GL_ONE_MINUS_DST_ALPHA */ 
 
/* ColorMaterialFace */ 
/*      GL_FRONT */ 
/*      GL_BACK */ 
/*      GL_FRONT_AND_BACK */ 
 
/* ColorMaterialParameter */ 
/*      GL_AMBIENT */ 
/*      GL_DIFFUSE */ 
/*      GL_SPECULAR */ 
/*      GL_EMISSION */ 
/*      GL_AMBIENT_AND_DIFFUSE */ 
 
/* ColorPointerType */ 
/*      GL_BYTE */ 
/*      GL_UNSIGNED_BYTE */ 
/*      GL_SHORT */ 
/*      GL_UNSIGNED_SHORT */ 
/*      GL_INT */ 
/*      GL_UNSIGNED_INT */ 
/*      GL_FLOAT */ 
/*      GL_DOUBLE */ 
 
/* CullFaceMode */ 
/*      GL_FRONT */ 
/*      GL_BACK */ 
/*      GL_FRONT_AND_BACK */ 
 
/* DepthFunction */ 
/*      GL_NEVER */ 
/*      GL_LESS */ 
/*      GL_EQUAL */ 
/*      GL_LEQUAL */ 
/*      GL_GREATER */ 
/*      GL_NOTEQUAL */ 
/*      GL_GEQUAL */ 
/*      GL_ALWAYS */ 
 
/* DrawBufferMode */ 
#define GL_NONE                           0 
#define GL_FRONT_LEFT                     0x0400 
#define GL_FRONT_RIGHT                    0x0401 
#define GL_BACK_LEFT                      0x0402 
#define GL_BACK_RIGHT                     0x0403 
#define GL_FRONT                          0x0404 
#define GL_BACK                           0x0405 
#define GL_LEFT                           0x0406 
#define GL_RIGHT                          0x0407 
#define GL_FRONT_AND_BACK                 0x0408 
#define GL_AUX0                           0x0409 
#define GL_AUX1                           0x040A 
#define GL_AUX2                           0x040B 
#define GL_AUX3                           0x040C 
 
/* EnableCap */ 
/*      GL_FOG */ 
/*      GL_LIGHTING */ 
/*      GL_TEXTURE_1D */ 
/*      GL_TEXTURE_2D */ 
/*      GL_LINE_STIPPLE */ 
/*      GL_POLYGON_STIPPLE */ 
/*      GL_CULL_FACE */ 
/*      GL_ALPHA_TEST */ 
/*      GL_BLEND */ 
/*      GL_INDEX_LOGIC_OP */ 
/*      GL_COLOR_LOGIC_OP */ 
/*      GL_DITHER */ 
/*      GL_STENCIL_TEST */ 
/*      GL_DEPTH_TEST */ 
/*      GL_CLIP_PLANE0 */ 
/*      GL_CLIP_PLANE1 */ 
/*      GL_CLIP_PLANE2 */ 
/*      GL_CLIP_PLANE3 */ 
/*      GL_CLIP_PLANE4 */ 
/*      GL_CLIP_PLANE5 */ 
/*      GL_LIGHT0 */ 
/*      GL_LIGHT1 */ 
/*      GL_LIGHT2 */ 
/*      GL_LIGHT3 */ 
/*      GL_LIGHT4 */ 
/*      GL_LIGHT5 */ 
/*      GL_LIGHT6 */ 
/*      GL_LIGHT7 */ 
/*      GL_TEXTURE_GEN_S */ 
/*      GL_TEXTURE_GEN_T */ 
/*      GL_TEXTURE_GEN_R */ 
/*      GL_TEXTURE_GEN_Q */ 
/*      GL_MAP1_VERTEX_3 */ 
/*      GL_MAP1_VERTEX_4 */ 
/*      GL_MAP1_COLOR_4 */ 
/*      GL_MAP1_INDEX */ 
/*      GL_MAP1_NORMAL */ 
/*      GL_MAP1_TEXTURE_COORD_1 */ 
/*      GL_MAP1_TEXTURE_COORD_2 */ 
/*      GL_MAP1_TEXTURE_COORD_3 */ 
/*      GL_MAP1_TEXTURE_COORD_4 */ 
/*      GL_MAP2_VERTEX_3 */ 
/*      GL_MAP2_VERTEX_4 */ 
/*      GL_MAP2_COLOR_4 */ 
/*      GL_MAP2_INDEX */ 
/*      GL_MAP2_NORMAL */ 
/*      GL_MAP2_TEXTURE_COORD_1 */ 
/*      GL_MAP2_TEXTURE_COORD_2 */ 
/*      GL_MAP2_TEXTURE_COORD_3 */ 
/*      GL_MAP2_TEXTURE_COORD_4 */ 
/*      GL_POINT_SMOOTH */ 
/*      GL_LINE_SMOOTH */ 
/*      GL_POLYGON_SMOOTH */ 
/*      GL_SCISSOR_TEST */ 
/*      GL_COLOR_MATERIAL */ 
/*      GL_NORMALIZE */ 
/*      GL_AUTO_NORMAL */ 
/*      GL_POLYGON_OFFSET_POINT */ 
/*      GL_POLYGON_OFFSET_LINE */ 
/*      GL_POLYGON_OFFSET_FILL */ 
/*      GL_VERTEX_ARRAY */ 
/*      GL_NORMAL_ARRAY */ 
/*      GL_COLOR_ARRAY */ 
/*      GL_INDEX_ARRAY */ 
/*      GL_TEXTURE_COORD_ARRAY */ 
/*      GL_EDGE_FLAG_ARRAY */ 
 
/* ErrorCode */ 
#define GL_NO_ERROR                       0 
#define GL_INVALID_ENUM                   0x0500 
#define GL_INVALID_VALUE                  0x0501 
#define GL_INVALID_OPERATION              0x0502 
#define GL_STACK_OVERFLOW                 0x0503 
#define GL_STACK_UNDERFLOW                0x0504 
#define GL_OUT_OF_MEMORY                  0x0505 
#define GL_TABLE_TOO_LARGE                0x8031 
 
/* FeedbackType */ 
#define GL_2D                             0x0600 
#define GL_3D                             0x0601 
#define GL_3D_COLOR                       0x0602 
#define GL_3D_COLOR_TEXTURE               0x0603 
#define GL_4D_COLOR_TEXTURE               0x0604 
 
/* FeedBackToken */ 
#define GL_PASS_THROUGH_TOKEN             0x0700 
#define GL_POINT_TOKEN                    0x0701 
#define GL_LINE_TOKEN                     0x0702 
#define GL_POLYGON_TOKEN                  0x0703 
#define GL_BITMAP_TOKEN                   0x0704 
#define GL_DRAW_PIXEL_TOKEN               0x0705 
#define GL_COPY_PIXEL_TOKEN               0x0706 
#define GL_LINE_RESET_TOKEN               0x0707 
 
/* FogMode */ 
/*      GL_LINEAR */ 
#define GL_EXP                            0x0800 
#define GL_EXP2                           0x0801 
 
/* FogParameter */ 
/*      GL_FOG_COLOR */ 
/*      GL_FOG_DENSITY */ 
/*      GL_FOG_END */ 
/*      GL_FOG_INDEX */ 
/*      GL_FOG_MODE */ 
/*      GL_FOG_START */ 
 
/* FrontFaceDirection */ 
#define GL_CW                             0x0900 
#define GL_CCW                            0x0901 
 
/* GetMapQuery */ 
#define GL_COEFF                          0x0A00 
#define GL_ORDER                          0x0A01 
#define GL_DOMAIN                         0x0A02 
 
/* GetPixelMap */ 
#define GL_PIXEL_MAP_I_TO_I               0x0C70 
#define GL_PIXEL_MAP_S_TO_S               0x0C71 
#define GL_PIXEL_MAP_I_TO_R               0x0C72 
#define GL_PIXEL_MAP_I_TO_G               0x0C73 
#define GL_PIXEL_MAP_I_TO_B               0x0C74 
#define GL_PIXEL_MAP_I_TO_A               0x0C75 
#define GL_PIXEL_MAP_R_TO_R               0x0C76 
#define GL_PIXEL_MAP_G_TO_G               0x0C77 
#define GL_PIXEL_MAP_B_TO_B               0x0C78 
#define GL_PIXEL_MAP_A_TO_A               0x0C79 
 
/* GetPointervPName */ 
#define GL_VERTEX_ARRAY_POINTER           0x808E 
#define GL_NORMAL_ARRAY_POINTER           0x808F 
#define GL_COLOR_ARRAY_POINTER            0x8090 
#define GL_INDEX_ARRAY_POINTER            0x8091 
#define GL_TEXTURE_COORD_ARRAY_POINTER    0x8092 
#define GL_EDGE_FLAG_ARRAY_POINTER        0x8093 
 
/* GetPName */ 
#define GL_CURRENT_COLOR                  0x0B00 
#define GL_CURRENT_INDEX                  0x0B01 
#define GL_CURRENT_NORMAL                 0x0B02 
#define GL_CURRENT_TEXTURE_COORDS         0x0B03 
#define GL_CURRENT_RASTER_COLOR           0x0B04 
#define GL_CURRENT_RASTER_INDEX           0x0B05 
#define GL_CURRENT_RASTER_TEXTURE_COORDS  0x0B06 
#define GL_CURRENT_RASTER_POSITION        0x0B07 
#define GL_CURRENT_RASTER_POSITION_VALID  0x0B08 
#define GL_CURRENT_RASTER_DISTANCE        0x0B09 
#define GL_POINT_SMOOTH                   0x0B10 
#define GL_POINT_SIZE                     0x0B11 
#define GL_SMOOTH_POINT_SIZE_RANGE        0x0B12 
#define GL_SMOOTH_POINT_SIZE_GRANULARITY  0x0B13 
#define GL_POINT_SIZE_RANGE               GL_SMOOTH_POINT_SIZE_RANGE 
#define GL_POINT_SIZE_GRANULARITY         GL_SMOOTH_POINT_SIZE_GRANULARITY 
#define GL_LINE_SMOOTH                    0x0B20 
#define GL_LINE_WIDTH                     0x0B21 
#define GL_SMOOTH_LINE_WIDTH_RANGE        0x0B22 
#define GL_SMOOTH_LINE_WIDTH_GRANULARITY  0x0B23 
#define GL_LINE_WIDTH_RANGE               GL_SMOOTH_LINE_WIDTH_RANGE 
#define GL_LINE_WIDTH_GRANULARITY         GL_SMOOTH_LINE_WIDTH_GRANULARITY 
#define GL_LINE_STIPPLE                   0x0B24 
#define GL_LINE_STIPPLE_PATTERN           0x0B25 
#define GL_LINE_STIPPLE_REPEAT            0x0B26 
#define GL_LIST_MODE                      0x0B30 
#define GL_MAX_LIST_NESTING               0x0B31 
#define GL_LIST_BASE                      0x0B32 
#define GL_LIST_INDEX                     0x0B33 
#define GL_POLYGON_MODE                   0x0B40 
#define GL_POLYGON_SMOOTH                 0x0B41 
#define GL_POLYGON_STIPPLE                0x0B42 
#define GL_EDGE_FLAG                      0x0B43 
#define GL_CULL_FACE                      0x0B44 
#define GL_CULL_FACE_MODE                 0x0B45 
#define GL_FRONT_FACE                     0x0B46 
#define GL_LIGHTING                       0x0B50 
#define GL_LIGHT_MODEL_LOCAL_VIEWER       0x0B51 
#define GL_LIGHT_MODEL_TWO_SIDE           0x0B52 
#define GL_LIGHT_MODEL_AMBIENT            0x0B53 
#define GL_SHADE_MODEL                    0x0B54 
#define GL_COLOR_MATERIAL_FACE            0x0B55 
#define GL_COLOR_MATERIAL_PARAMETER       0x0B56 
#define GL_COLOR_MATERIAL                 0x0B57 
#define GL_FOG                            0x0B60 
#define GL_FOG_INDEX                      0x0B61 
#define GL_FOG_DENSITY                    0x0B62 
#define GL_FOG_START                      0x0B63 
#define GL_FOG_END                        0x0B64 
#define GL_FOG_MODE                       0x0B65 
#define GL_FOG_COLOR                      0x0B66 
#define GL_DEPTH_RANGE                    0x0B70 
#define GL_DEPTH_TEST                     0x0B71 
#define GL_DEPTH_WRITEMASK                0x0B72 
#define GL_DEPTH_CLEAR_VALUE              0x0B73 
#define GL_DEPTH_FUNC                     0x0B74 
#define GL_ACCUM_CLEAR_VALUE              0x0B80 
#define GL_STENCIL_TEST                   0x0B90 
#define GL_STENCIL_CLEAR_VALUE            0x0B91 
#define GL_STENCIL_FUNC                   0x0B92 
#define GL_STENCIL_VALUE_MASK             0x0B93 
#define GL_STENCIL_FAIL                   0x0B94 
#define GL_STENCIL_PASS_DEPTH_FAIL        0x0B95 
#define GL_STENCIL_PASS_DEPTH_PASS        0x0B96 
#define GL_STENCIL_REF                    0x0B97 
#define GL_STENCIL_WRITEMASK              0x0B98 
#define GL_MATRIX_MODE                    0x0BA0 
#define GL_NORMALIZE                      0x0BA1 
#define GL_VIEWPORT                       0x0BA2 
#define GL_MODELVIEW_STACK_DEPTH          0x0BA3 
#define GL_PROJECTION_STACK_DEPTH         0x0BA4 
#define GL_TEXTURE_STACK_DEPTH            0x0BA5 
#define GL_MODELVIEW_MATRIX               0x0BA6 
#define GL_PROJECTION_MATRIX              0x0BA7 
#define GL_TEXTURE_MATRIX                 0x0BA8 
#define GL_ATTRIB_STACK_DEPTH             0x0BB0 
#define GL_CLIENT_ATTRIB_STACK_DEPTH      0x0BB1 
#define GL_ALPHA_TEST                     0x0BC0 
#define GL_ALPHA_TEST_FUNC                0x0BC1 
#define GL_ALPHA_TEST_REF                 0x0BC2 
#define GL_DITHER                         0x0BD0 
#define GL_BLEND_DST                      0x0BE0 
#define GL_BLEND_SRC                      0x0BE1 
#define GL_BLEND                          0x0BE2 
#define GL_LOGIC_OP_MODE                  0x0BF0 
#define GL_INDEX_LOGIC_OP                 0x0BF1 
#define GL_LOGIC_OP                       GL_INDEX_LOGIC_OP 
#define GL_COLOR_LOGIC_OP                 0x0BF2 
#define GL_AUX_BUFFERS                    0x0C00 
#define GL_DRAW_BUFFER                    0x0C01 
#define GL_READ_BUFFER                    0x0C02 
#define GL_SCISSOR_BOX                    0x0C10 
#define GL_SCISSOR_TEST                   0x0C11 
#define GL_INDEX_CLEAR_VALUE              0x0C20 
#define GL_INDEX_WRITEMASK                0x0C21 
#define GL_COLOR_CLEAR_VALUE              0x0C22 
#define GL_COLOR_WRITEMASK                0x0C23 
#define GL_INDEX_MODE                     0x0C30 
#define GL_RGBA_MODE                      0x0C31 
#define GL_DOUBLEBUFFER                   0x0C32 
#define GL_STEREO                         0x0C33 
#define GL_RENDER_MODE                    0x0C40 
#define GL_PERSPECTIVE_CORRECTION_HINT    0x0C50 
#define GL_POINT_SMOOTH_HINT              0x0C51 
#define GL_LINE_SMOOTH_HINT               0x0C52 
#define GL_POLYGON_SMOOTH_HINT            0x0C53 
#define GL_FOG_HINT                       0x0C54 
#define GL_TEXTURE_GEN_S                  0x0C60 
#define GL_TEXTURE_GEN_T                  0x0C61 
#define GL_TEXTURE_GEN_R                  0x0C62 
#define GL_TEXTURE_GEN_Q                  0x0C63 
#define GL_PIXEL_MAP_I_TO_I_SIZE          0x0CB0 
#define GL_PIXEL_MAP_S_TO_S_SIZE          0x0CB1 
#define GL_PIXEL_MAP_I_TO_R_SIZE          0x0CB2 
#define GL_PIXEL_MAP_I_TO_G_SIZE          0x0CB3 
#define GL_PIXEL_MAP_I_TO_B_SIZE          0x0CB4 
#define GL_PIXEL_MAP_I_TO_A_SIZE          0x0CB5 
#define GL_PIXEL_MAP_R_TO_R_SIZE          0x0CB6 
#define GL_PIXEL_MAP_G_TO_G_SIZE          0x0CB7 
#define GL_PIXEL_MAP_B_TO_B_SIZE          0x0CB8 
#define GL_PIXEL_MAP_A_TO_A_SIZE          0x0CB9 
#define GL_UNPACK_SWAP_BYTES              0x0CF0 
#define GL_UNPACK_LSB_FIRST               0x0CF1 
#define GL_UNPACK_ROW_LENGTH              0x0CF2 
#define GL_UNPACK_SKIP_ROWS               0x0CF3 
#define GL_UNPACK_SKIP_PIXELS             0x0CF4 
#define GL_UNPACK_ALIGNMENT               0x0CF5 
#define GL_PACK_SWAP_BYTES                0x0D00 
#define GL_PACK_LSB_FIRST                 0x0D01 
#define GL_PACK_ROW_LENGTH                0x0D02 
#define GL_PACK_SKIP_ROWS                 0x0D03 
#define GL_PACK_SKIP_PIXELS               0x0D04 
#define GL_PACK_ALIGNMENT                 0x0D05 
#define GL_MAP_COLOR                      0x0D10 
#define GL_MAP_STENCIL                    0x0D11 
#define GL_INDEX_SHIFT                    0x0D12 
#define GL_INDEX_OFFSET                   0x0D13 
#define GL_RED_SCALE                      0x0D14 
#define GL_RED_BIAS                       0x0D15 
#define GL_ZOOM_X                         0x0D16 
#define GL_ZOOM_Y                         0x0D17 
#define GL_GREEN_SCALE                    0x0D18 
#define GL_GREEN_BIAS                     0x0D19 
#define GL_BLUE_SCALE                     0x0D1A 
#define GL_BLUE_BIAS                      0x0D1B 
#define GL_ALPHA_SCALE                    0x0D1C 
#define GL_ALPHA_BIAS                     0x0D1D 
#define GL_DEPTH_SCALE                    0x0D1E 
#define GL_DEPTH_BIAS                     0x0D1F 
#define GL_MAX_EVAL_ORDER                 0x0D30 
#define GL_MAX_LIGHTS                     0x0D31 
#define GL_MAX_CLIP_PLANES                0x0D32 
#define GL_MAX_TEXTURE_SIZE               0x0D33 
#define GL_MAX_PIXEL_MAP_TABLE            0x0D34 
#define GL_MAX_ATTRIB_STACK_DEPTH         0x0D35 
#define GL_MAX_MODELVIEW_STACK_DEPTH      0x0D36 
#define GL_MAX_NAME_STACK_DEPTH           0x0D37 
#define GL_MAX_PROJECTION_STACK_DEPTH     0x0D38 
#define GL_MAX_TEXTURE_STACK_DEPTH        0x0D39 
#define GL_MAX_VIEWPORT_DIMS              0x0D3A 
#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH  0x0D3B 
#define GL_SUBPIXEL_BITS                  0x0D50 
#define GL_INDEX_BITS                     0x0D51 
#define GL_RED_BITS                       0x0D52 
#define GL_GREEN_BITS                     0x0D53 
#define GL_BLUE_BITS                      0x0D54 
#define GL_ALPHA_BITS                     0x0D55 
#define GL_DEPTH_BITS                     0x0D56 
#define GL_STENCIL_BITS                   0x0D57 
#define GL_ACCUM_RED_BITS                 0x0D58 
#define GL_ACCUM_GREEN_BITS               0x0D59 
#define GL_ACCUM_BLUE_BITS                0x0D5A 
#define GL_ACCUM_ALPHA_BITS               0x0D5B 
#define GL_NAME_STACK_DEPTH               0x0D70 
#define GL_AUTO_NORMAL                    0x0D80 
#define GL_MAP1_COLOR_4                   0x0D90 
#define GL_MAP1_INDEX                     0x0D91 
#define GL_MAP1_NORMAL                    0x0D92 
#define GL_MAP1_TEXTURE_COORD_1           0x0D93 
#define GL_MAP1_TEXTURE_COORD_2           0x0D94 
#define GL_MAP1_TEXTURE_COORD_3           0x0D95 
#define GL_MAP1_TEXTURE_COORD_4           0x0D96 
#define GL_MAP1_VERTEX_3                  0x0D97 
#define GL_MAP1_VERTEX_4                  0x0D98 
#define GL_MAP2_COLOR_4                   0x0DB0 
#define GL_MAP2_INDEX                     0x0DB1 
#define GL_MAP2_NORMAL                    0x0DB2 
#define GL_MAP2_TEXTURE_COORD_1           0x0DB3 
#define GL_MAP2_TEXTURE_COORD_2           0x0DB4 
#define GL_MAP2_TEXTURE_COORD_3           0x0DB5 
#define GL_MAP2_TEXTURE_COORD_4           0x0DB6 
#define GL_MAP2_VERTEX_3                  0x0DB7 
#define GL_MAP2_VERTEX_4                  0x0DB8 
#define GL_MAP1_GRID_DOMAIN               0x0DD0 
#define GL_MAP1_GRID_SEGMENTS             0x0DD1 
#define GL_MAP2_GRID_DOMAIN               0x0DD2 
#define GL_MAP2_GRID_SEGMENTS             0x0DD3 
#define GL_TEXTURE_1D                     0x0DE0 
#define GL_TEXTURE_2D                     0x0DE1 
#define GL_FEEDBACK_BUFFER_POINTER        0x0DF0 
#define GL_FEEDBACK_BUFFER_SIZE           0x0DF1 
#define GL_FEEDBACK_BUFFER_TYPE           0x0DF2 
#define GL_SELECTION_BUFFER_POINTER       0x0DF3 
#define GL_SELECTION_BUFFER_SIZE          0x0DF4 
#define GL_POLYGON_OFFSET_UNITS           0x2A00 
#define GL_POLYGON_OFFSET_POINT           0x2A01 
#define GL_POLYGON_OFFSET_LINE            0x2A02 
#define GL_POLYGON_OFFSET_FILL            0x8037 
#define GL_POLYGON_OFFSET_FACTOR          0x8038 
#define GL_TEXTURE_BINDING_1D             0x8068 
#define GL_TEXTURE_BINDING_2D             0x8069 
#define GL_TEXTURE_BINDING_3D             0x806A 
#define GL_VERTEX_ARRAY                   0x8074 
#define GL_NORMAL_ARRAY                   0x8075 
#define GL_COLOR_ARRAY                    0x8076 
#define GL_INDEX_ARRAY                    0x8077 
#define GL_TEXTURE_COORD_ARRAY            0x8078 
#define GL_EDGE_FLAG_ARRAY                0x8079 
#define GL_VERTEX_ARRAY_SIZE              0x807A 
#define GL_VERTEX_ARRAY_TYPE              0x807B 
#define GL_VERTEX_ARRAY_STRIDE            0x807C 
#define GL_NORMAL_ARRAY_TYPE              0x807E 
#define GL_NORMAL_ARRAY_STRIDE            0x807F 
#define GL_COLOR_ARRAY_SIZE               0x8081 
#define GL_COLOR_ARRAY_TYPE               0x8082 
#define GL_COLOR_ARRAY_STRIDE             0x8083 
#define GL_INDEX_ARRAY_TYPE               0x8085 
#define GL_INDEX_ARRAY_STRIDE             0x8086 
#define GL_TEXTURE_COORD_ARRAY_SIZE       0x8088 
#define GL_TEXTURE_COORD_ARRAY_TYPE       0x8089 
#define GL_TEXTURE_COORD_ARRAY_STRIDE     0x808A 
#define GL_EDGE_FLAG_ARRAY_STRIDE         0x808C 
/*      GL_VERTEX_ARRAY_COUNT_EXT */ 
/*      GL_NORMAL_ARRAY_COUNT_EXT */ 
/*      GL_COLOR_ARRAY_COUNT_EXT */ 
/*      GL_INDEX_ARRAY_COUNT_EXT */ 
/*      GL_TEXTURE_COORD_ARRAY_COUNT_EXT */ 
/*      GL_EDGE_FLAG_ARRAY_COUNT_EXT */ 
 
/* GetTextureParameter */ 
/*      GL_TEXTURE_MAG_FILTER */ 
/*      GL_TEXTURE_MIN_FILTER */ 
/*      GL_TEXTURE_WRAP_S */ 
/*      GL_TEXTURE_WRAP_T */ 
#define GL_TEXTURE_WIDTH                  0x1000 
#define GL_TEXTURE_HEIGHT                 0x1001 
#define GL_TEXTURE_INTERNAL_FORMAT        0x1003 
#define GL_TEXTURE_COMPONENTS             GL_TEXTURE_INTERNAL_FORMAT 
#define GL_TEXTURE_BORDER_COLOR           0x1004 
#define GL_TEXTURE_BORDER                 0x1005 
#define GL_TEXTURE_RED_SIZE               0x805C 
#define GL_TEXTURE_GREEN_SIZE             0x805D 
#define GL_TEXTURE_BLUE_SIZE              0x805E 
#define GL_TEXTURE_ALPHA_SIZE             0x805F 
#define GL_TEXTURE_LUMINANCE_SIZE         0x8060 
#define GL_TEXTURE_INTENSITY_SIZE         0x8061 
#define GL_TEXTURE_PRIORITY               0x8066 
#define GL_TEXTURE_RESIDENT               0x8067 
 
/* HintMode */ 
#define GL_DONT_CARE                      0x1100 
#define GL_FASTEST                        0x1101 
#define GL_NICEST                         0x1102 
 
/* HintTarget */ 
/*      GL_PERSPECTIVE_CORRECTION_HINT */ 
/*      GL_POINT_SMOOTH_HINT */ 
/*      GL_LINE_SMOOTH_HINT */ 
/*      GL_POLYGON_SMOOTH_HINT */ 
/*      GL_FOG_HINT */ 
 
/* IndexMaterialParameterSGI */ 
/*      GL_INDEX_OFFSET */ 
 
/* IndexPointerType */ 
/*      GL_SHORT */ 
/*      GL_INT */ 
/*      GL_FLOAT */ 
/*      GL_DOUBLE */ 
 
/* IndexFunctionSGI */ 
/*      GL_NEVER */ 
/*      GL_LESS */ 
/*      GL_EQUAL */ 
/*      GL_LEQUAL */ 
/*      GL_GREATER */ 
/*      GL_NOTEQUAL */ 
/*      GL_GEQUAL */ 
/*      GL_ALWAYS */ 
 
/* LightModelParameter */ 
/*      GL_LIGHT_MODEL_AMBIENT */ 
/*      GL_LIGHT_MODEL_LOCAL_VIEWER */ 
/*      GL_LIGHT_MODEL_TWO_SIDE */ 
 
/* LightParameter */ 
#define GL_AMBIENT                        0x1200 
#define GL_DIFFUSE                        0x1201 
#define GL_SPECULAR                       0x1202 
#define GL_POSITION                       0x1203 
#define GL_SPOT_DIRECTION                 0x1204 
#define GL_SPOT_EXPONENT                  0x1205 
#define GL_SPOT_CUTOFF                    0x1206 
#define GL_CONSTANT_ATTENUATION           0x1207 
#define GL_LINEAR_ATTENUATION             0x1208 
#define GL_QUADRATIC_ATTENUATION          0x1209 
 
/* ListMode */ 
#define GL_COMPILE                        0x1300 
#define GL_COMPILE_AND_EXECUTE            0x1301 
 
/* DataType */ 
#define GL_BYTE                           0x1400 
#define GL_UNSIGNED_BYTE                  0x1401 
#define GL_SHORT                          0x1402 
#define GL_UNSIGNED_SHORT                 0x1403 
#define GL_INT                            0x1404 
#define GL_UNSIGNED_INT                   0x1405 
#define GL_FLOAT                          0x1406 
#define GL_2_BYTES                        0x1407 
#define GL_3_BYTES                        0x1408 
#define GL_4_BYTES                        0x1409 
#define GL_DOUBLE                         0x140A 
#define GL_DOUBLE_EXT                     0x140A 
 
/* ListNameType */ 
/*      GL_BYTE */ 
/*      GL_UNSIGNED_BYTE */ 
/*      GL_SHORT */ 
/*      GL_UNSIGNED_SHORT */ 
/*      GL_INT */ 
/*      GL_UNSIGNED_INT */ 
/*      GL_FLOAT */ 
/*      GL_2_BYTES */ 
/*      GL_3_BYTES */ 
/*      GL_4_BYTES */ 
 
/* LogicOp */ 
#define GL_CLEAR                          0x1500 
#define GL_AND                            0x1501 
#define GL_AND_REVERSE                    0x1502 
#define GL_COPY                           0x1503 
#define GL_AND_INVERTED                   0x1504 
#define GL_NOOP                           0x1505 
#define GL_XOR                            0x1506 
#define GL_OR                             0x1507 
#define GL_NOR                            0x1508 
#define GL_EQUIV                          0x1509 
#define GL_INVERT                         0x150A 
#define GL_OR_REVERSE                     0x150B 
#define GL_COPY_INVERTED                  0x150C 
#define GL_OR_INVERTED                    0x150D 
#define GL_NAND                           0x150E 
#define GL_SET                            0x150F 
 
/* MapTarget */ 
/*      GL_MAP1_COLOR_4 */ 
/*      GL_MAP1_INDEX */ 
/*      GL_MAP1_NORMAL */ 
/*      GL_MAP1_TEXTURE_COORD_1 */ 
/*      GL_MAP1_TEXTURE_COORD_2 */ 
/*      GL_MAP1_TEXTURE_COORD_3 */ 
/*      GL_MAP1_TEXTURE_COORD_4 */ 
/*      GL_MAP1_VERTEX_3 */ 
/*      GL_MAP1_VERTEX_4 */ 
/*      GL_MAP2_COLOR_4 */ 
/*      GL_MAP2_INDEX */ 
/*      GL_MAP2_NORMAL */ 
/*      GL_MAP2_TEXTURE_COORD_1 */ 
/*      GL_MAP2_TEXTURE_COORD_2 */ 
/*      GL_MAP2_TEXTURE_COORD_3 */ 
/*      GL_MAP2_TEXTURE_COORD_4 */ 
/*      GL_MAP2_VERTEX_3 */ 
/*      GL_MAP2_VERTEX_4 */ 
 
/* MaterialFace */ 
/*      GL_FRONT */ 
/*      GL_BACK */ 
/*      GL_FRONT_AND_BACK */ 
 
/* MaterialParameter */ 
#define GL_EMISSION                       0x1600 
#define GL_SHININESS                      0x1601 
#define GL_AMBIENT_AND_DIFFUSE            0x1602 
#define GL_COLOR_INDEXES                  0x1603 
/*      GL_AMBIENT */ 
/*      GL_DIFFUSE */ 
/*      GL_SPECULAR */ 
 
/* MatrixMode */ 
#define GL_MODELVIEW                      0x1700 
#define GL_PROJECTION                     0x1701 
#define GL_TEXTURE                        0x1702 
 
/* MeshMode1 */ 
/*      GL_POINT */ 
/*      GL_LINE */ 
 
/* MeshMode2 */ 
/*      GL_POINT */ 
/*      GL_LINE */ 
/*      GL_FILL */ 
 
/* NormalPointerType */ 
/*      GL_BYTE */ 
/*      GL_SHORT */ 
/*      GL_INT */ 
/*      GL_FLOAT */ 
/*      GL_DOUBLE */ 
 
/* PixelCopyType */ 
#define GL_COLOR                          0x1800 
#define GL_DEPTH                          0x1801 
#define GL_STENCIL                        0x1802 
 
/* PixelFormat */ 
#define GL_COLOR_INDEX                    0x1900 
#define GL_STENCIL_INDEX                  0x1901 
#define GL_DEPTH_COMPONENT                0x1902 
#define GL_RED                            0x1903 
#define GL_GREEN                          0x1904 
#define GL_BLUE                           0x1905 
#define GL_ALPHA                          0x1906 
#define GL_RGB                            0x1907 
#define GL_RGBA                           0x1908 
#define GL_LUMINANCE                      0x1909 
#define GL_LUMINANCE_ALPHA                0x190A 
/*      GL_ABGR_EXT */ 
 
/* PixelMap */ 
/*      GL_PIXEL_MAP_I_TO_I */ 
/*      GL_PIXEL_MAP_S_TO_S */ 
/*      GL_PIXEL_MAP_I_TO_R */ 
/*      GL_PIXEL_MAP_I_TO_G */ 
/*      GL_PIXEL_MAP_I_TO_B */ 
/*      GL_PIXEL_MAP_I_TO_A */ 
/*      GL_PIXEL_MAP_R_TO_R */ 
/*      GL_PIXEL_MAP_G_TO_G */ 
/*      GL_PIXEL_MAP_B_TO_B */ 
/*      GL_PIXEL_MAP_A_TO_A */ 
 
/* PixelStoreParameter */ 
/*      GL_UNPACK_SWAP_BYTES */ 
/*      GL_UNPACK_LSB_FIRST */ 
/*      GL_UNPACK_ROW_LENGTH */ 
/*      GL_UNPACK_SKIP_ROWS */ 
/*      GL_UNPACK_SKIP_PIXELS */ 
/*      GL_UNPACK_ALIGNMENT */ 
/*      GL_PACK_SWAP_BYTES */ 
/*      GL_PACK_LSB_FIRST */ 
/*      GL_PACK_ROW_LENGTH */ 
/*      GL_PACK_SKIP_ROWS */ 
/*      GL_PACK_SKIP_PIXELS */ 
/*      GL_PACK_ALIGNMENT */ 
 
/* PixelTransferParameter */ 
/*      GL_MAP_COLOR */ 
/*      GL_MAP_STENCIL */ 
/*      GL_INDEX_SHIFT */ 
/*      GL_INDEX_OFFSET */ 
/*      GL_RED_SCALE */ 
/*      GL_RED_BIAS */ 
/*      GL_GREEN_SCALE */ 
/*      GL_GREEN_BIAS */ 
/*      GL_BLUE_SCALE */ 
/*      GL_BLUE_BIAS */ 
/*      GL_ALPHA_SCALE */ 
/*      GL_ALPHA_BIAS */ 
/*      GL_DEPTH_SCALE */ 
/*      GL_DEPTH_BIAS */ 
 
/* PixelType */ 
#define GL_BITMAP                         0x1A00 
/*      GL_BYTE */ 
/*      GL_UNSIGNED_BYTE */ 
/*      GL_SHORT */ 
/*      GL_UNSIGNED_SHORT */ 
/*      GL_INT */ 
/*      GL_UNSIGNED_INT */ 
/*      GL_FLOAT */ 
/*      GL_UNSIGNED_BYTE_3_3_2_EXT */ 
/*      GL_UNSIGNED_SHORT_4_4_4_4_EXT */ 
/*      GL_UNSIGNED_SHORT_5_5_5_1_EXT */ 
/*      GL_UNSIGNED_INT_8_8_8_8_EXT */ 
/*      GL_UNSIGNED_INT_10_10_10_2_EXT */ 
 
/* PolygonMode */ 
#define GL_POINT                          0x1B00 
#define GL_LINE                           0x1B01 
#define GL_FILL                           0x1B02 
 
/* ReadBufferMode */ 
/*      GL_FRONT_LEFT */ 
/*      GL_FRONT_RIGHT */ 
/*      GL_BACK_LEFT */ 
/*      GL_BACK_RIGHT */ 
/*      GL_FRONT */ 
/*      GL_BACK */ 
/*      GL_LEFT */ 
/*      GL_RIGHT */ 
/*      GL_AUX0 */ 
/*      GL_AUX1 */ 
/*      GL_AUX2 */ 
/*      GL_AUX3 */ 
 
/* RenderingMode */ 
#define GL_RENDER                         0x1C00 
#define GL_FEEDBACK                       0x1C01 
#define GL_SELECT                         0x1C02 
 
/* ShadingModel */ 
#define GL_FLAT                           0x1D00 
#define GL_SMOOTH                         0x1D01 
 
/* StencilFunction */ 
/*      GL_NEVER */ 
/*      GL_LESS */ 
/*      GL_EQUAL */ 
/*      GL_LEQUAL */ 
/*      GL_GREATER */ 
/*      GL_NOTEQUAL */ 
/*      GL_GEQUAL */ 
/*      GL_ALWAYS */ 
 
/* StencilOp */ 
/*      GL_ZERO */ 
#define GL_KEEP                           0x1E00 
#define GL_REPLACE                        0x1E01 
#define GL_INCR                           0x1E02 
#define GL_DECR                           0x1E03 
/*      GL_INVERT */ 
 
/* StringName */ 
#define GL_VENDOR                         0x1F00 
#define GL_RENDERER                       0x1F01 
#define GL_VERSION                        0x1F02 
#define GL_EXTENSIONS                     0x1F03 
 
/* TexCoordPointerType */ 
/*      GL_SHORT */ 
/*      GL_INT */ 
/*      GL_FLOAT */ 
/*      GL_DOUBLE */ 
 
/* TextureCoordName */ 
#define GL_S                              0x2000 
#define GL_T                              0x2001 
#define GL_R                              0x2002 
#define GL_Q                              0x2003 
 
/* TextureEnvMode */ 
#define GL_MODULATE                       0x2100 
#define GL_DECAL                          0x2101 
/*      GL_BLEND */ 
/*      GL_REPLACE */ 
/*      GL_ADD */ 
 
/* TextureEnvParameter */ 
#define GL_TEXTURE_ENV_MODE               0x2200 
#define GL_TEXTURE_ENV_COLOR              0x2201 
 
/* TextureEnvTarget */ 
#define GL_TEXTURE_ENV                    0x2300 
 
/* TextureGenMode */ 
#define GL_EYE_LINEAR                     0x2400 
#define GL_OBJECT_LINEAR                  0x2401 
#define GL_SPHERE_MAP                     0x2402 
 
/* TextureGenParameter */ 
#define GL_TEXTURE_GEN_MODE               0x2500 
#define GL_OBJECT_PLANE                   0x2501 
#define GL_EYE_PLANE                      0x2502 
 
/* TextureMagFilter */ 
#define GL_NEAREST                        0x2600 
#define GL_LINEAR                         0x2601 
 
/* TextureMinFilter */ 
/*      GL_NEAREST */ 
/*      GL_LINEAR */ 
#define GL_NEAREST_MIPMAP_NEAREST         0x2700 
#define GL_LINEAR_MIPMAP_NEAREST          0x2701 
#define GL_NEAREST_MIPMAP_LINEAR          0x2702 
#define GL_LINEAR_MIPMAP_LINEAR           0x2703 
 
/* TextureParameterName */ 
#define GL_TEXTURE_MAG_FILTER             0x2800 
#define GL_TEXTURE_MIN_FILTER             0x2801 
#define GL_TEXTURE_WRAP_S                 0x2802 
#define GL_TEXTURE_WRAP_T                 0x2803 
/*      GL_TEXTURE_BORDER_COLOR */ 
/*      GL_TEXTURE_PRIORITY */ 
 
/* TextureTarget */ 
/*      GL_TEXTURE_1D */ 
/*      GL_TEXTURE_2D */ 
#define GL_PROXY_TEXTURE_1D               0x8063 
#define GL_PROXY_TEXTURE_2D               0x8064 
 
/* TextureWrapMode */ 
#define GL_CLAMP                          0x2900 
#define GL_REPEAT                         0x2901 
 
/* PixelInternalFormat */ 
#define GL_R3_G3_B2                       0x2A10 
#define GL_ALPHA4                         0x803B 
#define GL_ALPHA8                         0x803C 
#define GL_ALPHA12                        0x803D 
#define GL_ALPHA16                        0x803E 
#define GL_LUMINANCE4                     0x803F 
#define GL_LUMINANCE8                     0x8040 
#define GL_LUMINANCE12                    0x8041 
#define GL_LUMINANCE16                    0x8042 
#define GL_LUMINANCE4_ALPHA4              0x8043 
#define GL_LUMINANCE6_ALPHA2              0x8044 
#define GL_LUMINANCE8_ALPHA8              0x8045 
#define GL_LUMINANCE12_ALPHA4             0x8046 
#define GL_LUMINANCE12_ALPHA12            0x8047 
#define GL_LUMINANCE16_ALPHA16            0x8048 
#define GL_INTENSITY                      0x8049 
#define GL_INTENSITY4                     0x804A 
#define GL_INTENSITY8                     0x804B 
#define GL_INTENSITY12                    0x804C 
#define GL_INTENSITY16                    0x804D 
#define GL_RGB4                           0x804F 
#define GL_RGB5                           0x8050 
#define GL_RGB8                           0x8051 
#define GL_RGB10                          0x8052 
#define GL_RGB12                          0x8053 
#define GL_RGB16                          0x8054 
#define GL_RGBA2                          0x8055 
#define GL_RGBA4                          0x8056 
#define GL_RGB5_A1                        0x8057 
#define GL_RGBA8                          0x8058 
#define GL_RGB10_A2                       0x8059 
#define GL_RGBA12                         0x805A 
#define GL_RGBA16                         0x805B 
 
/* InterleavedArrayFormat */ 
#define GL_V2F                            0x2A20 
#define GL_V3F                            0x2A21 
#define GL_C4UB_V2F                       0x2A22 
#define GL_C4UB_V3F                       0x2A23 
#define GL_C3F_V3F                        0x2A24 
#define GL_N3F_V3F                        0x2A25 
#define GL_C4F_N3F_V3F                    0x2A26 
#define GL_T2F_V3F                        0x2A27 
#define GL_T4F_V4F                        0x2A28 
#define GL_T2F_C4UB_V3F                   0x2A29 
#define GL_T2F_C3F_V3F                    0x2A2A 
#define GL_T2F_N3F_V3F                    0x2A2B 
#define GL_T2F_C4F_N3F_V3F                0x2A2C 
#define GL_T4F_C4F_N3F_V4F                0x2A2D 
 
/* VertexPointerType */ 
/*      GL_SHORT */ 
/*      GL_INT */ 
/*      GL_FLOAT */ 
/*      GL_DOUBLE */ 
 
/* ClipPlaneName */ 
#define GL_CLIP_PLANE0                    0x3000 
#define GL_CLIP_PLANE1                    0x3001 
#define GL_CLIP_PLANE2                    0x3002 
#define GL_CLIP_PLANE3                    0x3003 
#define GL_CLIP_PLANE4                    0x3004 
#define GL_CLIP_PLANE5                    0x3005 
 
/* LightName */ 
#define GL_LIGHT0                         0x4000 
#define GL_LIGHT1                         0x4001 
#define GL_LIGHT2                         0x4002 
#define GL_LIGHT3                         0x4003 
#define GL_LIGHT4                         0x4004 
#define GL_LIGHT5                         0x4005 
#define GL_LIGHT6                         0x4006 
#define GL_LIGHT7                         0x4007 
 
/* EXT_abgr */ 
#define GL_ABGR_EXT                       0x8000 
 
/* EXT_blend_subtract */ 
#define GL_FUNC_SUBTRACT_EXT              0x800A 
#define GL_FUNC_REVERSE_SUBTRACT_EXT      0x800B 
 
/* EXT_packed_pixels */ 
#define GL_UNSIGNED_BYTE_3_3_2_EXT        0x8032 
#define GL_UNSIGNED_SHORT_4_4_4_4_EXT     0x8033 
#define GL_UNSIGNED_SHORT_5_5_5_1_EXT     0x8034 
#define GL_UNSIGNED_INT_8_8_8_8_EXT       0x8035 
#define GL_UNSIGNED_INT_10_10_10_2_EXT    0x8036 
 
/* OpenGL12 */ 
#define GL_PACK_SKIP_IMAGES               0x806B 
#define GL_PACK_IMAGE_HEIGHT              0x806C 
#define GL_UNPACK_SKIP_IMAGES             0x806D 
#define GL_UNPACK_IMAGE_HEIGHT            0x806E 
#define GL_TEXTURE_3D                     0x806F 
#define GL_PROXY_TEXTURE_3D               0x8070 
#define GL_TEXTURE_DEPTH                  0x8071 
#define GL_TEXTURE_WRAP_R                 0x8072 
#define GL_MAX_3D_TEXTURE_SIZE            0x8073 
#define GL_BGR                            0x80E0 
#define GL_BGRA                           0x80E1 
#define GL_UNSIGNED_BYTE_3_3_2            0x8032 
#define GL_UNSIGNED_BYTE_2_3_3_REV        0x8362 
#define GL_UNSIGNED_SHORT_5_6_5           0x8363 
#define GL_UNSIGNED_SHORT_5_6_5_REV       0x8364 
#define GL_UNSIGNED_SHORT_4_4_4_4         0x8033 
#define GL_UNSIGNED_SHORT_4_4_4_4_REV     0x8365 
#define GL_UNSIGNED_SHORT_5_5_5_1         0x8034 
#define GL_UNSIGNED_SHORT_1_5_5_5_REV     0x8366 
#define GL_UNSIGNED_INT_8_8_8_8           0x8035 
#define GL_UNSIGNED_INT_8_8_8_8_REV       0x8367 
#define GL_UNSIGNED_INT_10_10_10_2        0x8036 
#define GL_UNSIGNED_INT_2_10_10_10_REV    0x8368 
#define GL_RESCALE_NORMAL                 0x803A 
#define GL_LIGHT_MODEL_COLOR_CONTROL      0x81F8 
#define GL_SINGLE_COLOR                   0x81F9 
#define GL_SEPARATE_SPECULAR_COLOR        0x81FA 
#define GL_CLAMP_TO_EDGE                  0x812F 
#define GL_TEXTURE_MIN_LOD                0x813A 
#define GL_TEXTURE_MAX_LOD                0x813B 
#define GL_TEXTURE_BASE_LEVEL             0x813C 
#define GL_TEXTURE_MAX_LEVEL              0x813D 
#define GL_MAX_ELEMENTS_VERTICES          0x80E8 
#define GL_MAX_ELEMENTS_INDICES           0x80E9 
#define GL_ALIASED_POINT_SIZE_RANGE       0x846D 
#define GL_ALIASED_LINE_WIDTH_RANGE       0x846E 
 
/* OpenGL13 */ 
#define GL_ACTIVE_TEXTURE                 0x84E0 
#define GL_CLIENT_ACTIVE_TEXTURE          0x84E1 
#define GL_MAX_TEXTURE_UNITS              0x84E2 
#define GL_TEXTURE0                       0x84C0 
#define GL_TEXTURE1                       0x84C1 
#define GL_TEXTURE2                       0x84C2 
#define GL_TEXTURE3                       0x84C3 
#define GL_TEXTURE4                       0x84C4 
#define GL_TEXTURE5                       0x84C5 
#define GL_TEXTURE6                       0x84C6 
#define GL_TEXTURE7                       0x84C7 
#define GL_TEXTURE8                       0x84C8 
#define GL_TEXTURE9                       0x84C9 
#define GL_TEXTURE10                      0x84CA 
#define GL_TEXTURE11                      0x84CB 
#define GL_TEXTURE12                      0x84CC 
#define GL_TEXTURE13                      0x84CD 
#define GL_TEXTURE14                      0x84CE 
#define GL_TEXTURE15                      0x84CF 
#define GL_TEXTURE16                      0x84D0 
#define GL_TEXTURE17                      0x84D1 
#define GL_TEXTURE18                      0x84D2 
#define GL_TEXTURE19                      0x84D3 
#define GL_TEXTURE20                      0x84D4 
#define GL_TEXTURE21                      0x84D5 
#define GL_TEXTURE22                      0x84D6 
#define GL_TEXTURE23                      0x84D7 
#define GL_TEXTURE24                      0x84D8 
#define GL_TEXTURE25                      0x84D9 
#define GL_TEXTURE26                      0x84DA 
#define GL_TEXTURE27                      0x84DB 
#define GL_TEXTURE28                      0x84DC 
#define GL_TEXTURE29                      0x84DD 
#define GL_TEXTURE30                      0x84DE 
#define GL_TEXTURE31                      0x84DF 
#define GL_NORMAL_MAP                     0x8511 
#define GL_REFLECTION_MAP                 0x8512 
#define GL_TEXTURE_CUBE_MAP               0x8513 
#define GL_TEXTURE_BINDING_CUBE_MAP       0x8514 
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X    0x8515 
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X    0x8516 
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y    0x8517 
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y    0x8518 
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z    0x8519 
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z    0x851A 
#define GL_PROXY_TEXTURE_CUBE_MAP         0x851B 
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE      0x851C 
#define GL_COMBINE                        0x8570 
#define GL_COMBINE_RGB                    0x8571 
#define GL_COMBINE_ALPHA                  0x8572 
#define GL_RGB_SCALE                      0x8573 
#define GL_ADD_SIGNED                     0x8574 
#define GL_INTERPOLATE                    0x8575 
#define GL_CONSTANT                       0x8576 
#define GL_PRIMARY_COLOR                  0x8577 
#define GL_PREVIOUS                       0x8578 
#define GL_SOURCE0_RGB                    0x8580 
#define GL_SOURCE1_RGB                    0x8581 
#define GL_SOURCE2_RGB                    0x8582 
#define GL_SOURCE0_ALPHA                  0x8588 
#define GL_SOURCE1_ALPHA                  0x8589 
#define GL_SOURCE2_ALPHA                  0x858A 
#define GL_OPERAND0_RGB                   0x8590 
#define GL_OPERAND1_RGB                   0x8591 
#define GL_OPERAND2_RGB                   0x8592 
#define GL_OPERAND0_ALPHA                 0x8598 
#define GL_OPERAND1_ALPHA                 0x8599 
#define GL_OPERAND2_ALPHA                 0x859A 
#define GL_SUBTRACT                       0x84E7 
#define GL_TRANSPOSE_MODELVIEW_MATRIX     0x84E3 
#define GL_TRANSPOSE_PROJECTION_MATRIX    0x84E4 
#define GL_TRANSPOSE_TEXTURE_MATRIX       0x84E5 
#define GL_TRANSPOSE_COLOR_MATRIX         0x84E6 
#define GL_COMPRESSED_ALPHA               0x84E9 
#define GL_COMPRESSED_LUMINANCE           0x84EA 
#define GL_COMPRESSED_LUMINANCE_ALPHA     0x84EB 
#define GL_COMPRESSED_INTENSITY           0x84EC 
#define GL_COMPRESSED_RGB                 0x84ED 
#define GL_COMPRESSED_RGBA                0x84EE 
#define GL_TEXTURE_COMPRESSION_HINT       0x84EF 
#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE  0x86A0 
#define GL_TEXTURE_COMPRESSED             0x86A1 
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 
#define GL_COMPRESSED_TEXTURE_FORMATS     0x86A3 
#define GL_DOT3_RGB                       0x86AE 
#define GL_DOT3_RGBA                      0x86AF 
#define GL_CLAMP_TO_BORDER                0x812D 
#define GL_MULTISAMPLE                    0x809D 
#define GL_SAMPLE_ALPHA_TO_COVERAGE       0x809E 
#define GL_SAMPLE_ALPHA_TO_ONE            0x809F 
#define GL_SAMPLE_COVERAGE                0x80A0 
#define GL_SAMPLE_BUFFERS                 0x80A8 
#define GL_SAMPLES                        0x80A9 
#define GL_SAMPLE_COVERAGE_VALUE          0x80AA 
#define GL_SAMPLE_COVERAGE_INVERT         0x80AB 
#define GL_MULTISAMPLE_BIT                0x20000000 
 
/* EXT_vertex_array */ 
#define GL_VERTEX_ARRAY_EXT               0x8074 
#define GL_NORMAL_ARRAY_EXT               0x8075 
#define GL_COLOR_ARRAY_EXT                0x8076 
#define GL_INDEX_ARRAY_EXT                0x8077 
#define GL_TEXTURE_COORD_ARRAY_EXT        0x8078 
#define GL_EDGE_FLAG_ARRAY_EXT            0x8079 
#define GL_VERTEX_ARRAY_SIZE_EXT          0x807A 
#define GL_VERTEX_ARRAY_TYPE_EXT          0x807B 
#define GL_VERTEX_ARRAY_STRIDE_EXT        0x807C 
#define GL_VERTEX_ARRAY_COUNT_EXT         0x807D 
#define GL_NORMAL_ARRAY_TYPE_EXT          0x807E 
#define GL_NORMAL_ARRAY_STRIDE_EXT        0x807F 
#define GL_NORMAL_ARRAY_COUNT_EXT         0x8080 
#define GL_COLOR_ARRAY_SIZE_EXT           0x8081 
#define GL_COLOR_ARRAY_TYPE_EXT           0x8082 
#define GL_COLOR_ARRAY_STRIDE_EXT         0x8083 
#define GL_COLOR_ARRAY_COUNT_EXT          0x8084 
#define GL_INDEX_ARRAY_TYPE_EXT           0x8085 
#define GL_INDEX_ARRAY_STRIDE_EXT         0x8086 
#define GL_INDEX_ARRAY_COUNT_EXT          0x8087 
#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT   0x8088 
#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT   0x8089 
#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A 
#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT  0x808B 
#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT     0x808C 
#define GL_EDGE_FLAG_ARRAY_COUNT_EXT      0x808D 
#define GL_VERTEX_ARRAY_POINTER_EXT       0x808E 
#define GL_NORMAL_ARRAY_POINTER_EXT       0x808F 
#define GL_COLOR_ARRAY_POINTER_EXT        0x8090 
#define GL_INDEX_ARRAY_POINTER_EXT        0x8091 
#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 
#define GL_EDGE_FLAG_ARRAY_POINTER_EXT    0x8093 
 
/* SGIS_texture_lod */ 
#define GL_TEXTURE_MIN_LOD_SGIS           0x813A 
#define GL_TEXTURE_MAX_LOD_SGIS           0x813B 
#define GL_TEXTURE_BASE_LEVEL_SGIS        0x813C 
#define GL_TEXTURE_MAX_LEVEL_SGIS         0x813D 
 
/* EXT_shared_texture_palette */ 
#define GL_SHARED_TEXTURE_PALETTE_EXT     0x81FB 
 
/* EXT_rescale_normal */ 
#define GL_RESCALE_NORMAL_EXT             0x803A 
 
/* SGIX_shadow */ 
#define GL_TEXTURE_COMPARE_SGIX           0x819A 
#define GL_TEXTURE_COMPARE_OPERATOR_SGIX  0x819B 
#define GL_TEXTURE_LEQUAL_R_SGIX          0x819C 
#define GL_TEXTURE_GEQUAL_R_SGIX          0x819D 
 
/* SGIX_depth_texture */ 
#define GL_DEPTH_COMPONENT16_SGIX         0x81A5 
#define GL_DEPTH_COMPONENT24_SGIX         0x81A6 
#define GL_DEPTH_COMPONENT32_SGIX         0x81A7 
 
/* SGIS_generate_mipmap */ 
#define GL_GENERATE_MIPMAP_SGIS           0x8191 
#define GL_GENERATE_MIPMAP_HINT_SGIS      0x8192 
 
/* OpenGL14 */ 
#define GL_POINT_SIZE_MIN                 0x8126 
#define GL_POINT_SIZE_MAX                 0x8127 
#define GL_POINT_FADE_THRESHOLD_SIZE      0x8128 
#define GL_POINT_DISTANCE_ATTENUATION     0x8129 
#define GL_FOG_COORDINATE_SOURCE          0x8450 
#define GL_FOG_COORDINATE                 0x8451 
#define GL_FRAGMENT_DEPTH                 0x8452 
#define GL_CURRENT_FOG_COORDINATE         0x8453 
#define GL_FOG_COORDINATE_ARRAY_TYPE      0x8454 
#define GL_FOG_COORDINATE_ARRAY_STRIDE    0x8455 
#define GL_FOG_COORDINATE_ARRAY_POINTER   0x8456 
#define GL_FOG_COORDINATE_ARRAY           0x8457 
#define GL_COLOR_SUM                      0x8458 
#define GL_CURRENT_SECONDARY_COLOR        0x8459 
#define GL_SECONDARY_COLOR_ARRAY_SIZE     0x845A 
#define GL_SECONDARY_COLOR_ARRAY_TYPE     0x845B 
#define GL_SECONDARY_COLOR_ARRAY_STRIDE   0x845C 
#define GL_SECONDARY_COLOR_ARRAY_POINTER  0x845D 
#define GL_SECONDARY_COLOR_ARRAY          0x845E 
#define GL_INCR_WRAP                      0x8507 
#define GL_DECR_WRAP                      0x8508 
#define GL_MAX_TEXTURE_LOD_BIAS           0x84FD 
#define GL_TEXTURE_FILTER_CONTROL         0x8500 
#define GL_TEXTURE_LOD_BIAS               0x8501 
#define GL_GENERATE_MIPMAP                0x8191 
#define GL_GENERATE_MIPMAP_HINT           0x8192 
#define GL_BLEND_DST_RGB                  0x80C8 
#define GL_BLEND_SRC_RGB                  0x80C9 
#define GL_BLEND_DST_ALPHA                0x80CA 
#define GL_BLEND_SRC_ALPHA                0x80CB 
#define GL_MIRRORED_REPEAT                0x8370 
#define GL_DEPTH_COMPONENT16              0x81A5 
#define GL_DEPTH_COMPONENT24              0x81A6 
#define GL_DEPTH_COMPONENT32              0x81A7 
#define GL_TEXTURE_DEPTH_SIZE             0x884A 
#define GL_DEPTH_TEXTURE_MODE             0x884B 
#define GL_TEXTURE_COMPARE_MODE           0x884C 
#define GL_TEXTURE_COMPARE_FUNC           0x884D 
#define GL_COMPARE_R_TO_TEXTURE           0x884E 
 
/*************************************************************/ 
 
WINGDIAPI void APIENTRY glAccum (GLenum op, GLfloat value); 
WINGDIAPI void APIENTRY glAlphaFunc (GLenum func, GLclampf ref); 
WINGDIAPI GLboolean APIENTRY glAreTexturesResident (GLsizei n, const GLuint *textures, GLboolean *residences); 
WINGDIAPI void APIENTRY glArrayElement (GLint i); 
WINGDIAPI void APIENTRY glBegin (GLenum mode); 
WINGDIAPI void APIENTRY glBindTexture (GLenum target, GLuint texture); 
WINGDIAPI void APIENTRY glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap); 
WINGDIAPI void APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); 
WINGDIAPI void APIENTRY glCallList (GLuint list); 
WINGDIAPI void APIENTRY glCallLists (GLsizei n, GLenum type, const GLvoid *lists); 
WINGDIAPI void APIENTRY glClear (GLbitfield mask); 
WINGDIAPI void APIENTRY glClearAccum (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 
WINGDIAPI void APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); 
WINGDIAPI void APIENTRY glClearDepth (GLclampd depth); 
WINGDIAPI void APIENTRY glClearIndex (GLfloat c); 
WINGDIAPI void APIENTRY glClearStencil (GLint s); 
WINGDIAPI void APIENTRY glClipPlane (GLenum plane, const GLdouble *equation); 
WINGDIAPI void APIENTRY glColor3b (GLbyte red, GLbyte green, GLbyte blue); 
WINGDIAPI void APIENTRY glColor3bv (const GLbyte *v); 
WINGDIAPI void APIENTRY glColor3d (GLdouble red, GLdouble green, GLdouble blue); 
WINGDIAPI void APIENTRY glColor3dv (const GLdouble *v); 
WINGDIAPI void APIENTRY glColor3f (GLfloat red, GLfloat green, GLfloat blue); 
WINGDIAPI void APIENTRY glColor3fv (const GLfloat *v); 
WINGDIAPI void APIENTRY glColor3i (GLint red, GLint green, GLint blue); 
WINGDIAPI void APIENTRY glColor3iv (const GLint *v); 
WINGDIAPI void APIENTRY glColor3s (GLshort red, GLshort green, GLshort blue); 
WINGDIAPI void APIENTRY glColor3sv (const GLshort *v); 
WINGDIAPI void APIENTRY glColor3ub (GLubyte red, GLubyte green, GLubyte blue); 
WINGDIAPI void APIENTRY glColor3ubv (const GLubyte *v); 
WINGDIAPI void APIENTRY glColor3ui (GLuint red, GLuint green, GLuint blue); 
WINGDIAPI void APIENTRY glColor3uiv (const GLuint *v); 
WINGDIAPI void APIENTRY glColor3us (GLushort red, GLushort green, GLushort blue); 
WINGDIAPI void APIENTRY glColor3usv (const GLushort *v); 
WINGDIAPI void APIENTRY glColor4b (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); 
WINGDIAPI void APIENTRY glColor4bv (const GLbyte *v); 
WINGDIAPI void APIENTRY glColor4d (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); 
WINGDIAPI void APIENTRY glColor4dv (const GLdouble *v); 
WINGDIAPI void APIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 
WINGDIAPI void APIENTRY glColor4fv (const GLfloat *v); 
WINGDIAPI void APIENTRY glColor4i (GLint red, GLint green, GLint blue, GLint alpha); 
WINGDIAPI void APIENTRY glColor4iv (const GLint *v); 
WINGDIAPI void APIENTRY glColor4s (GLshort red, GLshort green, GLshort blue, GLshort alpha); 
WINGDIAPI void APIENTRY glColor4sv (const GLshort *v); 
WINGDIAPI void APIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); 
WINGDIAPI void APIENTRY glColor4ubv (const GLubyte *v); 
WINGDIAPI void APIENTRY glColor4ui (GLuint red, GLuint green, GLuint blue, GLuint alpha); 
WINGDIAPI void APIENTRY glColor4uiv (const GLuint *v); 
WINGDIAPI void APIENTRY glColor4us (GLushort red, GLushort green, GLushort blue, GLushort alpha); 
WINGDIAPI void APIENTRY glColor4usv (const GLushort *v); 
WINGDIAPI void APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); 
WINGDIAPI void APIENTRY glColorMaterial (GLenum face, GLenum mode); 
WINGDIAPI void APIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); 
WINGDIAPI void APIENTRY glCopyPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); 
WINGDIAPI void APIENTRY glCopyTexImage1D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border); 
WINGDIAPI void APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); 
WINGDIAPI void APIENTRY glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); 
WINGDIAPI void APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); 
WINGDIAPI void APIENTRY glCullFace (GLenum mode); 
WINGDIAPI void APIENTRY glDeleteLists (GLuint list, GLsizei range); 
WINGDIAPI void APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures); 
WINGDIAPI void APIENTRY glDepthFunc (GLenum func); 
WINGDIAPI void APIENTRY glDepthMask (GLboolean flag); 
WINGDIAPI void APIENTRY glDepthRange (GLclampd zNear, GLclampd zFar); 
WINGDIAPI void APIENTRY glDisable (GLenum cap); 
WINGDIAPI void APIENTRY glDisableClientState (GLenum array); 
WINGDIAPI void APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); 
WINGDIAPI void APIENTRY glDrawBuffer (GLenum mode); 
WINGDIAPI void APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); 
WINGDIAPI void APIENTRY glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); 
WINGDIAPI void APIENTRY glEdgeFlag (GLboolean flag); 
WINGDIAPI void APIENTRY glEdgeFlagPointer (GLsizei stride, const GLvoid *pointer); 
WINGDIAPI void APIENTRY glEdgeFlagv (const GLboolean *flag); 
WINGDIAPI void APIENTRY glEnable (GLenum cap); 
WINGDIAPI void APIENTRY glEnableClientState (GLenum array); 
WINGDIAPI void APIENTRY glEnd (void); 
WINGDIAPI void APIENTRY glEndList (void); 
WINGDIAPI void APIENTRY glEvalCoord1d (GLdouble u); 
WINGDIAPI void APIENTRY glEvalCoord1dv (const GLdouble *u); 
WINGDIAPI void APIENTRY glEvalCoord1f (GLfloat u); 
WINGDIAPI void APIENTRY glEvalCoord1fv (const GLfloat *u); 
WINGDIAPI void APIENTRY glEvalCoord2d (GLdouble u, GLdouble v); 
WINGDIAPI void APIENTRY glEvalCoord2dv (const GLdouble *u); 
WINGDIAPI void APIENTRY glEvalCoord2f (GLfloat u, GLfloat v); 
WINGDIAPI void APIENTRY glEvalCoord2fv (const GLfloat *u); 
WINGDIAPI void APIENTRY glEvalMesh1 (GLenum mode, GLint i1, GLint i2); 
WINGDIAPI void APIENTRY glEvalMesh2 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); 
WINGDIAPI void APIENTRY glEvalPoint1 (GLint i); 
WINGDIAPI void APIENTRY glEvalPoint2 (GLint i, GLint j); 
WINGDIAPI void APIENTRY glFeedbackBuffer (GLsizei size, GLenum type, GLfloat *buffer); 
WINGDIAPI void APIENTRY glFinish (void); 
WINGDIAPI void APIENTRY glFlush (void); 
WINGDIAPI void APIENTRY glFogf (GLenum pname, GLfloat param); 
WINGDIAPI void APIENTRY glFogfv (GLenum pname, const GLfloat *params); 
WINGDIAPI void APIENTRY glFogi (GLenum pname, GLint param); 
WINGDIAPI void APIENTRY glFogiv (GLenum pname, const GLint *params); 
WINGDIAPI void APIENTRY glFrontFace (GLenum mode); 
WINGDIAPI void APIENTRY glFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); 
WINGDIAPI GLuint APIENTRY glGenLists (GLsizei range); 
WINGDIAPI void APIENTRY glGenTextures (GLsizei n, GLuint *textures); 
WINGDIAPI void APIENTRY glGetBooleanv (GLenum pname, GLboolean *params); 
WINGDIAPI void APIENTRY glGetClipPlane (GLenum plane, GLdouble *equation); 
WINGDIAPI void APIENTRY glGetDoublev (GLenum pname, GLdouble *params); 
WINGDIAPI GLenum APIENTRY glGetError (void); 
WINGDIAPI void APIENTRY glGetFloatv (GLenum pname, GLfloat *params); 
WINGDIAPI void APIENTRY glGetIntegerv (GLenum pname, GLint *params); 
WINGDIAPI void APIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params); 
WINGDIAPI void APIENTRY glGetLightiv (GLenum light, GLenum pname, GLint *params); 
WINGDIAPI void APIENTRY glGetMapdv (GLenum target, GLenum query, GLdouble *v); 
WINGDIAPI void APIENTRY glGetMapfv (GLenum target, GLenum query, GLfloat *v); 
WINGDIAPI void APIENTRY glGetMapiv (GLenum target, GLenum query, GLint *v); 
WINGDIAPI void APIENTRY glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params); 
WINGDIAPI void APIENTRY glGetMaterialiv (GLenum face, GLenum pname, GLint *params); 
WINGDIAPI void APIENTRY glGetPixelMapfv (GLenum map, GLfloat *values); 
WINGDIAPI void APIENTRY glGetPixelMapuiv (GLenum map, GLuint *values); 
WINGDIAPI void APIENTRY glGetPixelMapusv (GLenum map, GLushort *values); 
WINGDIAPI void APIENTRY glGetPointerv (GLenum pname, GLvoid* *params); 
WINGDIAPI void APIENTRY glGetPolygonStipple (GLubyte *mask); 
WINGDIAPI const GLubyte * APIENTRY glGetString (GLenum name); 
WINGDIAPI void APIENTRY glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params); 
WINGDIAPI void APIENTRY glGetTexEnviv (GLenum target, GLenum pname, GLint *params); 
WINGDIAPI void APIENTRY glGetTexGendv (GLenum coord, GLenum pname, GLdouble *params); 
WINGDIAPI void APIENTRY glGetTexGenfv (GLenum coord, GLenum pname, GLfloat *params); 
WINGDIAPI void APIENTRY glGetTexGeniv (GLenum coord, GLenum pname, GLint *params); 
WINGDIAPI void APIENTRY glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); 
WINGDIAPI void APIENTRY glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params); 
WINGDIAPI void APIENTRY glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params); 
WINGDIAPI void APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params); 
WINGDIAPI void APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params); 
WINGDIAPI void APIENTRY glHint (GLenum target, GLenum mode); 
WINGDIAPI void APIENTRY glIndexMask (GLuint mask); 
WINGDIAPI void APIENTRY glIndexPointer (GLenum type, GLsizei stride, const GLvoid *pointer); 
WINGDIAPI void APIENTRY glIndexd (GLdouble c); 
WINGDIAPI void APIENTRY glIndexdv (const GLdouble *c); 
WINGDIAPI void APIENTRY glIndexf (GLfloat c); 
WINGDIAPI void APIENTRY glIndexfv (const GLfloat *c); 
WINGDIAPI void APIENTRY glIndexi (GLint c); 
WINGDIAPI void APIENTRY glIndexiv (const GLint *c); 
WINGDIAPI void APIENTRY glIndexs (GLshort c); 
WINGDIAPI void APIENTRY glIndexsv (const GLshort *c); 
WINGDIAPI void APIENTRY glIndexub (GLubyte c); 
WINGDIAPI void APIENTRY glIndexubv (const GLubyte *c); 
WINGDIAPI void APIENTRY glInitNames (void); 
WINGDIAPI void APIENTRY glInterleavedArrays (GLenum format, GLsizei stride, const GLvoid *pointer); 
WINGDIAPI GLboolean APIENTRY glIsEnabled (GLenum cap); 
WINGDIAPI GLboolean APIENTRY glIsList (GLuint list); 
WINGDIAPI GLboolean APIENTRY glIsTexture (GLuint texture); 
WINGDIAPI void APIENTRY glLightModelf (GLenum pname, GLfloat param); 
WINGDIAPI void APIENTRY glLightModelfv (GLenum pname, const GLfloat *params); 
WINGDIAPI void APIENTRY glLightModeli (GLenum pname, GLint param); 
WINGDIAPI void APIENTRY glLightModeliv (GLenum pname, const GLint *params); 
WINGDIAPI void APIENTRY glLightf (GLenum light, GLenum pname, GLfloat param); 
WINGDIAPI void APIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params); 
WINGDIAPI void APIENTRY glLighti (GLenum light, GLenum pname, GLint param); 
WINGDIAPI void APIENTRY glLightiv (GLenum light, GLenum pname, const GLint *params); 
WINGDIAPI void APIENTRY glLineStipple (GLint factor, GLushort pattern); 
WINGDIAPI void APIENTRY glLineWidth (GLfloat width); 
WINGDIAPI void APIENTRY glListBase (GLuint base); 
WINGDIAPI void APIENTRY glLoadIdentity (void); 
WINGDIAPI void APIENTRY glLoadMatrixd (const GLdouble *m); 
WINGDIAPI void APIENTRY glLoadMatrixf (const GLfloat *m); 
WINGDIAPI void APIENTRY glLoadName (GLuint name); 
WINGDIAPI void APIENTRY glLogicOp (GLenum opcode); 
WINGDIAPI void APIENTRY glMap1d (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); 
WINGDIAPI void APIENTRY glMap1f (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); 
WINGDIAPI void APIENTRY glMap2d (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); 
WINGDIAPI void APIENTRY glMap2f (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); 
WINGDIAPI void APIENTRY glMapGrid1d (GLint un, GLdouble u1, GLdouble u2); 
WINGDIAPI void APIENTRY glMapGrid1f (GLint un, GLfloat u1, GLfloat u2); 
WINGDIAPI void APIENTRY glMapGrid2d (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); 
WINGDIAPI void APIENTRY glMapGrid2f (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); 
WINGDIAPI void APIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param); 
WINGDIAPI void APIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params); 
WINGDIAPI void APIENTRY glMateriali (GLenum face, GLenum pname, GLint param); 
WINGDIAPI void APIENTRY glMaterialiv (GLenum face, GLenum pname, const GLint *params); 
WINGDIAPI void APIENTRY glMatrixMode (GLenum mode); 
WINGDIAPI void APIENTRY glMultMatrixd (const GLdouble *m); 
WINGDIAPI void APIENTRY glMultMatrixf (const GLfloat *m); 
WINGDIAPI void APIENTRY glNewList (GLuint list, GLenum mode); 
WINGDIAPI void APIENTRY glNormal3b (GLbyte nx, GLbyte ny, GLbyte nz); 
WINGDIAPI void APIENTRY glNormal3bv (const GLbyte *v); 
WINGDIAPI void APIENTRY glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz); 
WINGDIAPI void APIENTRY glNormal3dv (const GLdouble *v); 
WINGDIAPI void APIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz); 
WINGDIAPI void APIENTRY glNormal3fv (const GLfloat *v); 
WINGDIAPI void APIENTRY glNormal3i (GLint nx, GLint ny, GLint nz); 
WINGDIAPI void APIENTRY glNormal3iv (const GLint *v); 
WINGDIAPI void APIENTRY glNormal3s (GLshort nx, GLshort ny, GLshort nz); 
WINGDIAPI void APIENTRY glNormal3sv (const GLshort *v); 
WINGDIAPI void APIENTRY glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer); 
WINGDIAPI void APIENTRY glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); 
WINGDIAPI void APIENTRY glPassThrough (GLfloat token); 
WINGDIAPI void APIENTRY glPixelMapfv (GLenum map, GLsizei mapsize, const GLfloat *values); 
WINGDIAPI void APIENTRY glPixelMapuiv (GLenum map, GLsizei mapsize, const GLuint *values); 
WINGDIAPI void APIENTRY glPixelMapusv (GLenum map, GLsizei mapsize, const GLushort *values); 
WINGDIAPI void APIENTRY glPixelStoref (GLenum pname, GLfloat param); 
WINGDIAPI void APIENTRY glPixelStorei (GLenum pname, GLint param); 
WINGDIAPI void APIENTRY glPixelTransferf (GLenum pname, GLfloat param); 
WINGDIAPI void APIENTRY glPixelTransferi (GLenum pname, GLint param); 
WINGDIAPI void APIENTRY glPixelZoom (GLfloat xfactor, GLfloat yfactor); 
WINGDIAPI void APIENTRY glPointSize (GLfloat size); 
WINGDIAPI void APIENTRY glPolygonMode (GLenum face, GLenum mode); 
WINGDIAPI void APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); 
WINGDIAPI void APIENTRY glPolygonStipple (const GLubyte *mask); 
WINGDIAPI void APIENTRY glPopAttrib (void); 
WINGDIAPI void APIENTRY glPopClientAttrib (void); 
WINGDIAPI void APIENTRY glPopMatrix (void); 
WINGDIAPI void APIENTRY glPopName (void); 
WINGDIAPI void APIENTRY glPrioritizeTextures (GLsizei n, const GLuint *textures, const GLclampf *priorities); 
WINGDIAPI void APIENTRY glPushAttrib (GLbitfield mask); 
WINGDIAPI void APIENTRY glPushClientAttrib (GLbitfield mask); 
WINGDIAPI void APIENTRY glPushMatrix (void); 
WINGDIAPI void APIENTRY glPushName (GLuint name); 
WINGDIAPI void APIENTRY glRasterPos2d (GLdouble x, GLdouble y); 
WINGDIAPI void APIENTRY glRasterPos2dv (const GLdouble *v); 
WINGDIAPI void APIENTRY glRasterPos2f (GLfloat x, GLfloat y); 
WINGDIAPI void APIENTRY glRasterPos2fv (const GLfloat *v); 
WINGDIAPI void APIENTRY glRasterPos2i (GLint x, GLint y); 
WINGDIAPI void APIENTRY glRasterPos2iv (const GLint *v); 
WINGDIAPI void APIENTRY glRasterPos2s (GLshort x, GLshort y); 
WINGDIAPI void APIENTRY glRasterPos2sv (const GLshort *v); 
WINGDIAPI void APIENTRY glRasterPos3d (GLdouble x, GLdouble y, GLdouble z); 
WINGDIAPI void APIENTRY glRasterPos3dv (const GLdouble *v); 
WINGDIAPI void APIENTRY glRasterPos3f (GLfloat x, GLfloat y, GLfloat z); 
WINGDIAPI void APIENTRY glRasterPos3fv (const GLfloat *v); 
WINGDIAPI void APIENTRY glRasterPos3i (GLint x, GLint y, GLint z); 
WINGDIAPI void APIENTRY glRasterPos3iv (const GLint *v); 
WINGDIAPI void APIENTRY glRasterPos3s (GLshort x, GLshort y, GLshort z); 
WINGDIAPI void APIENTRY glRasterPos3sv (const GLshort *v); 
WINGDIAPI void APIENTRY glRasterPos4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w); 
WINGDIAPI void APIENTRY glRasterPos4dv (const GLdouble *v); 
WINGDIAPI void APIENTRY glRasterPos4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w); 
WINGDIAPI void APIENTRY glRasterPos4fv (const GLfloat *v); 
WINGDIAPI void APIENTRY glRasterPos4i (GLint x, GLint y, GLint z, GLint w); 
WINGDIAPI void APIENTRY glRasterPos4iv (const GLint *v); 
WINGDIAPI void APIENTRY glRasterPos4s (GLshort x, GLshort y, GLshort z, GLshort w); 
WINGDIAPI void APIENTRY glRasterPos4sv (const GLshort *v); 
WINGDIAPI void APIENTRY glReadBuffer (GLenum mode); 
WINGDIAPI void APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); 
WINGDIAPI void APIENTRY glRectd (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); 
WINGDIAPI void APIENTRY glRectdv (const GLdouble *v1, const GLdouble *v2); 
WINGDIAPI void APIENTRY glRectf (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); 
WINGDIAPI void APIENTRY glRectfv (const GLfloat *v1, const GLfloat *v2); 
WINGDIAPI void APIENTRY glRecti (GLint x1, GLint y1, GLint x2, GLint y2); 
WINGDIAPI void APIENTRY glRectiv (const GLint *v1, const GLint *v2); 
WINGDIAPI void APIENTRY glRects (GLshort x1, GLshort y1, GLshort x2, GLshort y2); 
WINGDIAPI void APIENTRY glRectsv (const GLshort *v1, const GLshort *v2); 
WINGDIAPI GLint APIENTRY glRenderMode (GLenum mode); 
WINGDIAPI void APIENTRY glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z); 
WINGDIAPI void APIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z); 
WINGDIAPI void APIENTRY glScaled (GLdouble x, GLdouble y, GLdouble z); 
WINGDIAPI void APIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z); 
WINGDIAPI void APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); 
WINGDIAPI void APIENTRY glSelectBuffer (GLsizei size, GLuint *buffer); 
WINGDIAPI void APIENTRY glShadeModel (GLenum mode); 
WINGDIAPI void APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); 
WINGDIAPI void APIENTRY glStencilMask (GLuint mask); 
WINGDIAPI void APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); 
WINGDIAPI void APIENTRY glTexCoord1d (GLdouble s); 
WINGDIAPI void APIENTRY glTexCoord1dv (const GLdouble *v); 
WINGDIAPI void APIENTRY glTexCoord1f (GLfloat s); 
WINGDIAPI void APIENTRY glTexCoord1fv (const GLfloat *v); 
WINGDIAPI void APIENTRY glTexCoord1i (GLint s); 
WINGDIAPI void APIENTRY glTexCoord1iv (const GLint *v); 
WINGDIAPI void APIENTRY glTexCoord1s (GLshort s); 
WINGDIAPI void APIENTRY glTexCoord1sv (const GLshort *v); 
WINGDIAPI void APIENTRY glTexCoord2d (GLdouble s, GLdouble t); 
WINGDIAPI void APIENTRY glTexCoord2dv (const GLdouble *v); 
WINGDIAPI void APIENTRY glTexCoord2f (GLfloat s, GLfloat t); 
WINGDIAPI void APIENTRY glTexCoord2fv (const GLfloat *v); 
WINGDIAPI void APIENTRY glTexCoord2i (GLint s, GLint t); 
WINGDIAPI void APIENTRY glTexCoord2iv (const GLint *v); 
WINGDIAPI void APIENTRY glTexCoord2s (GLshort s, GLshort t); 
WINGDIAPI void APIENTRY glTexCoord2sv (const GLshort *v); 
WINGDIAPI void APIENTRY glTexCoord3d (GLdouble s, GLdouble t, GLdouble r); 
WINGDIAPI void APIENTRY glTexCoord3dv (const GLdouble *v); 
WINGDIAPI void APIENTRY glTexCoord3f (GLfloat s, GLfloat t, GLfloat r); 
WINGDIAPI void APIENTRY glTexCoord3fv (const GLfloat *v); 
WINGDIAPI void APIENTRY glTexCoord3i (GLint s, GLint t, GLint r); 
WINGDIAPI void APIENTRY glTexCoord3iv (const GLint *v); 
WINGDIAPI void APIENTRY glTexCoord3s (GLshort s, GLshort t, GLshort r); 
WINGDIAPI void APIENTRY glTexCoord3sv (const GLshort *v); 
WINGDIAPI void APIENTRY glTexCoord4d (GLdouble s, GLdouble t, GLdouble r, GLdouble q); 
WINGDIAPI void APIENTRY glTexCoord4dv (const GLdouble *v); 
WINGDIAPI void APIENTRY glTexCoord4f (GLfloat s, GLfloat t, GLfloat r, GLfloat q); 
WINGDIAPI void APIENTRY glTexCoord4fv (const GLfloat *v); 
WINGDIAPI void APIENTRY glTexCoord4i (GLint s, GLint t, GLint r, GLint q); 
WINGDIAPI void APIENTRY glTexCoord4iv (const GLint *v); 
WINGDIAPI void APIENTRY glTexCoord4s (GLshort s, GLshort t, GLshort r, GLshort q); 
WINGDIAPI void APIENTRY glTexCoord4sv (const GLshort *v); 
WINGDIAPI void APIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); 
WINGDIAPI void APIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param); 
WINGDIAPI void APIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params); 
WINGDIAPI void APIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param); 
WINGDIAPI void APIENTRY glTexEnviv (GLenum target, GLenum pname, const GLint *params); 
WINGDIAPI void APIENTRY glTexGend (GLenum coord, GLenum pname, GLdouble param); 
WINGDIAPI void APIENTRY glTexGendv (GLenum coord, GLenum pname, const GLdouble *params); 
WINGDIAPI void APIENTRY glTexGenf (GLenum coord, GLenum pname, GLfloat param); 
WINGDIAPI void APIENTRY glTexGenfv (GLenum coord, GLenum pname, const GLfloat *params); 
WINGDIAPI void APIENTRY glTexGeni (GLenum coord, GLenum pname, GLint param); 
WINGDIAPI void APIENTRY glTexGeniv (GLenum coord, GLenum pname, const GLint *params); 
WINGDIAPI void APIENTRY glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); 
WINGDIAPI void APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); 
WINGDIAPI void APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); 
WINGDIAPI void APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params); 
WINGDIAPI void APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); 
WINGDIAPI void APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params); 
WINGDIAPI void APIENTRY glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); 
WINGDIAPI void APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); 
WINGDIAPI void APIENTRY glTranslated (GLdouble x, GLdouble y, GLdouble z); 
WINGDIAPI void APIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z); 
WINGDIAPI void APIENTRY glVertex2d (GLdouble x, GLdouble y); 
WINGDIAPI void APIENTRY glVertex2dv (const GLdouble *v); 
WINGDIAPI void APIENTRY glVertex2f (GLfloat x, GLfloat y); 
WINGDIAPI void APIENTRY glVertex2fv (const GLfloat *v); 
WINGDIAPI void APIENTRY glVertex2i (GLint x, GLint y); 
WINGDIAPI void APIENTRY glVertex2iv (const GLint *v); 
WINGDIAPI void APIENTRY glVertex2s (GLshort x, GLshort y); 
WINGDIAPI void APIENTRY glVertex2sv (const GLshort *v); 
WINGDIAPI void APIENTRY glVertex3d (GLdouble x, GLdouble y, GLdouble z); 
WINGDIAPI void APIENTRY glVertex3dv (const GLdouble *v); 
WINGDIAPI void APIENTRY glVertex3f (GLfloat x, GLfloat y, GLfloat z); 
WINGDIAPI void APIENTRY glVertex3fv (const GLfloat *v); 
WINGDIAPI void APIENTRY glVertex3i (GLint x, GLint y, GLint z); 
WINGDIAPI void APIENTRY glVertex3iv (const GLint *v); 
WINGDIAPI void APIENTRY glVertex3s (GLshort x, GLshort y, GLshort z); 
WINGDIAPI void APIENTRY glVertex3sv (const GLshort *v); 
WINGDIAPI void APIENTRY glVertex4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w); 
WINGDIAPI void APIENTRY glVertex4dv (const GLdouble *v); 
WINGDIAPI void APIENTRY glVertex4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w); 
WINGDIAPI void APIENTRY glVertex4fv (const GLfloat *v); 
WINGDIAPI void APIENTRY glVertex4i (GLint x, GLint y, GLint z, GLint w); 
WINGDIAPI void APIENTRY glVertex4iv (const GLint *v); 
WINGDIAPI void APIENTRY glVertex4s (GLshort x, GLshort y, GLshort z, GLshort w); 
WINGDIAPI void APIENTRY glVertex4sv (const GLshort *v); 
WINGDIAPI void APIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); 
WINGDIAPI void APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); 
 
#ifdef __DEFINED_GLAPI 
# undef GLAPI 
# undef __DEFINED_GLAPI 
#endif 
 
#ifndef GL_GLEXT_LEGACY 
#include  
#endif 
 
#ifdef __cplusplus 
} 
#endif 
 
#endif /* __gl_h_ */