www.pudn.com > simple_fragment_program2.zip > simple_fragment_program2.vp


!!ARBvp1.0 
PARAM modelview[4] = { state.matrix.modelview }; 
#PARAM modelview[4] = { state.matrix.texture }; 
PARAM mvp[4] = { state.matrix.mvp }; 
 
# inputs 
ATTRIB pos = vertex.position; 
ATTRIB normal = vertex.normal; 
 
# outputs 
OUTPUT pos_out = result.texcoord[1]; 
OUTPUT normal_out = result.texcoord[2]; 
 
#MOV normal_out, normal; 
#MOV pos_out, pos; 
 
# transform normal to eye space 
DP3 normal_out.x, modelview[0], normal; 
DP3 normal_out.y, modelview[1], normal; 
DP3 normal_out.z, modelview[2], normal; 
 
# transform position to eye space 
DP4 pos_out.x, modelview[0], pos; 
DP4 pos_out.y, modelview[1], pos; 
DP4 pos_out.z, modelview[2], pos; 
DP4 pos_out.w, modelview[3], pos; 
 
# transform vertex to clip space 
DP4 result.position.x, mvp[0], pos; 
DP4 result.position.y, mvp[1], pos; 
DP4 result.position.z, mvp[2], pos; 
DP4 result.position.w, mvp[3], pos; 
 
MOV result.color, vertex.color; 
MOV result.texcoord[0], vertex.texcoord; 
END