www.pudn.com > WaveSimulation.rar > Texture.h


// Texture.h: interface for the CTexture class. 
// 
////////////////////////////////////////////////////////////////////// 
 
#if !defined(AFX_TEXTURE_H__FEBCAD78_6C2C_4BC1_A8AE_534DB95D39ED__INCLUDED_) 
#define AFX_TEXTURE_H__FEBCAD78_6C2C_4BC1_A8AE_534DB95D39ED__INCLUDED_ 
 
#if _MSC_VER > 1000 
#pragma once 
#endif // _MSC_VER > 1000 
 
#include "mydefine.h" 
 
class CTexture   
{ 
public: 
	CTexture(); 
	virtual ~CTexture(); 
	int				m_nTextures; 
	unsigned int 	*m_pTextures; 
	void			InitTexture(); 
	void			UseTexture(int textureid); 
 
private: 
	void			LoadBmpexture(char *texturefilename,unsigned int textureid); 
}; 
 
#endif // !defined(AFX_TEXTURE_H__FEBCAD78_6C2C_4BC1_A8AE_534DB95D39ED__INCLUDED_)