www.pudn.com > WaveSimulation.rar > Texture.h
// Texture.h: interface for the CTexture class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_TEXTURE_H__FEBCAD78_6C2C_4BC1_A8AE_534DB95D39ED__INCLUDED_)
#define AFX_TEXTURE_H__FEBCAD78_6C2C_4BC1_A8AE_534DB95D39ED__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "mydefine.h"
class CTexture
{
public:
CTexture();
virtual ~CTexture();
int m_nTextures;
unsigned int *m_pTextures;
void InitTexture();
void UseTexture(int textureid);
private:
void LoadBmpexture(char *texturefilename,unsigned int textureid);
};
#endif // !defined(AFX_TEXTURE_H__FEBCAD78_6C2C_4BC1_A8AE_534DB95D39ED__INCLUDED_)