www.pudn.com > WaveSimulation.rar > Particle.h
// Particle.h: interface for the CParticle class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_PARTICLE_H__82B01683_EEA8_4E15_B375_A598B9C5E8B4__INCLUDED_)
#define AFX_PARTICLE_H__82B01683_EEA8_4E15_B375_A598B9C5E8B4__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "Mydefine.h"
class CParticle
{
public:
void Refresh();
void DrawFoam();
FoamPartical* GenerateFoam();
CParticle();
virtual ~CParticle();
FoamPartical m_ParticalPool[PARTICLE_NUMBER_PER_WAVE + 1];
int m_iNextParticle;
};
#endif // !defined(AFX_PARTICLE_H__82B01683_EEA8_4E15_B375_A598B9C5E8B4__INCLUDED_)