www.pudn.com > WaveSimulation.rar > Particle.h


// Particle.h: interface for the CParticle class. 
// 
////////////////////////////////////////////////////////////////////// 
 
#if !defined(AFX_PARTICLE_H__82B01683_EEA8_4E15_B375_A598B9C5E8B4__INCLUDED_) 
#define AFX_PARTICLE_H__82B01683_EEA8_4E15_B375_A598B9C5E8B4__INCLUDED_ 
 
#if _MSC_VER > 1000 
#pragma once 
#endif // _MSC_VER > 1000 
 
#include "Mydefine.h" 
 
 
class CParticle   
{ 
public: 
	void Refresh(); 
	void DrawFoam(); 
	FoamPartical* GenerateFoam(); 
	CParticle(); 
	virtual ~CParticle(); 
 
	FoamPartical m_ParticalPool[PARTICLE_NUMBER_PER_WAVE + 1]; 
	int m_iNextParticle; 
}; 
 
#endif // !defined(AFX_PARTICLE_H__82B01683_EEA8_4E15_B375_A598B9C5E8B4__INCLUDED_)