www.pudn.com > transparentdib.zip > example.c


 
#if 0 /* in case someone actually tries to compile this */ 
 
/* example.c - an example of using libpng */ 
 
/* This is an example of how to use libpng to read and write PNG files. 
 * The file libpng.txt is much more verbose then this.  If you have not 
 * read it, do so first.  This was designed to be a starting point of an 
 * implementation.  This is not officially part of libpng, is hereby placed 
 * in the public domain, and therefore does not require a copyright notice. 
 * 
 * This file does not currently compile, because it is missing certain 
 * parts, like allocating memory to hold an image.  You will have to 
 * supply these parts to get it to compile.  For an example of a minimal 
 * working PNG reader/writer, see pngtest.c, included in this distribution; 
 * see also the programs in the contrib directory. 
 */ 
 
#include "png.h" 
 
 /* The png_jmpbuf() macro, used in error handling, became available in 
  * libpng version 1.0.6.  If you want to be able to run your code with older 
  * versions of libpng, you must define the macro yourself (but only if it 
  * is not already defined by libpng!). 
  */ 
 
#ifndef png_jmpbuf 
#  define png_jmpbuf(png_ptr) ((png_ptr)->jmpbuf) 
#endif 
 
/* Check to see if a file is a PNG file using png_sig_cmp().  png_sig_cmp() 
 * returns zero if the image is a PNG and nonzero if it isn't a PNG. 
 * 
 * The function check_if_png() shown here, but not used, returns nonzero (true) 
 * if the file can be opened and is a PNG, 0 (false) otherwise. 
 * 
 * If this call is successful, and you are going to keep the file open, 
 * you should call png_set_sig_bytes(png_ptr, PNG_BYTES_TO_CHECK); once 
 * you have created the png_ptr, so that libpng knows your application 
 * has read that many bytes from the start of the file.  Make sure you 
 * don't call png_set_sig_bytes() with more than 8 bytes read or give it 
 * an incorrect number of bytes read, or you will either have read too 
 * many bytes (your fault), or you are telling libpng to read the wrong 
 * number of magic bytes (also your fault). 
 * 
 * Many applications already read the first 2 or 4 bytes from the start 
 * of the image to determine the file type, so it would be easiest just 
 * to pass the bytes to png_sig_cmp() or even skip that if you know 
 * you have a PNG file, and call png_set_sig_bytes(). 
 */ 
#define PNG_BYTES_TO_CHECK 4 
int check_if_png(char *file_name, FILE **fp) 
{ 
   char buf[PNG_BYTES_TO_CHECK]; 
 
   /* Open the prospective PNG file. */ 
   if ((*fp = fopen(file_name, "rb")) == NULL) 
      return 0; 
 
   /* Read in some of the signature bytes */ 
   if (fread(buf, 1, PNG_BYTES_TO_CHECK, *fp) != PNG_BYTES_TO_CHECK) 
      return 0; 
 
   /* Compare the first PNG_BYTES_TO_CHECK bytes of the signature. 
      Return nonzero (true) if they match */ 
 
   return(!png_sig_cmp(buf, (png_size_t)0, PNG_BYTES_TO_CHECK)); 
} 
 
/* Read a PNG file.  You may want to return an error code if the read 
 * fails (depending upon the failure).  There are two "prototypes" given 
 * here - one where we are given the filename, and we need to open the 
 * file, and the other where we are given an open file (possibly with 
 * some or all of the magic bytes read - see comments above). 
 */ 
#ifdef open_file /* prototype 1 */ 
void read_png(char *file_name)  /* We need to open the file */ 
{ 
   png_structp png_ptr; 
   png_infop info_ptr; 
   unsigned int sig_read = 0; 
   png_uint_32 width, height; 
   int bit_depth, color_type, interlace_type; 
   FILE *fp; 
 
   if ((fp = fopen(file_name, "rb")) == NULL) 
      return (ERROR); 
#else no_open_file /* prototype 2 */ 
void read_png(FILE *fp, unsigned int sig_read)  /* file is already open */ 
{ 
   png_structp png_ptr; 
   png_infop info_ptr; 
   png_uint_32 width, height; 
   int bit_depth, color_type, interlace_type; 
#endif no_open_file /* only use one prototype! */ 
 
   /* Create and initialize the png_struct with the desired error handler 
    * functions.  If you want to use the default stderr and longjump method, 
    * you can supply NULL for the last three parameters.  We also supply the 
    * the compiler header file version, so that we know if the application 
    * was compiled with a compatible version of the library.  REQUIRED 
    */ 
   png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING, 
      png_voidp user_error_ptr, user_error_fn, user_warning_fn); 
 
   if (png_ptr == NULL) 
   { 
      fclose(fp); 
      return (ERROR); 
   } 
 
   /* Allocate/initialize the memory for image information.  REQUIRED. */ 
   info_ptr = png_create_info_struct(png_ptr); 
   if (info_ptr == NULL) 
   { 
      fclose(fp); 
      png_destroy_read_struct(&png_ptr, (png_infopp)NULL, (png_infopp)NULL); 
      return (ERROR); 
   } 
 
   /* Set error handling if you are using the setjmp/longjmp method (this is 
    * the normal method of doing things with libpng).  REQUIRED unless you 
    * set up your own error handlers in the png_create_read_struct() earlier. 
    */ 
 
   if (setjmp(png_jmpbuf(png_ptr))) 
   { 
      /* Free all of the memory associated with the png_ptr and info_ptr */ 
      png_destroy_read_struct(&png_ptr, &info_ptr, (png_infopp)NULL); 
      fclose(fp); 
      /* If we get here, we had a problem reading the file */ 
      return (ERROR); 
   } 
 
   /* One of the following I/O initialization methods is REQUIRED */ 
#ifdef streams /* PNG file I/O method 1 */ 
   /* Set up the input control if you are using standard C streams */ 
   png_init_io(png_ptr, fp); 
 
#else no_streams /* PNG file I/O method 2 */ 
   /* If you are using replacement read functions, instead of calling 
    * png_init_io() here you would call: 
    */ 
   png_set_read_fn(png_ptr, (void *)user_io_ptr, user_read_fn); 
   /* where user_io_ptr is a structure you want available to the callbacks */ 
#endif no_streams /* Use only one I/O method! */ 
 
   /* If we have already read some of the signature */ 
   png_set_sig_bytes(png_ptr, sig_read); 
 
#ifdef hilevel 
   /* 
    * If you have enough memory to read in the entire image at once, 
    * and you need to specify only transforms that can be controlled 
    * with one of the PNG_TRANSFORM_* bits (this presently excludes 
    * dithering, filling, setting background, and doing gamma 
    * adjustment), then you can read the entire image (including 
    * pixels) into the info structure with this call: 
    */ 
   png_read_png(png_ptr, info_ptr, png_transforms, NULL); 
#else 
   /* OK, you're doing it the hard way, with the lower-level functions */ 
 
   /* The call to png_read_info() gives us all of the information from the 
    * PNG file before the first IDAT (image data chunk).  REQUIRED 
    */ 
   png_read_info(png_ptr, info_ptr); 
 
   png_get_IHDR(png_ptr, info_ptr, &width, &height, &bit_depth, &color_type, 
       &interlace_type, NULL, NULL); 
 
/**** Set up the data transformations you want.  Note that these are all 
 **** optional.  Only call them if you want/need them.  Many of the 
 **** transformations only work on specific types of images, and many 
 **** are mutually exclusive. 
 ****/ 
 
   /* tell libpng to strip 16 bit/color files down to 8 bits/color */ 
   png_set_strip_16(png_ptr); 
 
   /* Strip alpha bytes from the input data without combining with the 
    * background (not recommended). 
    */ 
   png_set_strip_alpha(png_ptr); 
 
   /* Extract multiple pixels with bit depths of 1, 2, and 4 from a single 
    * byte into separate bytes (useful for paletted and grayscale images). 
    */ 
   png_set_packing(png_ptr); 
 
   /* Change the order of packed pixels to least significant bit first 
    * (not useful if you are using png_set_packing). */ 
   png_set_packswap(png_ptr); 
 
   /* Expand paletted colors into true RGB triplets */ 
   if (color_type == PNG_COLOR_TYPE_PALETTE) 
      png_set_expand(png_ptr); 
 
   /* Expand grayscale images to the full 8 bits from 1, 2, or 4 bits/pixel */ 
   if (color_type == PNG_COLOR_TYPE_GRAY && bit_depth < 8) 
      png_set_expand(png_ptr); 
 
   /* Expand paletted or RGB images with transparency to full alpha channels 
    * so the data will be available as RGBA quartets. 
    */ 
   if (png_get_valid(png_ptr, info_ptr, PNG_INFO_tRNS)) 
      png_set_expand(png_ptr); 
 
   /* Set the background color to draw transparent and alpha images over. 
    * It is possible to set the red, green, and blue components directly 
    * for paletted images instead of supplying a palette index.  Note that 
    * even if the PNG file supplies a background, you are not required to 
    * use it - you should use the (solid) application background if it has one. 
    */ 
 
   png_color_16 my_background, *image_background; 
 
   if (png_get_bKGD(png_ptr, info_ptr, &image_background)) 
      png_set_background(png_ptr, image_background, 
                         PNG_BACKGROUND_GAMMA_FILE, 1, 1.0); 
   else 
      png_set_background(png_ptr, &my_background, 
                         PNG_BACKGROUND_GAMMA_SCREEN, 0, 1.0); 
 
   /* Some suggestions as to how to get a screen gamma value */ 
 
   /* Note that screen gamma is the display_exponent, which includes 
    * the CRT_exponent and any correction for viewing conditions */ 
   if (/* We have a user-defined screen gamma value */) 
   { 
      screen_gamma = user-defined screen_gamma; 
   } 
   /* This is one way that applications share the same screen gamma value */ 
   else if ((gamma_str = getenv("SCREEN_GAMMA")) != NULL) 
   { 
      screen_gamma = atof(gamma_str); 
   } 
   /* If we don't have another value */ 
   else 
   { 
      screen_gamma = 2.2;  /* A good guess for a PC monitors in a dimly 
                              lit room */ 
      screen_gamma = 1.7 or 1.0;  /* A good guess for Mac systems */ 
   } 
 
   /* Tell libpng to handle the gamma conversion for you.  The final call 
    * is a good guess for PC generated images, but it should be configurable 
    * by the user at run time by the user.  It is strongly suggested that 
    * your application support gamma correction. 
    */ 
 
   int intent; 
 
   if (png_get_sRGB(png_ptr, info_ptr, &intent)) 
      png_set_gamma(png_ptr, screen_gamma, 0.45455); 
   else 
   { 
      double image_gamma; 
      if (png_get_gAMA(png_ptr, info_ptr, &image_gamma)) 
         png_set_gamma(png_ptr, screen_gamma, image_gamma); 
      else 
         png_set_gamma(png_ptr, screen_gamma, 0.45455); 
   } 
 
   /* Dither RGB files down to 8 bit palette or reduce palettes 
    * to the number of colors available on your screen. 
    */ 
   if (color_type & PNG_COLOR_MASK_COLOR) 
   { 
      int num_palette; 
      png_colorp palette; 
 
      /* This reduces the image to the application supplied palette */ 
      if (/* we have our own palette */) 
      { 
         /* An array of colors to which the image should be dithered */ 
         png_color std_color_cube[MAX_SCREEN_COLORS]; 
 
         png_set_dither(png_ptr, std_color_cube, MAX_SCREEN_COLORS, 
            MAX_SCREEN_COLORS, NULL, 0); 
      } 
      /* This reduces the image to the palette supplied in the file */ 
      else if (png_get_PLTE(png_ptr, info_ptr, &palette, &num_palette)) 
      { 
         png_uint_16p histogram; 
 
         png_get_hIST(png_ptr, info_ptr, &histogram); 
 
         png_set_dither(png_ptr, palette, num_palette, 
                        max_screen_colors, histogram, 0); 
      } 
   } 
 
   /* invert monochrome files to have 0 as white and 1 as black */ 
   png_set_invert_mono(png_ptr); 
 
   /* If you want to shift the pixel values from the range [0,255] or 
    * [0,65535] to the original [0,7] or [0,31], or whatever range the 
    * colors were originally in: 
    */ 
   if (png_get_valid(png_ptr, info_ptr, PNG_INFO_sBIT)) 
   { 
      png_color_8p sig_bit; 
 
      png_get_sBIT(png_ptr, info_ptr, &sig_bit); 
      png_set_shift(png_ptr, sig_bit); 
   } 
 
   /* flip the RGB pixels to BGR (or RGBA to BGRA) */ 
   if (color_type & PNG_COLOR_MASK_COLOR) 
      png_set_bgr(png_ptr); 
 
   /* swap the RGBA or GA data to ARGB or AG (or BGRA to ABGR) */ 
   png_set_swap_alpha(png_ptr); 
 
   /* swap bytes of 16 bit files to least significant byte first */ 
   png_set_swap(png_ptr); 
 
   /* Add filler (or alpha) byte (before/after each RGB triplet) */ 
   png_set_filler(png_ptr, 0xff, PNG_FILLER_AFTER); 
 
   /* Turn on interlace handling.  REQUIRED if you are not using 
    * png_read_image().  To see how to handle interlacing passes, 
    * see the png_read_row() method below: 
    */ 
   number_passes = png_set_interlace_handling(png_ptr); 
 
   /* Optional call to gamma correct and add the background to the palette 
    * and update info structure.  REQUIRED if you are expecting libpng to 
    * update the palette for you (ie you selected such a transform above). 
    */ 
   png_read_update_info(png_ptr, info_ptr); 
 
   /* Allocate the memory to hold the image using the fields of info_ptr. */ 
 
   /* The easiest way to read the image: */ 
   png_bytep row_pointers[height]; 
 
   for (row = 0; row < height; row++) 
   { 
      row_pointers[row] = png_malloc(png_ptr, png_get_rowbytes(png_ptr, 
         info_ptr)); 
   } 
 
   /* Now it's time to read the image.  One of these methods is REQUIRED */ 
#ifdef entire /* Read the entire image in one go */ 
   png_read_image(png_ptr, row_pointers); 
 
#else no_entire /* Read the image one or more scanlines at a time */ 
   /* The other way to read images - deal with interlacing: */ 
 
   for (pass = 0; pass < number_passes; pass++) 
   { 
#ifdef single /* Read the image a single row at a time */ 
      for (y = 0; y < height; y++) 
      { 
         png_read_rows(png_ptr, &row_pointers[y], NULL, 1); 
      } 
 
#else no_single /* Read the image several rows at a time */ 
      for (y = 0; y < height; y += number_of_rows) 
      { 
#ifdef sparkle /* Read the image using the "sparkle" effect. */ 
         png_read_rows(png_ptr, &row_pointers[y], NULL, number_of_rows); 
 
         png_read_rows(png_ptr, NULL, row_pointers[y], number_of_rows); 
#else no_sparkle /* Read the image using the "rectangle" effect */ 
         png_read_rows(png_ptr, NULL, &row_pointers[y], number_of_rows); 
#endif no_sparkle /* use only one of these two methods */ 
      } 
 
      /* if you want to display the image after every pass, do 
         so here */ 
#endif no_single /* use only one of these two methods */ 
   } 
#endif no_entire /* use only one of these two methods */ 
 
   /* read rest of file, and get additional chunks in info_ptr - REQUIRED */ 
   png_read_end(png_ptr, info_ptr); 
#endif hilevel 
 
   /* At this point you have read the entire image */ 
 
   /* clean up after the read, and free any memory allocated - REQUIRED */ 
   png_destroy_read_struct(&png_ptr, &info_ptr, (png_infopp)NULL); 
 
   /* close the file */ 
   fclose(fp); 
 
   /* that's it */ 
   return (OK); 
} 
 
/* progressively read a file */ 
 
int 
initialize_png_reader(png_structp *png_ptr, png_infop *info_ptr) 
{ 
   /* Create and initialize the png_struct with the desired error handler 
    * functions.  If you want to use the default stderr and longjump method, 
    * you can supply NULL for the last three parameters.  We also check that 
    * the library version is compatible in case we are using dynamically 
    * linked libraries. 
    */ 
   *png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING, 
       png_voidp user_error_ptr, user_error_fn, user_warning_fn); 
 
   if (*png_ptr == NULL) 
   { 
      *info_ptr = NULL; 
      return (ERROR); 
   } 
 
   *info_ptr = png_create_info_struct(png_ptr); 
 
   if (*info_ptr == NULL) 
   { 
      png_destroy_read_struct(png_ptr, info_ptr, (png_infopp)NULL); 
      return (ERROR); 
   } 
 
   if (setjmp(png_jmpbuf((*png_ptr)))) 
   { 
      png_destroy_read_struct(png_ptr, info_ptr, (png_infopp)NULL); 
      return (ERROR); 
   } 
 
   /* This one's new.  You will need to provide all three 
    * function callbacks, even if you aren't using them all. 
    * If you aren't using all functions, you can specify NULL 
    * parameters.  Even when all three functions are NULL, 
    * you need to call png_set_progressive_read_fn(). 
    * These functions shouldn't be dependent on global or 
    * static variables if you are decoding several images 
    * simultaneously.  You should store stream specific data 
    * in a separate struct, given as the second parameter, 
    * and retrieve the pointer from inside the callbacks using 
    * the function png_get_progressive_ptr(png_ptr). 
    */ 
   png_set_progressive_read_fn(*png_ptr, (void *)stream_data, 
      info_callback, row_callback, end_callback); 
 
   return (OK); 
} 
 
int 
process_data(png_structp *png_ptr, png_infop *info_ptr, 
   png_bytep buffer, png_uint_32 length) 
{ 
   if (setjmp(png_jmpbuf((*png_ptr)))) 
   { 
      /* Free the png_ptr and info_ptr memory on error */ 
      png_destroy_read_struct(png_ptr, info_ptr, (png_infopp)NULL); 
      return (ERROR); 
   } 
 
   /* This one's new also.  Simply give it chunks of data as 
    * they arrive from the data stream (in order, of course). 
    * On Segmented machines, don't give it any more than 64K. 
    * The library seems to run fine with sizes of 4K, although 
    * you can give it much less if necessary (I assume you can 
    * give it chunks of 1 byte, but I haven't tried with less 
    * than 256 bytes yet).  When this function returns, you may 
    * want to display any rows that were generated in the row 
    * callback, if you aren't already displaying them there. 
    */ 
   png_process_data(*png_ptr, *info_ptr, buffer, length); 
   return (OK); 
} 
 
info_callback(png_structp png_ptr, png_infop info) 
{ 
/* do any setup here, including setting any of the transformations 
 * mentioned in the Reading PNG files section.  For now, you _must_ 
 * call either png_start_read_image() or png_read_update_info() 
 * after all the transformations are set (even if you don't set 
 * any).  You may start getting rows before png_process_data() 
 * returns, so this is your last chance to prepare for that. 
 */ 
} 
 
row_callback(png_structp png_ptr, png_bytep new_row, 
   png_uint_32 row_num, int pass) 
{ 
/* this function is called for every row in the image.  If the 
 * image is interlacing, and you turned on the interlace handler, 
 * this function will be called for every row in every pass. 
 * Some of these rows will not be changed from the previous pass. 
 * When the row is not changed, the new_row variable will be NULL. 
 * The rows and passes are called in order, so you don't really 
 * need the row_num and pass, but I'm supplying them because it 
 * may make your life easier. 
 * 
 * For the non-NULL rows of interlaced images, you must call 
 * png_progressive_combine_row() passing in the row and the 
 * old row.  You can call this function for NULL rows (it will 
 * just return) and for non-interlaced images (it just does the 
 * png_memcpy for you) if it will make the code easier.  Thus, you 
 * can just do this for all cases: 
 */ 
 
   png_progressive_combine_row(png_ptr, old_row, new_row); 
 
/* where old_row is what was displayed for previous rows.  Note 
 * that the first pass (pass == 0 really) will completely cover 
 * the old row, so the rows do not have to be initialized.  After 
 * the first pass (and only for interlaced images), you will have 
 * to pass the current row, and the function will combine the 
 * old row and the new row. 
 */ 
} 
 
end_callback(png_structp png_ptr, png_infop info) 
{ 
/* this function is called when the whole image has been read, 
 * including any chunks after the image (up to and including 
 * the IEND).  You will usually have the same info chunk as you 
 * had in the header, although some data may have been added 
 * to the comments and time fields. 
 * 
 * Most people won't do much here, perhaps setting a flag that 
 * marks the image as finished. 
 */ 
} 
 
/* write a png file */ 
void write_png(char *file_name /* , ... other image information ... */) 
{ 
   FILE *fp; 
   png_structp png_ptr; 
   png_infop info_ptr; 
   png_colorp palette; 
 
   /* open the file */ 
   fp = fopen(file_name, "wb"); 
   if (fp == NULL) 
      return (ERROR); 
 
   /* Create and initialize the png_struct with the desired error handler 
    * functions.  If you want to use the default stderr and longjump method, 
    * you can supply NULL for the last three parameters.  We also check that 
    * the library version is compatible with the one used at compile time, 
    * in case we are using dynamically linked libraries.  REQUIRED. 
    */ 
   png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, 
      png_voidp user_error_ptr, user_error_fn, user_warning_fn); 
 
   if (png_ptr == NULL) 
   { 
      fclose(fp); 
      return (ERROR); 
   } 
 
   /* Allocate/initialize the image information data.  REQUIRED */ 
   info_ptr = png_create_info_struct(png_ptr); 
   if (info_ptr == NULL) 
   { 
      fclose(fp); 
      png_destroy_write_struct(&png_ptr,  (png_infopp)NULL); 
      return (ERROR); 
   } 
 
   /* Set error handling.  REQUIRED if you aren't supplying your own 
    * error handling functions in the png_create_write_struct() call. 
    */ 
   if (setjmp(png_jmpbuf(png_ptr))) 
   { 
      /* If we get here, we had a problem reading the file */ 
      fclose(fp); 
      png_destroy_write_struct(&png_ptr, &info_ptr); 
      return (ERROR); 
   } 
 
   /* One of the following I/O initialization functions is REQUIRED */ 
#ifdef streams /* I/O initialization method 1 */ 
   /* set up the output control if you are using standard C streams */ 
   png_init_io(png_ptr, fp); 
#else no_streams /* I/O initialization method 2 */ 
   /* If you are using replacement read functions, instead of calling 
    * png_init_io() here you would call */ 
   png_set_write_fn(png_ptr, (void *)user_io_ptr, user_write_fn, 
      user_IO_flush_function); 
   /* where user_io_ptr is a structure you want available to the callbacks */ 
#endif no_streams /* only use one initialization method */ 
 
#ifdef hilevel 
   /* This is the easy way.  Use it if you already have all the 
    * image info living info in the structure.  You could "|" many 
    * PNG_TRANSFORM flags into the png_transforms integer here. 
    */ 
   png_write_png(png_ptr, info_ptr, png_transforms, NULL); 
#else 
   /* This is the hard way */ 
 
   /* Set the image information here.  Width and height are up to 2^31, 
    * bit_depth is one of 1, 2, 4, 8, or 16, but valid values also depend on 
    * the color_type selected. color_type is one of PNG_COLOR_TYPE_GRAY, 
    * PNG_COLOR_TYPE_GRAY_ALPHA, PNG_COLOR_TYPE_PALETTE, PNG_COLOR_TYPE_RGB, 
    * or PNG_COLOR_TYPE_RGB_ALPHA.  interlace is either PNG_INTERLACE_NONE or 
    * PNG_INTERLACE_ADAM7, and the compression_type and filter_type MUST 
    * currently be PNG_COMPRESSION_TYPE_BASE and PNG_FILTER_TYPE_BASE. REQUIRED 
    */ 
   png_set_IHDR(png_ptr, info_ptr, width, height, bit_depth, PNG_COLOR_TYPE_???, 
      PNG_INTERLACE_????, PNG_COMPRESSION_TYPE_BASE, PNG_FILTER_TYPE_BASE); 
 
   /* set the palette if there is one.  REQUIRED for indexed-color images */ 
   palette = (png_colorp)png_malloc(png_ptr, PNG_MAX_PALETTE_LENGTH 
             * sizeof (png_color)); 
   /* ... set palette colors ... */ 
   png_set_PLTE(png_ptr, info_ptr, palette, PNG_MAX_PALETTE_LENGTH); 
   /* You must not free palette here, because png_set_PLTE only makes a link to 
      the palette that you malloced.  Wait until you are about to destroy 
      the png structure. */ 
 
   /* optional significant bit chunk */ 
   /* if we are dealing with a grayscale image then */ 
   sig_bit.gray = true_bit_depth; 
   /* otherwise, if we are dealing with a color image then */ 
   sig_bit.red = true_red_bit_depth; 
   sig_bit.green = true_green_bit_depth; 
   sig_bit.blue = true_blue_bit_depth; 
   /* if the image has an alpha channel then */ 
   sig_bit.alpha = true_alpha_bit_depth; 
   png_set_sBIT(png_ptr, info_ptr, sig_bit); 
 
 
   /* Optional gamma chunk is strongly suggested if you have any guess 
    * as to the correct gamma of the image. 
    */ 
   png_set_gAMA(png_ptr, info_ptr, gamma); 
 
   /* Optionally write comments into the image */ 
   text_ptr[0].key = "Title"; 
   text_ptr[0].text = "Mona Lisa"; 
   text_ptr[0].compression = PNG_TEXT_COMPRESSION_NONE; 
   text_ptr[1].key = "Author"; 
   text_ptr[1].text = "Leonardo DaVinci"; 
   text_ptr[1].compression = PNG_TEXT_COMPRESSION_NONE; 
   text_ptr[2].key = "Description"; 
   text_ptr[2].text = ""; 
   text_ptr[2].compression = PNG_TEXT_COMPRESSION_zTXt; 
#ifdef PNG_iTXt_SUPPORTED 
   text_ptr[0].lang = NULL; 
   text_ptr[1].lang = NULL; 
   text_ptr[2].lang = NULL; 
#endif 
   png_set_text(png_ptr, info_ptr, text_ptr, 3); 
 
   /* other optional chunks like cHRM, bKGD, tRNS, tIME, oFFs, pHYs, */ 
   /* note that if sRGB is present the gAMA and cHRM chunks must be ignored 
    * on read and must be written in accordance with the sRGB profile */ 
 
   /* Write the file header information.  REQUIRED */ 
   png_write_info(png_ptr, info_ptr); 
 
   /* If you want, you can write the info in two steps, in case you need to 
    * write your private chunk ahead of PLTE: 
    * 
    *   png_write_info_before_PLTE(write_ptr, write_info_ptr); 
    *   write_my_chunk(); 
    *   png_write_info(png_ptr, info_ptr); 
    * 
    * However, given the level of known- and unknown-chunk support in 1.1.0 
    * and up, this should no longer be necessary. 
    */ 
 
   /* Once we write out the header, the compression type on the text 
    * chunks gets changed to PNG_TEXT_COMPRESSION_NONE_WR or 
    * PNG_TEXT_COMPRESSION_zTXt_WR, so it doesn't get written out again 
    * at the end. 
    */ 
 
   /* set up the transformations you want.  Note that these are 
    * all optional.  Only call them if you want them. 
    */ 
 
   /* invert monochrome pixels */ 
   png_set_invert_mono(png_ptr); 
 
   /* Shift the pixels up to a legal bit depth and fill in 
    * as appropriate to correctly scale the image. 
    */ 
   png_set_shift(png_ptr, &sig_bit); 
 
   /* pack pixels into bytes */ 
   png_set_packing(png_ptr); 
 
   /* swap location of alpha bytes from ARGB to RGBA */ 
   png_set_swap_alpha(png_ptr); 
 
   /* Get rid of filler (OR ALPHA) bytes, pack XRGB/RGBX/ARGB/RGBA into 
    * RGB (4 channels -> 3 channels). The second parameter is not used. 
    */ 
   png_set_filler(png_ptr, 0, PNG_FILLER_BEFORE); 
 
   /* flip BGR pixels to RGB */ 
   png_set_bgr(png_ptr); 
 
   /* swap bytes of 16-bit files to most significant byte first */ 
   png_set_swap(png_ptr); 
 
   /* swap bits of 1, 2, 4 bit packed pixel formats */ 
   png_set_packswap(png_ptr); 
 
   /* turn on interlace handling if you are not using png_write_image() */ 
   if (interlacing) 
      number_passes = png_set_interlace_handling(png_ptr); 
   else 
      number_passes = 1; 
 
   /* The easiest way to write the image (you may have a different memory 
    * layout, however, so choose what fits your needs best).  You need to 
    * use the first method if you aren't handling interlacing yourself. 
    */ 
   png_uint_32 k, height, width; 
   png_byte image[height][width*bytes_per_pixel]; 
   png_bytep row_pointers[height]; 
   for (k = 0; k < height; k++) 
     row_pointers[k] = image + k*width*bytes_per_pixel; 
 
   /* One of the following output methods is REQUIRED */ 
#ifdef entire /* write out the entire image data in one call */ 
   png_write_image(png_ptr, row_pointers); 
 
   /* the other way to write the image - deal with interlacing */ 
 
#else no_entire /* write out the image data by one or more scanlines */ 
   /* The number of passes is either 1 for non-interlaced images, 
    * or 7 for interlaced images. 
    */ 
   for (pass = 0; pass < number_passes; pass++) 
   { 
      /* Write a few rows at a time. */ 
      png_write_rows(png_ptr, &row_pointers[first_row], number_of_rows); 
 
      /* If you are only writing one row at a time, this works */ 
      for (y = 0; y < height; y++) 
      { 
         png_write_rows(png_ptr, &row_pointers[y], 1); 
      } 
   } 
#endif no_entire /* use only one output method */ 
 
   /* You can write optional chunks like tEXt, zTXt, and tIME at the end 
    * as well.  Shouldn't be necessary in 1.1.0 and up as all the public 
    * chunks are supported and you can use png_set_unknown_chunks() to 
    * register unknown chunks into the info structure to be written out. 
    */ 
 
   /* It is REQUIRED to call this to finish writing the rest of the file */ 
   png_write_end(png_ptr, info_ptr); 
#endif hilevel 
 
   /* If you png_malloced a palette, free it here (don't free info_ptr->palette, 
      as recommended in versions 1.0.5m and earlier of this example; if 
      libpng mallocs info_ptr->palette, libpng will free it).  If you 
      allocated it with malloc() instead of png_malloc(), use free() instead 
      of png_free(). */ 
   png_free(png_ptr, palette); 
   palette=NULL; 
 
   /* Similarly, if you png_malloced any data that you passed in with 
      png_set_something(), such as a hist or trans array, free it here, 
      when you can be sure that libpng is through with it. */ 
   png_free(png_ptr, trans); 
   trans=NULL; 
 
   /* clean up after the write, and free any memory allocated */ 
   png_destroy_write_struct(&png_ptr, &info_ptr); 
 
   /* close the file */ 
   fclose(fp); 
 
   /* that's it */ 
   return (OK); 
} 
 
#endif /* if 0 */