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[file head]:
xof 0303txt 0032
template AnimTicksPerSecond {
<9e415a43-7ba6-4a73-8743-b73d47e88476>
DWORD AnimTicksPerSecond;
}
template Frame {
<3d82ab46-62da-11cf-ab39-0020af71e433>
[...]
}
template Matrix4x4 {
<f6f23f45-7686-11cf-8f52-0040333594a3>
array FLOAT matrix[16];
}
template FrameTransformMatrix {
<f6f23f41-7686-11cf-8f52-0040333594a3>
Matrix4x4 frameMatrix;
}
template Vector {
<3d82ab5e-62da-11cf-ab39-0020af71e433>
FLOAT x;
FLOAT y;
FLOAT z;
}
template MeshFace {
<3d82ab5f-62da-11cf-ab39-0020af71e433>
DWORD nFaceVertexIndices;
array DWORD faceVertexIndices[nFaceVertexIndices];
}
template Mesh {
<3d82ab44-62da-11cf-ab39-0020af71e433>
DWORD nVertices;
array Vector vertices[nVertices];
DWORD nFaces;
array MeshFace faces[nFaces];
[...]
}
template MeshNormals {
<f6f23f43-7686-11cf-8f52-0040333594a3>
DWORD nNormals;
array Vector normals[nNormals];
DWORD nFaceNormals;
array MeshFace faceNormals[nFaceNormals];
}
... ...
[file tail]:
... ...
739022;;,
1280;3;1.980288,21.140467,0.739022;;,
1440;3;2.012745,21.060211,0.739022;;,
1600;3;2.042239,20.987280,0.739022;;,
1760;3;2.068032,20.923502,0.739022;;,
1920;3;2.089381,20.870710,0.739022;;,
2080;3;2.105548,20.830736,0.739022;;,
2240;3;2.115791,20.805408,0.739022;;,
2400;3;2.119370,20.796558,0.739022;;,
2560;3;2.115791,20.805408,0.739022;;,
2720;3;2.105548,20.830736,0.739022;;,
2880;3;2.089381,20.870710,0.739022;;,
3040;3;2.068032,20.923502,0.739022;;,
3200;3;2.042239,20.987280,0.739022;;,
3360;3;2.012745,21.060211,0.739022;;,
3520;3;1.980288,21.140467,0.739022;;,
3680;3;1.945611,21.226216,0.739022;;,
3840;3;1.909452,21.315626,0.739022;;,
4000;3;1.872553,21.406867,0.739022;;,
4160;3;1.835654,21.498110,0.739022;;,
4320;3;1.799495,21.587518,0.739022;;,
4480;3;1.764817,21.673269,0.739022;;,
4640;3;1.732361,21.753525,0.739022;;,
4800;3;1.702866,21.826456,0.739022;;;
}
{ Bip01 }
}
}