www.pudn.com > WaveletsAndProcessing.rar > TextureDlg.h


#if !defined(AFX_TEXTUREDLG_H__6E3E9C03_0910_11D3_A557_0020AFD8B8B6__INCLUDED_) 
#define AFX_TEXTUREDLG_H__6E3E9C03_0910_11D3_A557_0020AFD8B8B6__INCLUDED_ 
 
#if _MSC_VER >= 1000 
#pragma once 
#endif // _MSC_VER >= 1000 
// TextureDlg.h : header file 
// 
	enum {	 
			Softgrain, 
			Hardgrain, 
			Coarseleather, 
			Sandpaper, 
			Loadtexture 
		  }; 
	enum {	 
			Fromtop, 
			Frombottom, 
			Fromright, 
			Fromleft, 
			Fromtopright, 
			Fromtopleft, 
			Fromlowright, 
			Fromlowleft 
		  }; 
 
///////////////////////////////////////////////////////////////////////////// 
// CTextureDlg dialog 
 
class CTextureDlg : public CDialog 
{ 
// Construction 
public: 
	CTextureDlg(CWnd* pParent = NULL);   // standard constructor 
 
// Dialog Data 
	//{{AFX_DATA(CTextureDlg) 
	enum { IDD = IDD_FILTER_TEXTURIZE }; 
	int		m_nClass; 
	int		m_nDirection; 
	int		m_iContrast; 
	//}}AFX_DATA 
	CString	m_cstrFileName; 
 
// Overrides 
	// ClassWizard generated virtual function overrides 
	//{{AFX_VIRTUAL(CTextureDlg) 
	protected: 
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support 
	//}}AFX_VIRTUAL 
 
// Implementation 
protected: 
 
	// Generated message map functions 
	//{{AFX_MSG(CTextureDlg) 
	afx_msg void OnClassChange(); 
	afx_msg void OnDirectionChange(); 
	//}}AFX_MSG 
	DECLARE_MESSAGE_MAP() 
}; 
 
//{{AFX_INSERT_LOCATION}} 
// Microsoft Developer Studio will insert additional declarations immediately before the previous line. 
 
#endif // !defined(AFX_TEXTUREDLG_H__6E3E9C03_0910_11D3_A557_0020AFD8B8B6__INCLUDED_)