www.pudn.com > DrawVector.rar > TextWriteDlg.cpp
// TextWriteDlg.cpp : implementation file
//
#include "stdafx.h"
#include "Draw.h"
#include "TextWriteDlg.h"
#include "DrawView.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// TextWriteDlg dialog
TextWriteDlg::TextWriteDlg(CWnd* pParent /*=NULL*/)
: CDialog(TextWriteDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(TextWriteDlg)
m_Text = _T("");
//}}AFX_DATA_INIT
}
TextWriteDlg::TextWriteDlg(CWnd* pParent,CString Text)
: CDialog(TextWriteDlg::IDD, pParent)
{
m_pView=(CDrawView*)pParent;//记录传入的指针
m_Text1=Text; //标注文本的内容
}
void TextWriteDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(TextWriteDlg)
DDX_Text(pDX, IDC_TEXT_EDIT1, m_Text);
DDV_MaxChars(pDX,m_Text,300);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(TextWriteDlg, CDialog)
//{{AFX_MSG_MAP(TextWriteDlg)
ON_EN_CHANGE(IDC_TEXT_EDIT1, OnChangeText)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// TextWriteDlg message handlers
void TextWriteDlg::OnOK()
{
// TODO: Add extra validation here
UpdateData();
m_pView->SendMessage(WM_COMMAND,ID_TEXT_ONOK);
m_Text=m_Text1;
CDialog::OnOK();
}
void TextWriteDlg::OnCancel()
{
// TODO: Add extra cleanup here
m_pView->SendMessage(WM_COMMAND,ID_TEXT_ONCANCEL);
m_Text="";
CDialog::OnCancel();
}
void TextWriteDlg::OnChangeText()
{
// TODO: If this is a RICHEDIT control, the control will not
// send this notification unless you override the CDialog::OnInitDialog()
// function and call CRichEditCtrl().SetEventMask()
// with the ENM_CHANGE flag ORed into the mask.
// TODO: Add your control notification handler code here
UpdateData(); //将控制中的内容传递到映射变量
m_pView->SendMessage(WM_COMMAND,ID_TEXT_MESSAGE);
}
BOOL TextWriteDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// TODO: Add extra initialization here
CEdit* pEdit=(CEdit*)GetDlgItem(IDC_TEXT_EDIT1);
pEdit->SetFocus(); //进入对话框时,将输入焦点设置在编辑框内
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}
BOOL TextWriteDlg::IsOpen()
{
return(m_hWnd?TRUE:FALSE);
}
BOOL TextWriteDlg::IsVisible()
{
if(!IsOpen())
return FALSE;
WINDOWPLACEMENT scrn;
GetWindowPlacement(&scrn);
if(scrn.showCmd==SW_SHOW)
return TRUE;
else
return FALSE;
}
void TextWriteDlg::Init(CString Text)
{
m_Text=Text;
}