www.pudn.com > DrawVector.rar > TextWriteDlg.cpp


// TextWriteDlg.cpp : implementation file 
// 
 
#include "stdafx.h" 
#include "Draw.h" 
#include "TextWriteDlg.h" 
#include "DrawView.h" 
 
#ifdef _DEBUG 
#define new DEBUG_NEW 
#undef THIS_FILE 
static char THIS_FILE[] = __FILE__; 
#endif 
 
///////////////////////////////////////////////////////////////////////////// 
// TextWriteDlg dialog 
 
 
TextWriteDlg::TextWriteDlg(CWnd* pParent /*=NULL*/) 
	: CDialog(TextWriteDlg::IDD, pParent) 
{ 
	//{{AFX_DATA_INIT(TextWriteDlg) 
	m_Text = _T(""); 
	//}}AFX_DATA_INIT 
} 
TextWriteDlg::TextWriteDlg(CWnd* pParent,CString Text) 
	: CDialog(TextWriteDlg::IDD, pParent) 
{ 
	m_pView=(CDrawView*)pParent;//记录传入的指针 
	m_Text1=Text;                //标注文本的内容 
} 
 
 
void TextWriteDlg::DoDataExchange(CDataExchange* pDX) 
{ 
	CDialog::DoDataExchange(pDX); 
	//{{AFX_DATA_MAP(TextWriteDlg) 
	DDX_Text(pDX, IDC_TEXT_EDIT1, m_Text); 
	DDV_MaxChars(pDX,m_Text,300); 
	//}}AFX_DATA_MAP 
} 
 
 
BEGIN_MESSAGE_MAP(TextWriteDlg, CDialog) 
	//{{AFX_MSG_MAP(TextWriteDlg) 
	ON_EN_CHANGE(IDC_TEXT_EDIT1, OnChangeText) 
	//}}AFX_MSG_MAP 
END_MESSAGE_MAP() 
 
///////////////////////////////////////////////////////////////////////////// 
// TextWriteDlg message handlers 
 
void TextWriteDlg::OnOK()  
{ 
	// TODO: Add extra validation here 
	UpdateData(); 
	m_pView->SendMessage(WM_COMMAND,ID_TEXT_ONOK); 
	m_Text=m_Text1; 
	CDialog::OnOK(); 
} 
 
void TextWriteDlg::OnCancel()  
{ 
	// TODO: Add extra cleanup here 
	m_pView->SendMessage(WM_COMMAND,ID_TEXT_ONCANCEL); 
	m_Text=""; 
	CDialog::OnCancel(); 
} 
 
void TextWriteDlg::OnChangeText()  
{ 
	// TODO: If this is a RICHEDIT control, the control will not 
	// send this notification unless you override the CDialog::OnInitDialog() 
	// function and call CRichEditCtrl().SetEventMask() 
	// with the ENM_CHANGE flag ORed into the mask. 
	 
	// TODO: Add your control notification handler code here 
	UpdateData();   //将控制中的内容传递到映射变量 
	m_pView->SendMessage(WM_COMMAND,ID_TEXT_MESSAGE); 
	 
} 
 
BOOL TextWriteDlg::OnInitDialog()  
{ 
	CDialog::OnInitDialog(); 
	 
	// TODO: Add extra initialization here 
	CEdit* pEdit=(CEdit*)GetDlgItem(IDC_TEXT_EDIT1); 
	pEdit->SetFocus();  //进入对话框时,将输入焦点设置在编辑框内 
	 
	return TRUE;  // return TRUE unless you set the focus to a control 
	              // EXCEPTION: OCX Property Pages should return FALSE 
} 
BOOL TextWriteDlg::IsOpen() 
{ 
	return(m_hWnd?TRUE:FALSE); 
} 
BOOL TextWriteDlg::IsVisible() 
{ 
	if(!IsOpen()) 
		return FALSE; 
	WINDOWPLACEMENT scrn; 
	GetWindowPlacement(&scrn); 
	if(scrn.showCmd==SW_SHOW) 
		return TRUE; 
	else  
		return FALSE; 
} 
void TextWriteDlg::Init(CString Text) 
{ 
	m_Text=Text; 
}