www.pudn.com > DrawVector.rar > Arc.h
// Arc.h: interface for the CArc class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_ARC_H__5C4A88D0_7369_49BA_8ED2_91B99EB88C43__INCLUDED_)
#define AFX_ARC_H__5C4A88D0_7369_49BA_8ED2_91B99EB88C43__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "Circle.h"
class CArc : public CCircle
{
protected:
float m_Angle1,m_Angle2;
virtual void CalLong();
public:
CArc(){}
CArc(short ColorPen,short ColorBrush,float LineWide,short LineType,short Layer,int id_only,BOOL Delete,float CircleX,float CircleY,float CircleR,float Angle1,float Angle2)
:CCircle( ColorPen, ColorBrush, LineWide, LineType, Layer, id_only, Delete, CircleX, CircleY, CircleR,0)
{
m_Angle1=Angle1;
m_Angle2=Angle2;
}
virtual void Draw(CDC* pDC,int m_DrawMode,int m_DrawModel,short BackColor);
void Init(short ColorPen,short ColorBrush,float LineWide,short LineType,short Layer,BOOL Delete,float CircleX,float CircleY,float CircleR,float Angle1,float Angle2);
virtual void GetRect(float* minX,float* minY,float* maxX,float* maxY);
BOOL IsInArc(float angle);
BOOL IsPoint(float x,float y,float j1,float blc);
virtual void Move(float x_Move,float y_Move);
virtual void Rotate(float baseX,float baseY,float angle);
virtual ~CArc();
};
#endif // !defined(AFX_ARC_H__5C4A88D0_7369_49BA_8ED2_91B99EB88C43__INCLUDED_)