www.pudn.com > MyMFCVega.rar > MainFrm.cpp
// MainFrm.cpp : implementation of the CMainFrame class
//
#include "stdafx.h"
#include "MyMFCVega.h"
#include "MainFrm.h"
#include "vg.h"
#include "SetEnvDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CMainFrame
IMPLEMENT_DYNCREATE(CMainFrame, CFrameWnd)
BEGIN_MESSAGE_MAP(CMainFrame, CFrameWnd)
//{{AFX_MSG_MAP(CMainFrame)
ON_WM_CREATE()
ON_COMMAND(ID_VIEW_FULLSCREEN, OnViewFullscreen)
ON_UPDATE_COMMAND_UI(ID_VIEW_FULLSCREEN, OnUpdateViewFullscreen)
ON_UPDATE_COMMAND_UI(ID_INDICATOR_XYZ,OnUpdateXYZ) //手动添加
ON_UPDATE_COMMAND_UI(ID_INDICATOR_HPR,OnUpdateHPR)
ON_UPDATE_COMMAND_UI(ID_INDICATOR_FORXYZ,OnUpdateForXYZ)
ON_UPDATE_COMMAND_UI(ID_INDICATOR_FORHPR,OnUpdateForHPR)
// ON_COMMAND(ID_GFX_ENV, OnGfxEnv)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
static UINT indicators[] =
{
ID_SEPARATOR, // status line indicator
ID_INDICATOR_XYZ,
ID_INDICATOR_FORXYZ,
ID_INDICATOR_HPR,
ID_INDICATOR_FORHPR,
};
/////////////////////////////////////////////////////////////////////////////
// CMainFrame construction/destruction
CMainFrame::CMainFrame()
{
// TODO: add member initialization code here
m_bFullScreen=FALSE;
}
CMainFrame::~CMainFrame()
{
}
int CMainFrame::OnCreate(LPCREATESTRUCT lpCreateStruct)
{
if (CFrameWnd::OnCreate(lpCreateStruct) == -1)
return -1;
if (!m_wndToolBar.CreateEx(this, TBSTYLE_FLAT, WS_CHILD | WS_VISIBLE | CBRS_TOP
| CBRS_GRIPPER | CBRS_TOOLTIPS | CBRS_FLYBY | CBRS_SIZE_DYNAMIC) ||
!m_wndToolBar.LoadToolBar(IDR_MAINFRAME))
{
TRACE0("Failed to create toolbar\n");
return -1; // fail to create
}
if (!m_wndStatusBar.Create(this) ||
!m_wndStatusBar.SetIndicators(indicators,
sizeof(indicators)/sizeof(UINT)))
{
TRACE0("Failed to create status bar\n");
return -1; // fail to create
}
// TODO: Delete these three lines if you don't want the toolbar to
// be dockable
m_wndStatusBar.SetPaneStyle(1,SBPS_NOBORDERS);
m_wndStatusBar.SetPaneStyle(3,SBPS_NOBORDERS);
m_wndToolBar.EnableDocking(CBRS_ALIGN_ANY);
EnableDocking(CBRS_ALIGN_ANY);
DockControlBar(&m_wndToolBar);
return 0;
}
BOOL CMainFrame::PreCreateWindow(CREATESTRUCT& cs)
{
if( !CFrameWnd::PreCreateWindow(cs) )
return FALSE;
// TODO: Modify the Window class or styles here by modifying
// the CREATESTRUCT cs
return TRUE;
}
void CMainFrame::OnUpdateXYZ(CCmdUI* pCmdUI)
{
pCmdUI->Enable(TRUE); //开启或关闭菜单项
}
void CMainFrame::OnUpdateHPR(CCmdUI* pCmdUI)
{
pCmdUI->Enable(TRUE);
}
void CMainFrame::OnUpdateForXYZ(CCmdUI* pCmdUI)
{
pCmdUI->Enable(TRUE);
}
void CMainFrame::OnUpdateForHPR(CCmdUI* pCmdUI)
{
pCmdUI->Enable(TRUE);
}
/////////////////////////////////////////////////////////////////////////////
// CMainFrame diagnostics
#ifdef _DEBUG
void CMainFrame::AssertValid() const
{
CFrameWnd::AssertValid();
}
void CMainFrame::Dump(CDumpContext& dc) const
{
CFrameWnd::Dump(dc);
}
#endif //_DEBUG
/////////////////////////////////////////////////////////////////////////////
// CMainFrame message handlers
void CMainFrame::OnViewFullscreen()
{
// TODO: Add your command handler code here
if(m_bFullScreen)
FullScreenOff();
else
FullScreenOn();
}
void CMainFrame::OnUpdateViewFullscreen(CCmdUI* pCmdUI)
{
// TODO: Add your command update UI handler code here
pCmdUI->SetCheck(m_bFullScreen); //设置菜单栏或状态栏的选定状态
}
void CMainFrame::FullScreenOn()
{
m_wndToolBar.ShowWindow(SW_HIDE);
m_wndStatusBar.ShowWindow(SW_HIDE);
GetWindowRect(&m_mainRect);
LONG style=::GetWindowLong(m_hWnd,GWL_STYLE);
style &=~WS_CAPTION;
::SetWindowLong(m_hWnd,GWL_STYLE,style);
int screenx=GetSystemMetrics(SM_CXSCREEN);
int screeny=GetSystemMetrics(SM_CYSCREEN);
SetWindowPos(NULL,0,0,screenx,screeny,SWP_NOZORDER);
ASSERT(m_OldMenu.GetSafeHmenu()==NULL);
CMenu *pOldMenu=GetMenu();
m_OldMenu.Attach(pOldMenu->Detach());
SetMenu((CMenu*)NULL);
this->ShowWindow(SW_SHOWMAXIMIZED);
m_bFullScreen=TRUE;
}
void CMainFrame::FullScreenOff()
{
ASSERT(m_OldMenu.GetSafeHmenu()!=NULL);
SetMenu(&m_OldMenu);
m_OldMenu.Detach();
LONG style=::GetWindowLong(m_hWnd,GWL_STYLE);
style|=WS_CAPTION;
::SetWindowLong(m_hWnd,GWL_STYLE,style);
m_wndToolBar.ShowWindow(SW_SHOW);
m_wndStatusBar.ShowWindow(SW_SHOW);
MoveWindow(&m_mainRect);
RecalcLayout(TRUE);
m_bFullScreen=FALSE;
}
void CMainFrame::SetEyeXYZ(CString strXYZ)
{
m_wndStatusBar.SetPaneText(2,strXYZ);
CWindowDC dc(&m_wndStatusBar);
CSize sizeXYZ=dc.GetTextExtent(strXYZ);
m_wndStatusBar.SetPaneInfo(2,ID_INDICATOR_FORXYZ,SBPS_NORMAL,sizeXYZ.cx);
}
void CMainFrame::SetEyeHPR(CString strHPR)
{
m_wndStatusBar.SetPaneText(4,strHPR);
CWindowDC dc(&m_wndStatusBar);
CSize sizeHPR=dc.GetTextExtent(strHPR);
m_wndStatusBar.SetPaneInfo(4,ID_INDICATOR_FORHPR,SBPS_NORMAL,sizeHPR.cx);
}
//void CMainFrame::OnGfxEnv()
//{
// // TODO: Add your command handler code here
// CSetEnvDlg theDlg;
// theDlg.DoModal();
//}