www.pudn.com > GraphCut.zip > Block.h


// Block.h: interface for the Block class. 
// 
////////////////////////////////////////////////////////////////////// 
 
#if !defined(AFX_BLOCK_H__28436305_08D2_4A87_8B09_42651D02349C__INCLUDED_) 
#define AFX_BLOCK_H__28436305_08D2_4A87_8B09_42651D02349C__INCLUDED_ 
 
#if _MSC_VER > 1000 
#pragma once 
#endif // _MSC_VER > 1000 
 
#include  
 
/***********************************************************************/ 
/***********************************************************************/ 
/***********************************************************************/ 
 
template  class Block 
{ 
public: 
	/* Constructor. Arguments are the block size and 
	   (optionally) the pointer to the function which 
	   will be called if allocation failed; the message 
	   passed to this function is "Not enough memory!" */ 
	Block(int size, void (*err_function)(char *) = NULL) { first = last = NULL; block_size = size; error_function = err_function; } 
 
	/* Destructor. Deallocates all items added so far */ 
	~Block() { while (first) { block *next = first -> next; delete first; first = next; } } 
 
	/* Allocates 'num' consecutive items; returns pointer 
	   to the first item. 'num' cannot be greater than the 
	   block size since items must fit in one block */ 
	Type *New(int num = 1) 
	{ 
		Type *t; 
 
		if (!last || last->current + num > last->last) 
		{ 
			if (last && last->next) last = last -> next; 
			else 
			{ 
				block *next = (block *) new char [sizeof(block) + (block_size-1)*sizeof(Type)]; 
				if (!next) { if (error_function) (*error_function)("Not enough memory!"); exit(1); } 
				if (last) last -> next = next; 
				else first = next; 
				last = next; 
				last -> current = & ( last -> data[0] ); 
				last -> last = last -> current + block_size; 
				last -> next = NULL; 
			} 
		} 
 
		t = last -> current; 
		last -> current += num; 
		return t; 
	} 
 
	/* Returns the first item (or NULL, if no items were added) */ 
	Type *ScanFirst() 
	{ 
		scan_current_block = first; 
		if (!scan_current_block) return NULL; 
		scan_current_data = & ( scan_current_block -> data[0] ); 
		return scan_current_data ++; 
	} 
 
	/* Returns the next item (or NULL, if all items have been read) 
	   Can be called only if previous ScanFirst() or ScanNext() 
	   call returned not NULL. */ 
	Type *ScanNext() 
	{ 
		if (scan_current_data >= scan_current_block -> current) 
		{ 
			scan_current_block = scan_current_block -> next; 
			if (!scan_current_block) return NULL; 
			scan_current_data = & ( scan_current_block -> data[0] ); 
		} 
		return scan_current_data ++; 
	} 
 
	/* Marks all elements as empty */ 
	void Reset() 
	{ 
		block *b; 
		if (!first) return; 
		for (b=first; ; b=b->next) 
		{ 
			b -> current = & ( b -> data[0] ); 
			if (b == last) break; 
		} 
		last = first; 
	} 
 
/***********************************************************************/ 
 
private: 
 
	typedef struct block_st 
	{ 
		Type					*current, *last; 
		struct block_st			*next; 
		Type					data[1]; 
	} block; 
 
	int		block_size; 
	block	*first; 
	block	*last; 
 
	block	*scan_current_block; 
	Type	*scan_current_data; 
 
	void	(*error_function)(char *); 
}; 
 
/***********************************************************************/ 
/***********************************************************************/ 
/***********************************************************************/ 
 
template  class DBlock 
{ 
public: 
	/* Constructor. Arguments are the block size and 
	   (optionally) the pointer to the function which 
	   will be called if allocation failed; the message 
	   passed to this function is "Not enough memory!" */ 
	DBlock(int size, void (*err_function)(char *) = NULL) { first = NULL; first_free = NULL; block_size = size; error_function = err_function; } 
 
	/* Destructor. Deallocates all items added so far */ 
	~DBlock() { while (first) { block *next = first -> next; delete first; first = next; } } 
 
	/* Allocates one item */ 
	Type *New() 
	{ 
		block_item *item; 
 
		if (!first_free) 
		{ 
			block *next = first; 
			first = (block *) new char [sizeof(block) + (block_size-1)*sizeof(block_item)]; 
			if (!first) { if (error_function) (*error_function)("Not enough memory!"); exit(1); } 
			first_free = & (first -> data[0] ); 
			for (item=first_free; item next_free = item + 1; 
			item -> next_free = NULL; 
			first -> next = next; 
		} 
 
		item = first_free; 
		first_free = item -> next_free; 
		return (Type *) item; 
	} 
 
	/* Deletes an item allocated previously */ 
	void Delete(Type *t) 
	{ 
		((block_item *) t) -> next_free = first_free; 
		first_free = (block_item *) t; 
	} 
 
/***********************************************************************/ 
 
private: 
 
	typedef union block_item_st 
	{ 
		Type			t; 
		block_item_st	*next_free; 
	} block_item; 
 
	typedef struct block_st 
	{ 
		struct block_st			*next; 
		block_item				data[1]; 
	} block; 
 
	int			block_size; 
	block		*first; 
	block_item	*first_free; 
 
	void	(*error_function)(char *); 
}; 
 
#endif // !defined(AFX_BLOCK_H__28436305_08D2_4A87_8B09_42651D02349C__INCLUDED_) 
 
 
/* block.h */ 
/* 
    Copyright 2001 Vladimir Kolmogorov (vnk@cs.cornell.edu), Yuri Boykov (yuri@csd.uwo.ca). 
 
    This program is free software; you can redistribute it and/or modify 
    it under the terms of the GNU General Public License as published by 
    the Free Software Foundation; either version 2 of the License, or 
    (at your option) any later version. 
 
    This program is distributed in the hope that it will be useful, 
    but WITHOUT ANY WARRANTY; without even the implied warranty of 
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the 
    GNU General Public License for more details. 
 
    You should have received a copy of the GNU General Public License 
    along with this program; if not, write to the Free Software 
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA 
*/ 
 
 
/* 
	Template classes Block and DBlock 
	Implement adding and deleting items of the same type in blocks. 
 
	If there there are many items then using Block or DBlock 
	is more efficient than using 'new' and 'delete' both in terms 
	of memory and time since 
	(1) On some systems there is some minimum amount of memory 
	    that 'new' can allocate (e.g., 64), so if items are 
	    small that a lot of memory is wasted. 
	(2) 'new' and 'delete' are designed for items of varying size. 
	    If all items has the same size, then an algorithm for 
	    adding and deleting can be made more efficient. 
	(3) All Block and DBlock functions are inline, so there are 
	    no extra function calls. 
 
	Differences between Block and DBlock: 
	(1) DBlock allows both adding and deleting items, 
	    whereas Block allows only adding items. 
	(2) Block has an additional operation of scanning 
	    items added so far (in the order in which they were added). 
	(3) Block allows to allocate several consecutive 
	    items at a time, whereas DBlock can add only a single item. 
 
	Note that no constructors or destructors are called for items. 
 
	Example usage for items of type 'MyType': 
 
	/////////////////////////////////////////////////// 
	#include "block.h" 
	#define BLOCK_SIZE 1024 
	typedef struct { int a, b; } MyType; 
	MyType *ptr, *array[10000]; 
 
	... 
 
	Block *block = new Block(BLOCK_SIZE); 
 
	// adding items 
	for (int i=0; i New(); 
		ptr -> a = ptr -> b = rand(); 
	} 
 
	// reading items 
	for (ptr=block->ScanFirst(); ptr; ptr=block->ScanNext()) 
	{ 
		printf("%d %d\n", ptr->a, ptr->b); 
	} 
 
	delete block; 
 
	... 
 
	DBlock *dblock = new DBlock(BLOCK_SIZE); 
	 
	// adding items 
	for (int i=0; i New(); 
	} 
 
	// deleting items 
	for (int i=0; i Delete(array[i]); 
	} 
 
	// adding items 
	for (int i=0; i New(); 
	} 
 
	delete dblock; 
 
	/////////////////////////////////////////////////// 
 
	Note that DBlock deletes items by marking them as 
	empty (i.e., by adding them to the list of free items), 
	so that this memory could be used for subsequently 
	added items. Thus, at each moment the memory allocated 
	is determined by the maximum number of items allocated 
	simultaneously at earlier moments. All memory is 
	deallocated only when the destructor is called. 
*/