www.pudn.com > WavePlayer_Final.rar > WavePlayerDlg.cpp


// WavePlayerDlg.cpp : implementation file 
// 
 
#include "stdafx.h" 
#include "WavePlayer.h" 
#include "WavePlayerDlg.h" 
#include "fft.h" 
 
#ifdef _DEBUG 
#define new DEBUG_NEW 
#undef THIS_FILE 
static char THIS_FILE[] = __FILE__; 
#endif 
 
#define IDT_PROGRESS 128 
#define IDT_FREQ 129 
 
#define TIMESPICE 100 
 
#define ABS(n) ((n) >= 0 ? (n) : -(n)) 
 
void ReadWave(CString sFile,UINT nSize,UINT nBytePerPoint,LPVOID pBuffer); 
void DrawWave(CDC *pDC,CRect *pRect,UINT nSize,CString sFile,UINT nBytePerPoint); 
///////////////////////////////////////////////////////////////////////////// 
// CWavePlayerDlg dialog 
 
//构造函数,初始化变量 
CWavePlayerDlg::CWavePlayerDlg(CWnd* pParent /*=NULL*/) 
	: CDialog(CWavePlayerDlg::IDD, pParent) 
{ 
	//{{AFX_DATA_INIT(CWavePlayerDlg) 
		// NOTE: the ClassWizard will add member initialization here 
	//}}AFX_DATA_INIT 
	m_hIcon=AfxGetApp()->LoadIcon(IDR_MAINFRAME); 
	//以下初始化一些变量 
	m_sFile=""; 
	m_bExtended=FALSE; 
	m_pBuffer=NULL; 
	m_pFreq=NULL; 
	m_bPlaying=FALSE; 
} 
//变量与控件关联,由向导生成 
void CWavePlayerDlg::DoDataExchange(CDataExchange* pDX) 
{ 
	CDialog::DoDataExchange(pDX); 
	//{{AFX_DATA_MAP(CWavePlayerDlg) 
	DDX_Control(pDX, IDOK, m_bnOK); 
	DDX_Control(pDX, IDC_PAUSE, m_bnPause); 
	DDX_Control(pDX, IDC_PROGRESS, m_slProgress); 
	DDX_Control(pDX, IDC_STOP, m_bnStop); 
	DDX_Control(pDX, IDC_PLAY, m_bnPlay); 
	DDX_Control(pDX, IDC_OPEN, m_bnOpen); 
	DDX_Control(pDX, IDC_DRAW, m_bnDraw); 
	DDX_Control(pDX, IDC_ABOUT, m_bnAbout); 
 
	DDX_Control(pDX, IDC_LISTWAVINFO, m_lWaveInfo); 
	//}}AFX_DATA_MAP 
} 
//消息映射宏,由向导生成 
BEGIN_MESSAGE_MAP(CWavePlayerDlg, CDialog) 
	//{{AFX_MSG_MAP(CWavePlayerDlg) 
	ON_WM_PAINT() 
	ON_WM_QUERYDRAGICON() 
	ON_BN_CLICKED(IDC_OPEN, OnOpen) 
	ON_BN_CLICKED(IDC_PLAY, OnPlay) 
	ON_BN_CLICKED(IDC_STOP, OnStop) 
	ON_BN_CLICKED(IDC_PAUSE, OnPause) 
	ON_WM_DESTROY() 
	ON_WM_TIMER() 
	ON_BN_CLICKED(IDC_DRAW, OnDrawWave) 
	ON_BN_CLICKED(IDC_ABOUT, OnAbout) 
	//}}AFX_MSG_MAP 
	ON_MESSAGE(MM_MCINOTIFY,OnComplete) 
END_MESSAGE_MAP() 
 
///////////////////////////////////////////////////////////////////////////// 
// CWavePlayerDlg message handlers 
 
BOOL CWavePlayerDlg::OnInitDialog() 
{ 
	CDialog::OnInitDialog(); 
 
 
	SetIcon(m_hIcon, TRUE);			// Set big icon 
	SetIcon(m_hIcon, FALSE);		// Set small icon 
	 
	// TODO: Add extra initialization here 
	//初始化控件属性 
	GetDlgItem(IDC_PLAY)->EnableWindow(FALSE); 
	GetDlgItem(IDC_PAUSE)->EnableWindow(FALSE); 
	GetDlgItem(IDC_STOP)->EnableWindow(FALSE); 
	GetDlgItem(IDC_DRAW)->EnableWindow(FALSE); 
	m_slProgress.EnableWindow(FALSE); 
	 
	//初始化波形图像的矩形 
	CRect rcBar; 
	m_slProgress.GetWindowRect(&rcBar); 
	m_rcWave=rcBar; 
	m_rcWave.bottom-=10; 
	m_rcWave.top=m_rcWave.bottom-170; 
 
	 
	return TRUE;  // return TRUE  unless you set the focus to a control 
} 
 
// If you add a minimize button to your dialog, you will need the code below 
//  to draw the icon.  For MFC applications using the document/view model, 
//  this is automatically done for you by the framework. 
 
 
//OnPaint 
void CWavePlayerDlg::OnPaint()  
{ 
	if (IsIconic()) 
	{ 
		CPaintDC dc(this); // device context for painting 
 
		SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0); 
 
		// Center icon in client rectangle 
		int cxIcon = GetSystemMetrics(SM_CXICON); 
		int cyIcon = GetSystemMetrics(SM_CYICON); 
		CRect rect; 
		GetClientRect(&rect); 
		int x = (rect.Width() - cxIcon + 1) / 2; 
		int y = (rect.Height() - cyIcon + 1) / 2; 
 
		// Draw the icon 
		dc.DrawIcon(x, y, m_hIcon); 
	} 
	else 
	{ 
		if (m_bExtended)//若窗口已经展开 
		{ 
			//则把内存DC中已经画好的波形图像贴到窗口合适的位置上,而不是每次再去画。 
			//这样可以防止闪烁 
			CRect rc; 
			m_slProgress.GetWindowRect(&rc); 
			ScreenToClient(&rc); 
			if (!m_bPlaying)	//若正在播放则显示频谱 
				GetDC()->BitBlt(rc.left,rc.bottom+20,m_rcWave.Width(),m_rcWave.Height(),&m_dcBuffer,0,0,SRCCOPY);		 
			else				//否则显示波形 
				GetDC()->BitBlt(rc.left,rc.bottom+20,m_rcWave.Width(),m_rcWave.Height(),&m_dcBufferFreq,0,0,SRCCOPY);		 
		} 
 
		CDialog::OnPaint(); 
	} 
} 
 
HCURSOR CWavePlayerDlg::OnQueryDragIcon() 
{ 
	return (HCURSOR) m_hIcon; 
} 
 
//打开文件 
void CWavePlayerDlg::OnOpen()  
{ 
	char szFilters[]= 
      "声音文件 (*.wav)|*.wav|"; 
	CFileDialog dlg(TRUE,"wav","*.wav", 
		OFN_HIDEREADONLY,szFilters,this); 
//调用“打开文件”对话框 
	if( dlg.DoModal()==IDOK) 
	{ 
		CString sPathName = dlg.GetPathName();	//带路径的完整文件名 
		CString sFileName = dlg.GetFileTitle();	//文件名(不带路径) 
		if (sPathName==m_sFile) //若打开的是与当前文件相同的文件则不继续 
			return; 
        CString sTitle; 
		GetWindowText(sTitle); 
		sTitle="声音文件播放器--"+sFileName; 
		SetWindowText(sTitle); //更改窗口标题 
		m_sFile=sPathName; //将完整文件名保存在类的成员变量中 
    } 
	else 
		return; 
	GetInfo(); //读文件头 
	ReadWave(); //读声音波形 
	DrawWave(); //在内存DC中画中波形 
 
	if (m_bExtended) 
	{ 
		OnDrawWave(); 
	} 
	GetDlgItem(IDC_PLAY)->EnableWindow(TRUE); //激活“播放”按钮 
	GetDlgItem(IDC_DRAW)->EnableWindow(TRUE);  
 
} 
//从文件头中获取信息并显示在列表框中 
void CWavePlayerDlg::GetInfo() 
{ 
	int i; 
	if (m_sFile!="") //若列表框中原来就有信息则将其清空 
	{ 
		for (i=0;i<13;i++) 
			m_lWaveInfo.DeleteString(0); 
	} 
	//以下按格式读文件头 
	CFile fWave; 
	if (fWave.Open(m_sFile,CFile::modeRead,NULL)) 
	{ 
		fWave.Read(m_WaveFileHead.riff_id,sizeof(char)*4); 
		fWave.Read(&m_WaveFileHead.size0,sizeof(int)); 
		fWave.Read(m_WaveFileHead.wave_fmt,sizeof(char)*8); 
		fWave.Read(&m_WaveFileHead.size1,sizeof(int)); 
		fWave.Read(&m_WaveFileHead.fmttag,sizeof(short)); 
		fWave.Read(&m_WaveFileHead.channel,sizeof(short)); 
		fWave.Read(&m_WaveFileHead.sampl,sizeof(int)); 
		fWave.Read(&m_WaveFileHead.bytepersecblockalign,sizeof(int)); 
		fWave.Read(&m_WaveFileHead.blockalign,sizeof(short)); 
		fWave.Read(&m_WaveFileHead.bitpersamples,sizeof(short)); 
		fWave.Read(m_WaveFileHead.data,sizeof(char)*4); 
		fWave.Read(&m_WaveFileHead.datasize,sizeof(int)); 
 
		//手动给几个字符串加上结束标志 
		m_WaveFileHead.riff_id[4]='\0'; 
		m_WaveFileHead.wave_fmt[8]='\0'; 
		m_WaveFileHead.data[4]='\0'; 
 
		//以下代码是考虑到有一些声音文件头中“data”的位置不确定,所以手动去找 
		if (strcmp(m_WaveFileHead.data,"data")!=0) 
		{ 
			do 
			{ 
				char temp; 
				fWave.Read(&temp,sizeof(char)); 
				if (temp=='d') 
				{ 
					char temp3[4]; 
					fWave.Read(&temp3,sizeof(char)*3); 
				 
					temp3[3]=0; 
					if (strcmp(temp3,"ata")==0) 
					{ 
						fWave.Read(&m_WaveFileHead.datasize,sizeof(int)); 
						break; 
					} 
					else 
					{ 
						fWave.Seek(-3,CFile::current); 
						continue; 
					} 
				}  
			}while (TRUE); 
 
		} 
 
		fWave.Close(); 
	} 
	else 
		return; 
	 
	//把得到的信息放入字符串数组中 
	 
	CString sInfo[13]; 
	sInfo[0].Format("%s",m_WaveFileHead.riff_id); 
	sInfo[1].Format("波形块的大小:%d",m_WaveFileHead.size0); 
	sInfo[2].Format("%s",m_WaveFileHead.wave_fmt); 
	sInfo[3].Format("格式格大小:%d",m_WaveFileHead.size1); 
	sInfo[4].Format("波形编码格式:%d",m_WaveFileHead.fmttag); 
	sInfo[5].Format("波形文件数据中的通道数:%d",m_WaveFileHead.channel); 
	sInfo[6].Format("波形文件的采样率:%d",m_WaveFileHead.sampl); 
	sInfo[7].Format("平均每秒波形音频所需要的记录的字节数:%d",m_WaveFileHead.bytepersecblockalign); 
	sInfo[8].Format("一个采样所需要的字节数:%d",m_WaveFileHead.blockalign); 
	sInfo[9].Format("声音文件数据的每个采样的位数:%d",m_WaveFileHead.bitpersamples); 
	sInfo[10].Format("%s",m_WaveFileHead.data); 
	sInfo[11].Format("Samples:%d",m_WaveFileHead.datasize); 
	sInfo[12].Format("长度:%4.2lf秒",m_fTime=(float)m_WaveFileHead.size0/m_WaveFileHead.bytepersecblockalign); 
	//把字符串数组的信息加入列表框 
	for (i=0;i<13;i++) 
		m_lWaveInfo.AddString(sInfo[i]); 
} 
 
void CWavePlayerDlg::OnPlay()  
{ 
	//调用mci函数打开并播放声音文件 
	 
	MCI_OPEN_PARMS mciOpenParms; 
	MCI_PLAY_PARMS PlayParms; 
	mciOpenParms.dwCallback=0; 
	mciOpenParms.lpstrElementName=m_sFile; 
	 
	mciOpenParms.lpstrDeviceType="waveaudio"; 
	mciOpenParms.lpstrAlias=" "; 
	PlayParms.dwCallback=(DWORD)(this->m_hWnd); //将本对话框的句柄传给mci以接收消息 
	PlayParms.dwTo=0; 
	PlayParms.dwFrom=0; 
	mciSendCommand(NULL,MCI_OPEN,MCI_OPEN_TYPE|MCI_OPEN_ELEMENT,(DWORD)(LPVOID)&mciOpenParms); 
	mciSendCommand(mciOpenParms.wDeviceID,MCI_PLAY,MCI_NOTIFY,(DWORD)(LPVOID)&PlayParms); 
	//MCI_NOTIFY消息使得声音文件被异步播放,并在完成后向对话框发送一个MM_MCINOTIFY消息 
	 
	m_wDeviceID=mciOpenParms.wDeviceID;	//将设备ID保存到类的成员变量中 
 
	//改变按钮的属性 
	GetDlgItem(IDC_PLAY)->EnableWindow(FALSE); 
	GetDlgItem(IDC_PAUSE)->EnableWindow(TRUE); 
	GetDlgItem(IDC_STOP)->EnableWindow(TRUE); 
	GetDlgItem(IDC_DRAW)->EnableWindow(FALSE); 
 
	//得到文件长度,保存在类的成员变量中 
	MCI_STATUS_PARMS mciStatusParams;  
	mciStatusParams.dwItem=MCI_STATUS_LENGTH;  
	mciSendCommand(m_wDeviceID,MCI_STATUS,MCI_STATUS_ITEM,(DWORD)(LPVOID)&mciStatusParams);  
	m_dwLength=mciStatusParams.dwReturn;  
 
	//将滚动条置零 
	m_slProgress.EnableWindow(TRUE); 
	m_slProgress.SetRange(0,100); 
	m_slProgress.SetPos(0); 
	m_dwPosition=0; 
	//开始以十分之一秒为间隔的计时器消息 
	SetTimer(IDT_PROGRESS,100,NULL); 
	SetTimer(IDT_FREQ,TIMESPICE,NULL); 
	m_bPlaying=TRUE; 
} 
 
//停止播放 
void CWavePlayerDlg::OnStop()  
{ 
 
	//关闭mci设备 
	mciSendCommand(m_wDeviceID,MCI_CLOSE,NULL,NULL); 
 
	//使按钮恢复初态 
	GetDlgItem(IDC_PAUSE)->EnableWindow(FALSE); 
	GetDlgItem(IDC_STOP)->EnableWindow(FALSE); 
	GetDlgItem(IDC_PLAY)->EnableWindow(TRUE); 
	if (!m_bExtended) 
		GetDlgItem(IDC_DRAW)->EnableWindow(TRUE); 
 
	//停止计时器,恢复滚动条 
	KillTimer(IDT_PROGRESS); 
	KillTimer(IDT_FREQ); 
	m_slProgress.SetPos(0); 
	m_slProgress.EnableWindow(FALSE); 
	m_bPlaying=FALSE; 
 
	OnPaint(); 
} 
//暂停、继续播放 
void CWavePlayerDlg::OnPause()  
{ 
	static BOOL bPaused=FALSE;//静态局部变量,表示当前是否暂停 
	if (bPaused) 
		mciSendCommand(m_wDeviceID,MCI_RESUME,NULL,NULL); 
	else 
		mciSendCommand(m_wDeviceID,MCI_PAUSE,NULL,NULL); 
	bPaused=!bPaused; 
//	m_bPlaying=!m_bPlaying; 
	//更改按钮标题 
	GetDlgItem(IDC_PAUSE)->SetWindowText(bPaused ? "继续播放" : "暂停播放"); 
 
} 
//关闭窗口 
void CWavePlayerDlg::OnDestroy()  
{ 
	if (!m_sFile.IsEmpty()) 
		OnStop();	//先停止播放 
	 
	if (m_pBuffer!=NULL) 
	{ 
		delete[] m_pBuffer; 
		m_pBuffer=NULL; 
	} 
	if (m_pFreq!=NULL) 
	{ 
		delete[] m_pFreq; 
		m_pFreq=NULL; 
	} 
 
	CDialog::OnDestroy(); 
} 
 
//计时器消息响应 
void CWavePlayerDlg::OnTimer(UINT nIDEvent)  
{ 
	switch(nIDEvent) 
	{ 
	case IDT_PROGRESS: 
		//得到当前播放位置 
		MCI_STATUS_PARMS mciStatusParams; 
		mciStatusParams.dwItem=MCI_STATUS_POSITION;  
		mciSendCommand(m_wDeviceID,MCI_STATUS,MCI_STATUS_ITEM,(DWORD)(LPVOID)&mciStatusParams); 
		m_dwPosition=mciStatusParams.dwReturn;  
		//设定滚动条位置 
		m_slProgress.SetPos(m_dwPosition*100/m_dwLength); 
		break; 
	case IDT_FREQ: 
		if (m_bExtended) 
		{ 
			DoFFT(); 
			DrawEffect(); 
			OnPaint(); 
		}	 
		break; 
	}	 
	 
	CDialog::OnTimer(nIDEvent); 
} 
//当播放完成时mci会向对话框发一个MM_MCINOTIFY消息,在此响应 
void CWavePlayerDlg::OnComplete(WPARAM w,LPARAM l) 
{ 
	//当播放完后关闭设备,将一切恢复开始状态 
	OnStop(); 
} 
 
void CWavePlayerDlg::OnDrawWave()//对用户按下“绘制波形”按钮的响应 
{ 
	int i,f; 
	CRect rc; 
	GetWindowRect(&rc); 
	//展开或收缩窗口		 
	f=m_bExtended ? -1 : 1; 
	for (i=0;i<65;i+=1) 
	{ 
		rc.bottom+=f*i/10; 
		MoveWindow(&rc,TRUE); 
	} 
	 
	m_bExtended=!m_bExtended; 
	 
	if (m_bExtended) 
	{ 
		OnPaint(); 
		GetDlgItem(IDC_DRAW)->EnableWindow(FALSE);//禁止用户再次按下这个按钮 
	} 
	 
	 
	 
}		 
//将波形从文件读入内存 
void CWavePlayerDlg::ReadWave() 
{ 
	WORD wValue; 
	UINT nSize=m_WaveFileHead.datasize,nBytePerPoint=m_WaveFileHead.blockalign; 
				//长度和每个采样点的字节数 
	short nValue;	//每个点的样值 
	BYTE bValue; 
 
	//以下打开文件并跳过文件头 
	CFile fWave; 
	fWave.Open(m_sFile,CFile::modeRead,NULL); 
	fWave.Seek(sizeof(WaveFileHead),0);		//m_nExtra stands for the....... 
 
 
	if (m_pBuffer!=NULL) //若不是第一次读入数据,则释放掉刚才占有的内存 
	{ 
		delete[] m_pBuffer; 
		m_pBuffer=NULL;		//把指针设为空,似乎可以不要这一句,不过我觉得这么写是个好习惯 
	} 
	m_pBuffer=new short[nSize/nBytePerPoint];	//分配内存空间 
	 
	m_nMaxValue=0; 
	for (UINT i=0;i myFFT((char *)m_pFreq,m_nFreqPoints); 
		m_nMaxValueFreq=myFFT.Do(); 
	} 
	else 
	{ 
		CFFT  myFFT((short *)m_pFreq,m_nFreqPoints); 
		m_nMaxValueFreq=myFFT.Do(); 
	} 
}