www.pudn.com > WavePlayer_Final.rar > WavePlayer.cpp


// WavePlayer.cpp : Defines the class behaviors for the application. 
// 
 
#include "stdafx.h" 
#include "WavePlayer.h" 
#include "WavePlayerDlg.h" 
 
#ifdef _DEBUG 
#define new DEBUG_NEW 
#undef THIS_FILE 
static char THIS_FILE[] = __FILE__; 
#endif 
 
///////////////////////////////////////////////////////////////////////////// 
// CWavePlayerApp 
 
BEGIN_MESSAGE_MAP(CWavePlayerApp, CWinApp) 
	//{{AFX_MSG_MAP(CWavePlayerApp) 
	//}}AFX_MSG 
	ON_COMMAND(ID_HELP, CWinApp::OnHelp) 
END_MESSAGE_MAP() 
 
///////////////////////////////////////////////////////////////////////////// 
// CWavePlayerApp construction 
 
CWavePlayerApp::CWavePlayerApp() 
{ 
} 
 
///////////////////////////////////////////////////////////////////////////// 
// The one and only CWavePlayerApp object 
 
CWavePlayerApp theApp; 
 
///////////////////////////////////////////////////////////////////////////// 
// CWavePlayerApp initialization 
 
BOOL CWavePlayerApp::InitInstance() 
{ 
	AfxEnableControlContainer(); 
 
	// Standard initialization 
 
#ifdef _AFXDLL 
	Enable3dControls();			// Call this when using MFC in a shared DLL 
#else 
	Enable3dControlsStatic();	// Call this when linking to MFC statically 
#endif 
 
	CWavePlayerDlg dlg; 
	m_pMainWnd = &dlg; 
	int nResponse = dlg.DoModal(); 
	if (nResponse == IDOK) 
	{ 
	} 
	else if (nResponse == IDCANCEL) 
	{ 
	} 
	return TRUE; 
}