www.pudn.com > WavePlayer_Final.rar > WavePlayer.cpp
// WavePlayer.cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include "WavePlayer.h"
#include "WavePlayerDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CWavePlayerApp
BEGIN_MESSAGE_MAP(CWavePlayerApp, CWinApp)
//{{AFX_MSG_MAP(CWavePlayerApp)
//}}AFX_MSG
ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CWavePlayerApp construction
CWavePlayerApp::CWavePlayerApp()
{
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CWavePlayerApp object
CWavePlayerApp theApp;
/////////////////////////////////////////////////////////////////////////////
// CWavePlayerApp initialization
BOOL CWavePlayerApp::InitInstance()
{
AfxEnableControlContainer();
// Standard initialization
#ifdef _AFXDLL
Enable3dControls(); // Call this when using MFC in a shared DLL
#else
Enable3dControlsStatic(); // Call this when linking to MFC statically
#endif
CWavePlayerDlg dlg;
m_pMainWnd = &dlg;
int nResponse = dlg.DoModal();
if (nResponse == IDOK)
{
}
else if (nResponse == IDCANCEL)
{
}
return TRUE;
}