www.pudn.com > only.rar > onlyDlg.h


// onlyDlg.h : header file 
// 
 
#if !defined(AFX_ONLYDLG_H__B4049255_8850_4316_A846_11FA768B5592__INCLUDED_) 
#define AFX_ONLYDLG_H__B4049255_8850_4316_A846_11FA768B5592__INCLUDED_ 
 
#if _MSC_VER > 1000 
#pragma once 
#endif // _MSC_VER > 1000 
 
///////////////////////////////////////////////////////////////////////////// 
// COnlyDlg dialog 
 
class COnlyDlg : public CDialog 
{ 
// Construction 
public: 
	void jsjdown(int nx,int ny,char style); 
	int RupToLdown(int i,int j,char style); 
	int LupToRdown(int i,int j,char style); 
	int UpDown(int i,int j,char style); 
	int LeftRight(int i,int j,char style); 
	bool judge(int nx,int ny,char style); 
 
		bool m_bycolor; 
	void Drawqz(int nx,int ny,char hb,CPaintDC& dc); 
	void Drawqp(CPaintDC& dc); 
	char map[15][15]; 
	 
	 
	int skill; 
	CMenu* m_pmenu; 
	COnlyDlg(CWnd* pParent = NULL);	// standard constructor 
 
// Dialog Data 
	//{{AFX_DATA(COnlyDlg) 
	enum { IDD = IDD_ONLY_DIALOG }; 
		// NOTE: the ClassWizard will add data members here 
	//}}AFX_DATA 
 
	// ClassWizard generated virtual function overrides 
	//{{AFX_VIRTUAL(COnlyDlg) 
	protected: 
	virtual void DoDataExchange(CDataExchange* pDX);	// DDX/DDV support 
	//}}AFX_VIRTUAL 
 
// Implementation 
protected: 
	 
	HICON m_hIcon; 
 
	// Generated message map functions 
	//{{AFX_MSG(COnlyDlg) 
	virtual BOOL OnInitDialog(); 
	afx_msg void OnSysCommand(UINT nID, LPARAM lParam); 
	afx_msg void OnPaint(); 
	afx_msg HCURSOR OnQueryDragIcon(); 
	afx_msg void OnGame(); 
	afx_msg void OnBest(); 
	afx_msg void OnExit(); 
	afx_msg void OnGrade1(); 
	afx_msg void OnGrade2(); 
	afx_msg void OnGrade3(); 
	afx_msg void OnLButtonDown(UINT nFlags, CPoint point); 
	//}}AFX_MSG 
	DECLARE_MESSAGE_MAP() 
}; 
 
//{{AFX_INSERT_LOCATION}} 
// Microsoft Visual C++ will insert additional declarations immediately before the previous line. 
 
#endif // !defined(AFX_ONLYDLG_H__B4049255_8850_4316_A846_11FA768B5592__INCLUDED_)