www.pudn.com > only.rar > onlyDlg.cpp
// onlyDlg.cpp : implementation file
//
#include "stdafx.h"
#include "only.h"
#include "onlyDlg.h"
#include "SETUP.h"
#include "BEST.h"
#include "tongyong.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// COnlyDlg dialog
COnlyDlg::COnlyDlg(CWnd* pParent /*=NULL*/)
: CDialog(COnlyDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(COnlyDlg)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
m_pmenu=new CMenu();
}
void COnlyDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(COnlyDlg)
// NOTE: the ClassWizard will add DDX and DDV calls here
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(COnlyDlg, CDialog)
//{{AFX_MSG_MAP(COnlyDlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_COMMAND(IDM_GAME, OnGame)
ON_COMMAND(IDM_BEST, OnBest)
ON_COMMAND(IDM_EXIT, OnExit)
ON_COMMAND(IDM_GRADE1, OnGrade1)
ON_COMMAND(IDM_GRADE2, OnGrade2)
ON_COMMAND(IDM_GRADE3, OnGrade3)
ON_WM_LBUTTONDOWN()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// COnlyDlg message handlers
BOOL COnlyDlg::OnInitDialog()
{
CDialog::OnInitDialog();
m_bycolor=true;
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
/* ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}*/
m_pmenu->DestroyMenu();
m_pmenu->LoadMenu(IDR_MENU1);
SetMenu(m_pmenu);
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
CPaintDC dc(this);
for(int i=0;i<15;i++)
for(int j=0;j<15;j++)
map[i][j]=0;
if (g_RunMode==1&& !g_UserFirst)
{
/* CPoint pt; // Computer first
m_bycolor = !m_bycolor; // 1-Black 0-White
map[7][7]=m_bycolor+1;
InvalidateRect( FALSE);
pt.x = 7*23+ 4;
pt.y = 7*23 + 4;*/
jsjdown(7,7,1);
// UpdateWindow();
//ClientToScreen(&pt);
//SetCursorPos(pt.x, pt.y);
//PlaySound(IDSOUND_PUTSTONE);
//Judge(7, 7, m_Board[7][7]);
//Ring();
}
return TRUE; // return TRUE unless you set the focus to a control
}
void COnlyDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void COnlyDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CPaintDC dc(this);
CDialog::OnPaint();
Drawqp(dc);
for(int i=0;i<15;i++)
for(int j=0;j<15;j++)
if(map[i][j])
Drawqz(i,j,map[i][j],dc);
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR COnlyDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
void COnlyDlg::OnGame()
{
// TODO: Add your command handler code here
Invalidate();
UpdateWindow();
SETUP setup;
if(setup.DoModal()==IDCANCEL)
{
CDialog::EndDialog(0);
return;
}
}
void COnlyDlg::OnBest()
{
// TODO: Add your command handler code here
BEST best;
best.DoModal();
}
void COnlyDlg::OnExit()
{
// TODO: Add your command handler code here
CDialog::EndDialog(0);
}
void COnlyDlg::OnGrade1()
{
// TODO: Add your command handler code here
skill = 1;
m_pmenu->CheckMenuItem(IDM_GRADE1, MF_BYCOMMAND | MF_CHECKED);
m_pmenu->CheckMenuItem(IDM_GRADE2, MF_BYCOMMAND | MF_UNCHECKED);
m_pmenu->CheckMenuItem(IDM_GRADE3, MF_BYCOMMAND | MF_UNCHECKED);
}
void COnlyDlg::OnGrade2()
{
// TODO: Add your command handler code here
skill = 2;
m_pmenu->CheckMenuItem(IDM_GRADE2, MF_BYCOMMAND | MF_CHECKED);
m_pmenu->CheckMenuItem(IDM_GRADE1, MF_BYCOMMAND | MF_UNCHECKED);
m_pmenu->CheckMenuItem(IDM_GRADE3, MF_BYCOMMAND | MF_UNCHECKED);
}
void COnlyDlg::OnGrade3()
{
// TODO: Add your command handler code here
skill = 3;
m_pmenu->CheckMenuItem(IDM_GRADE3, MF_BYCOMMAND | MF_CHECKED);
m_pmenu->CheckMenuItem(IDM_GRADE1, MF_BYCOMMAND | MF_UNCHECKED);
m_pmenu->CheckMenuItem(IDM_GRADE2, MF_BYCOMMAND | MF_UNCHECKED);
}
void COnlyDlg::Drawqp(CPaintDC& dc)
{
CBitmap bitmap;
CBitmap* pOldBitmap;
CDC MemDC;
MemDC.CreateCompatibleDC(&dc); ///建立与显示设备兼容的内存设备场境
bitmap.LoadBitmap(IDB_BITMAP1); ///取出位图资源
pOldBitmap=MemDC.SelectObject(&bitmap); ///将位图选入内存场境
BITMAP bm;
bitmap.GetObject(sizeof(BITMAP),&bm);
dc.BitBlt(0,0,bm.bmWidth,bm.bmHeight,&MemDC,0,0,SRCCOPY);///显示它
MemDC.SelectObject(pOldBitmap);
}
void COnlyDlg::Drawqz(int nx,int ny,char hb,CPaintDC& dc)
{
CBitmap bitmap;
CBitmap* pOldBitmap;
CDC MemDC;
MemDC.CreateCompatibleDC(&dc); ///建立与显示设备兼容的内存设备场境
bitmap.LoadBitmap(IDB_BITMAP2);///取出位图资源
pOldBitmap=MemDC.SelectObject(&bitmap); ///将位图选入内存场境
BITMAP bm;
bitmap.GetObject(sizeof(BITMAP),&bm);
if(hb==1)
dc.BitBlt(3+nx*23,3+ny*23,bm.bmWidth,bm.bmHeight,&MemDC,0,0,SRCAND);///显示它
else if(hb==2)
dc.BitBlt(3+nx*23,3+ny*23,bm.bmWidth,bm.bmHeight,&MemDC,0,0,MERGEPAINT);
MemDC.SelectObject(pOldBitmap);
}
void COnlyDlg::OnLButtonDown(UINT nFlags, CPoint point)
{
// TODO: Add your message handler code here and/or call default
int x1,y1;
m_bycolor=!m_bycolor;
x1=(int)(point.x-3)/23 ;
y1=(int)(point.y-3)/23 ;
if(map[x1][y1]==0)
map[x1][y1]=m_bycolor+1;
InvalidateRect( FALSE);
CDialog::OnLButtonDown(nFlags, point);
judge(x1,y1,map[x1][y1]);
}
bool COnlyDlg::judge(int nx,int ny,char style)
{
int i,j;
char color;
i=nx;
j=ny;
color=style;
if ( LeftRight(i,j,color) >= 5 || UpDown(i,j,color) >= 5
||LupToRdown(i,j,color) >= 5 || RupToLdown(i,j,color)>=5)
{
if ( color== 1 )
{
MessageBox("黑棋棋胜利,结束战斗!","提示",MB_OK);
for(int m=0;m<15;m++)
for(int n=0;n<15;n++)
map[m][n]=0;
InvalidateRect( FALSE);
}
else
{
MessageBox("白棋胜利了,结束战斗!","提示",MB_OK);
for(int m=0;m<15;m++)
for(int n=0;n<15;n++)
map[m][n]=0;
InvalidateRect( FALSE);
}
}
return false;
}
int COnlyDlg::LeftRight(int i,int j,char style)
{
int x1,y1,x2,y2,count;
x1=x2=i;
y1=y2=j;
count=1;
while ( --x1 > 0 && map[x1][y1] == style)
{
count ++;
}
while ( ++ x2 <15 && map[x2][y2] == style )
{
count ++;
}
return count;
}
int COnlyDlg::UpDown(int i,int j,char style)
{
int x1,y1,x2,y2,count;
x1=x2=i;
y1=y2=j;
count=1;
while ( --y1 > 0 && map[x1][y1] == style)
{
count ++;
}
while ( ++ y2 <15 && map[x2][y2] == style )
{
count ++;
}
return count;
}
int COnlyDlg::LupToRdown(int i,int j,char style)
{
int x1,y1,x2,y2,count;
x1=x2=i;
y1=y2=j;
count=1;
while ( --x1 > 0 && -- y1 >0 && map[x1][y1] == style)
{
count ++;
}
while ( ++ x2<20 && ++ y2 < 20 &&map[x2][y2] == style )
{
count ++;
}
return count;
}
int COnlyDlg::RupToLdown(int i,int j,char style)
{
int x1,y1,x2,y2,count;
x1=x2=i;
y1=y2=j;
count=1;
while ( --x1 > 0 && ++y1 >0 && map[x1][y1] == style)
{
count ++;
}
while ( ++ x2<20 && --y2 < 20 &&map[x2][y2] == style )
{
count ++;
}
return count;
}
void COnlyDlg::jsjdown(int nx,int ny,char style)
{
m_bycolor=!m_bycolor;
if(map[nx][ny]==0)
map[nx][ny]=m_bycolor+1;
InvalidateRect( FALSE);
}