www.pudn.com > CTableDemo.rar > CTableDemo.cpp


// CTableDemo.cpp : Defines the class behaviors for the application. 
// 
 
#include "stdafx.h" 
#include "CTableDemo.h" 
#include "CTableDemoDlg.h" 
 
#ifdef _DEBUG 
#define new DEBUG_NEW 
#undef THIS_FILE 
static char THIS_FILE[] = __FILE__; 
#endif 
 
///////////////////////////////////////////////////////////////////////////// 
// CCTableDemoApp 
 
BEGIN_MESSAGE_MAP(CCTableDemoApp, CWinApp) 
	//{{AFX_MSG_MAP(CCTableDemoApp) 
		// NOTE - the ClassWizard will add and remove mapping macros here. 
		//    DO NOT EDIT what you see in these blocks of generated code! 
	//}}AFX_MSG 
	ON_COMMAND(ID_HELP, CWinApp::OnHelp) 
END_MESSAGE_MAP() 
 
///////////////////////////////////////////////////////////////////////////// 
// CCTableDemoApp construction 
 
CCTableDemoApp::CCTableDemoApp() 
{ 
	// TODO: add construction code here, 
	// Place all significant initialization in InitInstance 
} 
 
///////////////////////////////////////////////////////////////////////////// 
// The one and only CCTableDemoApp object 
 
CCTableDemoApp theApp; 
 
///////////////////////////////////////////////////////////////////////////// 
// CCTableDemoApp initialization 
 
BOOL CCTableDemoApp::InitInstance() 
{ 
	AfxEnableControlContainer(); 
	GetCtrlManager().InstallHook(); 
/////////////////////////////////////////////////////////////////////////	 
	VERIFY( 1 == InitSkinMagicLib( AfxGetInstanceHandle(), "Dialog" ,  
		NULL, 
		NULL ) ); 
	CString path,str; 
	path=AfxGetApp()->m_pszHelpFilePath; 
	str=AfxGetApp()->m_pszExeName; 
	path=path.Left(path.GetLength()-str.GetLength()-4);   
	path+="Tusk.smf";  
	VERIFY( 1 == LoadSkinFromResource( AfxGetInstanceHandle()  , "SKINMAGIC" ,"SKINMAGIC") );  
 	VERIFY( 1 == SetDialogSkin( "Dialog" ) ); 
	LoadSkinFile( (char*)(LPCSTR)(path));  
	VERIFY( 1 == SetDialogSkin( "Dialog" ) ); 
 
	// Standard initialization 
	// If you are not using these features and wish to reduce the size 
	//  of your final executable, you should remove from the following 
	//  the specific initialization routines you do not need. 
 
#ifdef _AFXDLL 
	Enable3dControls();			// Call this when using MFC in a shared DLL 
#else 
	Enable3dControlsStatic();	// Call this when linking to MFC statically 
#endif 
 
	CCTableDemoDlg dlg; 
	m_pMainWnd = &dlg; 
	int nResponse = dlg.DoModal(); 
	if (nResponse == IDOK) 
	{ 
		// TODO: Place code here to handle when the dialog is 
		//  dismissed with OK 
	} 
	else if (nResponse == IDCANCEL) 
	{ 
		// TODO: Place code here to handle when the dialog is 
		//  dismissed with Cancel 
	} 
 
	// Since the dialog has been closed, return FALSE so that we exit the 
	//  application, rather than start the application's message pump. 
	return FALSE; 
}