www.pudn.com > DialogOpenGL.rar > DialogOpenGLDlg.cpp


// DialogOpenGLDlg.cpp : implementation file 
// 
 
#include "stdafx.h" 
#include "DialogOpenGL.h" 
#include "DialogOpenGLDlg.h" 
 
#ifdef _DEBUG 
#define new DEBUG_NEW 
#undef THIS_FILE 
static char THIS_FILE[] = __FILE__; 
#endif 
 
///////////////////////////////////////////////////////////////////////////// 
// CAboutDlg dialog used for App About 
 
class CAboutDlg : public CDialog 
{ 
public: 
	CAboutDlg(); 
 
// Dialog Data 
	//{{AFX_DATA(CAboutDlg) 
	enum { IDD = IDD_ABOUTBOX }; 
	//}}AFX_DATA 
 
	// ClassWizard generated virtual function overrides 
	//{{AFX_VIRTUAL(CAboutDlg) 
	protected: 
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support 
	//}}AFX_VIRTUAL 
 
// Implementation 
protected: 
	//{{AFX_MSG(CAboutDlg) 
	//}}AFX_MSG 
	DECLARE_MESSAGE_MAP() 
}; 
 
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD) 
{ 
	//{{AFX_DATA_INIT(CAboutDlg) 
	//}}AFX_DATA_INIT 
} 
 
void CAboutDlg::DoDataExchange(CDataExchange* pDX) 
{ 
	CDialog::DoDataExchange(pDX); 
	//{{AFX_DATA_MAP(CAboutDlg) 
	//}}AFX_DATA_MAP 
} 
 
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog) 
	//{{AFX_MSG_MAP(CAboutDlg) 
		// No message handlers 
	//}}AFX_MSG_MAP 
END_MESSAGE_MAP() 
 
///////////////////////////////////////////////////////////////////////////// 
// CDialogOpenGLDlg dialog 
 
CDialogOpenGLDlg::CDialogOpenGLDlg(CWnd* pParent /*=NULL*/) 
	: CDialog(CDialogOpenGLDlg::IDD, pParent) 
{ 
	//{{AFX_DATA_INIT(CDialogOpenGLDlg) 
		// NOTE: the ClassWizard will add member initialization here 
	//}}AFX_DATA_INIT 
	// Note that LoadIcon does not require a subsequent DestroyIcon in Win32 
	m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME); 
} 
 
void CDialogOpenGLDlg::DoDataExchange(CDataExchange* pDX) 
{ 
	CDialog::DoDataExchange(pDX); 
	//{{AFX_DATA_MAP(CDialogOpenGLDlg) 
		// NOTE: the ClassWizard will add DDX and DDV calls here 
	//}}AFX_DATA_MAP 
} 
 
BEGIN_MESSAGE_MAP(CDialogOpenGLDlg, CDialog) 
	//{{AFX_MSG_MAP(CDialogOpenGLDlg) 
	ON_WM_SYSCOMMAND() 
	ON_WM_PAINT() 
	ON_WM_QUERYDRAGICON() 
	ON_WM_TIMER() 
	ON_BN_CLICKED(IDC_FULLSCREEN, OnFullscreen) 
	ON_BN_CLICKED(IDC_FULLSCREEN2, OnLoadModel) 
	ON_BN_CLICKED(IDC_DeepPlus, OnDeepPlus) 
	ON_BN_CLICKED(IDC_DeepMinus, OnDeepMinus) 
	ON_BN_CLICKED(IDC_Left, OnLeft) 
	ON_BN_CLICKED(IDC_Right, OnRight) 
	ON_BN_CLICKED(IDC_OutLine, OnOutLine) 
	ON_BN_CLICKED(IDC_Texture, OnTexture) 
	//}}AFX_MSG_MAP 
END_MESSAGE_MAP() 
 
///////////////////////////////////////////////////////////////////////////// 
// CDialogOpenGLDlg message handlers 
 
BOOL CDialogOpenGLDlg::OnInitDialog() 
{ 
	CDialog::OnInitDialog(); 
 
	// Add "About..." menu item to system menu. 
 
	// IDM_ABOUTBOX must be in the system command range. 
	ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX); 
	ASSERT(IDM_ABOUTBOX < 0xF000); 
 
	CMenu* pSysMenu = GetSystemMenu(FALSE); 
	if (pSysMenu != NULL) 
	{ 
		CString strAboutMenu; 
		strAboutMenu.LoadString(IDS_ABOUTBOX); 
		if (!strAboutMenu.IsEmpty()) 
		{ 
			pSysMenu->AppendMenu(MF_SEPARATOR); 
			pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu); 
		} 
	} 
 
	// Set the icon for this dialog.  The framework does this automatically 
	//  when the application's main window is not a dialog 
	SetIcon(m_hIcon, TRUE);			// Set big icon 
	SetIcon(m_hIcon, FALSE);		// Set small icon 
	 
	// TODO: Add extra initialization here 
	isModelLoaded = false; 
 
	this->SetDlgItemText(IDC_Z, "0.9"); 
	this->SetDlgItemText(IDC_W, "0.02"); 
 
	CRect rect; 
	GetDlgItem(IDC_OPENGL)->GetWindowRect(rect); 
 	ScreenToClient(rect); 
	m_openGL.Create(rect, this); 
	 
	SetTimer(1, 50, NULL); 
	 
	return TRUE;  // return TRUE  unless you set the focus to a control 
} 
 
void CDialogOpenGLDlg::OnSysCommand(UINT nID, LPARAM lParam) 
{ 
	if ((nID & 0xFFF0) == IDM_ABOUTBOX) 
	{ 
		CAboutDlg dlgAbout; 
		dlgAbout.DoModal(); 
	} 
	else 
	{ 
		CDialog::OnSysCommand(nID, lParam); 
	} 
} 
 
// If you add a minimize button to your dialog, you will need the code below 
//  to draw the icon.  For MFC applications using the document/view model, 
//  this is automatically done for you by the framework. 
 
void CDialogOpenGLDlg::OnPaint()  
{ 
	if (IsIconic()) 
	{ 
		CPaintDC dc(this); // device context for painting 
 
		SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0); 
 
		// Center icon in client rectangle 
		int cxIcon = GetSystemMetrics(SM_CXICON); 
		int cyIcon = GetSystemMetrics(SM_CYICON); 
		CRect rect; 
		GetClientRect(&rect); 
		int x = (rect.Width() - cxIcon + 1) / 2; 
		int y = (rect.Height() - cyIcon + 1) / 2; 
 
		// Draw the icon 
		dc.DrawIcon(x, y, m_hIcon); 
	} 
	else 
	{ 
		CDialog::OnPaint(); 
	} 
} 
 
// The system calls this to obtain the cursor to display while the user drags 
//  the minimized window. 
HCURSOR CDialogOpenGLDlg::OnQueryDragIcon() 
{ 
	return (HCURSOR) m_hIcon; 
} 
 
void CDialogOpenGLDlg::OnTimer(UINT nIDEvent)  
{ 
	if (nIDEvent == 1 && isModelLoaded) { 
		m_openGL.RenderGLScene(); 
	} 
	CDialog::OnTimer(nIDEvent); 
} 
 
void CDialogOpenGLDlg::OnFullscreen()  
{ 
	m_openGL.SetFullScreen(800, 600, 32); 
} 
 
void CDialogOpenGLDlg::OnOK()  
{ 
	CDialog::OnOK(); 
} 
 
BOOL CDialogOpenGLDlg::PreTranslateMessage(MSG* pMsg)  
{ 
	if(pMsg->message==WM_KEYDOWN) 
    { 
        switch(pMsg->wParam) 
        { 
		case VK_LEFT: 
			KillTimer(1); 
			return TRUE; 
			break; 
		case VK_RIGHT: 
			SetTimer(1, 50, NULL); 
			return TRUE; 
			break; 
		case VK_RETURN: 
			break; 
		case VK_ESCAPE: 
			m_openGL.SetNormScreen(); 
			return TRUE; 
			break; 
		default: 
			break; 
        } 
	} 
	return CDialog::PreTranslateMessage(pMsg); 
} 
 
void CDialogOpenGLDlg::OnCancel()  
{ 
	CDialog::OnCancel(); 
} 
 
void CDialogOpenGLDlg::OnLoadModel()  
{ 
	CFileDialog  Dlg(true); 
	 
	if(Dlg.DoModal() == IDOK) 
	{ 
		CString filePath = Dlg.GetPathName(); 
		m_openGL.Load3dsModel(filePath); 
		isModelLoaded = true; 
	} 
 
	UpdateData(false);		 
} 
 
void CDialogOpenGLDlg::OnDeepPlus()  
{ 
		m_openGL.dz += 1.0f; 
} 
 
void CDialogOpenGLDlg::OnDeepMinus()  
{ 
	m_openGL.dz -= 1.0f; 
	 
} 
 
void CDialogOpenGLDlg::OnLeft()  
{ 
	m_openGL.dy += 1.0f;	 
} 
 
void CDialogOpenGLDlg::OnRight()  
{ 
	m_openGL.dy -= 1.0f; 
	 
} 
 
void CDialogOpenGLDlg::OnOutLine()  
{ 
	m_openGL.model.g_ViewMode = GL_LINE_STRIP; 
} 
 
void CDialogOpenGLDlg::OnTexture()  
{ 
	CFileDialog  Dlg(true); 
	 
	if(Dlg.DoModal() == IDOK) 
	{ 
		CString filePath = Dlg.GetPathName(); 
		m_openGL.LoadTexture(filePath); 
	} 
 
	UpdateData(false);	 
}