www.pudn.com > uoth_src.zip > CharacterDlg.cpp


//----------------------------------------------------------------------------- 
//  
// @doc 
// 
// @module	CharacterDlg.cpp - Character configuration dialog | 
// 
// This module contains the definition of the character configuration dialog. 
// 
// Copyright (c) 2002 - Descartes Systems Sciences, Inc. 
// 
// All rights reserved. 
// 
// Redistribution and use in source and binary forms, with or without  
// modification, are permitted provided that the following conditions are  
// met: 
//  
// 1. Redistributions of source code must retain the above copyright notice,  
//    this list of conditions and the following disclaimer.  
// 2. Neither the name of Descartes Systems Sciences, Inc nor the names of  
//    its contributors may be used to endorse or promote products derived  
//    from this software without specific prior written permission. 
// 
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS  
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT  
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR  
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT  
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,  
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED  
// TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR  
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF  
// LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING  
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS  
// SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 
// 
// @end 
// 
// $History: CharacterDlg.cpp $ 
//       
//----------------------------------------------------------------------------- 
 
#include "stdafx.h" 
#include "resource.h" 
#include "CharacterDlg.h" 
#include "Character.h" 
#include "uoth.h" 
 
// 
// Externals 
// 
 
extern TCHAR g_szAppName []; 
 
//----------------------------------------------------------------------------- 
// 
// @mfunc  constructor. 
// 
// @parm CCharacter * | pCharacter | Character being edited 
//		or a NULL if a new character is being added. 
// 
// @rdesc None. 
// 
//----------------------------------------------------------------------------- 
 
CCharacterDlg::CCharacterDlg (CCharacter *pCharacter) 
{ 
	m_pCharacter = pCharacter; 
} 
 
//----------------------------------------------------------------------------- 
// 
// @mfunc  destructor. 
// 
// @rdesc None. 
// 
//----------------------------------------------------------------------------- 
 
CCharacterDlg::~CCharacterDlg() 
{ 
} 
 
//----------------------------------------------------------------------------- 
// 
// @mfunc Initialize the dialog 
// 
// @parm UINT | uMsg | Message 
// 
// @parm WPARAM | wParam | Message w-parameter 
// 
// @parm LPARAM | lParam | Message l-parameter 
// 
// @parm BOOL & | bHandled | If handled, set to true 
// 
// @rdesc Routine results 
// 
//----------------------------------------------------------------------------- 
 
LRESULT CCharacterDlg::OnInitDialog (UINT uMsg,  
	WPARAM wParam, LPARAM lParam, BOOL &bHandled)  
{ 
 
	// 
	// Subclass the controls 
	// 
 
	m_editName = GetDlgItem (IDC_CHARACTER_NAME); 
	m_editName .LimitText (32); 
 
	// 
	// Center the window 
	// 
 
	CenterWindow (); 
 
	// 
	// Populate the name 
	// 
 
	m_editName .SetWindowText (m_pCharacter ? m_pCharacter ->m_strName  
		: CString (MAKEINTRESOURCE (IDS_NEW_CHARACTER_NAME))); 
	return TRUE; 
} 
 
//----------------------------------------------------------------------------- 
// 
// @mfunc Handle the user press Ok 
// 
// @parm WORD | wNotifyCode | Command notification code 
//  
// @parm WORD | wID | ID of the control 
// 
// @parm HWND | hWndCtl | Handle of the control 
// 
// @parm BOOL & | bHandled | If handled, set to true 
// 
// @rdesc Routine results 
// 
//----------------------------------------------------------------------------- 
 
LRESULT CCharacterDlg::OnOk (WORD wNotifyCode,  
	WORD wID, HWND hWndCtl, BOOL &bHandled)  
{ 
	 
	// 
	// Get the character name  
	// 
 
	CString strCharacter; 
	m_editName .GetWindowText (strCharacter); 
	 
	// 
	// Check for valid character name 
	// 
 
	strCharacter .TrimRight (); 
	strCharacter .TrimLeft (); 
	if (!IsValidName (strCharacter)) 
	{ 
		CString str (MAKEINTRESOURCE (IDS_ERR_INVALID_CHARACTER_NAME)); 
		::MessageBox (m_hWnd, str, g_szAppName, MB_OK); 
		return TRUE; 
	} 
 
	// 
	// Check for duplicate 
	// 
 
	CCharacter *pCharacter = CCharacter::Find (strCharacter); 
	if (pCharacter != NULL && pCharacter != m_pCharacter) 
	{ 
		CString str (MAKEINTRESOURCE (IDS_ERR_DUPLICATE_CHARACTER_NAME)); 
		::MessageBox (m_hWnd, str, g_szAppName, MB_OK); 
		return TRUE; 
	} 
 
	// 
	// Add/Modify the character 
	// 
 
	if (m_pCharacter) 
		m_pCharacter ->m_strName = strCharacter; 
	else 
		m_pCharacter = CCharacter::Add (strCharacter); 
 
	// 
	// End the dialog 
	// 
 
	EndDialog (IDOK); 
	return TRUE; 
} 
 
//----------------------------------------------------------------------------- 
// 
// @mfunc Handle the user press Ok 
// 
// @parm WORD | wNotifyCode | Command notification code 
//  
// @parm WORD | wID | ID of the control 
// 
// @parm HWND | hWndCtl | Handle of the control 
// 
// @parm BOOL & | bHandled | If handled, set to true 
// 
// @rdesc Routine results 
// 
//----------------------------------------------------------------------------- 
 
LRESULT CCharacterDlg::OnCancel (WORD wNotifyCode,  
	WORD wID, HWND hWndCtl, BOOL &bHandled)  
{ 
	 
	// 
	// End the dialog 
	// 
 
	EndDialog (IDCANCEL); 
	return TRUE; 
}