www.pudn.com > OpenGL_3d_terrain.rar > MyTerrain2View.cpp


// MyTerrain2View.cpp : implementation of the CMyTerrain2View class 
// 
 
#include "stdafx.h" 
#include "MyTerrain2.h" 
 
#include "MyTerrain2Doc.h" 
#include "MyTerrain2View.h" 
 
#ifdef _DEBUG 
#define new DEBUG_NEW 
#undef THIS_FILE 
static char THIS_FILE[] = __FILE__; 
#endif 
float land[]= { 
0.0f,0.0f,0.0f,1.0f,	// 绿色 
0.0f,0.0f,0.0f,1.0f, 
0.0f,0.0f,0.015625f,1.0f, 
0.0f,0.0f,0.046875f,1.0f, 
0.0f,0.0f,0.0625f,1.0f, 
0.0f,0.0f,0.09375f,1.0f, 
0.0f,0.0f,0.125f,1.0f, 
0.0f,0.0f,0.140625f,1.0f, 
0.0f,0.0f,0.171875f,1.0f, 
0.0f,0.0f,0.1875f,1.0f, 
0.0f,0.0f,0.21875f,1.0f, 
0.0f,0.0f,0.25f,1.0f, 
0.0f,0.0f,0.265625f,1.0f, 
0.0f,0.0f,0.296875f,1.0f, 
0.0f,0.0f,0.3125f,1.0f, 
0.0f,0.0f,0.34375f,1.0f, 
0.0f,0.0f,0.375f,1.0f, 
0.0f,0.0f,0.390625f,1.0f, 
0.0f,0.0f,0.421875f,1.0f, 
0.0f,0.0f,0.453125f,1.0f, 
0.0f,0.0f,0.46875f,1.0f, 
0.0f,0.0f,0.5f,1.0f, 
0.0f,0.0f,0.515625f,1.0f, 
0.0f,0.0f,0.546875f,1.0f, 
0.0f,0.0f,0.578125f,1.0f, 
0.0f,0.0f,0.59375f,1.0f, 
0.0f,0.0f,0.625f,1.0f, 
0.0f,0.0f,0.640625f,1.0f, 
0.0f,0.0f,0.671875f,1.0f, 
0.0f,0.0f,0.703125f,1.0f, 
0.0f,0.0f,0.71875f,1.0f, 
0.0f,0.0f,0.75f,1.0f, 
0.0f,0.0f,0.78125f,1.0f, 
0.0f,0.015625f,0.78125f,1.0f, 
0.0f,0.046875f,0.78125f,1.0f, 
0.0f,0.0625f,0.796875f,1.0f, 
0.0f,0.09375f,0.796875f,1.0f, 
0.0f,0.109375f,0.8125f,1.0f, 
0.0f,0.140625f,0.8125f,1.0f, 
0.0f,0.15625f,0.8125f,1.0f, 
0.0f,0.1875f,0.828125f,1.0f, 
0.0f,0.21875f,0.828125f,1.0f, 
0.0f,0.234375f,0.84375f,1.0f, 
0.0f,0.265625f,0.84375f,1.0f, 
0.0f,0.28125f,0.84375f,1.0f, 
0.0f,0.3125f,0.859375f,1.0f, 
0.0f,0.328125f,0.859375f,1.0f, 
0.0f,0.359375f,0.875f,1.0f, 
0.0f,0.390625f,0.875f,1.0f, 
0.0f,0.40625f,0.875f,1.0f, 
0.0f,0.4375f,0.890625f,1.0f, 
0.0f,0.453125f,0.890625f,1.0f, 
0.0f,0.484375f,0.90625f,1.0f, 
0.0f,0.5f,0.90625f,1.0f, 
0.0f,0.53125f,0.90625f,1.0f, 
0.0f,0.546875f,0.921875f,1.0f, 
0.0f,0.578125f,0.921875f,1.0f, 
0.0f,0.609375f,0.9375f,1.0f, 
0.0f,0.625f,0.9375f,1.0f, 
0.0f,0.65625f,0.9375f,1.0f, 
0.0f,0.671875f,0.953125f,1.0f, 
0.0f,0.703125f,0.953125f,1.0f, 
0.0f,0.71875f,0.96875f,1.0f, 
0.0f,0.75f,0.96875f,1.0f, 
0.0f,0.78125f,0.984375f,1.0f, 
0.015625f,0.78125f,0.984375f,1.0f, 
0.046875f,0.78125f,0.984375f,1.0f, 
0.078125f,0.796875f,0.984375f,1.0f, 
0.109375f,0.796875f,0.984375f,1.0f, 
0.140625f,0.8125f,0.984375f,1.0f, 
0.171875f,0.8125f,0.984375f,1.0f, 
0.203125f,0.8125f,0.984375f,1.0f, 
0.234375f,0.828125f,0.984375f,1.0f, 
0.265625f,0.828125f,0.984375f,1.0f, 
0.296875f,0.84375f,0.984375f,1.0f, 
0.328125f,0.84375f,0.984375f,1.0f, 
0.359375f,0.84375f,0.984375f,1.0f, 
0.390625f,0.859375f,0.984375f,1.0f, 
0.421875f,0.859375f,0.984375f,1.0f, 
0.453125f,0.875f,0.984375f,1.0f, 
0.484375f,0.875f,0.984375f,1.0f, 
0.515625f,0.875f,0.984375f,1.0f, 
0.546875f,0.890625f,0.984375f,1.0f, 
0.578125f,0.890625f,0.984375f,1.0f, 
0.609375f,0.90625f,0.984375f,1.0f, 
0.640625f,0.90625f,0.984375f,1.0f, 
0.671875f,0.90625f,0.984375f,1.0f, 
0.703125f,0.921875f,0.984375f,1.0f, 
0.734375f,0.921875f,0.984375f,1.0f, 
0.765625f,0.9375f,0.984375f,1.0f, 
0.796875f,0.9375f,0.984375f,1.0f, 
0.828125f,0.9375f,0.984375f,1.0f, 
0.859375f,0.953125f,0.984375f,1.0f, 
0.890625f,0.953125f,0.984375f,1.0f, 
0.921875f,0.96875f,0.984375f,1.0f, 
0.953125f,0.96875f,0.984375f,1.0f, 
0.984375f,0.984375f,0.984375f,1.0f, 
0.96875f,0.984375f,0.984375f,1.0f, 
0.953125f,0.984375f,0.984375f,1.0f, 
0.9375f,0.984375f,0.984375f,1.0f, 
0.90625f,0.984375f,0.984375f,1.0f, 
0.890625f,0.984375f,0.984375f,1.0f, 
0.875f,0.984375f,0.984375f,1.0f, 
0.84375f,0.984375f,0.984375f,1.0f, 
0.828125f,0.984375f,0.984375f,1.0f, 
0.8125f,0.984375f,0.984375f,1.0f, 
0.78125f,0.984375f,0.984375f,1.0f, 
0.765625f,0.984375f,0.984375f,1.0f, 
0.75f,0.984375f,0.984375f,1.0f, 
0.71875f,0.984375f,0.984375f,1.0f, 
0.703125f,0.984375f,0.984375f,1.0f, 
0.6875f,0.984375f,0.984375f,1.0f, 
0.65625f,0.984375f,0.984375f,1.0f, 
0.640625f,0.984375f,0.984375f,1.0f, 
0.625f,0.984375f,0.984375f,1.0f, 
0.609375f,0.984375f,0.984375f,1.0f, 
0.578125f,0.984375f,0.984375f,1.0f, 
0.5625f,0.984375f,0.984375f,1.0f, 
0.546875f,0.984375f,0.984375f,1.0f, 
0.515625f,0.984375f,0.984375f,1.0f, 
0.5f,0.984375f,0.984375f,1.0f, 
0.484375f,0.984375f,0.984375f,1.0f, 
0.453125f,0.984375f,0.984375f,1.0f, 
0.4375f,0.984375f,0.984375f,1.0f, 
0.421875f,0.984375f,0.984375f,1.0f, 
0.390625f,0.984375f,0.984375f,1.0f, 
0.375f,0.984375f,0.984375f,1.0f, 
0.359375f,0.984375f,0.984375f,1.0f, 
0.328125f,0.984375f,0.984375f,1.0f, 
0.3125f,0.984375f,0.984375f,1.0f, 
0.296875f,0.984375f,0.984375f,1.0f, 
0.28125f,0.984375f,0.984375f,1.0f, 
0.25f,0.984375f,0.984375f,1.0f, 
0.234375f,0.984375f,0.984375f,1.0f, 
0.21875f,0.984375f,0.984375f,1.0f, 
0.1875f,0.984375f,0.984375f,1.0f, 
0.171875f,0.984375f,0.984375f,1.0f, 
0.15625f,0.984375f,0.984375f,1.0f, 
0.125f,0.984375f,0.984375f,1.0f, 
0.109375f,0.984375f,0.984375f,1.0f, 
0.09375f,0.984375f,0.984375f,1.0f, 
0.0625f,0.984375f,0.984375f,1.0f, 
0.046875f,0.984375f,0.984375f,1.0f, 
0.03125f,0.984375f,0.984375f,1.0f, 
0.0f,0.984375f,0.984375f,1.0f, 
0.0f,0.96875f,0.984375f,1.0f, 
0.0f,0.953125f,0.984375f,1.0f, 
0.0f,0.9375f,0.984375f,1.0f, 
0.0f,0.90625f,0.984375f,1.0f, 
0.0f,0.890625f,0.984375f,1.0f, 
0.0f,0.875f,0.984375f,1.0f, 
0.0f,0.84375f,0.984375f,1.0f, 
0.0f,0.828125f,0.984375f,1.0f, 
0.0f,0.8125f,0.984375f,1.0f, 
0.0f,0.78125f,0.984375f,1.0f, 
0.0f,0.765625f,0.984375f,1.0f, 
0.0f,0.75f,0.984375f,1.0f, 
0.0f,0.71875f,0.984375f,1.0f, 
0.0f,0.703125f,0.984375f,1.0f, 
0.0f,0.6875f,0.984375f,1.0f, 
0.0f,0.65625f,0.984375f,1.0f, 
0.0f,0.640625f,0.984375f,1.0f, 
0.0f,0.625f,0.984375f,1.0f, 
0.0f,0.609375f,0.984375f,1.0f, 
0.0f,0.578125f,0.984375f,1.0f, 
0.0f,0.5625f,0.984375f,1.0f, 
0.0f,0.546875f,0.984375f,1.0f, 
0.0f,0.515625f,0.984375f,1.0f, 
0.0f,0.5f,0.984375f,1.0f, 
0.0f,0.484375f,0.984375f,1.0f, 
0.0f,0.453125f,0.984375f,1.0f, 
0.0f,0.4375f,0.984375f,1.0f, 
0.0f,0.421875f,0.984375f,1.0f, 
0.0f,0.390625f,0.984375f,1.0f, 
0.0f,0.375f,0.984375f,1.0f, 
0.0f,0.359375f,0.984375f,1.0f, 
0.0f,0.328125f,0.984375f,1.0f, 
0.0f,0.3125f,0.984375f,1.0f, 
0.0f,0.296875f,0.984375f,1.0f, 
0.0f,0.28125f,0.984375f,1.0f, 
0.0f,0.25f,0.984375f,1.0f, 
0.0f,0.234375f,0.984375f,1.0f, 
0.0f,0.21875f,0.984375f,1.0f, 
0.0f,0.1875f,0.984375f,1.0f, 
0.0f,0.171875f,0.984375f,1.0f, 
0.0f,0.15625f,0.984375f,1.0f, 
0.0f,0.125f,0.984375f,1.0f, 
0.0f,0.109375f,0.984375f,1.0f, 
0.0f,0.09375f,0.984375f,1.0f, 
0.0f,0.0625f,0.984375f,1.0f, 
0.0f,0.046875f,0.984375f,1.0f, 
0.0f,0.03125f,0.984375f,1.0f, 
0.0f,0.0f,0.984375f,1.0f, 
0.0f,0.0f,0.96875f,1.0f, 
0.0f,0.0f,0.953125f,1.0f, 
0.0f,0.0f,0.9375f,1.0f, 
0.0f,0.0f,0.921875f,1.0f, 
0.0f,0.0f,0.90625f,1.0f, 
0.0f,0.0f,0.890625f,1.0f, 
0.0f,0.0f,0.875f,1.0f, 
0.0f,0.0f,0.859375f,1.0f, 
0.0f,0.0f,0.84375f,1.0f, 
0.0f,0.0f,0.828125f,1.0f, 
0.0f,0.0f,0.8125f,1.0f, 
0.0f,0.0f,0.796875f,1.0f, 
0.0f,0.0f,0.78125f,1.0f, 
0.0f,0.0f,0.765625f,1.0f, 
0.0f,0.0f,0.75f,1.0f, 
0.0f,0.0f,0.734375f,1.0f, 
0.0f,0.0f,0.71875f,1.0f, 
0.0f,0.0f,0.703125f,1.0f, 
0.0f,0.0f,0.6875f,1.0f, 
0.0f,0.0f,0.671875f,1.0f, 
0.0f,0.0f,0.65625f,1.0f, 
0.0f,0.0f,0.640625f,1.0f, 
0.0f,0.0f,0.625f,1.0f, 
0.0f,0.0f,0.609375f,1.0f, 
0.0f,0.0f,0.59375f,1.0f, 
0.0f,0.0f,0.578125f,1.0f, 
0.0f,0.0f,0.5625f,1.0f, 
0.0f,0.0f,0.546875f,1.0f, 
0.0f,0.0f,0.53125f,1.0f, 
0.0f,0.0f,0.515625f,1.0f, 
0.0f,0.0f,0.5f,1.0f, 
0.0f,0.0f,0.484375f,1.0f, 
0.0f,0.0f,0.46875f,1.0f, 
0.0f,0.0f,0.453125f,1.0f, 
0.0f,0.0f,0.4375f,1.0f, 
0.0f,0.0f,0.421875f,1.0f, 
0.0f,0.0f,0.40625f,1.0f, 
0.0f,0.0f,0.390625f,1.0f, 
0.0f,0.0f,0.375f,1.0f, 
0.0f,0.0f,0.359375f,1.0f, 
0.0f,0.0f,0.34375f,1.0f, 
0.0f,0.0f,0.328125f,1.0f, 
0.0f,0.0f,0.3125f,1.0f, 
0.0f,0.0f,0.296875f,1.0f, 
0.0f,0.0f,0.28125f,1.0f, 
0.0f,0.0f,0.265625f,1.0f, 
0.0f,0.0f,0.25f,1.0f, 
0.0f,0.0f,0.234375f,1.0f, 
0.0f,0.0f,0.21875f,1.0f, 
0.0f,0.0f,0.203125f,1.0f, 
0.0f,0.0f,0.1875f,1.0f, 
0.0f,0.0f,0.171875f,1.0f, 
0.0f,0.0f,0.15625f,1.0f, 
0.0f,0.0f,0.140625f,1.0f, 
0.0f,0.0f,0.125f,1.0f, 
0.0f,0.0f,0.109375f,1.0f, 
0.0f,0.0f,0.09375f,1.0f, 
0.0f,0.0f,0.078125f,1.0f, 
0.0f,0.0f,0.0625f,1.0f, 
0.0f,0.0f,0.046875f,1.0f, 
0.0f,0.0f,0.03125f,1.0f, 
0.0f,0.0f,0.0f,1.0f, 
0.0f,0.0f,0.0f,1.0f 
}; 
///////////////////////////////////////////////////////////////////////////// 
// CMyTerrain2View 
 
IMPLEMENT_DYNCREATE(CMyTerrain2View, CView) 
 
BEGIN_MESSAGE_MAP(CMyTerrain2View, CView) 
	//{{AFX_MSG_MAP(CMyTerrain2View) 
	ON_WM_CREATE() 
	ON_WM_DESTROY() 
	ON_WM_SIZE() 
	ON_WM_TIMER() 
	//}}AFX_MSG_MAP 
	// Standard printing commands 
	ON_COMMAND(ID_FILE_PRINT, CView::OnFilePrint) 
	ON_COMMAND(ID_FILE_PRINT_DIRECT, CView::OnFilePrint) 
	ON_COMMAND(ID_FILE_PRINT_PREVIEW, CView::OnFilePrintPreview) 
END_MESSAGE_MAP() 
 
///////////////////////////////////////////////////////////////////////////// 
// CMyTerrain2View construction/destruction 
 
CMyTerrain2View::CMyTerrain2View() 
{ 
	// TODO: add construction code here 
 
} 
 
CMyTerrain2View::~CMyTerrain2View() 
{ 
} 
 
BOOL CMyTerrain2View::PreCreateWindow(CREATESTRUCT& cs) 
{ 
	// TODO: Modify the Window class or styles here by modifying 
	//  the CREATESTRUCT cs 
//////////////////////////////////////////////////////////////// 
//设置窗口类型 
	cs.style |=WS_CLIPCHILDREN | WS_CLIPSIBLINGS; 
//////////////////////////////////////////////////////////////// 
	return CView::PreCreateWindow(cs); 
} 
 
///////////////////////////////////////////////////////////////////////////// 
// CMyTerrain2View drawing 
 
void CMyTerrain2View::OnDraw(CDC* pDC) 
{ 
	CMyTerrain2Doc* pDoc = GetDocument(); 
	ASSERT_VALID(pDoc); 
	// TODO: add draw code for native data here 
////////////////////////////////////////////////////////////////// 
	RenderScene();	//渲染场景 
////////////////////////////////////////////////////////////////// 
 
} 
 
///////////////////////////////////////////////////////////////////////////// 
// CMyTerrain2View printing 
 
BOOL CMyTerrain2View::OnPreparePrinting(CPrintInfo* pInfo) 
{ 
	// default preparation 
	return DoPreparePrinting(pInfo); 
} 
 
void CMyTerrain2View::OnBeginPrinting(CDC* /*pDC*/, CPrintInfo* /*pInfo*/) 
{ 
	// TODO: add extra initialization before printing 
} 
 
void CMyTerrain2View::OnEndPrinting(CDC* /*pDC*/, CPrintInfo* /*pInfo*/) 
{ 
	// TODO: add cleanup after printing 
} 
 
///////////////////////////////////////////////////////////////////////////// 
// CMyTerrain2View diagnostics 
 
#ifdef _DEBUG 
void CMyTerrain2View::AssertValid() const 
{ 
	CView::AssertValid(); 
} 
 
void CMyTerrain2View::Dump(CDumpContext& dc) const 
{ 
	CView::Dump(dc); 
} 
 
CMyTerrain2Doc* CMyTerrain2View::GetDocument() // non-debug version is inline 
{ 
	ASSERT(m_pDocument->IsKindOf(RUNTIME_CLASS(CMyTerrain2Doc))); 
	return (CMyTerrain2Doc*)m_pDocument; 
} 
#endif //_DEBUG 
 
///////////////////////////////////////////////////////////////////////////// 
// CMyTerrain2View message handlers 
 
int CMyTerrain2View::OnCreate(LPCREATESTRUCT lpCreateStruct)  
{ 
	if (CView::OnCreate(lpCreateStruct) == -1) 
		return -1; 
	 
	// TODO: Add your specialized creation code here 
////////////////////////////////////////////////////////////////// 
//初始化OpenGL和设置定时器 
	m_pDC = new CClientDC(this); 
	SetTimer(1, 20, NULL); 
	InitializeOpenGL(m_pDC); 
////////////////////////////////////////////////////////////////// 
	InitGL();	 
	return 0; 
} 
 
void CMyTerrain2View::OnDestroy()  
{ 
	CView::OnDestroy(); 
	 
	// TODO: Add your message handler code here 
///////////////////////////////////////////////////////////////// 
//删除调色板和渲染上下文、定时器 
	::wglMakeCurrent(0,0); 
	::wglDeleteContext( m_hRC); 
	if (m_hPalette) 
	    DeleteObject(m_hPalette); 
	if ( m_pDC ) 
	{ 
		delete m_pDC; 
	} 
	KillTimer(1);		 
///////////////////////////////////////////////////////////////// 
	 
} 
 
void CMyTerrain2View::OnSize(UINT nType, int cx, int cy)  
{ 
	CView::OnSize(nType, cx, cy); 
	 
	// TODO: Add your message handler code here 
///////////////////////////////////////////////////////////////// 
//添加窗口缩放时的图形变换函数 
	glViewport(0,0,cx,cy); 
///////////////////////////////////////////////////////////////// 
	glMatrixMode(GL_PROJECTION);						 
	glLoadIdentity();									 
	gluPerspective(45.0f,(GLfloat)cx/(GLfloat)cy,0.1f,100.0f); 
	glMatrixMode(GL_MODELVIEW);							 
	glLoadIdentity();									 
	 
} 
 
void CMyTerrain2View::OnTimer(UINT nIDEvent)  
{ 
	// TODO: Add your message handler code here and/or call default 
///////////////////////////////////////////////////////////////// 
//添加定时器响应函数和场景更新函数 
	Invalidate(FALSE);	 
///////////////////////////////////////////////////////////////// 
	 
	CView::OnTimer(nIDEvent); 
} 
 
///////////////////////////////////////////////////////////////////// 
//	                  设置逻辑调色板 
////////////////////////////////////////////////////////////////////// 
void CMyTerrain2View::SetLogicalPalette(void) 
{ 
    struct 
    { 
        WORD Version; 
        WORD NumberOfEntries; 
        PALETTEENTRY aEntries[256]; 
    } logicalPalette = { 0x300, 256 }; 
 
	BYTE reds[] = {0, 36, 72, 109, 145, 182, 218, 255}; 
	BYTE greens[] = {0, 36, 72, 109, 145, 182, 218, 255}; 
	BYTE blues[] = {0, 85, 170, 255}; 
 
    for (int colorNum=0; colorNum<256; ++colorNum) 
    { 
        logicalPalette.aEntries[colorNum].peRed = 
            reds[colorNum & 0x07]; 
        logicalPalette.aEntries[colorNum].peGreen = 
            greens[(colorNum >> 0x03) & 0x07]; 
        logicalPalette.aEntries[colorNum].peBlue = 
            blues[(colorNum >> 0x06) & 0x03]; 
        logicalPalette.aEntries[colorNum].peFlags = 0; 
    } 
 
    m_hPalette = CreatePalette ((LOGPALETTE*)&logicalPalette); 
} 
 
 
////////////////////////////////////////////////////////// 
//						初始化openGL场景 
////////////////////////////////////////////////////////// 
BOOL CMyTerrain2View::InitializeOpenGL(CDC* pDC) 
{ 
	m_pDC = pDC; 
	SetupPixelFormat(); 
	//生成绘制描述表 
	m_hRC = ::wglCreateContext(m_pDC->GetSafeHdc()); 
	//置当前绘制描述表 
	::wglMakeCurrent(m_pDC->GetSafeHdc(), m_hRC); 
 
	return TRUE; 
} 
 
////////////////////////////////////////////////////////// 
//						设置像素格式 
////////////////////////////////////////////////////////// 
BOOL CMyTerrain2View::SetupPixelFormat() 
{ 
	PIXELFORMATDESCRIPTOR pfd = {  
	    sizeof(PIXELFORMATDESCRIPTOR),    // pfd结构的大小  
	    1,                                // 版本号  
	    PFD_DRAW_TO_WINDOW |              // 支持在窗口中绘图  
	    PFD_SUPPORT_OPENGL |              // 支持 OpenGL  
	    PFD_DOUBLEBUFFER,                 // 双缓存模式  
	    PFD_TYPE_RGBA,                    // RGBA 颜色模式  
	    24,                               // 24 位颜色深度  
	    0, 0, 0, 0, 0, 0,                 // 忽略颜色位  
	    0,                                // 没有非透明度缓存  
	    0,                                // 忽略移位位  
	    0,                                // 无累加缓存  
	    0, 0, 0, 0,                       // 忽略累加位  
	    32,                               // 32 位深度缓存      
	    0,                                // 无模板缓存  
	    0,                                // 无辅助缓存  
	    PFD_MAIN_PLANE,                   // 主层  
	    0,                                // 保留  
	    0, 0, 0                           // 忽略层,可见性和损毁掩模  
	}; 	 
	int pixelformat; 
	pixelformat = ::ChoosePixelFormat(m_pDC->GetSafeHdc(), &pfd);//选择像素格式 
	::SetPixelFormat(m_pDC->GetSafeHdc(), pixelformat, &pfd);	//设置像素格式 
	if(pfd.dwFlags & PFD_NEED_PALETTE) 
		SetLogicalPalette();	//设置逻辑调色板 
	return TRUE; 
} 
 
 
 
////////////////////////////////////////////////////////// 
//						场景绘制与渲染 
////////////////////////////////////////////////////////// 
BOOL CMyTerrain2View::RenderScene()  
{ 
	glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);	 
	glLoadIdentity();									 
 
	Io.x+=0.1; 
	Io.z+=0.1; 
	if(Io.x>MAXX) 
	{ 
		Io.x=0; 
		Io.z=0; 
		InitTerreno();  //地形的动态生成 
	} 
	gluLookAt(Io.x,Io.y,Io.z,Io.x+4,3,Io.z+4,0.0f,1.0f,0.0f); 
 
	Superficie(); //地形绘制 
 
	::SwapBuffers(m_pDC->GetSafeHdc());		//交互缓冲区 
	return TRUE; 
} 
 
void CMyTerrain2View::Superficie(void) 
{ 
	int x,z,xi,xf,zi,zf; 
	float c1,c2,c3,c4; 
	float xd,zd; 
	float media; 
	float tt; 
	int ka,kb,kc,kd; 
 
	xi=(int)Io.x-0; 
	xf=(int)Io.x+30; 
	zi=(int)Io.z-0; 
	zf=(int)Io.z+30; 
	 
	for(x=xi;x MAXX-1 || z > MAXZ-1) || 
			    (x < 0 || z < 0) ) 
				continue; 
				 
				xd=(float)x*SIZE; 
				zd=(float)z*SIZE; 
 
				c1=Buffer[x][z]; 
				c2=Buffer[x+1][z]; 
				c3=Buffer[x+1][z+1]; 
				c4=Buffer[x][z+1]; 
 
				tt=256/(max-min); 
				// 根据高程求出颜色 
				media=c1-min; 
				media=media*tt; 
				ka=255-(int)media; 
				ka=ka*4; 
				if(ka<0 || ka>256*4) 
					ka=0; 
				// 根据高程求出颜色 
				media=c2-min; 
				media=media*tt; 
				kb=255-(int)media; 
				kb=kb*4; 
				if(kb<0 || kb>256*4) 
					kb=0; 
				// 根据高程求出颜色 
				media=c3-min; 
				media=media*tt; 
				kc=255-(int)media; 
				kc=kc*4; 
				if(kc<0 || kc>256*4) 
					kc=0; 
				// 根据高程求出颜色 
				media=c4-min; 
				media=media*tt; 
				kd=255-(int)media; 
				kd=kd*4; 
				if(kd<0 || kd>256*4) 
					kd=0; 
				//  地形由四边形构成 
				glBegin(GL_QUADS); 
					glColor3f(land[ka],land[ka+1],land[ka+2]); 
					glVertex3d( xd, c1*FY, zd ); 
					glColor3f(land[kb],land[kb+1],land[kb+2]); 
					glVertex3d( xd+SIZE, c2*FY, zd ); 
					glColor3f(land[kc],land[kc+1],land[kc+2]); 
					glVertex3d( xd+SIZE, c3*FY, zd+SIZE ); 
					glColor3f(land[kd],land[kd+1],land[kd+2]); 
					glVertex3d( xd, c4*FY, zd+SIZE ); 
				glEnd(); 
		} 
	} 
} 
 
int CMyTerrain2View::InitGL(GLvoid)										 
{ 
	GLfloat fgcolor[]={ 0.0f, 0.0f, 0.0f,1.0f }; 
 
	InitTerreno();		// 地形初始化 
	// 视点与运动速度初始化 
	Io.x=0; 
	Io.y=5; 
	Io.z=0; 
	Io.angolo=0; 
	Io.vx=0; 
	Io.vy=0; 
	Io.vz=0; 
	//  OpenGL场景初始化(光照、雾化等〕 
	glShadeModel(GL_SMOOTH);							// Enable Smooth Shading 
	glClearColor(0.0f, 0.0f, 0.0f, 0.5f);				// Black Background 
	glClearDepth(1.0f);									// Depth Buffer Setup 
	glEnable(GL_DEPTH_TEST);							// Enables Depth Testing 
	glDepthFunc(GL_LEQUAL);								// The Type Of Depth Testing To Do 
	glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);	// Really Nice Perspective Calculations 
 
	glFogfv(GL_FOG_COLOR,fgcolor); 
	glFogf(GL_FOG_START,25.0f); 
	glFogf(GL_FOG_END,33.0f); 
	glFogf(GL_FOG_MODE,GL_LINEAR); 
	glFogf(GL_FOG_DENSITY, 0.5f);						// How Dense Will The Fog Be 
	glEnable(GL_FOG); 
 
	return TRUE;										// Initialization Went OK 
} 
 
void CMyTerrain2View::InitTerreno(void) 
{ 
	int i,i2; 
	int t,t2; 
 
	max=0; 
	min=1000; 
 
	//  随机生成地形     
	for(i=0;i 0 && cnt == 0)  
              { 
                Buffer[t][t2]*=2; 
                  
                Buffer[t-1][t2]=Buffer[t][t2]/2; 
                Buffer[t+1][t2]=Buffer[t][t2]/2; 
                Buffer[t][t2-1]=Buffer[t][t2]/2; 
                Buffer[t][t2+1]=Buffer[t][t2]/2; 
              }  
 
        } 
      } 
 
    } 
 
	for(t=0;tmax) 
				max=(float)Buffer[t][t2]; 
 
			if(Buffer[t][t2]