www.pudn.com > D3D9Cartoon.rar > zzSurface.vsh
vs_2_0 dcl_position v0 dcl_normal v1 dcl_texcoord v2 dcl_color v3 def c0,0.0,0.5,1.0,2.0 m4x4 oPos,v0,c5 //变换点位置到WorldViewProj空间 m3x4 r1,v1,c1 //变换法向量到WorldView空间 dp3 r2,-r1,c10 //计算光照 max r2,r2,c0.x mov oT0.x,r2 //纹理坐标[r2,0.5] mov oT0.y,c0.y mov oD0,c9 //设置光照