www.pudn.com > D3D9Cartoon.rar > zzSurface.vsh


vs_2_0             
dcl_position v0   
dcl_normal   v1 
dcl_texcoord v2 
dcl_color    v3 
 
def c0,0.0,0.5,1.0,2.0 
 
m4x4 oPos,v0,c5 //变换点位置到WorldViewProj空间 
m3x4 r1,v1,c1	//变换法向量到WorldView空间 
dp3 r2,-r1,c10  //计算光照 
max r2,r2,c0.x  
mov oT0.x,r2    //纹理坐标[r2,0.5] 
mov oT0.y,c0.y   
mov oD0,c9      //设置光照