www.pudn.com > D3D9Cartoon.rar > D3D9Cartoon.h


//----------------------------------------------------------------------------- 
// File: D3D9Cartoon.h 
// 
// Desc: Header file D3D9Cartoon sample app 
//----------------------------------------------------------------------------- 
#pragma once 
 
#define FVF D3DFVF_XYZ|D3DFVF_TEX1|D3DFVF_NORMAL 
 
//----------------------------------------------------------------------------- 
// Defines, and constants 
//----------------------------------------------------------------------------- 
// TODO: change "DirectX AppWizard Apps" to your name or the company name 
#define DXAPP_KEY        TEXT("Software\\DirectX AppWizard Apps\\D3D9Cartoon") 
 
// Struct to store the current input state 
struct UserInput 
{ 
    // TODO: change as needed 
    BOOL bRotateUp; 
    BOOL bRotateDown; 
    BOOL bRotateLeft; 
    BOOL bRotateRight; 
}; 
 
//----------------------------------------------------------------------------- 
// Name: class CMyD3DApplication 
// Desc: Application class. The base class (CD3DApplication) provides the  
//       generic functionality needed in all Direct3D samples. CMyD3DApplication  
//       adds functionality specific to this sample program. 
//----------------------------------------------------------------------------- 
class CMyD3DApplication : public CD3DApplication 
{ 
    BOOL                    m_bLoadingApp;          // TRUE, if the app is loading 
    CD3DFont*               m_pFont;                // Font for drawing text 
    ID3DXMesh*              m_pD3DXMesh;            // D3DX mesh to store teapot 
    UserInput               m_UserInput;            // Struct for storing user input  
 
    FLOAT                   m_fWorldRotX;           // World rotation state X-axis 
    FLOAT                   m_fWorldRotY;           // World rotation state Y-axis 
 
	/////////////////////////////////////////////////////////////// 
	LPDIRECT3DVERTEXDECLARATION9 m_pSilhouetteVertexDecl,m_pSurfaceVertexDecl,m_pFloorVertexDecl; 
	LPDIRECT3DVERTEXSHADER9 m_pSilhouetteVertexShader,m_pSurfaceVertexShader,m_pFloorVertexShader; 
	D3DXMATRIX m_matWorld,m_matView,m_matProj; 
	CD3DArcBall m_ArcBall; 
	D3DXVECTOR3 m_vCenter; 
	FLOAT m_ObjRadius; 
 
	CD3DMesh* m_pObject; 
	CD3DMesh* m_pFloor; 
 
	HRESULT BuildShaders(); 
	HRESULT	ModifyTextures(); 
 
protected: 
    virtual HRESULT OneTimeSceneInit(); 
    virtual HRESULT InitDeviceObjects(); 
    virtual HRESULT RestoreDeviceObjects(); 
    virtual HRESULT InvalidateDeviceObjects(); 
    virtual HRESULT DeleteDeviceObjects(); 
    virtual HRESULT Render(); 
    virtual HRESULT FrameMove(); 
    virtual HRESULT FinalCleanup(); 
    virtual HRESULT ConfirmDevice( D3DCAPS9*, DWORD, D3DFORMAT ); 
 
    HRESULT RenderText(); 
 
    void    UpdateInput( UserInput* pUserInput ); 
public: 
    LRESULT MsgProc( HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam ); 
    CMyD3DApplication(); 
    virtual ~CMyD3DApplication(); 
};