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// stdafx.h : include file for standard system include files, // or project specific include files that are used frequently, but // are changed infrequently // #if !defined(AFX_STDAFX_H__D3EA2141_A17D_4773_B806_CA92310B7006__INCLUDED_) #define AFX_STDAFX_H__D3EA2141_A17D_4773_B806_CA92310B7006__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #define WINVER 0x500 #define VC_EXTRALEAN // Exclude rarely-used stuff from Windows headers #include// MFC core and standard components #include // MFC extensions #include // MFC Automation classes #include // MFC support for Internet Explorer 4 Common Controls #ifndef _AFX_NO_AFXCMN_SUPPORT #include // MFC support for Windows Common Controls #endif // _AFX_NO_AFXCMN_SUPPORT #include #include "stdlib.h" #define _SCB_REPLACE_MINIFRAME // fix the for(int i...) bug for VC6 #if _MSC_VER == 1200 #define for if(false);else for #endif // Global constants #define WM_USER_SELCHANGE (WM_USER + 1) // Notifies the selected object was changed #define WM_USER_ARTIFEATURE_FINISH (WM_USER + 2) // alculating features of an arti area finished #define WM_USER_AUTOFEATURE_FINISH (WM_USER + 3) // alculating features of an auto area finished #define THUMB_SIZE 80 // The size of the Thumbnail, both wid and hei #define MOVE_PER_PIXEL 3 #define ZOOM_RATIO 1.005f // Zoom to ZOOM_RATIO for the mouse move every MOVE_PER_PIXEL pixels #define CONTRAST_RATIO 1.01f // Set contrast to CONTRAST_RATIO for the mouse move every MOVE_PER_PIXEL pixels #define BRIGHT_OFFSET 2 // Offset brightness BRIGHT_OFFSET for the mouse move every MOVE_PER_PIXEL pixels #define LOCALAMP_SIZE 120 // Local Amp window size #define VERTEX_SIZE 5 // The size of mark vertex drawn on the screen #define VERTEX_AREA 7 // The range of mark vertex that can drag it #define INVALID_VERTEX (~((DWORD)0)) // The value specifying not an index of a vertex #define MM_PER_PIX 0.35273368606701940035273368606702 // millimeter per pixel #ifndef M_PI #define M_PI 3.14159265358979326264 #endif extern CDatabase gDbObj; // the global database object //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_STDAFX_H__D3EA2141_A17D_4773_B806_CA92310B7006__INCLUDED_)