www.pudn.com > multitaskRTC.rar > DirectDisplay.h, change:2006-03-27,size:3784b


#ifndef __DIRECTDISPLAY_H__ 
#define __DIRECTDISPLAY_H__ 
 
#include "figure.h" 
#include "..\inc\drv\display.h" 
 
#if  DIRECT_DISPLAY==1 
 
 
#define  COLORDEPTH_GRAY             0 
//#define COLORDEPTH_256 
//#define COLORDEPTH_16 
 
#define SetPixel(pdc, x, y, color)	  Direct_SetPixel(pdc, x, y, color)  
#define ClearScreen()                        Direct_ClearScreen() 
#define MoveTo( pdc,  x,  y)              Direct_MoveTo( pdc, x,  y) 
#define LineTo( pdc,x,  y)                  Direct_LineTo( pdc,x,  y) 
#define DrawSBresenham_Line( pdc,  x1,  y1, x2,  y2)                  Direct_DrawSBresenham_Line( pdc,  x1,  y1, x2,  y2) 
 
#define  FillRect(pdc, left,top , right,  bottom,DrawMode, color)   Direct_FillRect(pdc, left,top , right,  bottom,DrawMode, color) 
#define  FillRect2( pdc, rect,DrawMode,color)                                Direct_FillRect2( pdc, rect,DrawMode,color) 
#define  Circle( pdc,x0,y0, r)                                                           Direct_Circle( pdc,x0,y0, r) 
#define  CharactorOut( pdc, x, y, ch, bunicode,  fnt)                      Direct_CharactorOut( pdc, x, y, ch, bunicode,  fnt) 
#define  CharactorOutRect( pdc, x, y, prect, ch, bunicode,  fnt)     Direct_CharactorOutRect( pdc, x, y, prect, ch, bunicode,  fnt) 
#define  TextOut(pdc, x,  y,  ch,  bunicode,  fnt)                             Direct_TextOut(pdc, x,  y,  ch,  bunicode,  fnt) 
#define  DrawRectFrame( pdc, left, top , right,  bottom)                Direct_DrawRectFrame( pdc, left, top , right,  bottom) 
#define  DrawRectFrame2(pdc, rect)                                              Direct_DrawRectFrame2(pdc, rect) 
#define  Draw3DRect( pdc, left, top, right,bottom,color1,color2)                Direct_Draw3DRect( pdc, left, top, right,bottom,color1,color2) 
#define  ArcTo1(pdc,  x1, y1, R)                                                      Direct_ArcTo1(pdc,  x1, y1, R) 
#define  ArcTo2(pdc,  x1, y1, R)                                                      Direct_ArcTo2(pdc,  x1, y1, R) 
#define  ArcTo(pdc, x1,  y1,  arctype,  R)                                        Direct_ArcTo(pdc, x1,  y1,  arctype,  R)          
 
#define  ShowBmp( pdc,  filename, x,  y)                                        Direct_ShowBmp( pdc,  filename, x,  y) 
 
 
 
void Direct_SetPixel(PDC pdc, int x, int y, COLORREF color); 
void Direct_ClearScreen(); 
void Direct_SetPixelOR(PDC pdc, int x, int y, COLORREF color); 
void Direct_SetPixelAND(PDC pdc, int x, int y, COLORREF color); 
void Direct_SetPixelXOR(PDC pdc, int x, int y, COLORREF color); 
void Direct_MoveTo(PDC pdc, int x, int y); 
void Direct_LineTo(PDC pdc, int x, int y); 
void Direct_DrawSBresenham_Line(PDC pdc, int x1, int y1,int x2, int y2); 
 
 
void Direct_FillRect(PDC pdc, int left,int top ,int right, int bottom,U32 DrawMode, U32 color); 
void Direct_FillRect2(PDC pdc, structRECT *rect,U32 DrawMode, U32 color); 
void Direct_Circle(PDC pdc,int x0,int y0,int r); 
 
 
void Direct_CharactorOut(PDC pdc, int* x, int* y, U16 ch, U8 bunicode, U8 fnt); 
void Direct_CharactorOutRect(PDC pdc,int * x,int* y,structRECT* prect,U16 ch,U8 bunicode, U8 fnt); 
void Direct_TextOut(PDC pdc, int x, int y, U16* ch, U8 bunicode, U8 fnt); 
 
void Direct_DrawRectFrame(PDC pdc, int left,int top ,int right, int bottom); 
void Direct_DrawRectFrame2(PDC pdc, structRECT *rect); 
void Direct_Draw3DRect(PDC pdc, int left, int top, int right, int bottom,COLORREF color1,COLORREF color2); 
 
void Direct_ArcTo1(PDC pdc, int x1, int y1, int R); 
void Direct_ArcTo2(PDC pdc, int x1, int y1, int R); 
void Direct_ArcTo(PDC pdc, int x1, int y1, U8 arctype, int R); 
 
void Direct_ShowBmp(PDC pdc, char filename[], int x, int y); 
void Direct_Bmpcopy(U32 *pbmp,int width,int length); 
 
 
 
#endif 
 
 
 
#endif