www.pudn.com > RCApp-src.zip > Status.h
/* RedEye Project (http://members.ozemail.com.au/~ndmcevoy/) Copyright (C) 2003 Nick McEvoy This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. ----------------------------------------------------------------- Commented for use with Doxygen (http://www.doxygen.org) ----------------------------------------------------------------- */ /*! \file Status.h * \brief Game status. * * This file contains the game status. */ #ifndef _RE_GAME_STATUS_H_ #define _RE_GAME_STATUS_H_ // PLIB includes #include#include class reGameStatus { public: //! Get instance static reGameStatus* GetInstance(); //! Draw status void Display(); //! Set all status text off void SetStatusOff(); void SetPlayerText(const char* sText, bool bOn); void SetStatusText(const char* sText, bool bOn); void SetDebugText(const char* sText, bool bOn); //! Set status on/off void SetHelpTextOn(bool bOn) {mbHelpTextOn = bOn;}; void SetStartTextOn(bool bOn) {mbStartTextOn = bOn;}; void SetLoadingTextOn(bool bOn) {mbLoadingTextOn = bOn;}; void SetPauseTextOn(bool bOn) {mbPauseTextOn = bOn;}; void SetPlayerTextOn(bool bOn) {mbPlayerTextOn = bOn;}; void SetStatusTextOn(bool bOn) {mbStatusTextOn = bOn;}; void SetDebugTextOn(bool bOn) {mbDebugTextOn = bOn;}; bool IsHelpTextOn() {return mbHelpTextOn;}; bool IsStartTextOn() {return mbStartTextOn;}; bool IsLoadingTextOn() {return mbLoadingTextOn;}; bool IsPauseTextOn() {return mbPauseTextOn;}; bool IsPlayerTextOn() {return mbPlayerTextOn;}; bool IsStatusTextOn() {return mbStatusTextOn;}; bool IsDebugTextOn() {return mbDebugTextOn;}; //! Destructor ~reGameStatus(); protected: //! Constructor is protected as this class is a singleton reGameStatus(); private: void DrawText(const char* sText, int iSize, int x, int y); void DrawInverseDropShadowText(const char* sText, int iSize, int x, int y); void DrawDropShadowText(const char* sText, int iSize, int x, int y); void DrawPlainText(const char* sText, int iSize, int x, int y); fntRenderer mText; fntTexFont mTexFont; char msPlayerText[512]; char msStatusText[512]; char msDebugText[512]; bool mbHelpTextOn; bool mbStartTextOn; bool mbLoadingTextOn; bool mbPauseTextOn; bool mbPlayerTextOn; bool mbStatusTextOn; bool mbDebugTextOn; //! The one and only instance static reGameStatus* mpInstance; }; //! Get the one and only instance inline reGameStatus* reGetGameStatus() {return reGameStatus::GetInstance();}; #endif // _RE_GAME_STATUS_H_